ChaoticWings3 wrote: »As a warden main for several years I honestly would say their abilities are defiantly better then they were the last few years. Keep in mind that even with class change tokens the meta shifts literally all the time so what may be good now will probably be terrible 3 months from now. I say stick to the play style you like unless you do raiding and the raid lead requires a certain play style. But to be fair I can make a really good ice focused build with subclassing on my warden when its released that is both PVE and PVP.
tomofhyrule wrote: »The devs have said that a character's class is the one immutable part of their identity, buried so deep in the spaghetti code that they really couldn't easily change it. They also have said that Subclassing was their answer to that.
Now that doesn't mean that it'll never happen (or that they won't go make Subclassing even freer), but it would be a massive undertaking, and with Subclassing they may not thing it's worth the effort anymore.
ChaoticWings3 wrote: »As a warden main for several years I honestly would say their abilities are defiantly better then they were the last few years. Keep in mind that even with class change tokens the meta shifts literally all the time so what may be good now will probably be terrible 3 months from now. I say stick to the play style you like unless you do raiding and the raid lead requires a certain play style. But to be fair I can make a really good ice focused build with subclassing on my warden when its released that is both PVE and PVP.
I agree with PVP, but in PVE PDS the meta is Arcanist + NB + Templar/Necro. No one will just take a warden into a group for trial's trifectas
CHANGE CLASS TOKEN !!! WE NEED IT !!!
tomofhyrule wrote: »The devs have said that a character's class is the one immutable part of their identity, buried so deep in the spaghetti code that they really couldn't easily change it. They also have said that Subclassing was their answer to that.
Now that doesn't mean that it'll never happen (or that they won't go make Subclassing even freer), but it would be a massive undertaking, and with Subclassing they may not thing it's worth the effort anymore.
TX12001rwb17_ESO wrote: »If they can change 2 skill lines through sub-classing, they can change 3.
tomofhyrule wrote: »The devs have said that a character's class is the one immutable part of their identity, buried so deep in the spaghetti code that they really couldn't easily change it. They also have said that Subclassing was their answer to that.
Grizzbeorn wrote: »TX12001rwb17_ESO wrote: »If they can change 2 skill lines through sub-classing, they can change 3.
Not the same thing.
Sub-classing does not change your base class.
TX12001rwb17_ESO wrote: »Grizzbeorn wrote: »TX12001rwb17_ESO wrote: »If they can change 2 skill lines through sub-classing, they can change 3.
Not the same thing.
Sub-classing does not change your base class.
And what exactly is your base class beyond 3 skill lines?
TX12001rwb17_ESO wrote: »Grizzbeorn wrote: »TX12001rwb17_ESO wrote: »If they can change 2 skill lines through sub-classing, they can change 3.
Not the same thing.
Sub-classing does not change your base class.
And what exactly is your base class beyond 3 skill lines?
TX12001rwb17_ESO wrote: »Grizzbeorn wrote: »TX12001rwb17_ESO wrote: »If they can change 2 skill lines through sub-classing, they can change 3.
Not the same thing.
Sub-classing does not change your base class.
And what exactly is your base class beyond 3 skill lines?
Grizzbeorn wrote: »TX12001rwb17_ESO wrote: »Grizzbeorn wrote: »TX12001rwb17_ESO wrote: »If they can change 2 skill lines through sub-classing, they can change 3.
Not the same thing.
Sub-classing does not change your base class.
And what exactly is your base class beyond 3 skill lines?
The skill lines are irrelevant in this conversation. Changing your class is not the same process internally as switching skill lines around.
Right now you can run all non-class skills if you want; your class is still what you chose at creation.
Your base class is hard-baked into your character when you make that choice.
DenverRalphy wrote: »How is it hard baked?
Grizzbeorn wrote: »DenverRalphy wrote: »How is it hard baked?
Can anything you do change your class? No.
And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
(even sub-classing cannot change a character's base class.)
ERGO, hard-baked.
DenverRalphy wrote: »Grizzbeorn wrote: »DenverRalphy wrote: »How is it hard baked?
Can anything you do change your class? No.
And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
(even sub-classing cannot change a character's base class.)
ERGO, hard-baked.
Could you kindly provide a source for the bolded statement? Because I'd be very interested to read about it. A cursory search doesn't seem to yield any hits for me.
ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
Grizzbeorn wrote: »DenverRalphy wrote: »Grizzbeorn wrote: »DenverRalphy wrote: »How is it hard baked?
Can anything you do change your class? No.
And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
(even sub-classing cannot change a character's base class.)
ERGO, hard-baked.
Could you kindly provide a source for the bolded statement? Because I'd be very interested to read about it. A cursory search doesn't seem to yield any hits for me.ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
DenverRalphy wrote: »Grizzbeorn wrote: »DenverRalphy wrote: »How is it hard baked?
Can anything you do change your class? No.
And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
(even sub-classing cannot change a character's base class.)
ERGO, hard-baked.
Could you kindly provide a source for the bolded statement? Because I'd be very interested to read about it. A cursory search doesn't seem to yield any hits for me.

DenverRalphy wrote: »Grizzbeorn wrote: »DenverRalphy wrote: »Grizzbeorn wrote: »DenverRalphy wrote: »How is it hard baked?
Can anything you do change your class? No.
And ZOS has stated multiple times that THEM making it changeable is an intricate technical issue that cannot be easily solved.
(even sub-classing cannot change a character's base class.)
ERGO, hard-baked.
Could you kindly provide a source for the bolded statement? Because I'd be very interested to read about it. A cursory search doesn't seem to yield any hits for me.ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
Yeah, that's from over 2 years ago. Long before they were able to provide subclassing. I want to see something a bit more recent.
As well, you're overlooking the "at this time" and "would take a significant amount of time" portions of that statement. Neither of which said it couldn't be done, and which with the advent of subclassing, seems to have been rendered obsolete. "At this time" seems to have come and gone.