Parasaurolophus wrote: »So yeah, some of you probably won’t understand why I both hate the current meta and insist that people follow it. I have no answer for you.
Another 45% are players trying to reinvent the wheel, creating off-meta builds that inevitably underperform.
This!francesinhalover wrote: »But i like Beam. Its awesome, makes eso fun
What others play doesnt brother me at all.
Parasaurolophus wrote: »The laser show. Yes, much has already been said about it - but still, I hate it. I hate subclassing with all my heart. I’d even say PvE DPS gameplay has become outright toxic. I now prefer to play healers or tanks instead. And I have to admit: for support roles, subclassing doesn’t look nearly as bad as it does for DPS. Balance is in the worst place it's ever been in the history of the game.
I tried to enjoy myself. I thought I’d finally be able to play my main Nightblade again, since the meta now includes Arc/NB/Templar. But no - because the class scripting for the banner lets you use the beam even more frequently, which renders most other setups meaningless.
And you know what’s the worst part? The only real solution here is to overhaul a massive portion of the game’s skill lines - something ZoS will never do, because it would demand too much of them. Otherwise, any nerf to Fatecarver would cause massive collateral damage to the entire community - maybe even worse than Update 35. And honestly, I don’t see any way out. Subclassing is a problem in itself. Fatecarver is another problem on its own. And the new content seems tailor-made for Fatecarver.
Another issue: players fundamentally do not understand the importance of personal performance in group content. In pug raids, 50% of DPS are still heavy attackers - even though the Fatecarver meta isn’t that much more difficult, and in some ways is even easier than heavy attack builds. Another 45% are players trying to reinvent the wheel, creating off-meta builds that inevitably underperform. The rest? They’re the ones carrying 50-80% of the total raid DPS.
I used to think the combat system was just too complex for the average player and required a significant learning curve. But when top DPS now requires so little mechanical skill, I find playing off-meta almost disrespectful to the people who carry most of the raid. And it’s not like these are newbies - we’re talking about players with 2k+ CP. I can’t come up with an explanation for this that isn’t insulting to someone.
So yeah, some of you probably won’t understand why I both hate the current meta and insist that people follow it. I have no answer for you.
Next point, which ties into the last one: there’s no fun outside of scheduled raids. The game offers either very easy PvE content or scheduled raid content. I still have some dungeon achievements I’d love to finish - I really enjoy dungeons. But finding people capable of completing DLC hardmodes is nearly impossible. My friends either aren’t interested or are too hard to schedule with. And the majority of players only show up during raid hours.
ZoS has said they want to focus on repeatable content and that the game needs more variety. But in the three years since the content cadence changed, the only major addition has been IA and it’s suffocatingly dull, repetitive, and poorly balanced.
So, my typical ESO day consists of doing crafting writs, Endeavors, a couple of random normals on alts… and that’s it. Sometimes I seriously wonder why I log in at all. Why am I hoarding gold and materials? Why am I doing any of this, if I can only really enjoy the game two nights a week, for two hours each? If you're wondering why high-end players are leaving the game - this is it, 90% of the time.
The only thing that showed real promise for repeatable engagement in ESO has been PvP. But after subclassing launched, I’m afraid to even imagine what’s happening there now. I’ve never liked Cyrodiil - for me, it’s just a place where baiters farm new players, ball groups farm everyone else, and the heavy attack meta trolls the whole zone. I hate it.
I’ve always focused my PvP efforts on battlegrounds. And you know what? I love 8v8. Seriously. But poor matchmaking and how much a match depends on how many healbots your group has has completely turned me off from modern BGs. Tiny maps and game modes like Chaosball with transformation mechanics should honestly just be removed.
And that’s very characteristic of ZoS - one good decision, ten awful ones.
Solstice was awful. Just a tossed salad of old assets with a High Isle color filter slapped on. Yes, there were a few new models, but not enough to make a difference. And don’t even get me started on the main quest - short, predictable, and tonally like a Disney musical.
I genuinely don’t understand why I should be paying $50 for this. That’s double the price for half the content.
And the new “Akatosh Crate Mount” feature is outrageous.
Let’s be honest: this game is over 11 years old. In all that time, ESO never became a truly popular project. It was never a hype beast like some Chinese gachas, and it never became an immortal classic. The only time a surge of players arrived was during COVID - and because the word “Skyrim” was in the name of the chapter.
For too long, ESO was designed purely for box sales to new players. ZoS was very successful at that - 26 million original accounts. But it was a purely consumerist strategy, and it’s run dry. I think the genre itself - MMOs with hardcore content - is mostly a thing of the past. And you can’t keep a large playerbase engaged with just quest content forever.
So, yeah. I wouldn’t be surprised if ZoS decided a long time ago that ESO just wasn’t a long-term priority anymore.
Although some recent announcements and changes - like addon support for consoles - might suggest otherwise, to me it all feels more like a last-ditch effort.
I would love to be wrong about that.
This!francesinhalover wrote: »But i like Beam. Its awesome, makes eso fun
What others play doesnt brother me at all.
But I do kinda agree every class needs to get their own channeled skill to build around, similar to the arcanist's beam. This way the focus is off of the arcanist's beam and players have more options in what to use. Subclassing isn't the issue here, the issue is that the only class that has a worthwhile easy-to-use/easy-to-build-around channeled skill is the arcanist.
Beam is not overpowered. But I have noticed that even if I do not want to I will slot the arcanist's beam, simply because it is an easy to use/convenient skill.
karthrag_inak wrote: »Something to think about - it's going to be very easy for the PTB to adjust the arcanist skills downward to make them less attractive - much easier now that they don't have to worry about 'class balance' consequences - should they wish to.
Grab some popcorn play something else and enjoy watching steam player population charts of ESO. Kinda was rly funny to read all the statements of ppl defending subclassing before U46 came out, they told so many stories like "this will get ESO so many new players" and "this is the path eso has to go" and blablabla but Steamchart already now telling the opposite. You are not alone and this is the worst time of ESO sadly. I mean what company would knowingly divide its own player base by such change rather than getting a solution for all of us. "You belong" the biggest lie of U46 since it divided its own community that bad so ppl leave rather xD
CalamityCat wrote: »Subclassing is one of those things that if you don't engage in it, you don't feel welcome in groups so much. So I haven't done a dungeon/trial since just after update 46 hit PTS
CalamityCat wrote: »Subclassing is one of those things that if you don't engage in it, you don't feel welcome in groups so much. So I haven't done a dungeon/trial since just after update 46 hit PTS
I can't even imagine this.
I guess for dungeon trifectas, someone might care about subclassing builds, but outside of that subclassing is irrelevant in dungeons. GF pugs are full of bad builds because of low level skill lines while players level subclassing and I haven't observed anyone caring.
Grab some popcorn play something else and enjoy watching steam player population charts of ESO. Kinda was rly funny to read all the statements of ppl defending subclassing before U46 came out, they told so many stories like "this will get ESO so many new players" and "this is the path eso has to go" and blablabla but Steamchart already now telling the opposite. You are not alone and this is the worst time of ESO sadly. I mean what company would knowingly divide its own player base by such change rather than getting a solution for all of us. "You belong" the biggest lie of U46 since it divided its own community that bad so ppl leave rather xD
You do realize that only a small portion of ESO players play on Steam, right? So it's not a real indicator of the actual player count.
Nemesis7884 wrote: »Parasaurolophus wrote: »The laser show. Yes, much has already been said about it - but still, I hate it. I hate subclassing with all my heart. I’d even say PvE DPS gameplay has become outright toxic. I now prefer to play healers or tanks instead. And I have to admit: for support roles, subclassing doesn’t look nearly as bad as it does for DPS. Balance is in the worst place it's ever been in the history of the game.
I tried to enjoy myself. I thought I’d finally be able to play my main Nightblade again, since the meta now includes Arc/NB/Templar. But no - because the class scripting for the banner lets you use the beam even more frequently, which renders most other setups meaningless.
And you know what’s the worst part? The only real solution here is to overhaul a massive portion of the game’s skill lines - something ZoS will never do, because it would demand too much of them. Otherwise, any nerf to Fatecarver would cause massive collateral damage to the entire community - maybe even worse than Update 35. And honestly, I don’t see any way out. Subclassing is a problem in itself. Fatecarver is another problem on its own. And the new content seems tailor-made for Fatecarver.
Another issue: players fundamentally do not understand the importance of personal performance in group content. In pug raids, 50% of DPS are still heavy attackers - even though the Fatecarver meta isn’t that much more difficult, and in some ways is even easier than heavy attack builds. Another 45% are players trying to reinvent the wheel, creating off-meta builds that inevitably underperform. The rest? They’re the ones carrying 50-80% of the total raid DPS.
I used to think the combat system was just too complex for the average player and required a significant learning curve. But when top DPS now requires so little mechanical skill, I find playing off-meta almost disrespectful to the people who carry most of the raid. And it’s not like these are newbies - we’re talking about players with 2k+ CP. I can’t come up with an explanation for this that isn’t insulting to someone.
So yeah, some of you probably won’t understand why I both hate the current meta and insist that people follow it. I have no answer for you.
Next point, which ties into the last one: there’s no fun outside of scheduled raids. The game offers either very easy PvE content or scheduled raid content. I still have some dungeon achievements I’d love to finish - I really enjoy dungeons. But finding people capable of completing DLC hardmodes is nearly impossible. My friends either aren’t interested or are too hard to schedule with. And the majority of players only show up during raid hours.
ZoS has said they want to focus on repeatable content and that the game needs more variety. But in the three years since the content cadence changed, the only major addition has been IA and it’s suffocatingly dull, repetitive, and poorly balanced.
So, my typical ESO day consists of doing crafting writs, Endeavors, a couple of random normals on alts… and that’s it. Sometimes I seriously wonder why I log in at all. Why am I hoarding gold and materials? Why am I doing any of this, if I can only really enjoy the game two nights a week, for two hours each? If you're wondering why high-end players are leaving the game - this is it, 90% of the time.
The only thing that showed real promise for repeatable engagement in ESO has been PvP. But after subclassing launched, I’m afraid to even imagine what’s happening there now. I’ve never liked Cyrodiil - for me, it’s just a place where baiters farm new players, ball groups farm everyone else, and the heavy attack meta trolls the whole zone. I hate it.
I’ve always focused my PvP efforts on battlegrounds. And you know what? I love 8v8. Seriously. But poor matchmaking and how much a match depends on how many healbots your group has has completely turned me off from modern BGs. Tiny maps and game modes like Chaosball with transformation mechanics should honestly just be removed.
And that’s very characteristic of ZoS - one good decision, ten awful ones.
Solstice was awful. Just a tossed salad of old assets with a High Isle color filter slapped on. Yes, there were a few new models, but not enough to make a difference. And don’t even get me started on the main quest - short, predictable, and tonally like a Disney musical.
I genuinely don’t understand why I should be paying $50 for this. That’s double the price for half the content.
And the new “Akatosh Crate Mount” feature is outrageous.
Let’s be honest: this game is over 11 years old. In all that time, ESO never became a truly popular project. It was never a hype beast like some Chinese gachas, and it never became an immortal classic. The only time a surge of players arrived was during COVID - and because the word “Skyrim” was in the name of the chapter.
For too long, ESO was designed purely for box sales to new players. ZoS was very successful at that - 26 million original accounts. But it was a purely consumerist strategy, and it’s run dry. I think the genre itself - MMOs with hardcore content - is mostly a thing of the past. And you can’t keep a large playerbase engaged with just quest content forever.
So, yeah. I wouldn’t be surprised if ZoS decided a long time ago that ESO just wasn’t a long-term priority anymore.
Although some recent announcements and changes - like addon support for consoles - might suggest otherwise, to me it all feels more like a last-ditch effort.
I would love to be wrong about that.
?? Eso is one of the most played mmorpgs globally - probably the second largest western one and contributes a significant amount of the overall zos revenue....not sure what you mean by never became popular...
Grab some popcorn play something else and enjoy watching steam player population charts of ESO. Kinda was rly funny to read all the statements of ppl defending subclassing before U46 came out, they told so many stories like "this will get ESO so many new players" and "this is the path eso has to go" and blablabla but Steamchart already now telling the opposite. You are not alone and this is the worst time of ESO sadly. I mean what company would knowingly divide its own player base by such change rather than getting a solution for all of us. "You belong" the biggest lie of U46 since it divided its own community that bad so ppl leave rather xD
You do realize that only a small portion of ESO players play on Steam, right? So it's not a real indicator of the actual player count.
You don't need the entire population if you just want to see trends.