It is to reduce the likely hood of people in the random queue, getting a dungeon they don't like and abandoning the run after taking one look at the group members levels, never even reaching the first boss.
If there were no queue penalty you would have a large amount of the player base re queuing every time they got a DLC dungeon.
At most they should change it to after 15 minutes into the run you leave there is no penalty, you leave before that first 15 minutes is up you get the penalty time to re queue.
If there were no queue penalty you would have a large amount of the player base re queuing every time they got a DLC dungeon.
I couldn't agree more. Especially when there's DLC dungeons, so many PUGs fail because of the mechanics. There's dungeons where many people leave right away - like LoM. Then if you leave too, you're stuck with a penalty. Doesn't seem fair. I just want to do a random, get my XP and transmutes and move through my toons.If there were no queue penalty you would have a large amount of the player base re queuing every time they got a DLC dungeon.
Yes, because they're not always fun or possible with PUGs. It seems like there's a strong desire for base game only randoms - people weren't buying dungeon DLCs because of that. It's great DLC dungeons have gotten progressively more complex, they really are some of the most interesting content. But not everyone wants to sit through a 30 min dungeon on a random. I think that's something they need to accommodate.
I couldn't agree more. Especially when there's DLC dungeons, so many PUGs fail because of the mechanics. There's dungeons where many people leave right away - like LoM. Then if you leave too, you're stuck with a penalty. Doesn't seem fair. I just want to do a random, get my XP and transmutes and move through my toons.If there were no queue penalty you would have a large amount of the player base re queuing every time they got a DLC dungeon.
Yes, because they're not always fun or possible with PUGs. It seems like there's a strong desire for base game only randoms - people weren't buying dungeon DLCs because of that. It's great DLC dungeons have gotten progressively more complex, they really are some of the most interesting content. But not everyone wants to sit through a 30 min dungeon on a random. I think that's something they need to accommodate.
Exactly, there's a reason a lot of people have a Level 10 character in their stable. Maybe the solution should be to make randoms be just the base game dungeons? People really only choose random to get the daily rewards. Very much like doing writs or whatever. They have 8-20 characters to get through, they don't want to spend half an hour on each just for the daily dungeons.
Isn't this how it already works? the requeue timer starts when you enter a dungeon (I think it's 15 minutes). If you leave right away penalty is 15 minutes, if you leave after 5 minutes you still have to wait 10 minutes, if you leave after 15 minutes you can requeue right away. So basically you have a 15 minute timer as soon as you port in, and it gets cleared either at 15 mins, or when dungeon is completed, whichever comes first.It is to reduce the likely hood of people in the random queue, getting a dungeon they don't like and abandoning the run after taking one look at the group members levels, never even reaching the first boss.
If there were no queue penalty you would have a large amount of the player base re queuing every time they got a DLC dungeon.
At most they should change it to after 15 minutes into the run you leave there is no penalty, you leave before that first 15 minutes is up you get the penalty time to re queue.
PeacefulAnarchy wrote: »Isn't this how it already works? the requeue timer starts when you enter a dungeon (I think it's 15 minutes). If you leave right away penalty is 15 minutes, if you leave after 5 minutes you still have to wait 10 minutes, if you leave after 15 minutes you can requeue right away. So basically you have a 15 minute timer as soon as you port in, and it gets cleared either at 15 mins, or when dungeon is completed, whichever comes first.It is to reduce the likely hood of people in the random queue, getting a dungeon they don't like and abandoning the run after taking one look at the group members levels, never even reaching the first boss.
If there were no queue penalty you would have a large amount of the player base re queuing every time they got a DLC dungeon.
At most they should change it to after 15 minutes into the run you leave there is no penalty, you leave before that first 15 minutes is up you get the penalty time to re queue.
What we need is to ensure the person queuing up as tank/heaelr IS ACTUALLY a tank/healer.
This could be a quite simple solution - minimal requirements. For example (modify numbers to what is reasonable):
- Tank: 30k HP, 25k Armor, 50%+ skills "tank" compatible, taunt mandatory.
- Healer: 50%+ skills "healer" compatible.
Unless you meet these requirements, you cannot queue as a tank/healer.