Nemesis7884 wrote: »Any interesting ideas?
I for example would really love a "Wild Hunt" version of the warden bear pet to have a more magicka looking variant (And its already in game and also a bear so i guess animations etc. are in place)
The other one I would really love if the grave grasp ability got an option to make it look like the bone spikes that some enemies use for example in moongrave fane - apparently this was also originally intended so i guess its already in the "drawer" so to say:
original concept art from the necro from way back
NoticeMeArkay wrote: »Nemesis7884 wrote: »Any interesting ideas?
I for example would really love a "Wild Hunt" version of the warden bear pet to have a more magicka looking variant (And its already in game and also a bear so i guess animations etc. are in place)
The other one I would really love if the grave grasp ability got an option to make it look like the bone spikes that some enemies use for example in moongrave fane - apparently this was also originally intended so i guess its already in the "drawer" so to say:
original concept art from the necro from way back
Admittedly, I'd much prefer the bony spikes for the 'unnerving Graveyard' over the cartoony tombstones growing out of thin air. Relations to the spells name aside.
I'm a lot more keen on class skill styles now that we have subclassing. Some thoughts I've had...
Frost Pack
- Ice Blast Abyssal Impact
- Frost Atronach Frozen Colossus
- Ice Spike Bonefield
Ideal Master Pack
- Boneman Sacrificial Bones
- Wraithman Skeletal Mage
- Mistman Spirit Mender
- Reaper Bone Goliath Transformation
Other Miscellaneous Ideas...
- Lightning Tether Shocking Siphon
- Dremora Summon Shade
- Psijic Portal Apocryphal Gate