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Every DD classs is dead and useless except beam arcanist now

  • Bushido2513
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    Ezhh wrote: »

    If you don't like a beam build then play what's fun for you.

    If only it was that simple.

    How should we handle it if we want to do the most recent trifectas (because we've done everything else) but the encounter design makes it so that nothing other than ranged cleave is considered viable (for mostly very good reasons) by the community of players in which this content can be realistically beaten?

    I was able to do everything up to and including Swash on high CPM parse DDs. This was viable for the vast majority of the game's lifespan to date. I am all for accessibility (I'd like to see HA builds buffed a bit!), but it does feel a bit unfair when this comes at the price of what has been a playstyle many of us fell in love with over the years.

    I feel like a stuck record by this point, but it wouldn't be so hard to add a ranged cleave scribed skill with comparable damage to beam that suits a higher CPM gameplay for example. Yes, there'd still be a meta, and it might still even be beam, but at least let there be an option that comes close.

    I'm pretty certain I'm asking for too much at this stage, but I care about the game and would like to continue playing, preferably without most of my friends leaving for the same reasons, so I will keep asking.

    I highly support asking for what you want in this game.

    I'm just not really going to fault ZOS for deciding to make the game easier as a choice for players. That's not going to appeal to some players of course and I understand that but it's generally been the case that entertainment platforms take the safe bet of making easy content that's more approachable for general audiences.

    Groups and other players play how they like but it doesn't mean you have to do the same and if you feel you have to then that's more about how you may or may not fit into the game.
  • Mesite
    Mesite
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    First off I do weave, mostly in pvp though and rarely in pve because I take a lighter approach to the content.

    Weaving causes stress to your fingers/ hands. That is not up for debate. As with any repeated physical movement, everyone tolerates the stress to different degrees.

    In my opinion weaving should be useful and gain you a dps advantage but it's also fine if high end content mostly works without it.

    It's a game and if someone is enjoying a beam build in pve then the game is doing its job.

    I only weave with an Arcanist because I got into the habit with other classes. I usually beam first, if that doesn't melt the enemies quick enough I use the flail, and light attacks in between.

    I'm not doing trifectas etc. though, just playing normally.

    I had played for a while before I heard of GCD (Global cool down) so I just used to click all the buttons as quick as I can. That probably wasn't good for my fingers.
  • Darkness734
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    @ZOS_Kevin always be dodging my requests for simply a reply pertaining to werewolf buffs. I wish a lot of changes were made
  • Orbital78
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    How many pings does that poor man get a day, do you think? He also has nothing to do with that, does he?
  • LordDraw
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    I cannot agree with OP's opinion.
    Fatecarver is one of the best damage sources but it's also relying on sets.

    Azureblight set is being nerfed in U46 to proc requirement. Changing Fatecarver from DoT to Direct Damage will kill Runecarver set (which means Scribes of Fate DLC is going to be pointless DLC for Damage Dealers because there's nothing to farm anymore) and Thaumaturge CP. Fatecarver will have a target cap to 6 targets which make AB set useless in trial content with many enemies (Rockgrove for example).

    Overall, this is a big L for all people who did grinding Lair of Maarselok and Scrivener's Hall hours and wasted all time and gold materials for getting and upgrading items.
  • Ezhh
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    Groups and other players play how they like but it doesn't mean you have to do the same and if you feel you have to then that's more about how you may or may not fit into the game.

    Unfortunately this echoes my own thoughts. It may very well simply be the case that players like myself are no longer players the game will cater for, but it's a very unfortunate thing after so many years when the game did cater very precisely to the exact kind of combat experience I happen to enjoy. It's also quite unfortunate to get the message that I should move on and leave ESO while meanwhile they are saying "you belong here". This message, especially, is jarring when all around me people I played with for years tell me they no longer feel like they belong.

    Group gameplay for the hardest content in the game is what I've been playing for, so it's simply not possible for me to decide I will play the way I want and still keep myself a spot in groups that can do the content I want to play. It's not how it works, no matter how many times people throw around the "play as you want" mantra.

    I'm already playing a lot less because one of my groups disbanded, at least partly due to this. I'll leave my feedback in hope of future change but I don't have much hope left anymore.
  • gc0018
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    soon ZOS will release an update: we give the beam 7 color, now you have diversity!
    Images not allowed, sad
  • twisttop138
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    Ezhh wrote: »

    Groups and other players play how they like but it doesn't mean you have to do the same and if you feel you have to then that's more about how you may or may not fit into the game.

    Unfortunately this echoes my own thoughts. It may very well simply be the case that players like myself are no longer players the game will cater for, but it's a very unfortunate thing after so many years when the game did cater very precisely to the exact kind of combat experience I happen to enjoy. It's also quite unfortunate to get the message that I should move on and leave ESO while meanwhile they are saying "you belong here". This message, especially, is jarring when all around me people I played with for years tell me they no longer feel like they belong.

    Group gameplay for the hardest content in the game is what I've been playing for, so it's simply not possible for me to decide I will play the way I want and still keep myself a spot in groups that can do the content I want to play. It's not how it works, no matter how many times people throw around the "play as you want" mantra.

    I'm already playing a lot less because one of my groups disbanded, at least partly due to this. I'll leave my feedback in hope of future change but I don't have much hope left anymore.

    This sucks to hear. While I agree with the poster saying leave beam, because it's allowed me to jump into the harder content I wanted to try while learning other classes, I very much agree that there should at least be a scribed skill giving ranged cleave. I came to ESO many years ago burnt out by raiding in other games. I just wanted to hang out and quest with others. After a long break when work ramee up during the lockdowns and beyond, now that I'm back I've discovered that ESO's raiding and dungeons are excellent fun, and arc made it possible for me to get right to it. Anyway, my fear is that the people that can do the HM stuff, the tri's and stuff will be gone. That the raid leads will become less and those of us wanting to advance will become stuck. That's probably just hyperbole but we'll see. I don't know what the right answer is but I think the fact of the matter is this is what we're getting until the inevitable crash if update 47 or 48 when they nerf everything.
  • tomofhyrule
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    Anyway, my fear is that the people that can do the HM stuff, the tri's and stuff will be gone. That the raid leads will become less and those of us wanting to advance will become stuck. That's probably just hyperbole but we'll see. I don't know what the right answer is but I think the fact of the matter is this is what we're getting until the inevitable crash if update 47 or 48 when they nerf everything.

    Problem is that that doesn't exactly sound like hyperbole. Especially for anyone who lived through U35.

    A lot of people like to point to U35 - which honestly wasn't that bad on release - but that was one of the major downturns of everything. It was a big nerf to a lot of people with the stated goals of "reining in power creep" and "raise the floor, lower the ceiling."

    Problem was that it ended up being a blanket nerf, not something that raised the floor. Sure, the casuals won't notice much because overland and normal is overland and normal. And the people who could bounce back from it were the sweaty min-maxers. But for that group in the middle - the "I'm better than normal content and feel comfortable in standard vets" group - they just got hit hard and weren't able to bounce back from it.

    One of the other issues with U35 was the attitude around it. We got a lot of "don't have knee-jerk reactions and complain about nerfs without trying it!" But... people did try it on PTS. Most of the people who post on the PTS feedback threads are incredible number-crunchers and they back up their claims with full CMX parses and logs. Those weren't knee-jerk reactions; they were saying exactly what would happen if it released as is... and they were right since they know the game and its playerbase.

    We also had things like Project Vitality, which was designed to get people into group content. It was a bunch of experienced raid leads running with newer players and teaching them how to complete the vet trials. After U35, a lot of raid leads left in disgust, partly due to the nerfs and partly due to the communication and feelings from the dev team.

    And now, we're seeing the same thing on PTS. A lot of people showing (not just whining and complaining, they're actually using data) what the problems are, and warning that we'll see another massive shift just like U35. This is offset by the number of people who are talking about U46 as if it's a godsend (which, fair, we didn't have with u35), but pretty well every person who's trying to deflect all U46 criticism also proudly talks about being a solo PvE player... which means they're probably not the best people to talk about PvP or endgame dungeons/trials.

    The big thing with this patch is the fact that it's not a global DPS increase. It will reward the people who know what lines to slot and what to give up... so the sweaty min-maxers. Anyone who wants to build a Subclass based on aesthetics (including people who want to keep their three original Class lines) is not going to see any measurable effect on DPS, and likely will see a damage loss due to skill line nerfs or because they're dropping lines with passives they don't realize they use. This essentially means we're going to be increasing the gap between the sweats and the casuals. Anyone who's going into this patch thinking "I can't do HM content now, but when I get to Subclass then I'll be able to!" is deluding themselves. If you want to raise your DPS, you have to start thinking sweaty, and even then the requirements that raid leads put on is going to increase since the endgame DPS will increase significantly.

    ...and that means that U47 (which will only drop on PTS about a month after releases, so maybe not enough time to really see many shifts) or U48 (which gives plenty of time to see what's OP) will end up being another major nerf fest to try to "rein in the power creep" that is blatantly being made available in U46. That'll likely lead to another exodus of that mid-range playerbase just like we saw with U35.
  • cuddles_with_wroble
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    Orbital78 wrote: »
    i don't light attack and will never light attack.

    i just spam mountain dew beam and still are the top dps by a landslide.

    ;););););)

    I don't enjoy light attack weaving personally, it doesn't feel natural to game play for me. You are however missing out on a considerable amount of ultimate if you don't do it every so often. If you're just farming overland or normal dungeons, it probably doesn't much matter though.

    For some of the others trying to gatekeep:
    All this fatecarver hate sounds like the torchbearers of heavy attack build yesteryears. A top tier 1%'er is going to be able to use any build to clear pretty much any content. Just because they find it mind numbingly boring, doesn't mean they shouldn't try a more challenging build and enjoy that rather than calling for everyone elses fun to be ruined so they cannot do the same content or have a chance to do it. Get over yourselves and let people have fun and do the content they want. You're going to be able to do it all anyway, you're already skipping mechs as it is.

    you dont seem to understand why people dont like these things, being really easy is only half the issue the other half is that its also the best. why would i press 3x as many buttons and do a whole lot of extra work when the beam spam is equally as good if not better but with 10% of the effort or brainpower required

    heavy attack builds and the arcanist beam should be viable and able to clear all content, but it shouldnt be the best and imo it should be like 10 - 15% less damage than other builds bcs its 200% easier to play
    Edited by cuddles_with_wroble on 15 May 2025 18:16
  • twisttop138
    twisttop138
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    Anyway, my fear is that the people that can do the HM stuff, the tri's and stuff will be gone. That the raid leads will become less and those of us wanting to advance will become stuck. That's probably just hyperbole but we'll see. I don't know what the right answer is but I think the fact of the matter is this is what we're getting until the inevitable crash if update 47 or 48 when they nerf everything.

    Problem is that that doesn't exactly sound like hyperbole. Especially for anyone who lived through U35.

    A lot of people like to point to U35 - which honestly wasn't that bad on release - but that was one of the major downturns of everything. It was a big nerf to a lot of people with the stated goals of "reining in power creep" and "raise the floor, lower the ceiling."

    Problem was that it ended up being a blanket nerf, not something that raised the floor. Sure, the casuals won't notice much because overland and normal is overland and normal. And the people who could bounce back from it were the sweaty min-maxers. But for that group in the middle - the "I'm better than normal content and feel comfortable in standard vets" group - they just got hit hard and weren't able to bounce back from it.

    One of the other issues with U35 was the attitude around it. We got a lot of "don't have knee-jerk reactions and complain about nerfs without trying it!" But... people did try it on PTS. Most of the people who post on the PTS feedback threads are incredible number-crunchers and they back up their claims with full CMX parses and logs. Those weren't knee-jerk reactions; they were saying exactly what would happen if it released as is... and they were right since they know the game and its playerbase.

    We also had things like Project Vitality, which was designed to get people into group content. It was a bunch of experienced raid leads running with newer players and teaching them how to complete the vet trials. After U35, a lot of raid leads left in disgust, partly due to the nerfs and partly due to the communication and feelings from the dev team.

    And now, we're seeing the same thing on PTS. A lot of people showing (not just whining and complaining, they're actually using data) what the problems are, and warning that we'll see another massive shift just like U35. This is offset by the number of people who are talking about U46 as if it's a godsend (which, fair, we didn't have with u35), but pretty well every person who's trying to deflect all U46 criticism also proudly talks about being a solo PvE player... which means they're probably not the best people to talk about PvP or endgame dungeons/trials.

    The big thing with this patch is the fact that it's not a global DPS increase. It will reward the people who know what lines to slot and what to give up... so the sweaty min-maxers. Anyone who wants to build a Subclass based on aesthetics (including people who want to keep their three original Class lines) is not going to see any measurable effect on DPS, and likely will see a damage loss due to skill line nerfs or because they're dropping lines with passives they don't realize they use. This essentially means we're going to be increasing the gap between the sweats and the casuals. Anyone who's going into this patch thinking "I can't do HM content now, but when I get to Subclass then I'll be able to!" is deluding themselves. If you want to raise your DPS, you have to start thinking sweaty, and even then the requirements that raid leads put on is going to increase since the endgame DPS will increase significantly.

    ...and that means that U47 (which will only drop on PTS about a month after releases, so maybe not enough time to really see many shifts) or U48 (which gives plenty of time to see what's OP) will end up being another major nerf fest to try to "rein in the power creep" that is blatantly being made available in U46. That'll likely lead to another exodus of that mid-range playerbase just like we saw with U35.

    I started writing probably 4 replies to this. Stuff about being on a break for u35 but being here for Morrowind. Great stuff about trying to make the best of bad situations or some such stuff I would tell my kids. The fact of the matter is though that your reply was so on point. Way to ruin the vibe lol. I was hoping I was being hyperbolic but you crushed that dream. All kidding aside though, you give more clear voice to my own concerns. I would love to not see an exodus. People in my vet trials guild discord just laugh at zos's stupidity in this situation. Though they are resilient. There's no talk of quitting. Just making the most of the power before it gets nerfed.
  • Bushido2513
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    Ezhh wrote: »

    Groups and other players play how they like but it doesn't mean you have to do the same and if you feel you have to then that's more about how you may or may not fit into the game.

    Unfortunately this echoes my own thoughts. It may very well simply be the case that players like myself are no longer players the game will cater for, but it's a very unfortunate thing after so many years when the game did cater very precisely to the exact kind of combat experience I happen to enjoy. It's also quite unfortunate to get the message that I should move on and leave ESO while meanwhile they are saying "you belong here". This message, especially, is jarring when all around me people I played with for years tell me they no longer feel like they belong.

    Group gameplay for the hardest content in the game is what I've been playing for, so it's simply not possible for me to decide I will play the way I want and still keep myself a spot in groups that can do the content I want to play. It's not how it works, no matter how many times people throw around the "play as you want" mantra.

    I'm already playing a lot less because one of my groups disbanded, at least partly due to this. I'll leave my feedback in hope of future change but I don't have much hope left anymore.

    One thing that really sucks about a fantasy toexperience is being pulled out of the immersion by being reminded that said experience is controlled by a corporate business entity that will reprioritize development efforts and customer care in the way that corporations usually do.

    Sometimes she's just not that into you 😂
  • Elvenheart
    Elvenheart
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    mrreow wrote: »
    Ezhh wrote: »
    snip
    I do weave even in pvp on other classes out of habit I guess and lemme tell ya I cannot do this for more than an hour at a time. This non stop button mashing and between them mashing the mouse clicks is something that I hope one day is gone as it is simply clunky and not fun to do. It is a bug turned into a feature after all.
    Arcanist is a literal godsend finally one can focus on mechanics, others and the game instead of fighting with mouse and keyboard. Bliss

    There should be a skill gap between experienced and inexperienced players. Weaving is an integral part of the combat system and is a good thing.

    Why is animation canceling a “good thing”?

    Let’s be honest about what it actually is. By ZOS’s own admission, this was never an intended mechanic. It’s a quirk of the engine—a bug-turned-feature—that became enshrined over time because the combat system was built around it retroactively. That doesn’t make it elegant. It makes it a patchwork.

    From a design perspective, animation canceling is an unwieldy, highly frenetic system that rewards muscle memory and rapid input cycling more than strategic decision-making. It creates a skill gap, yes, but it’s a gap based on mechanical throughput rather than tactical depth. That’s not inherently “good.” It’s simply punishing for players who don’t want their RPG experience to feel like a rhythm game under duress.

    And from an in-world perspective? Imagine what this would look like. Spellcasters spasming between incantations, warriors flailing and stuttering through sword swings, all in a twitchy haze. It’s absurd even by fantasy standards. The idea that this is how combat “should” look or feel in a high-fantasy setting strains credibility.

    The goal should be a combat system that rewards thoughtful play, not just mechanical input density. Arcanist hints at that possibility—not because it’s “easier,” but because it’s smoother, cleaner, and actually supports the idea of watching and reacting rather than jamming keys on cooldown.

    I agree with this. This is how I’ve always felt, but you put it much more eloquently.
  • Orbital78
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    you dont seem to understand why people dont like these things, being really easy is only half the issue the other half is that its also the best. why would i press 3x as many buttons and do a whole lot of extra work when the beam spam is equally as good if not better but with 10% of the effort or brainpower required

    Because it is the playstyle you personally enjoy?

  • mdjessup4906
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    Why do i get the feeling that even if every class regardless of how "easy" or "hard" to play all had exact same damage and cleave potential, certain people would still find something to complain about.
  • Orbital78
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    I'm definitely not saying other skills shouldn't be buffed or added to the game. Scribing is going to be base game pretty much, so they have options there. So far they have been lackluster, but they can do changes.
  • cuddles_with_wroble
    cuddles_with_wroble
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    Orbital78 wrote: »
    you dont seem to understand why people dont like these things, being really easy is only half the issue the other half is that its also the best. why would i press 3x as many buttons and do a whole lot of extra work when the beam spam is equally as good if not better but with 10% of the effort or brainpower required

    Because it is the playstyle you personally enjoy?

    again if what your enjoy requires twice as much effort for the same reward, not that many people are gonna put in that amount of effort esp when doing harder content.
    Why do i get the feeling that even if every class regardless of how "easy" or "hard" to play all had exact same damage and cleave potential, certain people would still find something to complain about.

    they would yes but then they would complain about every class feeling exactly the same. imo it just feels bad that the cleave of the beam is so good that it outshines anything else i could possibly do in 99.9% of situations

    this game is very good at giving you the illusion that you can play or use whatever you want and it wont matter, but as soon as you step into the harder content it immediately becomes clear that the amount of things that actually work and are useable and fun in this game are VERY limited
    Edited by cuddles_with_wroble on 16 May 2025 04:15
  • Daoin
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    ZOS cuddled upto trial HM players, score pushers and players that only think about themselves and in the end the continual catering to them did not pay off, continually did U turns on things for average player improvements approach, things where getting sillier by the season and the only fix in the end was labelled as subclass, which is also terrible and after a number of contnual U- turns its not hard to see that your going in a sort of never ending circle, and has been a very reckless approach, however it is plain too see that the dev teams have tried to correct some past mistakes in which other areas of the game were effected as a result and although today there are no short term benefits to subclassing on the long run i am unsure still
    Edited by Daoin on 16 May 2025 11:29
  • Yudo
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    Elementalist and zoo lovers are having fun in a corner somewhere.

    Organised groups will all have DD setup as Herald + Assassination + X
    Low effort beam holding, for maximum damage and AOE on top of that.
    I have been complaining about identity, but hope you can see the depth of skill-reward is also at stake.

    Then there are those claiming you do not need beam. I have seen builds where beam was replaced with another Arca spammable on the exact same setup. How daring and creative.
  • gc0018
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    Why do i get the feeling that even if every class regardless of how "easy" or "hard" to play all had exact same damage and cleave potential, certain people would still find something to complain about.

    You can only feel, because it never happened or even close to happen. ZOS never listen to players and most of time did the wrong thing since several years ago.
    Images not allowed, sad
  • YandereGirlfriend
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    LordDraw wrote: »
    I cannot agree with OP's opinion.
    Fatecarver is one of the best damage sources but it's also relying on sets.

    Azureblight set is being nerfed in U46 to proc requirement. Changing Fatecarver from DoT to Direct Damage will kill Runecarver set (which means Scribes of Fate DLC is going to be pointless DLC for Damage Dealers because there's nothing to farm anymore) and Thaumaturge CP. Fatecarver will have a target cap to 6 targets which make AB set useless in trial content with many enemies (Rockgrove for example).

    Overall, this is a big L for all people who did grinding Lair of Maarselok and Scrivener's Hall hours and wasted all time and gold materials for getting and upgrading items.

    Such is life in ESO (or any MMO). Same thing happened to other previously meta sets when Scribes of Fate, LoM, etc. were released. The wheel is always turning. You either adapt or you don't, it is, ultimately, your own choice.
  • YandereGirlfriend
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    Why do i get the feeling that even if every class regardless of how "easy" or "hard" to play all had exact same damage and cleave potential, certain people would still find something to complain about.

    I would imagine that most people believe that that the level of effort required to play something should correspond to damage outcomes.
  • alpha_synuclein
    alpha_synuclein
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    Why do i get the feeling that even if every class regardless of how "easy" or "hard" to play all had exact same damage and cleave potential, certain people would still find something to complain about.

    I would imagine that most people believe that that the level of effort required to play something should correspond to damage outcomes.

    Be careful. In eso this amount of common sense is called toxic gatekeeping xd
  • Nomeg_Khuul
    Nomeg_Khuul
    Soul Shriven
    Play the way you want.

    You don’t have to play with anyone—or any team—that demands you play differently.

    You can always build a group with like-minded players and play exactly how you want.

    Don’t like beaming? Learn to effectively use—or spam—AOE abilities available to all classes, like Wall of Elements, Cleave, Arrow Spray, and Whirlwind, especially during trash pulls or add phases.

    I’m looking forward to subclassing and will not use beaming (Arc or Templar) unless it truly fits the playstyle I have in mind for that character.

    Play the way you want. I do.
  • TORCH15
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    Daoin wrote: »
    ZOS cuddled upto trial HM players, score pushers and players that only think about themselves and in the end the continual catering to them did not pay off, continually did U turns on things for average player improvements approach, things where getting sillier by the season and the only fix in the end was labelled as subclass, which is also terrible and after a number of contnual U- turns its not hard to see that your going in a sort of never ending circle, and has been a very reckless approach, however it is plain too see that the dev teams have tried to correct some past mistakes in which other areas of the game were effected as a result and although today there are no short term benefits to subclassing on the long run i am unsure still

    Yup. What really killed ESO was update 35 when everyone and their mother got nerfed into oblivion. They slowly brought back some end game but ultimately the player counts and activity have really dropped off since then. The end game community has become this bounce around private discord thing with the same recycled 200 players and they all feel special now. So this amount of power creep is now making them mad they may be joined by people that couldnt get on their level of skill before subclassing. But all that said, subclassing sounds rushed and likely pushed to attempt to bring player counts back up. Enticing people with huge DPS, unkillable supports, etc. I honestly think its hilarious how mad the end game community is. The fewest are the loudest, they dont represent the entirety of ESO opinion but they think they do. If ZOS thinks buffing people 30% for free will bring back thousands of players and their credit card, they are 1000% going to do that. I dont blame them. The few hundred mad about the meta being too strong dont matter if this plan works for ZOS and the longevity of higher player activity.
  • Ezhh
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    Play the way you want.

    You don’t have to play with anyone—or any team—that demands you play differently.

    You can always build a group with like-minded players and play exactly how you want.

    Don’t like beaming? Learn to effectively use—or spam—AOE abilities available to all classes, like Wall of Elements, Cleave, Arrow Spray, and Whirlwind, especially during trash pulls or add phases.

    I’m looking forward to subclassing and will not use beaming (Arc or Templar) unless it truly fits the playstyle I have in mind for that character.

    Play the way you want. I do.

    Serious question - do you know of any group on PC EU, which will actually stand a reasonable chance of getting the newest trifecta, and would accept me on a pure class sorc parse DD?

    If not, "play the way you want" simply doesn't hold up beyond casual content. You can't justify imbalance between playstyles with these arguments. Using some weapon skills is not going to compare to Beam. Making my own group (even as someone who has experience leading HM and trifecta groups) isn't going to fix the imbalance and allow the content I want to do to suddenly be realistic for eight DDs bringing whatever skill line combo they feel like, while with beam it would be much more realistic. If you aren't effected by the problem I'm happy for you, but it doesn't make the issue less real.
  • Pevey
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    Anyway, my fear is that the people that can do the HM stuff, the tri's and stuff will be gone. That the raid leads will become less and those of us wanting to advance will become stuck. That's probably just hyperbole but we'll see. I don't know what the right answer is but I think the fact of the matter is this is what we're getting until the inevitable crash if update 47 or 48 when they nerf everything.

    Problem is that that doesn't exactly sound like hyperbole. Especially for anyone who lived through U35.

    A lot of people like to point to U35 - which honestly wasn't that bad on release - but that was one of the major downturns of everything. It was a big nerf to a lot of people with the stated goals of "reining in power creep" and "raise the floor, lower the ceiling."

    Problem was that it ended up being a blanket nerf, not something that raised the floor. Sure, the casuals won't notice much because overland and normal is overland and normal. And the people who could bounce back from it were the sweaty min-maxers. But for that group in the middle - the "I'm better than normal content and feel comfortable in standard vets" group - they just got hit hard and weren't able to bounce back from it.

    One of the other issues with U35 was the attitude around it. We got a lot of "don't have knee-jerk reactions and complain about nerfs without trying it!" But... people did try it on PTS. Most of the people who post on the PTS feedback threads are incredible number-crunchers and they back up their claims with full CMX parses and logs. Those weren't knee-jerk reactions; they were saying exactly what would happen if it released as is... and they were right since they know the game and its playerbase.

    We also had things like Project Vitality, which was designed to get people into group content. It was a bunch of experienced raid leads running with newer players and teaching them how to complete the vet trials. After U35, a lot of raid leads left in disgust, partly due to the nerfs and partly due to the communication and feelings from the dev team.

    And now, we're seeing the same thing on PTS. A lot of people showing (not just whining and complaining, they're actually using data) what the problems are, and warning that we'll see another massive shift just like U35. This is offset by the number of people who are talking about U46 as if it's a godsend (which, fair, we didn't have with u35), but pretty well every person who's trying to deflect all U46 criticism also proudly talks about being a solo PvE player... which means they're probably not the best people to talk about PvP or endgame dungeons/trials.

    The big thing with this patch is the fact that it's not a global DPS increase. It will reward the people who know what lines to slot and what to give up... so the sweaty min-maxers. Anyone who wants to build a Subclass based on aesthetics (including people who want to keep their three original Class lines) is not going to see any measurable effect on DPS, and likely will see a damage loss due to skill line nerfs or because they're dropping lines with passives they don't realize they use. This essentially means we're going to be increasing the gap between the sweats and the casuals. Anyone who's going into this patch thinking "I can't do HM content now, but when I get to Subclass then I'll be able to!" is deluding themselves. If you want to raise your DPS, you have to start thinking sweaty, and even then the requirements that raid leads put on is going to increase since the endgame DPS will increase significantly.

    ...and that means that U47 (which will only drop on PTS about a month after releases, so maybe not enough time to really see many shifts) or U48 (which gives plenty of time to see what's OP) will end up being another major nerf fest to try to "rein in the power creep" that is blatantly being made available in U46. That'll likely lead to another exodus of that mid-range playerbase just like we saw with U35.

    I think this pretty much hits the nail on the head, but with one minor quibble:

    "This is offset by the number of people who are talking about U46 as if it's a godsend (which, fair, we didn't have with u35)"

    This is actually not true. There was a very sizable contingent of people who were very supportive of the changes and fully bought into the way ZOS presented them. Underlying their support seems to be an "us vs them" mentality of self-identified casual players (who I think are not so casual about a game if they spend so much time on the forums) and the "elitist" end-game pve-ers. They wanted to "bring down" that group of players they considered elitists, and they didn't seem to care if the people hurt most in this process were themselves. The way ZOS presented the changes spurred this line of thinking rather than de-escalating it. Later, some of those players came to understand what the critics were trying to explain to them and would I think prefer to forget they ever supported U35.

    The other revision of history I am now seeing crop up regarding U35 is that ZOS listened to player feedback and walked it back quite a bit. This never happened. I'm not sure where this rumor started. Ninja Pulls repeated recently on a video as fact. It is not. Go back to that PTS cycle and show me *meaningful* reversion of the changes. We are still living with an entire category of skills (ground AOEs) that for years have only been useful in 99.9% if PVE encounters for proccing azureblight and/or backbar weapon damage enchants. And next patch, half of those 2 will be gone. And new players don't understand things like this and seriously hinder themselves.

    Let's remember the history as it really was: ZOS buried their heads in the sand in response to feedback to U35, as they always do.
  • sarahthes
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    TORCH15 wrote: »
    Daoin wrote: »
    ZOS cuddled upto trial HM players, score pushers and players that only think about themselves and in the end the continual catering to them did not pay off, continually did U turns on things for average player improvements approach, things where getting sillier by the season and the only fix in the end was labelled as subclass, which is also terrible and after a number of contnual U- turns its not hard to see that your going in a sort of never ending circle, and has been a very reckless approach, however it is plain too see that the dev teams have tried to correct some past mistakes in which other areas of the game were effected as a result and although today there are no short term benefits to subclassing on the long run i am unsure still

    Yup. What really killed ESO was update 35 when everyone and their mother got nerfed into oblivion. They slowly brought back some end game but ultimately the player counts and activity have really dropped off since then. The end game community has become this bounce around private discord thing with the same recycled 200 players and they all feel special now. So this amount of power creep is now making them mad they may be joined by people that couldnt get on their level of skill before subclassing. But all that said, subclassing sounds rushed and likely pushed to attempt to bring player counts back up. Enticing people with huge DPS, unkillable supports, etc. I honestly think its hilarious how mad the end game community is. The fewest are the loudest, they dont represent the entirety of ESO opinion but they think they do. If ZOS thinks buffing people 30% for free will bring back thousands of players and their credit card, they are 1000% going to do that. I dont blame them. The few hundred mad about the meta being too strong dont matter if this plan works for ZOS and the longevity of higher player activity.

    Endgamers would love if more people joined us. Why wouldn't we want more people playing at a high level??? If we don't have people progressing to endgame, and someone already there stops playing, our rosters just get harder to fill. I haven't met a single person who wants to make it harder for others to play the game for the purpose of gatekeeping.

    Our complaints have nothing to do with trying to restrict access. If we wanted to restrict access we wouldn't bring new people into our runs, specifically look for people without the clear for what we are trying to do when making rosters, etc.
  • Twohothardware
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    Arcanist has been the best DD since Necrom chapter release. This idea that subclassing is suddenly making Arcanist the only viable DD begs the question as to where have you been. Arcanist has the highest cleave damage and is the easiest class to play. If you're not playing Arcanist right now as a DD on Live it's because you choose not to just the same as you can with subclassing.
  • sarahthes
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    Arcanist has been the best DD since Necrom chapter release. This idea that subclassing is suddenly making Arcanist the only viable DD begs the question as to where have you been. Arcanist has the highest cleave damage and is the easiest class to play. If you're not playing Arcanist right now as a DD on Live it's because you choose not to just the same as you can with subclassing.

    This is true at the casual level.

    Less cut and dried in endgame, even now on live.
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