Vonnegut2506 wrote: »Grab some popcorn play something else and enjoy watching steam player population charts of ESO. Kinda was rly funny to read all the statements of ppl defending subclassing before U46 came out, they told so many stories like "this will get ESO so many new players" and "this is the path eso has to go" and blablabla but Steamchart already now telling the opposite. You are not alone and this is the worst time of ESO sadly. I mean what company would knowingly divide its own player base by such change rather than getting a solution for all of us. "You belong" the biggest lie of U46 since it divided its own community that bad so ppl leave rather xD
You do realize that only a small portion of ESO players play on Steam, right? So it's not a real indicator of the actual player count.
You don't need the entire population if you just want to see trends.
And the trend on Steam charts for the last three months and six out of the last seven are increasing players. So I am not sure claiming subclassing is hurting the game is supported by the data you are referencing.
Honestly I get that some are not bothered what I run. Certainly not on normal mode runs. I know the mechs and my builds enough that I can do those fine. I just have no reason to really do random normal dungeons or even normal trials now. I've done a few normal trials as the sole healer and loved it, but I know my builds do become an issue if I start vet trials with a new guild.CalamityCat wrote: »Subclassing is one of those things that if you don't engage in it, you don't feel welcome in groups so much. So I haven't done a dungeon/trial since just after update 46 hit PTS
I can't even imagine this.
I guess for dungeon trifectas, someone might care about subclassing builds, but outside of that subclassing is irrelevant in dungeons. GF pugs are full of bad builds because of low level skill lines while players level subclassing and I haven't observed anyone caring.
Trials are different because raid leads need to cover all bases in terms of passives, buffs, debuffs, etc... but that mainly applies to supports. Even then, many open trial groups are just happy to get any kind of tank or healer.
The DD role is far more flexible as there are a lot of different combinations that can result in good damage. Just because everyone seems to follow the latest trends doesn't mean they have to. Those who do want to do the most damage possible, even if it's just 5% more. This was also true in all previous ESO updates to varying degrees.
Yet I've been in plenty of open raids with no requirements. In a small trial guild I'm a member of composed of both tri and more casual players has no subclassing requirements at all. I have observed the same in many smaller open trial communities. We've been running with 2 pure necro tanks lately because who cares? Vet trials are easy anyway.
IMO, only a small percentage of the eso trial community has rigid requirements. They only usually manifest for tri/hm/speed farming groups which is totally fair.
In games like ESO, metas will always emerge. Most players want to do their best and thus will follow them. There will never be total balance. Go back to u45 and there was actually a more rigid structure.
I didn't want subclassing to happen either. But it did and I'm so glad I let go of the past and chose to embrace it because there is fun to be had.
Parasaurolophus wrote: »The laser show. Yes, much has already been said about it - but still, I hate it. I hate subclassing with all my heart. I’d even say PvE DPS gameplay has become outright toxic. I now prefer to play healers or tanks instead. And I have to admit: for support roles, subclassing doesn’t look nearly as bad as it does for DPS. Balance is in the worst place it's ever been in the history of the game.
I tried to enjoy myself. I thought I’d finally be able to play my main Nightblade again, since the meta now includes Arc/NB/Templar. But no - because the class scripting for the banner lets you use the beam even more frequently, which renders most other setups meaningless.
And you know what’s the worst part? The only real solution here is to overhaul a massive portion of the game’s skill lines - something ZoS will never do, because it would demand too much of them. Otherwise, any nerf to Fatecarver would cause massive collateral damage to the entire community - maybe even worse than Update 35. And honestly, I don’t see any way out. Subclassing is a problem in itself. Fatecarver is another problem on its own. And the new content seems tailor-made for Fatecarver.
Another issue: players fundamentally do not understand the importance of personal performance in group content. In pug raids, 50% of DPS are still heavy attackers - even though the Fatecarver meta isn’t that much more difficult, and in some ways is even easier than heavy attack builds. Another 45% are players trying to reinvent the wheel, creating off-meta builds that inevitably underperform. The rest? They’re the ones carrying 50-80% of the total raid DPS.
I used to think the combat system was just too complex for the average player and required a significant learning curve. But when top DPS now requires so little mechanical skill, I find playing off-meta almost disrespectful to the people who carry most of the raid. And it’s not like these are newbies - we’re talking about players with 2k+ CP. I can’t come up with an explanation for this that isn’t insulting to someone.
So yeah, some of you probably won’t understand why I both hate the current meta and insist that people follow it. I have no answer for you.
Next point, which ties into the last one: there’s no fun outside of scheduled raids. The game offers either very easy PvE content or scheduled raid content. I still have some dungeon achievements I’d love to finish - I really enjoy dungeons. But finding people capable of completing DLC hardmodes is nearly impossible. My friends either aren’t interested or are too hard to schedule with. And the majority of players only show up during raid hours.
ZoS has said they want to focus on repeatable content and that the game needs more variety. But in the three years since the content cadence changed, the only major addition has been IA and it’s suffocatingly dull, repetitive, and poorly balanced.
So, my typical ESO day consists of doing crafting writs, Endeavors, a couple of random normals on alts… and that’s it. Sometimes I seriously wonder why I log in at all. Why am I hoarding gold and materials? Why am I doing any of this, if I can only really enjoy the game two nights a week, for two hours each? If you're wondering why high-end players are leaving the game - this is it, 90% of the time.
The only thing that showed real promise for repeatable engagement in ESO has been PvP. But after subclassing launched, I’m afraid to even imagine what’s happening there now. I’ve never liked Cyrodiil - for me, it’s just a place where baiters farm new players, ball groups farm everyone else, and the heavy attack meta trolls the whole zone. I hate it.
I’ve always focused my PvP efforts on battlegrounds. And you know what? I love 8v8. Seriously. But poor matchmaking and how much a match depends on how many healbots your group has has completely turned me off from modern BGs. Tiny maps and game modes like Chaosball with transformation mechanics should honestly just be removed.
And that’s very characteristic of ZoS - one good decision, ten awful ones.
Solstice was awful. Just a tossed salad of old assets with a High Isle color filter slapped on. Yes, there were a few new models, but not enough to make a difference. And don’t even get me started on the main quest - short, predictable, and tonally like a Disney musical.
I genuinely don’t understand why I should be paying $50 for this. That’s double the price for half the content.
And the new “Akatosh Crate Mount” feature is outrageous.
Let’s be honest: this game is over 11 years old. In all that time, ESO never became a truly popular project. It was never a hype beast like some Chinese gachas, and it never became an immortal classic. The only time a surge of players arrived was during COVID - and because the word “Skyrim” was in the name of the chapter.
For too long, ESO was designed purely for box sales to new players. ZoS was very successful at that - 26 million original accounts. But it was a purely consumerist strategy, and it’s run dry. I think the genre itself - MMOs with hardcore content - is mostly a thing of the past. And you can’t keep a large playerbase engaged with just quest content forever.
So, yeah. I wouldn’t be surprised if ZoS decided a long time ago that ESO just wasn’t a long-term priority anymore.
Although some recent announcements and changes - like addon support for consoles - might suggest otherwise, to me it all feels more like a last-ditch effort.
I would love to be wrong about that.
CalamityCat wrote: »Honestly I get that some are not bothered what I run. Certainly not on normal mode runs. I know the mechs and my builds enough that I can do those fine. I just have no reason to really do random normal dungeons or even normal trials now. I've done a few normal trials as the sole healer and loved it, but I know my builds do become an issue if I start vet trials with a new guild.
My main guild was running trials that were really chill and we had a genuinely great time joking around throughout. We all did our parses and planned to do vet runs later. Unfortunately players went inactive just before and after subclassing was announced, so the casual runs options aren't there for me currently.
Parasaurolophus wrote: »Another issue: players fundamentally do not understand the importance of personal performance in group content. In pug raids, 50% of DPS are still heavy attackers - even though the Fatecarver meta isn’t that much more difficult, and in some ways is even easier than heavy attack builds. Another 45% are players trying to reinvent the wheel, creating off-meta builds that inevitably underperform. The rest? They’re the ones carrying 50-80% of the total raid DPS.
I used to think the combat system was just too complex for the average player and required a significant learning curve. But when top DPS now requires so little mechanical skill, I find playing off-meta almost disrespectful to the people who carry most of the raid. And it’s not like these are newbies - we’re talking about players with 2k+ CP. I can’t come up with an explanation for this that isn’t insulting to someone.
Parasaurolophus wrote: »Another issue: players fundamentally do not understand the importance of personal performance in group content. In pug raids, 50% of DPS are still heavy attackers - even though the Fatecarver meta isn’t that much more difficult, and in some ways is even easier than heavy attack builds. Another 45% are players trying to reinvent the wheel, creating off-meta builds that inevitably underperform. The rest? They’re the ones carrying 50-80% of the total raid DPS.
I used to think the combat system was just too complex for the average player and required a significant learning curve. But when top DPS now requires so little mechanical skill, I find playing off-meta almost disrespectful to the people who carry most of the raid. And it’s not like these are newbies - we’re talking about players with 2k+ CP. I can’t come up with an explanation for this that isn’t insulting to someone.
As a casual, it's not that I don't understand the importance of personal DPS in a group or that I find it difficult to do damage. It's just that I don't care.
ESO endgame is a neverending steep grind bc ZOS changes what skills/gear/classes are good so often that I just gave up trying to keep up. I hated redoing my builds every few months after ZOS just gutted the builds I just invested a lot of time, gold, and real money into making.
Parasaurolophus wrote: »I tried to enjoy myself. I thought I’d finally be able to play my main Nightblade again, since the meta now includes Arc/NB/Templar. But no - because the class scripting for the banner lets you use the beam even more frequently, which renders most other setups meaningless.
Honestly right now I play so little that I wouldn't even dream of doing even a casual vet raid right now heh. But thanks for the offer!If you can play the healer role decently, I'm certain that most casual vet trial guilds would have no problem with a pure class healer. If you send me a dm, I can point you in the direction of an open trial community that hosts open runs that would allow you to participate. But, they would want you to provide the same kind of group buffs that were expected from healers in vet trials pre-u46.
I think a lot of our problem was the better players got into doing trifectas and score pushing so much that they burned out and stopped wanting to run our trials. It happens in guilds, especially when just a couple are actually happy to lead the raids and organise events. I'm not sure how many games I've seen that happen in nowThis is life in a very casual raiding community. I have never seen an endgame community as chill as this one. But as a result, players are always coming and going. Tri/hm cores constantly fall apart or can't progress for this reason. I did a long stretch of vet trial gf pugs and as a result have joined countless trial discord communities and most fizzle out pretty quickly. Not because things are too hard though. It's because it's a casual game with a casual adult audience with rl responsibilities.
Parasaurolophus wrote: »So yeah, some of you probably won’t understand why I both hate the current meta and insist that people follow it. I have no answer for you.
Nah - I understand you 100% and my feelings are exactly the same. I use my NB as main class now since I detest the banner, but honestly - its an Arcanist now, like all the others. As soon as you beam/tentacle it is an Arcanist and not a nightblade - period.
SerafinaWaterstar wrote: »Can I ask why people feel the game is winding down/in maintenance mode? I would prefer decent answers not just how they ‘feel’ about the game?
I am curious, as Zos is now owned by Microsoft, and they will be looking at the cost/benefit & profits of ESO, not players opinions on the game direction. If it keeps making MS money, they will keep it running. Why would they shut down an income stream? Especially when there is nothing else to take its place.
SerafinaWaterstar wrote: »Can I ask why people feel the game is winding down/in maintenance mode? I would prefer decent answers not just how they ‘feel’ about the game?
I am curious, as Zos is now owned by Microsoft, and they will be looking at the cost/benefit & profits of ESO, not players opinions on the game direction. If it keeps making MS money, they will keep it running. Why would they shut down an income stream? Especially when there is nothing else to take its place.
Grab some popcorn play something else and enjoy watching steam player population charts of ESO. Kinda was rly funny to read all the statements of ppl defending subclassing before U46 came out, they told so many stories like "this will get ESO so many new players" and "this is the path eso has to go" and blablabla but Steamchart already now telling the opposite. You are not alone and this is the worst time of ESO sadly. I mean what company would knowingly divide its own player base by such change rather than getting a solution for all of us. "You belong" the biggest lie of U46 since it divided its own community that bad so ppl leave rather xD
You do realize that only a small portion of ESO players play on Steam, right? So it's not a real indicator of the actual player count.
You don't need the entire population if you just want to see trends.
SerafinaWaterstar wrote: »Can I ask why people feel the game is winding down/in maintenance mode? I would prefer decent answers not just how they ‘feel’ about the game?
I am curious, as Zos is now owned by Microsoft, and they will be looking at the cost/benefit & profits of ESO, not players opinions on the game direction. If it keeps making MS money, they will keep it running. Why would they shut down an income stream? Especially when there is nothing else to take its place.
SerafinaWaterstar wrote: »Can I ask why people feel the game is winding down/in maintenance mode? I would prefer decent answers not just how they ‘feel’ about the game?
I am curious, as Zos is now owned by Microsoft, and they will be looking at the cost/benefit & profits of ESO, not players opinions on the game direction. If it keeps making MS money, they will keep it running. Why would they shut down an income stream? Especially when there is nothing else to take its place.
there are a number of reasons people think the game is winding down.
2) reuse of assets: Its both normal and efficient development to reuse assets to a degree but eso has alot of reused assets. Alot. Consider the endless archive, subclassing, the new zone and there are many other examples. This just shows that the art and other teams are mostly working on the new project.