Nemesis7884 wrote: »isnt next year no the 15y anniversary for skyrim? Which mean we might get it + another skyrim version, maybe in UE5 (I would play it again lol)
Once TES 6 announces where they are going, I bet we get another zone on the continent.
Tamriel is packed with major regions we've never set foot in, but instead of exploring any of that rich, established lore, the devs keep pulling random, lore-convenient islands out of thin air—because apparently, inventing new landmasses is easier than actually developing the world they already have.
Enough.
Nemesis7884 wrote: »isnt next year no the 15y anniversary for skyrim? Which mean we might get it + another skyrim version, maybe in UE5 (I would play it again lol)
I hope not. Oblivion Remastered was pretty, but the original version is better established and grounded. The new one feels like a fan remake.
If I had a nickel for every time we went to a new island instead unlocking more of the pre-established map, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
If I had a nickel for every time we went to a new island instead unlocking more of the pre-established map, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
ZOS, if you want to cook up more stuff outside of the regular map, Battlespire, Falinesti (trapped in some daedric realm with Imga monkey peeps messing about), and proper access to the Isle of Balfiera (rip tutorial area) would be nice.
Nemesis7884 wrote: »isnt next year no the 15y anniversary for skyrim? Which mean we might get it + another skyrim version, maybe in UE5 (I would play it again lol)
I hope not. Oblivion Remastered was pretty, but the original version is better established and grounded. The new one feels like a fan remake.
I don't understand this. Oblivion Remastered is literally the same exact game but with an Unreal Engine coat of paint.