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Will Vengeance be the new PVP model?

ADawg
ADawg
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Can anyone answer me if Vengeance will be the new PVP model moving forward? Is that the intent? I came back to check out the subclassing and now Cyrodiil is locked to this Vengeance test...

Please tell me this limited "everyone has the same build style of play" will NOT be the end state of PVP moving forward...
  • Arrow312
    Arrow312
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    For now it is call a test to improve performance and check why we are lagging.....But if you check the latest survey i not sure what they plan. I dont know how they get these results, i was shocked when i saw it.
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • ADawg
    ADawg
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    Arrow312 wrote: »
    For now it is call a test to improve performance and check why we are lagging.....But if you check the latest survey i not sure what they plan. I dont know how they get these results, i was shocked when i saw it.

    A test that is the only option for cyrodiil PVP... I honestly had no idea about it as I recently came back to check out Subclassing and have spent my time grinding skill sets and doing occasional BGs. I really hope this is not the future for cyrodiil.

    I watched a guildmate stream it and we were very unimpressed.

    Basically you spend time making a character and can't actually play that character because you are forced to use a "templatized" skillset. While that may be fun for those who don't like to make their own builds, I do enjoy making unique and custom builds.

    IMO, vengeance doesn't "fix" PVP, it is a total overhaul that ignores many problems and creates its own unique set of problems. 70k hp..., limited skills, no morphs, etc, etc. All of these things dramatically change the dynamics of open world PVP and siege/defense tactics.
  • Arrow312
    Arrow312
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    I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
    I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • SolarRune
    SolarRune
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    After years of trying to fix PVP as is with iterative fixes and not getting anywhere, Vengence is the attempt by ZoS to rebuild PvP from the ground up - basically vengeance 1 only had class skills, and vengeance 2 has a wider range of skills, skills have been changed to give the best performance in a many vs many vs many environment, this is (in essence) the beginning of the journey to seperating the balancing between PVP and PVE.

    At this point no one knows where this will finish up, because I am sure they will be adding things back in, with skills/items/CP etc being reworked seperately for PVP and for them to be optimised for the "Epic" battles.

    Through this approach, at some point the bottleneck for performance may be discovered (it may not because of the reoptimisation of skills/abilities for this environment).

    As always the loudest people are those that have most to lose - you have those that love vengeance as is for the "real" PvP that doesn't rely on procs to beat people, and those that love current cyro and say they prefer the low population and performance issues to vengeance. I think both these groups will be disappointed, as I think we will get to a point that something from current cyro needs to be sacrificed in some way, but that the final vengeance product will be much closer to current cyro than it currently is.

    I have enjoyed both normal Cyro and Vengeance campaigns for different reasons, they are (effectively) different game modes at this point. The reason why ZoS are testing on Live is that by making it the only campaign is the only way they can get the numbers of people in to get the performance data they want. The testing is currently only abut performance and not about balance between skills or classes. If i recall correctly from vengenace 1 the max population was somewhere around 4-5 times higher than normal cyro and the server side calculation weight was not close to the normal peak resources required.
  • Mayrael
    Mayrael
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    I really hope not. If PvP ends up being centered on templates, that’ll be the final nail in the coffin for ESO for me.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Arrow312
    Arrow312
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    Mayrael wrote: »
    I really hope not. If PvP ends up being centered on templates, that’ll be the final nail in the coffin for ESO for me.

    Maybe not on PC but on consoles it will be the final nail. i play(ed) on both PC and X EU and if Vengence sets as only PvP open world options pvp on consoles die. Cyro is the only PvP environment which has a little bit of pop. IC is mostly dead, BG sometimes i fell asleep in queue.

    PC EU X'ing, Small Scale PvP
    Arr0w312
  • xylena_lazarow
    xylena_lazarow
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    SolarRune wrote: »
    I think both these groups will be disappointed, as I think we will get to a point that something from current cyro needs to be sacrificed in some way, but that the final vengeance product will be much closer to current cyro than it currently is.
    It already is just from adding the new skill lines, the performance took a big hit, Resto heal stacking further ruins large scale, and NBs are infinitely resetting fights to ruin small scale, problems that have long plagued Live.

    I've been championing the mode but have lost interest in testing Vengeance 2 since I've got zero patience for broken balance after a decade, but it still shows more promise than Live. If they can fix these issues instead of just caving into demands to add more power creep to the mode, I'll be happy to come back and consider spending on ESO+ again.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • LPapirius
    LPapirius
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    ZOS is SAYING it's just a test.

    ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.

    I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.

    Edited by LPapirius on 3 July 2025 19:12
  • Stridig
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    LPapirius wrote: »
    ZOS is SAYING it's just a test.

    ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.

    I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.

    There will be no reason to PvP either.
    Enemy to many
    Friend to all
  • Joy_Division
    Joy_Division
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    LPapirius wrote: »
    ZOS is SAYING it's just a test.

    ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.

    I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.

    You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.

    It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.

    The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ADawg
    ADawg
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    SolarRune wrote: »
    After years of trying to fix PVP as is with iterative fixes and not getting anywhere, Vengence is the attempt by ZoS to rebuild PvP from the ground up - basically vengeance 1 only had class skills, and vengeance 2 has a wider range of skills, skills have been changed to give the best performance in a many vs many vs many environment, this is (in essence) the beginning of the journey to seperating the balancing between PVP and PVE.

    At this point no one knows where this will finish up, because I am sure they will be adding things back in, with skills/items/CP etc being reworked seperately for PVP and for them to be optimised for the "Epic" battles.

    Through this approach, at some point the bottleneck for performance may be discovered (it may not because of the reoptimisation of skills/abilities for this environment).

    As always the loudest people are those that have most to lose - you have those that love vengeance as is for the "real" PvP that doesn't rely on procs to beat people, and those that love current cyro and say they prefer the low population and performance issues to vengeance. I think both these groups will be disappointed, as I think we will get to a point that something from current cyro needs to be sacrificed in some way, but that the final vengeance product will be much closer to current cyro than it currently is.

    I have enjoyed both normal Cyro and Vengeance campaigns for different reasons, they are (effectively) different game modes at this point. The reason why ZoS are testing on Live is that by making it the only campaign is the only way they can get the numbers of people in to get the performance data they want. The testing is currently only abut performance and not about balance between skills or classes. If i recall correctly from vengenace 1 the max population was somewhere around 4-5 times higher than normal cyro and the server side calculation weight was not close to the normal peak resources required.

    Well, some of us enjoyed Ravenwatch aka NO CP, limited set list and it was fun. You had to THINK how you did your build because the CP left crutch and the proc set right crutch was removed. It was a PVP zone that required actual old-school skill on a build YOU THE PLAYER put together. Then they added proc sets stating it would "fix the population"...well it didn't. I stopped playing because full CP cyrodiil is basically people running around with crutches ie CP and procs making their play braindead.

    Template PVP is basically OVERWATCH open world. Why spend time making YOUR character when you are forced to choose a template. Its no longer an MMORPG its now a giant arena open world PVP.


    As for balancing PVP, we (players who actually PVP and respect the holy trinity of tank/dps/heals) have been saying for YEARS: NERF SELF HEALING. Also, DECOUPLE HEALING POWER FROM DAMAGE.

    Stacking damage to make your heals stronger is literally desecrating the tried and true formula of every single RPG ever to exist: TANK////HEAL/////DPS. When you can face melt people and also heal to the moon that makes you tanky due to stacking damage and thus breaking the trinity. If you want to heal, stack HEALING sets and skill. SIMPLE. You take away from tank and dps potential to gain healing. Done, full stop....PVP fixed
  • ADawg
    ADawg
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    LPapirius wrote: »
    ZOS is SAYING it's just a test.

    ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.

    I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.

    You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.

    It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.

    The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.

    Bribe...lol its the ONLY cyrodiil option. its not a bribe its FORCED.

    And its simple. Template PVP = I unsub and go play other stuff again. They can ride the wave of PVE-RPers who fund the operation. More power to them.

    That is my feedback and opinion on the matter. I oppose the notion of template based Cyrodiil. Especially if it is the only choice. All my DLCs, all my hours, all my skyshards, all my PVE-RP nonsense I have to do to unlock a skill, gone, zip zilch nada. I'm not even playing my character anymore. I am playing template A/B/C etc.

    No thanks!
  • Joy_Division
    Joy_Division
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    ADawg wrote: »
    LPapirius wrote: »
    ZOS is SAYING it's just a test.

    ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.

    I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.

    You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.

    It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.

    The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.

    Bribe...lol its the ONLY cyrodiil option. its not a bribe its FORCED.

    And its simple. Template PVP = I unsub and go play other stuff again. They can ride the wave of PVE-RPers who fund the operation. More power to them.

    That is my feedback and opinion on the matter. I oppose the notion of template based Cyrodiil. Especially if it is the only choice. All my DLCs, all my hours, all my skyshards, all my PVE-RP nonsense I have to do to unlock a skill, gone, zip zilch nada. I'm not even playing my character anymore. I am playing template A/B/C etc.

    No thanks!

    By all means leave your feedback.

    You're right in that there isn't any bribery for Vengeance. that's not what I meant. You yourself are proving my point in that the only way you will so PVE-RP nonsense is if ZOS bribes with with certain gear/stuff connected to PvP. You'll won;t play it on its own merits. Any successful PvP system needs to sustain itself because it is enjoyable to play by a profitable amount of ESO's customer base. Not because of some crumbs that ZOS may dangle as an incentive. It's taken ZOS 11 years to figure that out, hopefully something good will come out of these tests (which is what ZOS says they are, not necessarily a preview).
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ADawg
    ADawg
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    ADawg wrote: »
    LPapirius wrote: »
    ZOS is SAYING it's just a test.

    ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.

    I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.

    You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.

    It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.

    The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.

    Bribe...lol its the ONLY cyrodiil option. its not a bribe its FORCED.

    And its simple. Template PVP = I unsub and go play other stuff again. They can ride the wave of PVE-RPers who fund the operation. More power to them.

    That is my feedback and opinion on the matter. I oppose the notion of template based Cyrodiil. Especially if it is the only choice. All my DLCs, all my hours, all my skyshards, all my PVE-RP nonsense I have to do to unlock a skill, gone, zip zilch nada. I'm not even playing my character anymore. I am playing template A/B/C etc.

    No thanks!

    By all means leave your feedback.

    You're right in that there isn't any bribery for Vengeance. that's not what I meant. You yourself are proving my point in that the only way you will so PVE-RP nonsense is if ZOS bribes with with certain gear/stuff connected to PvP. You'll won;t play it on its own merits. Any successful PvP system needs to sustain itself because it is enjoyable to play by a profitable amount of ESO's customer base. Not because of some crumbs that ZOS may dangle as an incentive. It's taken ZOS 11 years to figure that out, hopefully something good will come out of these tests (which is what ZOS says they are, not necessarily a preview).

    Doesn't change the fact that VENGEANCE is the only option right now. Its is forced if you want cyrodiil.
  • Major_Mangle
    Major_Mangle
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    ADawg wrote: »
    SolarRune wrote: »
    After years of trying to fix PVP as is with iterative fixes and not getting anywhere, Vengence is the attempt by ZoS to rebuild PvP from the ground up - basically vengeance 1 only had class skills, and vengeance 2 has a wider range of skills, skills have been changed to give the best performance in a many vs many vs many environment, this is (in essence) the beginning of the journey to seperating the balancing between PVP and PVE.

    At this point no one knows where this will finish up, because I am sure they will be adding things back in, with skills/items/CP etc being reworked seperately for PVP and for them to be optimised for the "Epic" battles.

    Through this approach, at some point the bottleneck for performance may be discovered (it may not because of the reoptimisation of skills/abilities for this environment).

    As always the loudest people are those that have most to lose - you have those that love vengeance as is for the "real" PvP that doesn't rely on procs to beat people, and those that love current cyro and say they prefer the low population and performance issues to vengeance. I think both these groups will be disappointed, as I think we will get to a point that something from current cyro needs to be sacrificed in some way, but that the final vengeance product will be much closer to current cyro than it currently is.

    I have enjoyed both normal Cyro and Vengeance campaigns for different reasons, they are (effectively) different game modes at this point. The reason why ZoS are testing on Live is that by making it the only campaign is the only way they can get the numbers of people in to get the performance data they want. The testing is currently only abut performance and not about balance between skills or classes. If i recall correctly from vengenace 1 the max population was somewhere around 4-5 times higher than normal cyro and the server side calculation weight was not close to the normal peak resources required.

    Well, some of us enjoyed Ravenwatch aka NO CP, limited set list and it was fun. You had to THINK how you did your build because the CP left crutch and the proc set right crutch was removed. It was a PVP zone that required actual old-school skill on a build YOU THE PLAYER put together. Then they added proc sets stating it would "fix the population"...well it didn't. I stopped playing because full CP cyrodiil is basically people running around with crutches ie CP and procs making their play braindead.

    Template PVP is basically OVERWATCH open world. Why spend time making YOUR character when you are forced to choose a template. Its no longer an MMORPG its now a giant arena open world PVP.


    As for balancing PVP, we (players who actually PVP and respect the holy trinity of tank/dps/heals) have been saying for YEARS: NERF SELF HEALING. Also, DECOUPLE HEALING POWER FROM DAMAGE.

    Stacking damage to make your heals stronger is literally desecrating the tried and true formula of every single RPG ever to exist: TANK////HEAL/////DPS. When you can face melt people and also heal to the moon that makes you tanky due to stacking damage and thus breaking the trinity. If you want to heal, stack HEALING sets and skill. SIMPLE. You take away from tank and dps potential to gain healing. Done, full stop....PVP fixed

    You conveniently forget that Ravenwatch on PCEU was the most popular campaign before it became no proc however, it even had longer queues than Greyhost and was pop-locket more or less every evening. The campaign was long dead before ZOS decided to revert the damage that had been done because of no-proc. It was like trying to revive a dead patient after the funeral was over, it wasn´t going to happen.

    You really didn´t have to think that long on how to make a proper build in no-proc, when all you´ve are stat based sets it becomes very easy to figure out what combination of sets are clearly superior to others. Took most seasoned players less than 2 weeks to figure out what was BiS on more or less every class. Was only at the end when ZOS added Shattered fate and made Order´s Wrath work that people changed their setups a bit, but up until that point there wasn´t exactly rocket science how to make a good build in no-proc.

    And to all those who keep using "crutching on CP, gear, food, mundus etc etc" and whatnot as a coping mechanism, go watch this video:
    https://youtu.be/V1kHrYRlinc
    Edited by Major_Mangle on 4 July 2025 10:37
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Muizer
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    SolarRune wrote: »
    After years of trying to fix PVP as is with iterative fixes and not getting anywhere, Vengence is the attempt by ZoS to rebuild PvP from the ground up.

    This cannot be that hard to understand, can it? Sometimes I wonder if the people who don't get it are being disingenuous, deliberately misrepresenting it to push an agenda. I guess assume incompetence before malice but ........... it makes me grit my teeth sometimes either way.

    As for Vengeance being a test, it is NOT a test in the sense that they are just for learning things that can then be applied to PvP as it is atm.

    Rather each iteration of vengeance is a test to see what can be 'safely' added into PvP without compromising performance. And this is going to be a cumulative thing.

    I have no doubt at all that the current iteration is quite remote from anything the devs would be content with. At the very least we can expect some variety of gear. But I would not rule out that after 'vengeance skills' we could get 'vengeance sets'.

    And actually if PvP were to be de-coupled completely from the PvE gear chase, I would personally consider that a huge relief.I definitely hope that will be the outcome.



    Edited by Muizer on 4 July 2025 11:36
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • xylena_lazarow
    xylena_lazarow
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    The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
    "Wow did my Golden Pursuit so fast, okay I'm out" heard in zone chat every 5 seconds.

    Dangling an easy path to time gated achievements is definitely a video game bribe. Death knell? Guess we'll see if/when they finish development on Vengeance how many of those guys end up sticking around.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • WaywardArgonian
    WaywardArgonian
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    It is impossible to tell for sure because we are not privy to the development plans of ZOS.

    But if you look at the signs, then yes, Cyrodiil is very likely going to end up being Vengeance in some shape or form. Just to recap what we've seen so far:

    - There was a survey in which players were asked pretty extensively about whether they enjoyed Vengeance and whether they preferred a lagfree experience over build diversity. The results of this survey, which seemed* to indicate that most players prefer a Vengeance-like model, were posted recently on Twitter by the official ESO account as a kind of triumphant marketing moment. The question of whether or not Vengeance is fun would be wholly irrelevant had this just been a performance test, as some players still seem to believe. Nor would the official ESO Twitter account have had any reason to signal how fun this ruleset supposedly is.
    - ZOS occasionally refer to this system as 'Cyrodiil Champions' in official communication, further indicating that Vengeance is not some independent performance test but rather part of a bigger plan to overhaul Cyrodiil entirely.
    - Subclassing fits perfectly into the Vengeance concept. One of the biggest complaints about the original Vengeance test was that classes felt wildly imbalanced as some of them did not even have a spammable while others lacked access to critical buffs. All of these problems disappear the moment players can just pick the skill lines they want.
    - Logic denotes that a company like this wouldn't invest months of development time and resources into an entirely separate ruleset if its only purpose was to test performance and then be discarded.

    So yes, I do personally think Vengeance will be the future of Cyrodiil PVP. Whether it will be the only option or not remains to be seen.

    *I say 'seemed' because surveys like this are inherently flawed for a bunch of reasons I can't be bothered to list here. I will just say that they could've gathered similar results had they survey'd players 1 week into the first no-proc test, and we all know how popular that ended up being.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Joy_Division
    Joy_Division
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    The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
    "Wow did my Golden Pursuit so fast, okay I'm out" heard in zone chat every 5 seconds.

    Dangling an easy path to time gated achievements is definitely a video game bribe. Death knell? Guess we'll see if/when they finish development on Vengeance how many of those guys end up sticking around.

    Yep. ZOS can't dangle carrots every night. And even if they did (for ex, now AP is trivial to get like 6K for PvDoor), it just becomes the new norm.

    A bribe every now and then is nice to remind me they still care. A game has to be fun on its own merit to sustain itself and attract new players.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ADawg
    ADawg
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    There was a survey in which players were asked pretty extensively about whether they enjoyed Vengeance and whether they preferred a lagfree experience over build diversity. The results of this survey, which seemed* to indicate that most players prefer a Vengeance-like model
    But...its not lag free lol. It will be zero diversity + LAG, mark my words.

    Subclassing fits perfectly into the Vengeance concept. One of the biggest complaints about the original Vengeance test was that classes felt wildly imbalanced as some of them did not even have a spammable while others lacked access to critical buffs. All of these problems disappear the moment players can just pick the skill lines they want.
    But, sublcassing is disabled in vengeance. And subclassing is what filled the problem of "this class doesn't have a spammable"...it opened more build diversity while vengeance destroys build diversity.

    So yes, I do personally think Vengeance will be the future of Cyrodiil PVP. Whether it will be the only option or not remains to be seen.
    Again, for me its simple. Vengeance as the only option = I unsub and go back to doing what I was doing outside of ESO. Making builds is 75% of the fun (FOR ME) on this game. All my builds are my own creation and I don't chase the "META".

    *I say 'seemed' because surveys like this are inherently flawed for a bunch of reasons I can't be bothered to list here. I will just say that they could've gathered similar results had they survey'd players 1 week into the first no-proc test, and we all know how popular that ended up being.

    Ravenwatch with no proc was FINE!!!! People refused to play there because "the couldn't use their proc sets" how is vengeance any better here? Also, enabling procs didn't fix SQUAT in Ravenwatch, still a dead campaign (that I actually prefer).

    No proc was better IMO, because it removed the concept of chasing the latest mythic or DLC to be meta, you just played a limited set list while still having your class diversity. IMO, make a no-proc campaign with sub classing and your build is the fun of it all. NO-CP, no carry EZ PROC SETS, more focus on class/weapon skills, etc. No proc Ravenwatch was legit.
  • ADawg
    ADawg
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    Muizer wrote: »
    SolarRune wrote: »
    And actually if PvP were to be de-coupled completely from the PvE gear chase, I would personally consider that a huge relief.I definitely hope that will be the outcome.

    Oh, so like...R A V E N W A T C H no proc?

    LOL!!!!
  • Darethran
    Darethran
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    Revenwatch with No Proc was an absolute mess. There was total ambiguity on which sets actually worked, so you had to do a crap ton of theory crafting and wasting time testing builds repeatedly. The barrier to entry was much higher, and the player population cratered. Worse, there was not any noticeable performance boost.

    There's a reason all the PvP guilds have left the game, the scene is nowhere near what it used to be because performance and balance got worse every year. Vengeance was actually enjoyable, and many other PvP players felt the same. In the guild I joined last night, people were hopping into the voice chat and saying the same thing: It feels like the good old days.

    Yeah Vengeance needs more skill lines, fire siege equipment & catapults, and basic gear stats. But even if it stays as it currently is? It's so much better than no proc it's not even close. The increased pop caps alone makes it 100% worth the trade offs.

    Or are we going to pretend there weren't massive threads over the years about what is the real pop cap of Cyrodiil, which was estimated between 60-80 players per faction?
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Coo_PnT
    Coo_PnT
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    What do we Cyrodiil users want? What are our top priorities?
    My top priorities are threefold: increasing the PvP population, increasing the population limit, and eliminating lag. And a little smile would be the icing on the cake.
    PC/NA
    My native language is not English, so please forgive me if there are any odd expressions.
    https://twitch.tv/coo_pnt
  • LarsS
    LarsS
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    I have been around since late beta. If you look at the developement of cyro, its obvious that we have had a sucessive decline of people going to Cyro. At least PC/EU is now at the stage that there is any notable population only a few hours in the evening. Thus realistically cyro won't survive much longer without some changes.

    The main problem most people mentions is the lag and the low pop. In addition it is extreemly hard for people new to Cyro to have fun, the gap between a noob and hardcore groups or good small scalers is far to big. When the game was new it were different there were a substantial gap but new players could still feel that they contributed.

    Thus like it or not, if we want Cyro to survive, which I do, we need to accept substantial changes.
    GM for The Daggerfall Authority EU PC
  • SeaGtGruff
    SeaGtGruff
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    Arrow312 wrote: »
    I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
    I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.

    If you've been sitting out on this second test, then you've missed out. In general, this second test has-- for me, at least-- been so much more enjoyable than the first test. I felt totally useless most of the time during the first test, except when I was able to be part of a big zerg.

    No doubt that's because I don't normally use a lot of class skills on my mains, and never learned to use some of them to best effect. In contrast, I watched some highly-skilled PvP streamers playing with the same classes as my mains during the first test, and they appeared to be highly effective at killing other players in 1v1 situations.

    Since I tend to rely much more on weapon skills when I play, this second test has felt much closer to a normal PvP experience for me, although of course the lack of CP and set procs can be painful. I don't generally rely on set procs, so that part hasn't been so bad for me, although the lack of stat boosts has hurt. But the lack of CP has really hurt. It's easy to die to fall damage if you aren't careful, and riding to fights almost feels like you're in slow motion.

    Still, this second test has been more fun for me than the first one was, due to the additional skills that were added.
    I've fought mudcrabs more fearsome than me!
  • MincMincMinc
    MincMincMinc
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    This second test was another major success. Just weapon lines brought a lot of variety back to make more people happy. At the same time performance was noticeable different due to what was added. The main driving factor appearing to be group oriented combat.

    I think a lot of people against the test have just fallen for the illusion of "choices" on live. Where in reality now a days you pick one unique sub class off meta and maybe a 5 piece of flavor. Anything else and you either are dropping hard off meta usability wise or found a gimmick/exploit to abuse in niche situations.
    SeaGtGruff wrote: »
    Arrow312 wrote: »
    I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
    I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
    But the lack of CP has really hurt. It's easy to die to fall damage if you aren't careful, and riding to fights almost feels like you're in slow motion.

    I think the horse speed is fine maybe as is sprint wise, but mount stamina needs to be drastically cut such that it is a balance game or reactive to being ganked. PvE sure infinite flying swimming "speed of light" mounts pose no issue, but PvP has a profound effect. One major factor again is how group/zerg pvp hurts performance. Bringing back natural ways to teach newer players it is safe to leave the flock is a good thing. With infinite speed and stamina ganking is not possible for pugs to attempt. Ganking was perfect for new players to try soloing, they could pick and choose their fights and on their own terms. At the same time, when ganked it broke people away from the flock and into a situation where they had to learn............. Its one of those things that people hated it as a speedbump, but failed to realize its importance.
    Edited by MincMincMinc on 7 July 2025 14:11
    We should use the insightful and awesome buttons more
  • Darethran
    Darethran
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    I have to agree, the second test was amazing. And believe it or not, you absolutely can make a difference as a single person in a fight. I played as a Templar healer with a pretty similar build that I used in no proc and no CP back in the day. There was a learning curve for half an hour when I noticed that purges are now only usable when you are affected by a debuff or DoT, and siege shield only lasts for 3 seconds so you have to spam it.

    After that, I was back to being the healer tank that was helping everyone hold the line while we were being pushed back. It was so fun and it really was like the good old days of Cyrodiil. The people complaining about not making a difference are the ones that relied on their champion points, gear procs, and meta builds to carry them rather than playing effectively with others in a mass PvP environment.

    And the masses of players is amazing. Honestly I will stop playing once Vengeance is over, and be waiting for them to bring the next phase.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • JustLovely
    JustLovely
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    This second test was another major success. Just weapon lines brought a lot of variety back to make more people happy. At the same time performance was noticeable different due to what was added. The main driving factor appearing to be group oriented combat.

    I think a lot of people against the test have just fallen for the illusion of "choices" on live. Where in reality now a days you pick one unique sub class off meta and maybe a 5 piece of flavor. Anything else and you either are dropping hard off meta usability wise or found a gimmick/exploit to abuse in niche situations.
    SeaGtGruff wrote: »
    Arrow312 wrote: »
    I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
    I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
    But the lack of CP has really hurt. It's easy to die to fall damage if you aren't careful, and riding to fights almost feels like you're in slow motion.

    I think the horse speed is fine maybe as is sprint wise, but mount stamina needs to be drastically cut such that it is a balance game or reactive to being ganked. PvE sure infinite flying swimming "speed of light" mounts pose no issue, but PvP has a profound effect. One major factor again is how group/zerg pvp hurts performance. Bringing back natural ways to teach newer players it is safe to leave the flock is a good thing. With infinite speed and stamina ganking is not possible for pugs to attempt. Ganking was perfect for new players to try soloing, they could pick and choose their fights and on their own terms. At the same time, when ganked it broke people away from the flock and into a situation where they had to learn............. Its one of those things that people hated it as a speedbump, but failed to realize its importance.

    This second test of vengeance was a major fail. Most of the time performance was as bad or worse than regular live Cyrodiil. How could performance have been this bad with everything stripped out of the game?
  • Tcholl
    Tcholl
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    Vengeance will not be the new PvP, since it cannot retain the interest of players. Even the players that do defend it, leave after a few hours of gameplay.

    It may become some sort of simple PvP campaign, but GH is not going anywhere.

    Thank god we are back to real ESO PvP this week!
    PC NA - Gray Host
  • MincMincMinc
    MincMincMinc
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    JustLovely wrote: »
    This second test was another major success. Just weapon lines brought a lot of variety back to make more people happy. At the same time performance was noticeable different due to what was added. The main driving factor appearing to be group oriented combat.

    I think a lot of people against the test have just fallen for the illusion of "choices" on live. Where in reality now a days you pick one unique sub class off meta and maybe a 5 piece of flavor. Anything else and you either are dropping hard off meta usability wise or found a gimmick/exploit to abuse in niche situations.
    SeaGtGruff wrote: »
    Arrow312 wrote: »
    I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
    I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
    But the lack of CP has really hurt. It's easy to die to fall damage if you aren't careful, and riding to fights almost feels like you're in slow motion.

    I think the horse speed is fine maybe as is sprint wise, but mount stamina needs to be drastically cut such that it is a balance game or reactive to being ganked. PvE sure infinite flying swimming "speed of light" mounts pose no issue, but PvP has a profound effect. One major factor again is how group/zerg pvp hurts performance. Bringing back natural ways to teach newer players it is safe to leave the flock is a good thing. With infinite speed and stamina ganking is not possible for pugs to attempt. Ganking was perfect for new players to try soloing, they could pick and choose their fights and on their own terms. At the same time, when ganked it broke people away from the flock and into a situation where they had to learn............. Its one of those things that people hated it as a speedbump, but failed to realize its importance.

    This second test of vengeance was a major fail. Most of the time performance was as bad or worse than regular live Cyrodiil. How could performance have been this bad with everything stripped out of the game?

    No that is a successful test......they found something that made it fail. They are diagnosing what causes issues and found an issue. If anything it helps speed up testing.
    We should use the insightful and awesome buttons more
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