Because subclassing basically is giving up some things to gain something else in an effort to specialize in a role. If pure classes could perform on the same level as a specialized subclass but without giving up anything, that wouldn’t be balanced and also would destroy the entire point of subclassing.
Because subclassing basically is giving up some things to gain something else in an effort to specialize in a role. If pure classes could perform on the same level as a specialized subclass but without giving up anything, that wouldn’t be balanced and also would destroy the entire point of subclassing.
tomofhyrule wrote: »Because subclassing basically is giving up some things to gain something else in an effort to specialize in a role. If pure classes could perform on the same level as a specialized subclass but without giving up anything, that wouldn’t be balanced and also would destroy the entire point of subclassing.
So... a Subclassed is hyperspecialized into a role? Ah, that makes sense. So that means they can't heal or shield themself, right?
(aka, that argument is a great reason to nerf Pragmatic Fatecarver since that's a damage shield in a DPS line, and we're implying that there is no room for heals/shields in a damage line)
Also, every Class should be easily able to give up their support lines to take more damage, right? Remind me, which are the lines for each Class?
(the 4 basegame Classes, aka more than half of the Classes, don't have strict damage/heal/tank lines, and in fact have several skills which can morph to fit with one role or the other)
Finally, this also means that Subclasses, since they hyperfocus, are also not as good as pure classes in areas like solo arenas or PvP, where a single player needs to be able to damage, shield, and heal all at the same time, right?
(which is demonstrably false)
Look, that argument is very sensible, and is even the argument that the Systems Developers are using in the article. But it completely ignores these three really important points. Those issues don't go away because some people choose to ignore them.
jerrodbuffington wrote: »I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.
would you prefer that a class that now sucks, can't perform better with subclassing?
madmufffin wrote: »You can complete all the content in the game as a pure class. That's not going to change. If you want to continue to play that you can. Yes you're not going to get into a scorepush group or might struggle for a trifecta prog, but your ability to play all of the content in the game isn't hindered at all. People are acting like pure classes got nerfed in this process when in fact almost every single pure class got a buff to it's primary kit (RIP Sorc mains).
Pixiepumpkin wrote: »...There is no reason that any of the core classses, that we all paid to play years ago, or even more recently should be at a disadvantage because someone intends to play out their class fantasy...
Because subclassing basically is giving up some things to gain something else in an effort to specialize in a role. If pure classes could perform on the same level as a specialized subclass but without giving up anything, that wouldn’t be balanced and also would destroy the entire point of subclassing.
jerrodbuffington wrote: »I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.
would you prefer that a class that now sucks, can't perform better with subclassing?
BretonMage wrote: »CameraBeardThePirate wrote: »BretonMage wrote: »Thumbless_Bot wrote: »Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.
Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?
Thumbless isn't saying you shouldn't be able to play the pure class you started as; they're saying that the power gap between pure classes and subclasses is so large that if you want to compete at the top end of score pushing, achievement runs, etc., then you will need to subclass, because your competition in that field will be subclassed.
Subclassing shouldn't be flat out stronger than pure classes, but it is. That's the world we live in now.
That doesn't mean you won't be able to play a pure class, nor does it mean you should subclass. The only time subclassing will be "mandatory" is if you wanna compete against the top players in PvP or if you wanna push leaderboards in PvE.
No one wants to be punished for the very basic and fundamental RPG step of choosing a class. The fact that people are comparing choosing pure classes to REMOVING ARMOUR should tell you exactly why players are upset about this unprecedented power gap.
And no, it's not just about the top 1% of content, it's every time you group up. Every time you're playing with other players, you're expected to pull your weight.
So we get it, play something we hate, or be ineffective. That is not what TES, or any RPG, is about.
Because subclassing basically is giving up some things to gain something else in an effort to specialize in a role. If pure classes could perform on the same level as a specialized subclass but without giving up anything, that wouldn’t be balanced and also would destroy the entire point of subclassing.
madmufffin wrote: »You can complete all the content in the game as a pure class. That's not going to change. If you want to continue to play that you can. Yes you're not going to get into a scorepush group or might struggle for a trifecta prog, but your ability to play all of the content in the game isn't hindered at all. People are acting like pure classes got nerfed in this process when in fact almost every single pure class got a buff to it's primary kit (RIP Sorc mains).
Demalb16_ESO wrote: »Every tank is a DK
Every offtank is a NECRO
Both of them have to be NORD as a race
You have to get a healer WARDEN and both healer have to be breton or high elf. No DK helaer
Frankly speaking there is already not a big variability in competitive group. There will be always what is "meta".
Is the gap too big between meta and not meta with multiclassing? Give them time to prepare a patch, it's not that big of a deal.
Is the paradox of giving player maximun choice. If all palyer have access to all choices most of them will make the same choices because they perform better. If u think this is a problem then the only solution is to give the same result for all configuration of choices making all configuration perform the same that make choosing less of a thing and balancing the system a nightmare.
The only problem is if the meta has too much difference with the non meta, problem that can be addressed with patches after launch.
Thumbless_Bot wrote: »BretonMage wrote: »CameraBeardThePirate wrote: »BretonMage wrote: »Thumbless_Bot wrote: »Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.
Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?
Thumbless isn't saying you shouldn't be able to play the pure class you started as; they're saying that the power gap between pure classes and subclasses is so large that if you want to compete at the top end of score pushing, achievement runs, etc., then you will need to subclass, because your competition in that field will be subclassed.
Subclassing shouldn't be flat out stronger than pure classes, but it is. That's the world we live in now.
That doesn't mean you won't be able to play a pure class, nor does it mean you should subclass. The only time subclassing will be "mandatory" is if you wanna compete against the top players in PvP or if you wanna push leaderboards in PvE.
No one wants to be punished for the very basic and fundamental RPG step of choosing a class. The fact that people are comparing choosing pure classes to REMOVING ARMOUR should tell you exactly why players are upset about this unprecedented power gap.
And no, it's not just about the top 1% of content, it's every time you group up. Every time you're playing with other players, you're expected to pull your weight.
So we get it, play something we hate, or be ineffective. That is not what TES, or any RPG, is about.
All of these complaints are nothing more than hair splitting. It's fine for this or that but not class... class is special...
No.
It's not.
If it is then my desire to run Adept Rider is special and I should be as strong with that as with any other armor in the game.
My desire to run nord and get flame resist and speed and pen and recovery should be addressed by making all races exactly the same.
Race is fundemental...
Armor is fundemental.
Class is not special.
I want to rin resto staff and get maul level pen and two handed passives.... NO
Decisions matter. Now you have another decision to make.
Because subclassing basically is giving up some things to gain something else in an effort to specialize in a role. If pure classes could perform on the same level as a specialized subclass but without giving up anything, that wouldn’t be balanced and also would destroy the entire point of subclassing.
Yeah sure, if DPS become squishier to make up for it then maybe I'd see your argument... but they're not. If a DPS needs a heal, they slot echoing vigor. Also, subclassing affects more than just DPS. Tanks are NOT going to take 3 tank lines. They're going to take the lines that let the group force as many buffs as possible into the group composition. That means taking DPS (like Sorc) and HEALING (like Nightblade) lines. You're not losing anything as a tank by doing this because you're used to 1 tank line to begin with (and now you can probably even get rid of that one in various circumstances) and the warden healer can give you major resolve. You're not losing anything but class identity and you're gaining insane damage (mind you, the 160k parses are on trial dummies and do not reflect the increase in buffs from tanks and healers in-content).madmufffin wrote: »You can complete all the content in the game as a pure class. That's not going to change. If you want to continue to play that you can. Yes you're not going to get into a scorepush group or might struggle for a trifecta prog, but your ability to play all of the content in the game isn't hindered at all. People are acting like pure classes got nerfed in this process when in fact almost every single pure class got a buff to it's primary kit (RIP Sorc mains).
This is true and I think a lot of people are overestimating the effects of pure class. But for someone who's been striving to become better and better, theorycrafting just got WAY more complicated and I'm being forced to make the ultimate choice between roleplay and function. It may be silly, but I didn't really like tanking until my sorc both because I didn't like the other builds but also because of character synergy. The other two weren't really tank-like in personality. Changes tend to be brushed off as "it'll only affect the scorepushers", but as someone who wanted to get there one day, I feel like that dream has slipped away. That said, I'll mention again, subclassing doesn't mean I won't, I might have the spark again and do whatever it takes to get there... or I might not. Time will tell. I'm still very unhappy about it though. One of my favorite things is deciding what class to bring that's best for the content I'm doing because each class brings something different to the table. Now? Not so much...Demalb16_ESO wrote: »Every tank is a DK
Every offtank is a NECRO
Both of them have to be NORD as a race
You have to get a healer WARDEN and both healer have to be breton or high elf. No DK helaer
Frankly speaking there is already not a big variability in competitive group. There will be always what is "meta".
Is the gap too big between meta and not meta with multiclassing? Give them time to prepare a patch, it's not that big of a deal.
Is the paradox of giving player maximun choice. If all palyer have access to all choices most of them will make the same choices because they perform better. If u think this is a problem then the only solution is to give the same result for all configuration of choices making all configuration perform the same that make choosing less of a thing and balancing the system a nightmare.
The only problem is if the meta has too much difference with the non meta, problem that can be addressed with patches after launch.
Every tank main tank is preferably a DK, sorc, necromancer, sometimes arcanist or warden.
Every offtank is a NECRO or a sorc, sometimes DK.
Both of them have to be NORD as a race race doesn't matter, I've been told there's even some scorepushers that run "off" races and they're doing great.
You have to get a healer WARDEN and both healer have to be breton or high elf. No DK helaer race still doesn't matter and DK healers are objectively bad just like how templar tanks are objectively bad (we do not have a health-scaling heal nor have useful group buffs... yayyy...)... BUT I have cleared vSS HM with someone running a DK healer. We didn't actually have a warden healer for that run... and I ran warden DPS. I was the only warden.
The variability will be that you have to subclass into different lines depending on the content, most likely.Thumbless_Bot wrote: »BretonMage wrote: »CameraBeardThePirate wrote: »BretonMage wrote: »Thumbless_Bot wrote: »Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.
Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?
Thumbless isn't saying you shouldn't be able to play the pure class you started as; they're saying that the power gap between pure classes and subclasses is so large that if you want to compete at the top end of score pushing, achievement runs, etc., then you will need to subclass, because your competition in that field will be subclassed.
Subclassing shouldn't be flat out stronger than pure classes, but it is. That's the world we live in now.
That doesn't mean you won't be able to play a pure class, nor does it mean you should subclass. The only time subclassing will be "mandatory" is if you wanna compete against the top players in PvP or if you wanna push leaderboards in PvE.
No one wants to be punished for the very basic and fundamental RPG step of choosing a class. The fact that people are comparing choosing pure classes to REMOVING ARMOUR should tell you exactly why players are upset about this unprecedented power gap.
And no, it's not just about the top 1% of content, it's every time you group up. Every time you're playing with other players, you're expected to pull your weight.
So we get it, play something we hate, or be ineffective. That is not what TES, or any RPG, is about.
All of these complaints are nothing more than hair splitting. It's fine for this or that but not class... class is special...
No.
It's not.
If it is then my desire to run Adept Rider is special and I should be as strong with that as with any other armor in the game.
My desire to run nord and get flame resist and speed and pen and recovery should be addressed by making all races exactly the same.
Race is fundemental...
Armor is fundemental.
Class is not special.
I want to rin resto staff and get maul level pen and two handed passives.... NO
Decisions matter. Now you have another decision to make.
I don't know why you keep going on about adept rider, it's not even a proc set. It does not affect your gameplay in any way and switching it out for ansuul or deadly or runecarver would not change how you play at all. It also doesn't require grinding skill points and exp and require gold and a respec shrine to switch out. Playing an arcanist is fundamentally different than playing a DK. Arcanist has a slow, ranged, AOE rotation. DK is faster and melee. Now imagine someone who's been a DK main for several years, almost always playing DK and thus ending up as a support DK in runs. Now tell them they have to subclass into arcanist and run fatecarver. Is their build anywhere close to what it was? No.
Now, realistically, how many people will be so extreme as to not let a good player in because they don't want to subclass? I'd guess not too many since the content is completable without subclassing. But it will cause drama for sure, and the trickle-down effect means mid-tier players might not actually know how to play with people not subclassed a certain way.
cuddles_with_wroble wrote: »It’s only a choice until you want to do any vet HM or trifecta content and then it’s not a choice.
You dealing less damage and not having access to Crit and pen buffs makes it more difficult and a worse experience for everyone.
If you wanna do real content than respect your teammates and bring the best stuff
Thumbless_Bot wrote: »Because subclassing basically is giving up some things to gain something else in an effort to specialize in a role. If pure classes could perform on the same level as a specialized subclass but without giving up anything, that wouldn’t be balanced and also would destroy the entire point of subclassing.
Yeah sure, if DPS become squishier to make up for it then maybe I'd see your argument... but they're not. If a DPS needs a heal, they slot echoing vigor. Also, subclassing affects more than just DPS. Tanks are NOT going to take 3 tank lines. They're going to take the lines that let the group force as many buffs as possible into the group composition. That means taking DPS (like Sorc) and HEALING (like Nightblade) lines. You're not losing anything as a tank by doing this because you're used to 1 tank line to begin with (and now you can probably even get rid of that one in various circumstances) and the warden healer can give you major resolve. You're not losing anything but class identity and you're gaining insane damage (mind you, the 160k parses are on trial dummies and do not reflect the increase in buffs from tanks and healers in-content).madmufffin wrote: »You can complete all the content in the game as a pure class. That's not going to change. If you want to continue to play that you can. Yes you're not going to get into a scorepush group or might struggle for a trifecta prog, but your ability to play all of the content in the game isn't hindered at all. People are acting like pure classes got nerfed in this process when in fact almost every single pure class got a buff to it's primary kit (RIP Sorc mains).
This is true and I think a lot of people are overestimating the effects of pure class. But for someone who's been striving to become better and better, theorycrafting just got WAY more complicated and I'm being forced to make the ultimate choice between roleplay and function. It may be silly, but I didn't really like tanking until my sorc both because I didn't like the other builds but also because of character synergy. The other two weren't really tank-like in personality. Changes tend to be brushed off as "it'll only affect the scorepushers", but as someone who wanted to get there one day, I feel like that dream has slipped away. That said, I'll mention again, subclassing doesn't mean I won't, I might have the spark again and do whatever it takes to get there... or I might not. Time will tell. I'm still very unhappy about it though. One of my favorite things is deciding what class to bring that's best for the content I'm doing because each class brings something different to the table. Now? Not so much...Demalb16_ESO wrote: »Every tank is a DK
Every offtank is a NECRO
Both of them have to be NORD as a race
You have to get a healer WARDEN and both healer have to be breton or high elf. No DK helaer
Frankly speaking there is already not a big variability in competitive group. There will be always what is "meta".
Is the gap too big between meta and not meta with multiclassing? Give them time to prepare a patch, it's not that big of a deal.
Is the paradox of giving player maximun choice. If all palyer have access to all choices most of them will make the same choices because they perform better. If u think this is a problem then the only solution is to give the same result for all configuration of choices making all configuration perform the same that make choosing less of a thing and balancing the system a nightmare.
The only problem is if the meta has too much difference with the non meta, problem that can be addressed with patches after launch.
Every tank main tank is preferably a DK, sorc, necromancer, sometimes arcanist or warden.
Every offtank is a NECRO or a sorc, sometimes DK.
Both of them have to be NORD as a race race doesn't matter, I've been told there's even some scorepushers that run "off" races and they're doing great.
You have to get a healer WARDEN and both healer have to be breton or high elf. No DK helaer race still doesn't matter and DK healers are objectively bad just like how templar tanks are objectively bad (we do not have a health-scaling heal nor have useful group buffs... yayyy...)... BUT I have cleared vSS HM with someone running a DK healer. We didn't actually have a warden healer for that run... and I ran warden DPS. I was the only warden.
The variability will be that you have to subclass into different lines depending on the content, most likely.Thumbless_Bot wrote: »BretonMage wrote: »CameraBeardThePirate wrote: »BretonMage wrote: »Thumbless_Bot wrote: »Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.
Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?
Thumbless isn't saying you shouldn't be able to play the pure class you started as; they're saying that the power gap between pure classes and subclasses is so large that if you want to compete at the top end of score pushing, achievement runs, etc., then you will need to subclass, because your competition in that field will be subclassed.
Subclassing shouldn't be flat out stronger than pure classes, but it is. That's the world we live in now.
That doesn't mean you won't be able to play a pure class, nor does it mean you should subclass. The only time subclassing will be "mandatory" is if you wanna compete against the top players in PvP or if you wanna push leaderboards in PvE.
No one wants to be punished for the very basic and fundamental RPG step of choosing a class. The fact that people are comparing choosing pure classes to REMOVING ARMOUR should tell you exactly why players are upset about this unprecedented power gap.
And no, it's not just about the top 1% of content, it's every time you group up. Every time you're playing with other players, you're expected to pull your weight.
So we get it, play something we hate, or be ineffective. That is not what TES, or any RPG, is about.
All of these complaints are nothing more than hair splitting. It's fine for this or that but not class... class is special...
No.
It's not.
If it is then my desire to run Adept Rider is special and I should be as strong with that as with any other armor in the game.
My desire to run nord and get flame resist and speed and pen and recovery should be addressed by making all races exactly the same.
Race is fundemental...
Armor is fundemental.
Class is not special.
I want to rin resto staff and get maul level pen and two handed passives.... NO
Decisions matter. Now you have another decision to make.
I don't know why you keep going on about adept rider, it's not even a proc set. It does not affect your gameplay in any way and switching it out for ansuul or deadly or runecarver would not change how you play at all. It also doesn't require grinding skill points and exp and require gold and a respec shrine to switch out. Playing an arcanist is fundamentally different than playing a DK. Arcanist has a slow, ranged, AOE rotation. DK is faster and melee. Now imagine someone who's been a DK main for several years, almost always playing DK and thus ending up as a support DK in runs. Now tell them they have to subclass into arcanist and run fatecarver. Is their build anywhere close to what it was? No.
Now, realistically, how many people will be so extreme as to not let a good player in because they don't want to subclass? I'd guess not too many since the content is completable without subclassing. But it will cause drama for sure, and the trickle-down effect means mid-tier players might not actually know how to play with people not subclassed a certain way.
If you don't get the point by now I'm not sure you ever will.
Dk doesn't have to do anything. It's a choice. I mean, do you really not get it? Or are you being disingenuous?
Thumbless_Bot wrote: »Because subclassing basically is giving up some things to gain something else in an effort to specialize in a role. If pure classes could perform on the same level as a specialized subclass but without giving up anything, that wouldn’t be balanced and also would destroy the entire point of subclassing.
Yeah sure, if DPS become squishier to make up for it then maybe I'd see your argument... but they're not. If a DPS needs a heal, they slot echoing vigor. Also, subclassing affects more than just DPS. Tanks are NOT going to take 3 tank lines. They're going to take the lines that let the group force as many buffs as possible into the group composition. That means taking DPS (like Sorc) and HEALING (like Nightblade) lines. You're not losing anything as a tank by doing this because you're used to 1 tank line to begin with (and now you can probably even get rid of that one in various circumstances) and the warden healer can give you major resolve. You're not losing anything but class identity and you're gaining insane damage (mind you, the 160k parses are on trial dummies and do not reflect the increase in buffs from tanks and healers in-content).madmufffin wrote: »You can complete all the content in the game as a pure class. That's not going to change. If you want to continue to play that you can. Yes you're not going to get into a scorepush group or might struggle for a trifecta prog, but your ability to play all of the content in the game isn't hindered at all. People are acting like pure classes got nerfed in this process when in fact almost every single pure class got a buff to it's primary kit (RIP Sorc mains).
This is true and I think a lot of people are overestimating the effects of pure class. But for someone who's been striving to become better and better, theorycrafting just got WAY more complicated and I'm being forced to make the ultimate choice between roleplay and function. It may be silly, but I didn't really like tanking until my sorc both because I didn't like the other builds but also because of character synergy. The other two weren't really tank-like in personality. Changes tend to be brushed off as "it'll only affect the scorepushers", but as someone who wanted to get there one day, I feel like that dream has slipped away. That said, I'll mention again, subclassing doesn't mean I won't, I might have the spark again and do whatever it takes to get there... or I might not. Time will tell. I'm still very unhappy about it though. One of my favorite things is deciding what class to bring that's best for the content I'm doing because each class brings something different to the table. Now? Not so much...Demalb16_ESO wrote: »Every tank is a DK
Every offtank is a NECRO
Both of them have to be NORD as a race
You have to get a healer WARDEN and both healer have to be breton or high elf. No DK helaer
Frankly speaking there is already not a big variability in competitive group. There will be always what is "meta".
Is the gap too big between meta and not meta with multiclassing? Give them time to prepare a patch, it's not that big of a deal.
Is the paradox of giving player maximun choice. If all palyer have access to all choices most of them will make the same choices because they perform better. If u think this is a problem then the only solution is to give the same result for all configuration of choices making all configuration perform the same that make choosing less of a thing and balancing the system a nightmare.
The only problem is if the meta has too much difference with the non meta, problem that can be addressed with patches after launch.
Every tank main tank is preferably a DK, sorc, necromancer, sometimes arcanist or warden.
Every offtank is a NECRO or a sorc, sometimes DK.
Both of them have to be NORD as a race race doesn't matter, I've been told there's even some scorepushers that run "off" races and they're doing great.
You have to get a healer WARDEN and both healer have to be breton or high elf. No DK helaer race still doesn't matter and DK healers are objectively bad just like how templar tanks are objectively bad (we do not have a health-scaling heal nor have useful group buffs... yayyy...)... BUT I have cleared vSS HM with someone running a DK healer. We didn't actually have a warden healer for that run... and I ran warden DPS. I was the only warden.
The variability will be that you have to subclass into different lines depending on the content, most likely.Thumbless_Bot wrote: »BretonMage wrote: »CameraBeardThePirate wrote: »BretonMage wrote: »Thumbless_Bot wrote: »Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.
Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?
Thumbless isn't saying you shouldn't be able to play the pure class you started as; they're saying that the power gap between pure classes and subclasses is so large that if you want to compete at the top end of score pushing, achievement runs, etc., then you will need to subclass, because your competition in that field will be subclassed.
Subclassing shouldn't be flat out stronger than pure classes, but it is. That's the world we live in now.
That doesn't mean you won't be able to play a pure class, nor does it mean you should subclass. The only time subclassing will be "mandatory" is if you wanna compete against the top players in PvP or if you wanna push leaderboards in PvE.
No one wants to be punished for the very basic and fundamental RPG step of choosing a class. The fact that people are comparing choosing pure classes to REMOVING ARMOUR should tell you exactly why players are upset about this unprecedented power gap.
And no, it's not just about the top 1% of content, it's every time you group up. Every time you're playing with other players, you're expected to pull your weight.
So we get it, play something we hate, or be ineffective. That is not what TES, or any RPG, is about.
All of these complaints are nothing more than hair splitting. It's fine for this or that but not class... class is special...
No.
It's not.
If it is then my desire to run Adept Rider is special and I should be as strong with that as with any other armor in the game.
My desire to run nord and get flame resist and speed and pen and recovery should be addressed by making all races exactly the same.
Race is fundemental...
Armor is fundemental.
Class is not special.
I want to rin resto staff and get maul level pen and two handed passives.... NO
Decisions matter. Now you have another decision to make.
I don't know why you keep going on about adept rider, it's not even a proc set. It does not affect your gameplay in any way and switching it out for ansuul or deadly or runecarver would not change how you play at all. It also doesn't require grinding skill points and exp and require gold and a respec shrine to switch out. Playing an arcanist is fundamentally different than playing a DK. Arcanist has a slow, ranged, AOE rotation. DK is faster and melee. Now imagine someone who's been a DK main for several years, almost always playing DK and thus ending up as a support DK in runs. Now tell them they have to subclass into arcanist and run fatecarver. Is their build anywhere close to what it was? No.
Now, realistically, how many people will be so extreme as to not let a good player in because they don't want to subclass? I'd guess not too many since the content is completable without subclassing. But it will cause drama for sure, and the trickle-down effect means mid-tier players might not actually know how to play with people not subclassed a certain way.
If you don't get the point by now I'm not sure you ever will.
Dk doesn't have to do anything. It's a choice. I mean, do you really not get it? Or are you being disingenuous?
I'm not slow, I understand the point you're trying to make. I just don't think your point hits as hard as you think it does.
Every tank main tank is preferably a DK, sorc, necromancer, sometimes arcanist or warden.
Every offtank is a NECRO or a sorc, sometimes DK.
Both of them have to be NORD as a race race doesn't matter, I've been told there's even some scorepushers that run "off" races and they're doing great.
You have to get a healer WARDEN and both healer have to be breton or high elf. No DK helaer race still doesn't matter and DK healers are objectively bad just like how templar tanks are objectively bad (we do not have a health-scaling heal nor have useful group buffs... yayyy...)... BUT I have cleared vSS HM with someone running a DK healer. We didn't actually have a warden healer for that run... and I ran warden DPS. I was the only warden.
The variability will be that you have to subclass into different lines depending on the content, most likely.
Demalb16_ESO wrote: »Every tank main tank is preferably a DK, sorc, necromancer, sometimes arcanist or warden.
Every offtank is a NECRO or a sorc, sometimes DK.
Both of them have to be NORD as a race race doesn't matter, I've been told there's even some scorepushers that run "off" races and they're doing great.
You have to get a healer WARDEN and both healer have to be breton or high elf. No DK helaer race still doesn't matter and DK healers are objectively bad just like how templar tanks are objectively bad (we do not have a health-scaling heal nor have useful group buffs... yayyy...)... BUT I have cleared vSS HM with someone running a DK healer. We didn't actually have a warden healer for that run... and I ran warden DPS. I was the only warden.
The variability will be that you have to subclass into different lines depending on the content, most likely.
Every race/class can be a tank/dps/healer that clear Vet HM but if u play with a guild the coposition of tank and offtank are necro and DK. Sorc can have a little space (I play sorc off tank). The warden healer is mandatory. The nord race also is a must for tank in guilds. We are not talking about if u can clear a vHM we are talking about competitive game, those who want to use every bit of advantage to stay at the top of the game and enter the rankings. The fact that "some scorepushers that run "off" races and they're doing great" doen't chang what the majority does. And even if u play with pugs try to enter as a nightblade tank... they will kick u off in a matter of seconds.
Thumbless_Bot wrote: »Race is fundemental...
Armor is fundemental.
Class is not special.
BretonMage wrote: »Thumbless_Bot wrote: »Race is fundemental...
Armor is fundemental.
Class is not special.
Of course class is fundamental. Class is far more impactful on how you play than race. Race just determines how you look (plus a few % points for your stats); class directly determines how you play, and influences all the combat you participate in.