MaraxusTheOrc wrote: »There is a giant wall of souls segmenting Solstice. The vahath behemoth is a new animal (even if its bone structure is similar to others).
We went into a glass multiverse in Gold Road. Glass. Multiverse.
We explored a realm of Lovecraftian horrors and an infinite archive before that.
I’m sorry if Solstice feels a little too grounded and tropical to you right now, but ESO is still giving us the “weird fantasy” that makes Elder Scrolls what it is.
TheMajority wrote: »lovecraftian horror was ok, to bad it didn't really have the horror part though, just the looks. nothing about apocrypha really lean into the horror suggested by its look to me
TheMajority wrote: »lovecraftian horror was ok, to bad it didn't really have the horror part though, just the looks. nothing about apocrypha really lean into the horror suggested by its look to me
Exactly. I did like Apocrypha, but muddy green colors and tentacles don't make it Lovecraftian except for the looks. Nothing was eerie and I never really had the feeling I slowly delve into dangerous secrets that could actually scary me or even threaten my (or my character's) sanity. It was about secrets, but the atmosphere was barely mysterious. Maybe it was the fact that we were on Hermaeus Mora's side and it just all felt so friendly in a way. How mysterious is a huge, god-like tentacle creature if you can just talk with it and it treats you like a friend in the end?
The Corelanya Manor quest on Solstice feels more Lovecraftian. You explore an old abandoned mansion and really get into the dark secrets of the family who lived there. That was a well-written quest I enjoyed at lot. Unfortunately most of the side quests of Solstice aren't that interesting.
TheMajority wrote: »lovecraftian horror was ok, to bad it didn't really have the horror part though, just the looks. nothing about apocrypha really lean into the horror suggested by its look to me
Exactly. I did like Apocrypha, but muddy green colors and tentacles don't make it Lovecraftian except for the looks. Nothing was eerie and I never really had the feeling I slowly delve into dangerous secrets that could actually scary me or even threaten my (or my character's) sanity. It was about secrets, but the atmosphere was barely mysterious. Maybe it was the fact that we were on Hermaeus Mora's side and it just all felt so friendly in a way. How mysterious is a huge, god-like tentacle creature if you can just talk with it and it treats you like a friend in the end?
The Corelanya Manor quest on Solstice feels more Lovecraftian. You explore an old abandoned mansion and really get into the dark secrets of the family who lived there. That was a well-written quest I enjoyed at lot. Unfortunately most of the side quests of Solstice aren't that interesting.
colossalvoids wrote: »TheMajority wrote: »lovecraftian horror was ok, to bad it didn't really have the horror part though, just the looks. nothing about apocrypha really lean into the horror suggested by its look to me
Exactly. I did like Apocrypha, but muddy green colors and tentacles don't make it Lovecraftian except for the looks. Nothing was eerie and I never really had the feeling I slowly delve into dangerous secrets that could actually scary me or even threaten my (or my character's) sanity. It was about secrets, but the atmosphere was barely mysterious. Maybe it was the fact that we were on Hermaeus Mora's side and it just all felt so friendly in a way. How mysterious is a huge, god-like tentacle creature if you can just talk with it and it treats you like a friend in the end?
The Corelanya Manor quest on Solstice feels more Lovecraftian. You explore an old abandoned mansion and really get into the dark secrets of the family who lived there. That was a well-written quest I enjoyed at lot. Unfortunately most of the side quests of Solstice aren't that interesting.
Personally making it a zone in itself was a disservice. An endless ink sea with a tight labyrinth of books and pages, limited light and claustrophobic corridors changing it's shape on will confusing the random trapped traveller was working alright, now it's a zone virtually the same as all others.
moderatelyfatman wrote: »I always took the view that inTamriel, mainland zones inhabited primarily by humans are a bit more mainstream/generic fantasy while the peripheral zones get strange.
So riding around the main game on a horse is fine while in Morrowind people get around on guar, silt striders and various other creatures. The idea of the more alien landscape having animals other than horses be the main mode of transport is fun.
Likewise, it would have been interesting if more warriors in Skyrim and The Reach got around on mounts such as giant bears. In Apocrypha it would have been awesome to see some of the daedra ride around on chariots pulled by giant floating eyes and other strange creatures. Or Telvanni magisters, High Elf and Breton archmages aboard floating platforms propelled by Air Atronachs.


Pixiepumpkin wrote: »Agreed OP, and ZOS just made it worse.
Go look in your mount collections now. The new name categories are a step backwards, unimaginative and too "earthy".
TheMajority wrote: »My question is- why don't we see it used anymore? More and more with things I see mundane real world stuff.
Pixiepumpkin wrote: »Agreed OP, and ZOS just made it worse.
Go look in your mount collections now. The new name categories are a step backwards, unimaginative and too "earthy".
how were the old category names not "earthy"?
Horses were Equines and that is what they are in real life too.
Big Cats were Felines and oh that's the same as above. same goes for Ursines/Bears, Canines/Wolves, Cervines/Deers.
Rams and Goats aren't cervines so it's good they aren't in that category anymore.
i like that now nearly all different kinds of animals have separate categories, only issue for me is that it's not in alphabetical order last time i checked.
TheMajority wrote: »My question is- why don't we see it used anymore? More and more with things I see mundane real world stuff.
Eh? You mean all the stuff that appears in Morrowind, Oblivion, and Skyrim?!
Pixiepumpkin wrote: »The key word in the OP's post is "anymore?"
Pixiepumpkin wrote: »The key word in the OP's post is "anymore?"
You mean like the non-Earth plants, animals, and monsters that are everywhere?
Supreme_Atromancer wrote: »
I think the weirdness that we love from the series, from Morrowind and from the older out-of-game lore works because its organic and once you explore beyond the initial alien-ness, these things feel like they have a lot of internal logic. You can't achieve that with formula (hmmm needs more weird); juxtaposition of two disparate things, or even changing limes and pineapples to ooglabooglas and rapplestoms.