Twohothardware wrote: »Arcanist has been the best DD since Necrom chapter release. This idea that subclassing is suddenly making Arcanist the only viable DD begs the question as to where have you been. Arcanist has the highest cleave damage and is the easiest class to play. If you're not playing Arcanist right now as a DD on Live it's because you choose not to just the same as you can with subclassing.
This is true at the casual level.
Less cut and dried in endgame, even now on live.
Twohothardware wrote: »Twohothardware wrote: »Arcanist has been the best DD since Necrom chapter release. This idea that subclassing is suddenly making Arcanist the only viable DD begs the question as to where have you been. Arcanist has the highest cleave damage and is the easiest class to play. If you're not playing Arcanist right now as a DD on Live it's because you choose not to just the same as you can with subclassing.
This is true at the casual level.
Less cut and dried in endgame, even now on live.
End game there's a range of classes you can play just like with subclassing. There are subclassing combos that deal higher single target damage than Arcanist beam. There are tankier combos and heavy attack combos.
DPS across the board will be higher with subclassing so players won't be forced to run a specific class in order to clear content because at least at this point ZOS has showed no plans to raise the DPS requirements in Trials.
ZOS cuddled upto trial HM players, score pushers and players that only think about themselves and in the end the continual catering to them did not pay off, continually did U turns on things for average player improvements approach, things where getting sillier by the season and the only fix in the end was labelled as subclass, which is also terrible and after a number of contnual U- turns its not hard to see that your going in a sort of never ending circle, and has been a very reckless approach, however it is plain too see that the dev teams have tried to correct some past mistakes in which other areas of the game were effected as a result and although today there are no short term benefits to subclassing on the long run i am unsure still
Yup. What really killed ESO was update 35 when everyone and their mother got nerfed into oblivion. They slowly brought back some end game but ultimately the player counts and activity have really dropped off since then. The end game community has become this bounce around private discord thing with the same recycled 200 players and they all feel special now. So this amount of power creep is now making them mad they may be joined by people that couldnt get on their level of skill before subclassing. But all that said, subclassing sounds rushed and likely pushed to attempt to bring player counts back up. Enticing people with huge DPS, unkillable supports, etc. I honestly think its hilarious how mad the end game community is. The fewest are the loudest, they dont represent the entirety of ESO opinion but they think they do. If ZOS thinks buffing people 30% for free will bring back thousands of players and their credit card, they are 1000% going to do that. I dont blame them. The few hundred mad about the meta being too strong dont matter if this plan works for ZOS and the longevity of higher player activity.
tomofhyrule wrote: »the amount of scaremongering and negativity, particularly on this forum (but also discord and reddit) is bewildering. as far as i can see its simply based on a few people (mainly so called end gamers) and "popularist" streamers expressing their displeasure because suddenly their little club of elitist completion just got opened up .
I see this argument all the time: "oh the only people who are against Subclassing/HA builds/whatever at the elite players who are scared that more people are going to join in!"
So... has anyone tried to get into endgame? Like really tried: actually used the meta gear setups and practiced parsing even on their off-meta Class character to get to a similar DPS output? Every Class can parse at that level (yes, I've seen Templars and Necros and DKs who can outparse Arcanists), and I've seen at least the trifectas through Dawnbringer completeable with pretty well any Class, and even the higher ones could probably have one really good endgame-level whatever playing with a group of meta beambots.
Or is this argument coming more from the place of "I don't want to practice or change anything about myself, I just want them to let me come as I am"?
The endgame community, at least at the level I am (which is not the highest echelons), wants more people to come in. It's been suffering a low population since the U35 exodus (where we also heard "people need to stop whining! There's not going to be an exodus!"). Heck, I've heard so many people talk about the inability to find groups for standard vets - not HMs. That's what really fell off. You have people who strugglebus their way through a vet at all because they don't understand what half their skills and gear do, and then the next step up is the hypersweaty trifectas. That middle group, which used to have a bunch of trainer raid leads, is what left since U35. Project Vitality had the goal of getting people there, and it shut down. But "U35 wasn't that bad! Why can't I find groups?"
The only thing is that endgame is not there to carry people. You are expected to pull your weight, and that does mean changing parts of your build the way your raid lead needs you to. And if you don't want to play with others, then understandably you're not going to be able to find groups. It's like doing group projects in school. If you have a group of people who all work well together and will help each other out, obviously they get a good grade. But if you have a group where one person says "I want to do it this way" and refuses to even try to help out, people are not going to want that person in their group, no matter how much they whine about how "toxic and elitist" everyone else is.
I see a lot of people making the "ugh, the elite players are gatekeepers" who:Those things are all problems that prevent people from getting into higher-level groups. And none of that's gonna magically get fixed with Subclassing.
- don't proc their sets, like a healer with SPC who doesn't ever overheal
- overlap buffs, like tanks wearing Yol when a lot of people use Oakensoul or Zenas
- come to a trial as DPS and fill their skill bar with heals and shields instead of more damage as if they're soloing
- wear the Ring of the Pale Order in group content
- do not listen to a word of explanation from the raid lead
- try to treat vet content like a normal run and don't respect mechanics, leading to them bombing the group
- don't use potions at all, much less the right ones
- don't res anyone
- blame others for them dying
- and above all: don't want to hear suggestions on how they can improve or reject any constructive feedback as "toxic"
Twohothardware wrote: »Twohothardware wrote: »Arcanist has been the best DD since Necrom chapter release. This idea that subclassing is suddenly making Arcanist the only viable DD begs the question as to where have you been. Arcanist has the highest cleave damage and is the easiest class to play. If you're not playing Arcanist right now as a DD on Live it's because you choose not to just the same as you can with subclassing.
This is true at the casual level.
Less cut and dried in endgame, even now on live.
End game there's a range of classes you can play just like with subclassing. There are subclassing combos that deal higher single target damage than Arcanist beam. There are tankier combos and heavy attack combos.
DPS across the board will be higher with subclassing so players won't be forced to run a specific class in order to clear content because at least at this point ZOS has showed no plans to raise the DPS requirements in Trials.
The new trial has the highest DPS checks in the game. It is balanced against subclassing power, not pre-subclass power.
I think you will find in older content that most raid leads will require pragmatic fatecarver so the dds stay alive.
Twohothardware wrote: »Twohothardware wrote: »Twohothardware wrote: »Arcanist has been the best DD since Necrom chapter release. This idea that subclassing is suddenly making Arcanist the only viable DD begs the question as to where have you been. Arcanist has the highest cleave damage and is the easiest class to play. If you're not playing Arcanist right now as a DD on Live it's because you choose not to just the same as you can with subclassing.
This is true at the casual level.
Less cut and dried in endgame, even now on live.
End game there's a range of classes you can play just like with subclassing. There are subclassing combos that deal higher single target damage than Arcanist beam. There are tankier combos and heavy attack combos.
DPS across the board will be higher with subclassing so players won't be forced to run a specific class in order to clear content because at least at this point ZOS has showed no plans to raise the DPS requirements in Trials.
The new trial has the highest DPS checks in the game. It is balanced against subclassing power, not pre-subclass power.
I think you will find in older content that most raid leads will require pragmatic fatecarver so the dds stay alive.
That’s absolutely no different than live for the last 2 years. If you’re Raiding with a lead that forces you to run pragmatic fatecarver to stay alive on pts they’re the same leads that have been requiring you to play Arcanist on live.
tomofhyrule wrote: »ZOS cuddled upto trial HM players, score pushers and players that only think about themselves and in the end the continual catering to them did not pay off, continually did U turns on things for average player improvements approach, things where getting sillier by the season and the only fix in the end was labelled as subclass, which is also terrible and after a number of contnual U- turns its not hard to see that your going in a sort of never ending circle, and has been a very reckless approach, however it is plain too see that the dev teams have tried to correct some past mistakes in which other areas of the game were effected as a result and although today there are no short term benefits to subclassing on the long run i am unsure still
Yup. What really killed ESO was update 35 when everyone and their mother got nerfed into oblivion. They slowly brought back some end game but ultimately the player counts and activity have really dropped off since then. The end game community has become this bounce around private discord thing with the same recycled 200 players and they all feel special now. So this amount of power creep is now making them mad they may be joined by people that couldnt get on their level of skill before subclassing. But all that said, subclassing sounds rushed and likely pushed to attempt to bring player counts back up. Enticing people with huge DPS, unkillable supports, etc. I honestly think its hilarious how mad the end game community is. The fewest are the loudest, they dont represent the entirety of ESO opinion but they think they do. If ZOS thinks buffing people 30% for free will bring back thousands of players and their credit card, they are 1000% going to do that. I dont blame them. The few hundred mad about the meta being too strong dont matter if this plan works for ZOS and the longevity of higher player activity.
See this post I made on a different thread:tomofhyrule wrote: »the amount of scaremongering and negativity, particularly on this forum (but also discord and reddit) is bewildering. as far as i can see its simply based on a few people (mainly so called end gamers) and "popularist" streamers expressing their displeasure because suddenly their little club of elitist completion just got opened up .
I see this argument all the time: "oh the only people who are against Subclassing/HA builds/whatever at the elite players who are scared that more people are going to join in!"
So... has anyone tried to get into endgame? Like really tried: actually used the meta gear setups and practiced parsing even on their off-meta Class character to get to a similar DPS output? Every Class can parse at that level (yes, I've seen Templars and Necros and DKs who can outparse Arcanists), and I've seen at least the trifectas through Dawnbringer completeable with pretty well any Class, and even the higher ones could probably have one really good endgame-level whatever playing with a group of meta beambots.
Or is this argument coming more from the place of "I don't want to practice or change anything about myself, I just want them to let me come as I am"?
The endgame community, at least at the level I am (which is not the highest echelons), wants more people to come in. It's been suffering a low population since the U35 exodus (where we also heard "people need to stop whining! There's not going to be an exodus!"). Heck, I've heard so many people talk about the inability to find groups for standard vets - not HMs. That's what really fell off. You have people who strugglebus their way through a vet at all because they don't understand what half their skills and gear do, and then the next step up is the hypersweaty trifectas. That middle group, which used to have a bunch of trainer raid leads, is what left since U35. Project Vitality had the goal of getting people there, and it shut down. But "U35 wasn't that bad! Why can't I find groups?"
The only thing is that endgame is not there to carry people. You are expected to pull your weight, and that does mean changing parts of your build the way your raid lead needs you to. And if you don't want to play with others, then understandably you're not going to be able to find groups. It's like doing group projects in school. If you have a group of people who all work well together and will help each other out, obviously they get a good grade. But if you have a group where one person says "I want to do it this way" and refuses to even try to help out, people are not going to want that person in their group, no matter how much they whine about how "toxic and elitist" everyone else is.
I see a lot of people making the "ugh, the elite players are gatekeepers" who:Those things are all problems that prevent people from getting into higher-level groups. And none of that's gonna magically get fixed with Subclassing.
- don't proc their sets, like a healer with SPC who doesn't ever overheal
- overlap buffs, like tanks wearing Yol when a lot of people use Oakensoul or Zenas
- come to a trial as DPS and fill their skill bar with heals and shields instead of more damage as if they're soloing
- wear the Ring of the Pale Order in group content
- do not listen to a word of explanation from the raid lead
- try to treat vet content like a normal run and don't respect mechanics, leading to them bombing the group
- don't use potions at all, much less the right ones
- don't res anyone
- blame others for them dying
- and above all: don't want to hear suggestions on how they can improve or reject any constructive feedback as "toxic"
Long story short, most people in the endgame (and especially the 'standard vet' tier of engdame) really really want people to join in. But they don't want to have people join just to be carried.
There is still a give-and-take that needs to be addressed. If someone is trying to join a group and is unwilling to change a single thing about their build (their sets, their skills, etc), is unwilling to listen to a raid lead, and will dismiss every tip their given as "toxic elitism," then there's not much that can be done. These people don't want to play in groups; they want to play solo with a bunch of NPCs.
I've been in runs with people who are annoyed at how "toxic and gatekeep-y" the endgame community is. They tend to not even try in groups, will screw up mechanics and wipe the group, and then blame everyone else because it's not as easy as it is on normal. I've run with the "you don't need high DPS, you just need to know mechanics!" people who mess up every single mechanic and I can also outparse them in my full tank build.
The thing with Subclassing, as it currently is on PTS, is that it will allow a massive DPS increase... to people who do the theorycrafting enough to know what to slot. Spoiler alert: "just take Fatecarver!" is not going to massively increase your damage; it's picking Herald of the Tome and another line (Assassination) and slotting another couple skills in there (both Grim Focus for the damage buff and something else to generate Crux for Fatecarver), which means you need to drop two of your Class lines so you need to know which passives you're able to give up, in addition to finding the bar space for the other skills you need to slot.
If you are picking skill lines because they're thematically appropriate to your RP (which includes keeping your three original Class lines), then you're eating some nerfs and losing power compared to what you have on live. This means that everyone who has this fantasy that they'll be godmode because of Subclassing, but isn't currently in the habit of optimizing their character, is not going to see it happen. Sorry.
(and if they were in the habit of optimizing, then they wouldn't be "barred from vet content," would they?)
randconfig wrote: »The problem is it's a mind numbingly simple playstyle, and all alternative Arcanist builds are unviable..
RandomKodiak wrote: »If you can't find a guild in this game that doesn't require you to be a beamer then you are not looking that hard.
Nomeg_Khuul wrote: »Play the way you want.
You don’t have to play with anyone—or any team—that demands you play differently.
You can always build a group with like-minded players and play exactly how you want.
Don’t like beaming? Learn to effectively use—or spam—AOE abilities available to all classes, like Wall of Elements, Cleave, Arrow Spray, and Whirlwind, especially during trash pulls or add phases.
I’m looking forward to subclassing and will not use beaming (Arc or Templar) unless it truly fits the playstyle I have in mind for that character.
Play the way you want. I do.
Try to use 8dps for U45 non-pet sorc to complete LChm trifecta,
Or use a Templar Tank or DK Healer to complete the DSRhm trifecta.
ZOS cuddled upto trial HM players, score pushers and players that only think about themselves and in the end the continual catering to them did not pay off, continually did U turns on things for average player improvements approach, things where getting sillier by the season and the only fix in the end was labelled as subclass, which is also terrible and after a number of contnual U- turns its not hard to see that your going in a sort of never ending circle, and has been a very reckless approach, however it is plain too see that the dev teams have tried to correct some past mistakes in which other areas of the game were effected as a result and although today there are no short term benefits to subclassing on the long run i am unsure still
ZOS cuddled upto trial HM players, score pushers and players that only think about themselves and in the end the continual catering to them did not pay off, continually did U turns on things for average player improvements approach, things where getting sillier by the season and the only fix in the end was labelled as subclass, which is also terrible and after a number of contnual U- turns its not hard to see that your going in a sort of never ending circle, and has been a very reckless approach, however it is plain too see that the dev teams have tried to correct some past mistakes in which other areas of the game were effected as a result and although today there are no short term benefits to subclassing on the long run i am unsure still
Yup. What really killed ESO was update 35 when everyone and their mother got nerfed into oblivion. They slowly brought back some end game but ultimately the player counts and activity have really dropped off since then. The end game community has become this bounce around private discord thing with the same recycled 200 players and they all feel special now. So this amount of power creep is now making them mad they may be joined by people that couldnt get on their level of skill before subclassing. But all that said, subclassing sounds rushed and likely pushed to attempt to bring player counts back up. Enticing people with huge DPS, unkillable supports, etc. I honestly think its hilarious how mad the end game community is. The fewest are the loudest, they dont represent the entirety of ESO opinion but they think they do. If ZOS thinks buffing people 30% for free will bring back thousands of players and their credit card, they are 1000% going to do that. I dont blame them. The few hundred mad about the meta being too strong dont matter if this plan works for ZOS and the longevity of higher player activity.
Endgamers would love if more people joined us. Why wouldn't we want more people playing at a high level??? If we don't have people progressing to endgame, and someone already there stops playing, our rosters just get harder to fill. I haven't met a single person who wants to make it harder for others to play the game for the purpose of gatekeeping.
Our complaints have nothing to do with trying to restrict access. If we wanted to restrict access we wouldn't bring new people into our runs, specifically look for people without the clear for what we are trying to do when making rosters, etc.
Ragnarok0130 wrote: »ZOS cuddled upto trial HM players, score pushers and players that only think about themselves and in the end the continual catering to them did not pay off, continually did U turns on things for average player improvements approach, things where getting sillier by the season and the only fix in the end was labelled as subclass, which is also terrible and after a number of contnual U- turns its not hard to see that your going in a sort of never ending circle, and has been a very reckless approach, however it is plain too see that the dev teams have tried to correct some past mistakes in which other areas of the game were effected as a result and although today there are no short term benefits to subclassing on the long run i am unsure still
That’s a bold claim and one that I’ve never seen during the past 11 years. Can you give examples where ZoS catered to end gamers while punishing normies because I can’t think of a single instance. I can think of justified yet unpopular nerfs (that were also unpopular with end gamers) of over performing skills, item sets, and mythics like the Oakensoul ring in U36 or 37 but end gamers and PVPers are generally the whipping boys of ZoS and the overland community here on the forums and on social media.
Twohothardware wrote: »Necro, Nightblade, Sorcerer and Arcanist are all A to S tier classes with subclassing in PvE and I wouldn't even pick any of Arcanist skill lines for PvP.
This idea that every class is dead because of a single skill from Arcanist being meta is like saying every class in the game is dead because they all slot Dawnbreaker for their Ultimate.
Twohothardware wrote: »Necro, Nightblade, Sorcerer and Arcanist are all A to S tier classes with subclassing in PvE and I wouldn't even pick any of Arcanist skill lines for PvP.
This idea that every class is dead because of a single skill from Arcanist being meta is like saying every class in the game is dead because they all slot Dawnbreaker for their Ultimate.
I like the example because they're all slotting incap, not dawnbreaker.
Twohothardware wrote: »Necro, Nightblade, Sorcerer and Arcanist are all A to S tier classes with subclassing in PvE and I wouldn't even pick any of Arcanist skill lines for PvP.
This idea that every class is dead because of a single skill from Arcanist being meta is like saying every class in the game is dead because they all slot Dawnbreaker for their Ultimate.
I plainly refuse to do weaving because it has detrimental effect on anyone in the long run and I want to use my hands for long years yet
Praise the beam
No, weaving does not automatically have a detrimental effect on anyone. Saying so makes me wonder if you understand how to use it properly.
Let's ignore beams and channeled skills for a moment: we can only cast one skill per GCD (about a second). This means you cast one light attack per second while weaving correctly as well. I have two hands. I can't speak for controller users.
Give me back my jab builds. If people wanna run beams I say let them, there is no excuse for doing 10k dps anymore in random dungeons then right? I do like the self synergy options given to Templar, Sorc, and Necro. I'd like Templars ultimates looked at too. BUFF not nerf, beam is in a good spot for a long time, give lighting heavy attacks some more heaviness with those splashes again.