Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

PTS v11.1.0 — I don't hate these balance changes

Erickson9610
Erickson9610
✭✭✭✭✭
✭✭✭
Honestly, I think they're all pretty solid changes. A few long-standing issues across PvE and PvP were tackled, and a lot of powercreep was reeled in with the Major/Minor system. I think this is a good direction to go in.
Edited by Erickson9610 on 8 July 2025 19:00
PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    agree! i love this update and it's pretty good
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭
    This one... I was hoping for something like this..

    aiodwfxenxag.png
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    I do like most of the changes, EXCEPT removing the max resources from Bound Armor and morphs. Tanks, healers, and DPS ALL benefit from the max resources as well as the block mitigation. But now it's strictly a tank skill on the PTS, which just sucks.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Why did they make it, so u have to block to use the %150 heal from Dark Cloak?

    What was the point of this change? does it at least allow me to move though?
  • Reginald_leBlem
    Reginald_leBlem
    ✭✭✭✭✭
    Nope, I hate it.

    The nerfing of ultimate generation, specifically via class passives, is actually infuriating. Particularly when reading the developer comment.

    To get ultimate fast you have to SPECIFICALLY BUILD FOR IT. Which, even with passives, means sacrificing other stats for ultimate generation! As you should!

    Now everything is part of the same major/minor system, there’s not interplay between classes (a system we've barely had time to enjoy), pearls of elnofey is well and truly dead, and nightblade is now completely gutted as a subclass.

    It's ridiculous. Just because it's not as bad as some updates doesn't make it good.
  • robpr
    robpr
    ✭✭✭✭✭
    Why did they make it, so u have to block to use the %150 heal from Dark Cloak?

    What was the point of this change? does it at least allow me to move though?

    Yes, you can move now with full heal if you move and block at the same time.
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭
    Very sad to see Oakensoul users indirectly suffer from Grim Focus and Bound Armament changes too.

    I doubt that 8% stamina was destroying anything.
    Hoping for more playable races
  • Tariq9898
    Tariq9898
    ✭✭✭✭
    They still haven’t added any unique buffs to pure classing. That’s what’s missing from this update.
  • Treeshka
    Treeshka
    ✭✭✭✭✭
    Maybe it is time to revert the nerf of Pillager and Pearls.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    Honestly, I think they're all pretty solid changes. A few long-standing issues across PvE and PvP were tackled, and a lot of powercreep was reeled in with the Major/Minor system. I think this is a good direction to go in.

    Agree, at the moment it looks like a good patch. I was hoping to see new combat animations implemented this round but aside from that, everything's fine. Really nice balance.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    They're overly homogenizing so many things and didn't buff any under-performing skill lines with subclassing. What's your favorite part?

    The major & minor heroism changes to passives was silly because there's not even 100% up time on those buffs when previously you could source it with heroism pots & banner. Now those are dead passives largely.

    I'm not seeing the vision here
    PS5-NA. For The Queen!
  • alpha_synuclein
    alpha_synuclein
    ✭✭✭✭✭
    I'm not seeing the vision here

    Nerf endgame?

  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Terrible patch. Sorc is dead. NB is fine. What's new?

    The ultimate generation changes are questionable. I understand the direction, but at the same time building for ult gen was a deliberate decision, a niche, but fun one with real results, now you're going to hit a soft cap.

    This screams like their decision to make Daedric Prey only effect Daedric Pets, they're anti fun approach to balancing is tiresome. An all pet build performs terribly, the 50% bump wouldn't even make it close enough to compete with meta Arc/NB setup, but did they test it before nerfing the fun? No, of course not. It's so bad that a Daedric Summoning/Storm Calling pet build with Assassination using Killers Blade over Daedric Prey or Fury performs better.. so why did it get nerfed in the first place?
    Edited by MashmalloMan on 8 July 2025 20:06
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    The class ultimate changes are yet another big nerf to Oakensoul tho :(
  • kevkj
    kevkj
    ✭✭✭✭✭
    In 2035 you will gain Minor Heroism by being in combat and Major Heroism for using any ability so that every single player has the exact same ultimate generation. But also all ultimate costs have been doubled and heroism values have been halved.
    Edited by kevkj on 8 July 2025 20:11
  • alpha_synuclein
    alpha_synuclein
    ✭✭✭✭✭
    kevkj wrote: »
    In 2035 you will gain Minor Heroism by being in combat and Major Heroism for using any ability so that every single player has the exact same ultimate generation. But also all ultimate costs have been doubled and heroism values have been halved.

    Don't give them ideas...xd
  • Alaztor91
    Alaztor91
    ✭✭✭✭✭
    They're overly homogenizing so many things and didn't buff any under-performing skill lines with subclassing. What's your favorite part?

    The major & minor heroism changes to passives was silly because there's not even 100% up time on those buffs when previously you could source it with heroism pots & banner. Now those are dead passives largely.

    I'm not seeing the vision here

    ZOS already said that they would adjust ''outliers''(aka nerf unique skills) with U46 when Subclassing was introduced. Nerfing ''overperforming'' stuff and continue homogenizing the game seems to be their ''vision''.
    Edited by Alaztor91 on 8 July 2025 20:33
  • Morimizo
    Morimizo
    ✭✭✭✭✭
    Not that I'm the least bit surprised by the nerfs, but it is thoroughly exhausting to chase the necessary buffs around, so I disagree wholeheartedly with the OP.

    Sorcerer

    Daedric Summoning
    Bound Armor: This ability and the Bound Aegis morph now passively grant Major Resolve (up to 5948 Armor) for slotting on either bar, rather than granting Minor Protection (5% reduced damage taken) and increasing your Max Magicka by 5-8%.
    Bound Armaments: This morph now grants Major Sorcery and Prophecy (12% Critical Chance) for slotting, rather than 8% Max Stamina.

    and:

    Storm Calling

    Lightning Form: This ability and its morphs now grant Minor Force while active, rather than Major Resolve.

    As a pure sorc, I lose 8% mag, 5% reduced dam (in addition to 8% stam and 5% mag from last update), and gain a passive that is prob the most common (maj sorc and proph) and one of the least useful (min forc). I'll prob have to keep Bound Arm anyway, unless I utilize a scribed skill, which is just irritating. Lightning Form becomes, what, a few seconds of more movement speed? Likely will be replaced now.

    Sounds like forced subclassing to me.
    Edited by Morimizo on 8 July 2025 21:48
  • AdmiralDigby
    AdmiralDigby
    ✭✭✭
    Honestly, I think they're all pretty solid changes. A few long-standing issues across PvE and PvP were tackled, and a lot of powercreep was reeled in with the Major/Minor system. I think this is a good direction to go in.

    Let me sum up this changes from a PVE point of view:

    - You now do 5% less damage.
    - You still have to play beamcanist.

    These are terrible changes. They didn't address any issues.
    Edited by AdmiralDigby on 8 July 2025 21:01
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    ZOS will ruin the game trying to nerf things in response to subclassing.

    btw, this does nothing to change the fact that arcanist/NB/templar is the only dps build for endgame, and is so good you don't need tanks, healers, companions, or even groups, for anything below endgame.





    Edited by katorga on 8 July 2025 21:16
  • diamondo
    diamondo
    ✭✭
    When will we be seeing balance who don’t want to sub class in PVP?
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭
    I'm glad someone doesn't hate 'em, I sure do.

    To quote myself from shortly after the subclassing reveal stream:

    "While I like the idea overall, I fully expect *the* signature, class-defining skills that we know and love (at least those that still remain) to be nerfed into mundane nothingness. I just don't think this will be worth the obvious balance problems and the inevitable chainsaw-over-scalpel- solutions to them."

    Sticking with my thinking at the time, I'll continue to watch from the sidelines for now while we have a couple more patches of these kinds of fundamental changes to long-existing skills and builds, all because subclassing was rushed out with obvious balance problems and little thought.
    Edited by valenwood_vegan on 8 July 2025 21:56
  • LukosCreyden
    LukosCreyden
    ✭✭✭✭✭
    ✭✭
    Removing Major Resolve from Lightning Form kills my build, so no, I am not best pleased. Took me forever to come up with a new build
    Struggling to find a new class to call home.Please send help.
  • sleepy_worm
    sleepy_worm
    ✭✭✭✭
    The jarring see-saw balancing really points to a lack of long-term vision. It's probably treadmill for the sake of treadmill, but it definitely feels like fumbling in the dark more than gradual refinement.
  • Radiate77
    Radiate77
    ✭✭✭
    The jarring see-saw balancing really points to a lack of long-term vision. It's probably treadmill for the sake of treadmill, but it definitely feels like fumbling in the dark more than gradual refinement.

    Have you ever thought for a second, that perhaps you’re just not seeing that vision?

    My friends and I saw Scribing from a mile away, and when we saw Skill Styling… we saw Subclassing.

    They’ve been trying to make ESO feel more like a traditional TES game, and any way they can do that within the binds of an MMO, they will continue to do so.
  • propertyOfUndefined
    propertyOfUndefined
    ✭✭✭✭✭
    I honestly agree with most of the changes for once. I can at least understand the rationale behind them.
  • sleepy_worm
    sleepy_worm
    ✭✭✭✭
    Radiate77 wrote: »
    Have you ever thought for a second, that perhaps you’re just not seeing that vision?

    My friends and I saw Scribing from a mile away, and when we saw Skill Styling… we saw Subclassing.

    They’ve been trying to make ESO feel more like a traditional TES game, and any way they can do that within the binds of an MMO, they will continue to do so.

    I'm not really talking about Subclassing. I'm talking about immediate changes directly after Subclassing.
  • doctorosen
    doctorosen
    ✭✭
    This is idiotic!
    Why give a multiclass with a choice of unique, I repeat unique, class abilities, in order to unify them later? Then what is the point of sabclassing? Let's just make one class and let everyone play it!
    Yes, I am outraged by the nerf of ultimate generation. They take away my unique NB ability to set ulta, making it a worthless buff that I can get from other sources. And what's the point of sabclassing then?
    Magpies are robbed of their legitimate resists and resource pool, giving them the same buff as DC. At the same time, we are told that this is done to make the choice of subclassing more difficult. Or maybe it's worth complicating the content? Adapt it to the new capabilities of the players so that they don't carry through your labors in one evening.
    @ZOS_GinaBruno @ZOS_Kevin
  • RandomKodiak
    RandomKodiak
    ✭✭✭✭✭
    The Hurricane nerf is bad, really bad. Damn near makes all three lines of Sorc useless for dps players now. Sorry but this needs fixing. PvE Sorcs have been taking hits for a long time now because "they do so well in PvP'". This is by far the worst, if the Dev team is bound and determined to make Sorcs PvP only they should just tell us so us Sorc mains can leave now. I know up until U46 they parsed the best but in actual content funniest thing being a single target only made you not wanted in group Now they just want to relegate us to support no thanks, we deserve some sort of answer as to why the devs don't want us to play the PvE side of the game and soon.
  • RandomKodiak
    RandomKodiak
    ✭✭✭✭✭
    And one other note to anyone saying it's not that bad. Why would we ever slot BA over Relentless? Relentless gets extra crit, hits 18% harder and gives the same buff now. These changes do not make any sense at all even by their normal spreadsheet standards.
Sign In or Register to comment.