Source: U47 Natch Potes dev comment in the Combat & Gameplay sectionOver time, Ultimate has become more and more accessible to players, greatly increasing the frequency in which these combat altering abilities can be activated. This has allowed for strategies that hyper focus on the generation of this resource to amass and creep up over time, creating cases where some Ultimates can be activated incredibly quickly. We're going through many sources of Ultimate and converting effects over to the Major and Minor system so they still offer powerful bonuses, but with a much more controlled ceiling. We've started with class passives in efforts to make it harder to stack their effects with subclassing in mind, while also trying to mitigate the need to gain this effect from things like scribed abilities or consumables.
Kickimanjaro wrote: »What about y'all?
First, do you agree that it was a problem that hyper-specific builds could crank out ultimate?
If so, do you agree with this approach to attempt to mitigate such an issue?
Thanks
madmufffin wrote: »I have been running a fun ulti gen build to solo carry 50% uptime on major berserk as a healer in my tri core and this destroys that entirely. It doesn't reward ingenuitey in builds or good gameplay. It just makes everything more flavorless and boring.
Kickimanjaro wrote: »Here's another thought, if they dreamed up this nerf with PvP in mind then why not give players a good way to apply Major/Minor Timidity to others and forego all this nonsense?
That way you could still have people build highly specific ult-gen builds, but you could counter them with a similarly highly specific Timidity build. Or just throw it into your normal kit, I could imagine people combining this with some Defile as well for a brutal debuff build.
As is, there's only like two sources of Minor Timidity in the game (Baron Thirsk and Monomyth) and only one of those can be applied to other players.
If they went this way, and depending on how long the applied duration of Timidity was, it might encourage groups to re-consider running Purge. This would then go further to providing counters to coordinated groups by making Plaguebreak relevant against them again instead of only benefiting them as it does now. Or maybe that's too much wishful thinking, I don't know, it doesn't seem like ZOS is actually interested in adding counterplay, simply in removing the coordinated play in the first place (see nerf to Azureblight as evidence)...
Kickimanjaro wrote: »Here's another thought, if they dreamed up this nerf with PvP in mind then why not give players a good way to apply Major/Minor Timidity to others and forego all this nonsense?
That way you could still have people build highly specific ult-gen builds, but you could counter them with a similarly highly specific Timidity build. Or just throw it into your normal kit, I could imagine people combining this with some Defile as well for a brutal debuff build.
As is, there's only like two sources of Minor Timidity in the game (Baron Thirsk and Monomyth) and only one of those can be applied to other players.
If they went this way, and depending on how long the applied duration of Timidity was, it might encourage groups to re-consider running Purge. This would then go further to providing counters to coordinated groups by making Plaguebreak relevant against them again instead of only benefiting them as it does now. Or maybe that's too much wishful thinking, I don't know, it doesn't seem like ZOS is actually interested in adding counterplay, simply in removing the coordinated play in the first place (see nerf to Azureblight as evidence)...