mistformsquirrel wrote: »Honestly, it's kinda impossible to say.
My personal hunch (and this is *just* a hunch) is that they're going to move to giving out more spells/skills via scribing grimoires and guild/world skill lines instead of classes; but that's purely a hunch and even if that's the direction their trending now, nothing says they can't change their minds later.
TX12001rwb17_ESO wrote: »Why not just new skill lines? new abilities don't need to be class locked.
Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
no there can still be classes. ZOS_Kevin said this in May in a similar thread
https://forums.elderscrollsonline.com/en/discussion/comment/8307929#Comment_8307929Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
edited my first sentence, it was "yes" because i misread the title of the post)
no there can still be classes. ZOS_Kevin said this in May in a similar thread
https://forums.elderscrollsonline.com/en/discussion/comment/8307929#Comment_8307929Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
edited my first sentence, it was "yes" because i misread the title of the post)
no there can still be classes. ZOS_Kevin said this in May in a similar thread
https://forums.elderscrollsonline.com/en/discussion/comment/8307929#Comment_8307929Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
edited my first sentence, it was "yes" because i misread the title of the post)
tsaescishoeshiner wrote: »
Arcanist shows that they can make a cool, fun class with a unique mechanic. If they added a new class like that, or went back to add something like that to the old classes, that would be great.
DenverRalphy wrote: »tsaescishoeshiner wrote: »
Arcanist shows that they can make a cool, fun class with a unique mechanic. If they added a new class like that, or went back to add something like that to the old classes, that would be great.
I don't know. I can't help but think that if the Arcanist class wasn't so devastatingly over powered, it would be nowhere near as popular.
I've been running an Arcanist main for a couple years now, and can honestly say that if it weren't for that raw power, I'd be playing a couple other classes much more often because I find them more fun mechanically.
But then too. Necro and Templar are my two favorite classes to play from gameplay perspective. So what do I know. I'm obviously a glutton for punishment.
Cooperharley wrote: »Quite the opposite I think.
If I had to guess, I'd imagine we'll see combat skill lines more often. Could be kinda hard to come up with 3 ulti's, 15 active skills, and 15 passives for bard or monk for instance. Plus, what would a tank bard or monk look like?
DenverRalphy wrote: »As well, I think the moment IA Class Sets dropped, that spelled the end of additional classes ever being added because I don't see them heaping another 72 stickerbooking entries into that already unforgiving workload currently there. Especially if they ever actually add the rumored 3rd class sets to IA (gawd I hope not).
Cooperharley wrote: »Quite the opposite I think.
If I had to guess, I'd imagine we'll see combat skill lines more often. Could be kinda hard to come up with 3 ulti's, 15 active skills, and 15 passives for bard or monk for instance. Plus, what would a tank bard or monk look like?
I imagine they can add "classes" in the form of 1-2 skill lines specifically much easier and that we'll see that! But, who knows? I sure hope they continue to add classes as there are currently major archetypes that are missing within tamriel that shouldn't be for the players!
I also hope they continue to add weapon lines. Only time will tell! Looking forward to next year!
Why would anyone ever want a new class? By definition, class skills can only be added to an existing character at the double-cost rate in skill points. A new skill line would advance so much faster.
Cooperharley wrote: »Quite the opposite I think.
If I had to guess, I'd imagine we'll see combat skill lines more often. Could be kinda hard to come up with 3 ulti's, 15 active skills, and 15 passives for bard or monk for instance. Plus, what would a tank bard or monk look like?
I think that rolling out single skill lines rather than new classes fits nicely into scaling back on development for the game and doing smaller projects. They don't have to do a full load of work to make a fully fleshed out class. Instead, they can make a skill line and lock it behind a Content Pass.
They can now do a bard skill line, and maybe even a martial "monk" skill line, in the future and they don't have to make a whole class around it.
Edit: for all we know, this unlocks "classes" they have considered in the past but lacked enough material to make three full skill lines for it.
Nemesis7884 wrote: »I wouldnt rule it out...maybe skill lines more probable and easier to implement who knows...
I am still rooting for ESO's dwemer themed version of the GW2 engineer...
Honestly, I dont know if the "console memory" issue that seems to have prevented a lot of things in the visual department in the past is "resolved"