I like the AOE damage my Templar does. The only thing keeping me from doing over 100K DPS is my clumsy fingers. Fingers are also the reason I can't play piano worth a spit. A better piano isn't going to help.
spartaxoxo wrote: »I like the AOE damage my Templar does. The only thing keeping me from doing over 100K DPS is my clumsy fingers. Fingers are also the reason I can't play piano worth a spit. A better piano isn't going to help.
Jabs sucks now compared to its glory days. This is one of the skills I'm most annoyed with as an aoe skill
spartaxoxo wrote: »Ever since the changes to AOE, they have been expensive and low damage. This makes fighting packs of enemies on anything that isn't an Arcanist more tedious than it should be. There's an argument to just nerf Arcanist but frankly, Arc or not, fighting packs of trash just doesn't feel as good it used to on the other classes and hasn't since before Arc even launched.
LittlePinkDot wrote: »spartaxoxo wrote: »Ever since the changes to AOE, they have been expensive and low damage. This makes fighting packs of enemies on anything that isn't an Arcanist more tedious than it should be. There's an argument to just nerf Arcanist but frankly, Arc or not, fighting packs of trash just doesn't feel as good it used to on the other classes and hasn't since before Arc even launched.
Can you explain what changed with AOE damage?
LittlePinkDot wrote: »spartaxoxo wrote: »Ever since the changes to AOE, they have been expensive and low damage. This makes fighting packs of enemies on anything that isn't an Arcanist more tedious than it should be. There's an argument to just nerf Arcanist but frankly, Arc or not, fighting packs of trash just doesn't feel as good it used to on the other classes and hasn't since before Arc even launched.
Can you explain what changed with AOE damage?
I'm guessing it has to do with AOE DOTs specifically, as opposed to spammables. AOE DOTs used to be a lot more appropriate in a variety of settings. When skills were standardized for U35, the AOE DOT standard was set in such a way that it logically does not make sense to cast them in the vast majority of encounters. In another chunk of encounters, they make sense only for reasons not directly related to their own damage (like proccing Azureblight or backbar infused weapon damage enchantment). If you do the math, you will find that only in a tiny, tiny percent of encounters (where you can be sure that the target will be stationary for the entire length of the DOT so as to get its full power budget) does it make sense to cast those AOE DOTs for their own sake. I think that's pretty ridiculous. This was brought up many times in PTS feedback, of course, and was then and still is completely ignored.
I think this is a fair request. If the Arcanist beam can do it, why can't other classes have the same kind of functionality?
Because it's not necessary and many players hate the concept of class homogenization. One if the greatest parts about subclassing is ZOS can roll back their homogenization efforts. For example, with hardened ward.
Someone could make the same argument for any ability they want on their favorite class. Why not a DK themed invisibility!? Where is my nb themed damage shield!? and etc..
I'm sure ZOS will have skill styles for the style/theme/aethstetics crowd that cover all bases soon enough. Which I don't like for practical reasons of identification, but who cares!
spartaxoxo wrote: »I like the AOE damage my Templar does. The only thing keeping me from doing over 100K DPS is my clumsy fingers. Fingers are also the reason I can't play piano worth a spit. A better piano isn't going to help.
Jabs sucks now compared to its glory days. This is one of the skills I'm most annoyed with as an aoe skill
Maybe? I was looking at some logs from target dummies last night and my DPS is close to 30K higher on my Templar now than it was in 2021. I didn't look at jabs specifically to see the damage difference there. I haven't tried subclassing on my Templar yet so I might even get more DPS?
You may not believe it, but I'm coming to the forum this time because of that.
I want to start a topic about making all AoE abilities from all classes work the same way as the Arcanist's beam. What I mean is: when you cast an AoE with any class, it should hit every single mob from Telvanni Peninsula to High Isle, just like the Arcanist beam does.
I think this is a fair request. If the Arcanist beam can do it, why can't other classes have the same kind of functionality?
And please; stop focusing only on profit $$$$$$. Give us our game back and do something about all this nonsense!
moderatelyfatman wrote: »Why not make arcanist beam NOT penetrate targets but do a 5m cleave on the first target it hits like HA lightning staff. You wouldn't have to nerf any of the damage and the class will still parse just the same on the dummy but will pull it back closer to the other classes in actual content.
spartaxoxo wrote: »Ever since the changes to AOE, they have been expensive and low damage. This makes fighting packs of enemies on anything that isn't an Arcanist more tedious than it should be. There's an argument to just nerf Arcanist but frankly, Arc or not, fighting packs of trash just doesn't feel as good it used to on the other classes and hasn't since before Arc even launched.
So, let me see if I understand you correctly.
When people ask for more DPS with Oakensoul, the argument is: “Pressing one button is too easy.”
But when the Arcanist hits ONE BUTTON and the beam hits mobs from Telvanni Peninsula to High Isle, the argument becomes: “Many players hate the concept of class homogenization.”
Damn. Lol.
So... as long as it’s the Arcanist doing whatever it wants, it’s all good? Yes?
LittlePinkDot wrote: »spartaxoxo wrote: »Ever since the changes to AOE, they have been expensive and low damage. This makes fighting packs of enemies on anything that isn't an Arcanist more tedious than it should be. There's an argument to just nerf Arcanist but frankly, Arc or not, fighting packs of trash just doesn't feel as good it used to on the other classes and hasn't since before Arc even launched.
Can you explain what changed with AOE damage?