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Why cant using a pure class setup be as good as a subclass character?

jerrodbuffington
jerrodbuffington
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I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.
  • Thumbless_Bot
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    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    That's extreme I know, but it applies to nuanced examples as well. You cant wear all item sets from fungal grotto and compete with people wearing dlc trial gear. Asking for fungal grotto sets to perform as well as trial sets because youre into some sort of fungal game play fantasy doesn't make sense. Same applies to pure classes. Just because youre into it doesn't mean it has to compete with meta. Play it because its fun.
  • cuddles_with_wroble
    cuddles_with_wroble
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    I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.

    The only way to make subclassing not super op is to nerf every skill line into oblivion… but that would also nerf pure classes into oblivion.

    Every class being 1/3 dps tank healer means that dropping 2 out of 3 of your skill lines is always a damage increase bcs now you have 3 dps skill lines instead of 1
  • Soarora
    Soarora
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    I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.

    The only way to make subclassing not super op is to nerf every skill line into oblivion… but that would also nerf pure classes into oblivion.

    Every class being 1/3 dps tank healer means that dropping 2 out of 3 of your skill lines is always a damage increase bcs now you have 3 dps skill lines instead of 1

    Or making subclassing tank line for tank line, dps line for dps line, etc. Or half subclassed skills damage. Or only allow some skills to be subclassed. Or make it actual subclassing where the skill fits into your class fantasy. Or just don't include passives.

    ZOS is very good at going halfway and being stubborn that halfway is the way to go. There's people who like subclassing but there's many who do not: here, and in discord, and in conversations.
    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    That's extreme I know, but it applies to nuanced examples as well. You cant wear all item sets from fungal grotto and compete with people wearing dlc trial gear. Asking for fungal grotto sets to perform as well as trial sets because youre into some sort of fungal game play fantasy doesn't make sense. Same applies to pure classes. Just because youre into it doesn't mean it has to compete with meta. Play it because its fun.

    ZOS is fundamentally changing the game from how it has been for the last 10 years. It's not the same as insisting fungal grotto 1 armor is something to wear for mindmender. It's people who want to play their characters as they have been for many years now not being able to compete when they were perfectly able to before. My meta arcanist for instance, is an arcanist. Not a necromancer. Not a templar. An arcanist who now is able to compete perfectly well but will no longer be able to.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • NoSoup
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    For DPS, personally I feel there is an over exageration on the effects of sub classing vs non sub classing. Theres going to be a few outliers like necro because their class is just broken full stop and needs help.

    Your top 2% of dps players are going to solely subclass, but lets not kid ourselves here. These players in the "end game scenarios" where "pure classes can't compete" are already pigeon holed into x,y,z skills and gear. There's very little no variety already, cause its "meta". For everyone else, playing a pure class and being good at it is still going to put you in a better position than a subclass'd player playing average. Your core skills of having the right gear, weaving (depending on build), rotation and situational awareness and going to be more important to your success.

    For Tanking and Healing, yeah its a bit different here and I think it's fair to say subclassed players in this box will do better than pure classes as they'll be able to bring more support and buffs to the table.
    Formally SirDopey, lost forum account during the great reset.....
  • cuddles_with_wroble
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    NoSoup wrote: »
    For DPS, personally I feel there is an over exageration on the effects of sub classing vs non sub classing. Theres going to be a few outliers like necro because their class is just broken full stop and needs help.

    Your top 2% of dps players are going to solely subclass, but lets not kid ourselves here. These players in the "end game scenarios" where "pure classes can't compete" are already pigeon holed into x,y,z skills and gear. There's very little no variety already, cause its "meta". For everyone else, playing a pure class and being good at it is still going to put you in a better position than a subclass'd player playing average. Your core skills of having the right gear, weaving (depending on build), rotation and situational awareness and going to be more important to your success.

    For Tanking and Healing, yeah its a bit different here and I think it's fair to say subclassed players in this box will do better than pure classes as they'll be able to bring more support and buffs to the table.

    You may feel it’s an “Over exaggeration” on the part of dps but from my own testing as well as other people’s parses it’s actually about a 40 - 50% damage increase when using a subclassing build vs a pure class.

    So no it is very much not an over exaggeration, subclassing is in a complete league of its own and pure classes are utterly useless compared to the top combinations

    The difference between having 3 sets of dps passives is HUGE considering most of said passives give you the same if not more damage than most 5 pc sets do
    Edited by cuddles_with_wroble on 28 May 2025 23:36
  • NoSoup
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    NoSoup wrote: »
    For DPS, personally I feel there is an over exageration on the effects of sub classing vs non sub classing. Theres going to be a few outliers like necro because their class is just broken full stop and needs help.

    Your top 2% of dps players are going to solely subclass, but lets not kid ourselves here. These players in the "end game scenarios" where "pure classes can't compete" are already pigeon holed into x,y,z skills and gear. There's very little no variety already, cause its "meta". For everyone else, playing a pure class and being good at it is still going to put you in a better position than a subclass'd player playing average. Your core skills of having the right gear, weaving (depending on build), rotation and situational awareness and going to be more important to your success.

    For Tanking and Healing, yeah its a bit different here and I think it's fair to say subclassed players in this box will do better than pure classes as they'll be able to bring more support and buffs to the table.

    You may feel it’s an “Over exaggeration” on the part of dps but from my own testing as well as other people’s parses it’s actually about a 40 - 50% damage increase when using a subclassing build vs a pure class.

    So no it is very much not an over exaggeration, subclassing is in a complete league of its own and pure classes are utterly useless compared to the top combinations

    The difference between having 3 sets of dps passives is HUGE considering most of said passives give you the same if not more damage than most 5 pc sets do

    Unfortunately Trial dummy parses are easy to manipulate to feed ones own bias, so we will see the "real" results when this goes live and how this affects the bottom 98%....
    Formally SirDopey, lost forum account during the great reset.....
  • jerrodbuffington
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    Unfortunately Trial dummy parses are easy to manipulate to feed ones own bias, so we will see the "real" results when this goes live and how this affects the bottom 98%....[/quote]


    Hopefully this is correct. I keep telling myself that the combat designer has to understand how it all plays together better than those on the pts with their parses. I remeber watching him on youtube, incredibly smart.
  • jerrodbuffington
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    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    That's extreme I know, but it applies to nuanced examples as well. You cant wear all item sets from fungal grotto and compete with people wearing dlc trial gear. Asking for fungal grotto sets to perform as well as trial sets because youre into some sort of fungal game play fantasy doesn't make sense. Same applies to pure classes. Just because youre into it doesn't mean it has to compete with meta. Play it because its fun.

    Its not fun to be the bottom of the pool on cmx. It's also not fun to beam on every character. Beam has the best cleave, survivability, and single target.

  • SilverBride
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    I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.

    I don't have any hope that they will not move forward just as they are, and that pure classes won't take a HUGE hit because of it. All for a feature I never wanted.

    That's why I am not purchasing any more content and am looking for other options in case this turns out as bad as I am afraid it will.
    Edited by SilverBride on 29 May 2025 04:19
    PCNA
  • BretonMage
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    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?
  • Maggusemm
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    In my opinion there is with the current setup no chance that pure class is as good subclassing?

    Why?

    Because you can adapt with more possibilities to content. If you limit your choice to one class you cannot adapt that much. This is pure logic because you just dont have as many options to adapt.

    For example if you want just to focus on damage you can choose 3 lines buffing damage. -> but dont forget the cost, e.g. to lose some tankiness, recovery etc.

    One solution I proposed to even this a little bit would be a decent but not too big bufff as a passive:

    no subclassing: +6% damage, + 6% regeneration
    one skill line subclassiung + 3% damage + 3% regeneration
    two line subclassiung - nothing

    What can also be done would be to give an additional armor increase e.g. 1000 armor or 2% damage reduction to pure class
    Edited by Maggusemm on 29 May 2025 08:35
  • Aliniel
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    The thing is, every DD is going to have 3 skill lines of DPS passives.
    Every tank 3 skill lines of Tanking passives.
    And every healer 3 skill lines of healing passives.
    These passives are often very oriented towards a certain role. Not like Mages or Fighters guild which have something for everyone. This will greatly improve the role of a character to a point you'd be trolling if you didn't optimize.

    When the median DPS moves up, the expectations will move up. Same for tanks and healers. It could easily become meta for tanks to be completely self-sufficient. I believe this will alienate the "casual" or "non minmax" players even more.

    What this update will do is an unbelievably large power creep across the board. And you can't simply increase difficulty of the content, because then it will be considerably harder for the "casuals". The gap between the minmaxers and "casuals" will be larger than ever.
  • Jaimeh
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    I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.

    They could have altered the class-exclusive sets from IA (or even add a third set, though I'm sure players would bemoan the grind) so that it could make pure classes more competitive. It'd be such an easy addition, without messing up the balance of subclassed combos even more than it is.
  • virtus753
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    Jaimeh wrote: »
    I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.

    They could have altered the class-exclusive sets from IA (or even add a third set, though I'm sure players would bemoan the grind) so that it could make pure classes more competitive. It'd be such an easy addition, without messing up the balance of subclassed combos even more than it is.

    Those sets aren’t taken off the table if you subclass, though. A cro can still use Corpseburster while trading out the two other lines, for example. A subclassed character can still use both of their class sets while giving away the third line.

    In order to aid non-subclassed builds exclusively, i.e. while not also adding to the power of subclassed builds, that alteration would have to involve two major changes: 1) blocking subclassed builds from using them (or at least blocking them from any bonuses that might be added to them), and 2) making them competitive choices in terms of power or utility in the first place, while not imbalancing the original classes even more.

    If class sets were blocked entirely, that would remove one of the three incentives left to choose a base class, leaving only class mastery and the requirement to keep one line. If they were blocked partially, it would lessen that incentive. That’s the easy part, comparatively.

    The second is the much harder ask in an environment in which many sets (not just class ones) have languished for a long time in a place where they largely aren’t wanted or used due to being so weak. And there is an even bigger issue here in that class sets are not all aligned in terms of their roles. Making a class healing set competitive and then exclusively available (in part or in whole) to non-subclassed builds would not help a non-subclassed dps be competitive with a subclassed one. Vice versa for a healer faced with using a second set designed for dps. If classes with two great dps class sets were competitive with subclassed builds, then classes with only one would not be. It would imbalance the non-subclassed builds amongst themselves, at least without further major alterations (at minimum having the same number of class sets per role). With class sets being so powerful (in this hypothetical), classes with IA healing sets would have access to an incomparable advantage over classes without.

    And we are talking about an enormous level of power to pack into a set or two. While an argument could be made that class sets might deserve this power more than other sets, most of these are proc sets, and it is frequently a pain point when sets are seen as playing the game for the players wearing them. Sets have never been meant to approach whole class lines in terms of power, so this would be a major shift that would make them something quite different than they are.

    Could it be done to use class sets to help non-subclassed builds? Yes, theoretically. But I don’t think it would be easy in the context of the design choices that have already been made and the consequences they have.
  • Thumbless_Bot
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    Soarora wrote: »
    I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.

    The only way to make subclassing not super op is to nerf every skill line into oblivion… but that would also nerf pure classes into oblivion.

    Every class being 1/3 dps tank healer means that dropping 2 out of 3 of your skill lines is always a damage increase bcs now you have 3 dps skill lines instead of 1

    Or making subclassing tank line for tank line, dps line for dps line, etc. Or half subclassed skills damage. Or only allow some skills to be subclassed. Or make it actual subclassing where the skill fits into your class fantasy. Or just don't include passives.

    ZOS is very good at going halfway and being stubborn that halfway is the way to go. There's people who like subclassing but there's many who do not: here, and in discord, and in conversations.
    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    That's extreme I know, but it applies to nuanced examples as well. You cant wear all item sets from fungal grotto and compete with people wearing dlc trial gear. Asking for fungal grotto sets to perform as well as trial sets because youre into some sort of fungal game play fantasy doesn't make sense. Same applies to pure classes. Just because youre into it doesn't mean it has to compete with meta. Play it because its fun.

    ZOS is fundamentally changing the game from how it has been for the last 10 years. It's not the same as insisting fungal grotto 1 armor is something to wear for mindmender. It's people who want to play their characters as they have been for many years now not being able to compete when they were perfectly able to before. My meta arcanist for instance, is an arcanist. Not a necromancer. Not a templar. An arcanist who now is able to compete perfectly well but will no longer be able to.

    This is literally every patch. Gear changes, class skills change, dots change, hots change. The logic is both valid and sound. If you are into horse riding fantasy wearing adept rider, that might have been meta in 1983, but it is not any more. So either adapt or be not meta. That's your choice. Carving out some special place because its class as a whole is your mind trying to rationalize your specific dilemma.
    Edited by Thumbless_Bot on 29 May 2025 14:29
  • cuddles_with_wroble
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    NoSoup wrote: »
    NoSoup wrote: »
    For DPS, personally I feel there is an over exageration on the effects of sub classing vs non sub classing. Theres going to be a few outliers like necro because their class is just broken full stop and needs help.

    Your top 2% of dps players are going to solely subclass, but lets not kid ourselves here. These players in the "end game scenarios" where "pure classes can't compete" are already pigeon holed into x,y,z skills and gear. There's very little no variety already, cause its "meta". For everyone else, playing a pure class and being good at it is still going to put you in a better position than a subclass'd player playing average. Your core skills of having the right gear, weaving (depending on build), rotation and situational awareness and going to be more important to your success.

    For Tanking and Healing, yeah its a bit different here and I think it's fair to say subclassed players in this box will do better than pure classes as they'll be able to bring more support and buffs to the table.

    You may feel it’s an “Over exaggeration” on the part of dps but from my own testing as well as other people’s parses it’s actually about a 40 - 50% damage increase when using a subclassing build vs a pure class.

    So no it is very much not an over exaggeration, subclassing is in a complete league of its own and pure classes are utterly useless compared to the top combinations

    The difference between having 3 sets of dps passives is HUGE considering most of said passives give you the same if not more damage than most 5 pc sets do

    Unfortunately Trial dummy parses are easy to manipulate to feed ones own bias, so we will see the "real" results when this goes live and how this affects the bottom 98%....

    i can see the "real" results already.

    you get the same 40 -50% damage increase if you just check the group damage of vet HM clears on pts and compare them with the group dps of clears on live
  • Thumbless_Bot
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    BretonMage wrote: »
    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?

    It's exactly the same thing. You... YOU make choices... class is a choice and now you are CHOOSING to play pure class. It is a CHOICE because it aligns with your gameplay fantasy.

    People have to accept the consequences of their choices. It's that simple.

    If you choose to wear no armor that is also a choice.
    Edited by Thumbless_Bot on 29 May 2025 14:34
  • jerrodbuffington
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    BretonMage wrote: »
    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?

    It's exactly the same thing. You... YOU make choices... class is a choice and now you are CHOOSING to play pure class. It is a CHOICE because it aligns with your gameplay fantasy.

    People have to accept the consequences of their choices. It's that simple.

    If you choose to wear no armor that is also a choice.

    So if I want tonuse nightblade because I like nightblade skills. As it has been, I can be competitive. AFAIK solo arena scores are really close between classes. If I chose templar dps, I might lose a few percent to an arcanist. That seems reasonable. But if the gap is huge between a beam build then to be competitive we have to use beam.

    I get some people dont care about competitive dps or scores. Thats is totally fine. I dont judge those people. But this game has had scores for as long as I can remember. It seems it is built in. It's something I enjoy. But I dont enjoy changing toons to get away from beaming, then have to use beam to keep up on other toons.
  • Thumbless_Bot
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    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    That's extreme I know, but it applies to nuanced examples as well. You cant wear all item sets from fungal grotto and compete with people wearing dlc trial gear. Asking for fungal grotto sets to perform as well as trial sets because youre into some sort of fungal game play fantasy doesn't make sense. Same applies to pure classes. Just because youre into it doesn't mean it has to compete with meta. Play it because its fun.

    Its not fun to be the bottom of the pool on cmx. It's also not fun to beam on every character. Beam has the best cleave, survivability, and single target.

    That sounds like a you problem. Zos cant make the game fun fir everyone.
    Edited by Thumbless_Bot on 29 May 2025 15:04
  • Thumbless_Bot
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    BretonMage wrote: »
    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?

    It's exactly the same thing. You... YOU make choices... class is a choice and now you are CHOOSING to play pure class. It is a CHOICE because it aligns with your gameplay fantasy.

    People have to accept the consequences of their choices. It's that simple.

    If you choose to wear no armor that is also a choice.

    So if I want tonuse nightblade because I like nightblade skills. As it has been, I can be competitive. AFAIK solo arena scores are really close between classes. If I chose templar dps, I might lose a few percent to an arcanist. That seems reasonable. But if the gap is huge between a beam build then to be competitive we have to use beam.

    I get some people dont care about competitive dps or scores. Thats is totally fine. I dont judge those people. But this game has had scores for as long as I can remember. It seems it is built in. It's something I enjoy. But I dont enjoy changing toons to get away from beaming, then have to use beam to keep up on other toons.

    And there will always be meta and off meta. Boiling the ocean down, the original request is to make everything, well, everything for everyone always. This doesn't make sense.

    You either choose meta or don't. Up. To. You...
  • SilverBride
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    There is a difference between choosing not to chase the current meta to achieve top damage in group content and having our characters rendered substandard for not using subclassing. The only choice there is use subclassing or become a weakened version of what we once were.
    PCNA
  • CameraBeardThePirate
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    BretonMage wrote: »
    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?

    Thumbless isn't saying you shouldn't be able to play the pure class you started as; they're saying that the power gap between pure classes and subclasses is so large that if you want to compete at the top end of score pushing, achievement runs, etc., then you will need to subclass, because your competition in that field will be subclassed.

    Subclassing shouldn't be flat out stronger than pure classes, but it is. That's the world we live in now.

    That doesn't mean you won't be able to play a pure class, nor does it mean you should subclass. The only time subclassing will be "mandatory" is if you wanna compete against the top players in PvP or if you wanna push leaderboards in PvE.
  • necro_the_crafter
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    Just move some of the identity class passives outside of "modular skill lines" and make it class unique, same as racial passives.

    Passives that i would like to see removed from skill-line and fixxed onto a class:
    DK - Combustion, Scaled Armor, Battle Roar
    NB - Master Assassin, Refreshing Shadows, Catalyst
    Sorc - Unholy Knowledge, Power Stone, Amplitude
    Plar - Balanced Warrior, Restoring Spirit, Master Ritualist
    Den - Flourish (remove skill slotted req), Maturation, Icy Aura
    Cro - Rapid Rot, Death Gleaning (remove skill slotted req), Curative Curse
    Arc - Wellspring of the Abyss (remove skill slotted req, and buff it up), Harnessed Quintessence, Intricate Runeforms

    And then, it would be logical to merge them with racials, making a single skill line for race+class combo passives.

    It will drive some power back from class skill lines, but preserve this power for pure classes, while also creating new opportunities for burrowed skill lines + innate class passives interactions, and by juggling those passives between innate passives and "module" passives - this whole new mess might become more managable to balance.
  • Thumbless_Bot
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    There is a difference between choosing not to chase the current meta to achieve top damage in group content and having our characters rendered substandard for not using subclassing. The only choice there is use subclassing or become a weakened version of what we once were.

    Take out the word subclassing from your first sentence above and change it to any other thing, like armor, or a skill, or a race and you'll see my point very clear.

    For example, "There is a difference between choosing not to chase the current meta to achieve top damage in pvp and having our characters rendered substandard for not using Magsorc and ward"

    Or, "There is a difference between choosing not to chase the current meta to achieve top damage in group content and having our characters rendered substandard for not using relequen".

    Or, "There is a difference between choosing not to chase the current meta to achieve top damage in pvp and having our characters rendered substandard for not using maras balm".

    Two of these are pvp specific but the point is the same. Meta always changes. This is no different.
    Edited by Thumbless_Bot on 29 May 2025 15:38
  • SilverBride
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    There is a difference between choosing not to chase the current meta to achieve top damage in group content and having our characters rendered substandard for not using subclassing. The only choice there is use subclassing or become a weakened version of what we once were.

    Take out the word subclassing from your first sentence above and change it to any other thing, like armor, or a skill, or a race and you'll see my point very clear.

    For example, "There is a difference between choosing not to chase the current meta to achieve top damage in pvp and having our characters rendered substandard for not using Magsorc and ward"

    Or, "There is a difference between choosing not to chase the current meta to achieve top damage in group content and having our characters rendered substandard for not using relequen".

    Or, "There is a difference between choosing not to chase the current meta to achieve top damage in pvp and having our characters rendered substandard for not using maras balm".

    Two of these are pvp specific but the point is the same. Meta always changes. This is no different.

    The difference between those examples and subclassing is that not using a particular set doesn't depend on the other sets being nerfed to make them weaker. But subclassing led to big nerfs of the current class skills, making pure classes a weaker version of what they were before. That is my biggest complaint with the whole thing.
    Edited by SilverBride on 29 May 2025 15:57
    PCNA
  • Thumbless_Bot
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    There is a difference between choosing not to chase the current meta to achieve top damage in group content and having our characters rendered substandard for not using subclassing. The only choice there is use subclassing or become a weakened version of what we once were.

    Take out the word subclassing from your first sentence above and change it to any other thing, like armor, or a skill, or a race and you'll see my point very clear.

    For example, "There is a difference between choosing not to chase the current meta to achieve top damage in pvp and having our characters rendered substandard for not using Magsorc and ward"

    Or, "There is a difference between choosing not to chase the current meta to achieve top damage in group content and having our characters rendered substandard for not using relequen".

    Or, "There is a difference between choosing not to chase the current meta to achieve top damage in pvp and having our characters rendered substandard for not using maras balm".

    Two of these are pvp specific but the point is the same. Meta always changes. This is no different.

    The difference between those examples and subclassing is that not using a particular set doesn't depend on the other sets being nerfed to make them weaker. But subclassing led to big nerfs of the current class skills, making pure classes a weaker version of what they were before. That is my biggest complaint with the whole thing.

    I cant re-explain why it is the same thing over and over. Good luck Silver.
  • sarahthes
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    Subclassing power creep is not going to affect overland, solo content (unless scorepushing), normal trials, casual vet trials, normal dungeons, casual vet dungeons, or even vet dungeon HMs because even the nerfed pure classes are still massively stronger than they were when any of that content was first released.

    Organized vet trials will likely want subclassed supports, and may fall into the trap of wanting arc beams because the meta sweatlords are doing it, but it won't be *required* to clear the content. I would actually say the new heavy attack mythic with a solid HA build would be stronger than a random subclassed DPS for this tier of content.

    Endgame trial HMs, trifectas, and scorepushing will require subclassing and that is the only place where pure classes will fall noticeably behind.
  • Soarora
    Soarora
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    Soarora wrote: »
    I held hope that something would change and we'd be able to keep our pure class toons and still be competitive. But this is not the case. Why cant they be balanced to where its a matter of preference rather than a fomo? I like doing score runs for trials and arenas, but I dont want to be bound to an arcanist beam to be competitive. Any insight i may he missing is appreciated.

    The only way to make subclassing not super op is to nerf every skill line into oblivion… but that would also nerf pure classes into oblivion.

    Every class being 1/3 dps tank healer means that dropping 2 out of 3 of your skill lines is always a damage increase bcs now you have 3 dps skill lines instead of 1

    Or making subclassing tank line for tank line, dps line for dps line, etc. Or half subclassed skills damage. Or only allow some skills to be subclassed. Or make it actual subclassing where the skill fits into your class fantasy. Or just don't include passives.

    ZOS is very good at going halfway and being stubborn that halfway is the way to go. There's people who like subclassing but there's many who do not: here, and in discord, and in conversations.
    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    That's extreme I know, but it applies to nuanced examples as well. You cant wear all item sets from fungal grotto and compete with people wearing dlc trial gear. Asking for fungal grotto sets to perform as well as trial sets because youre into some sort of fungal game play fantasy doesn't make sense. Same applies to pure classes. Just because youre into it doesn't mean it has to compete with meta. Play it because its fun.

    ZOS is fundamentally changing the game from how it has been for the last 10 years. It's not the same as insisting fungal grotto 1 armor is something to wear for mindmender. It's people who want to play their characters as they have been for many years now not being able to compete when they were perfectly able to before. My meta arcanist for instance, is an arcanist. Not a necromancer. Not a templar. An arcanist who now is able to compete perfectly well but will no longer be able to.

    This is literally every patch. Gear changes, class skills change, dots change, hots change. The logic is both valid and sound. If you are into horse riding fantasy wearing adept rider, that might have been meta in 1983, but it is not any more. So either adapt or be not meta. That's your choice. Carving out some special place because its class as a whole is your mind trying to rationalize your specific dilemma.

    Changing gear is nowhere near changing your entire rotation and making all your characters play the same as a thematic nightmare. You can say I’m “carving out some special place” but I have a right to my opinion. I was able to balance being meta and being roleplay friendly and now I can’t and have to choose between trying to be the best or my character/build identity. This is the exact opposite of what subclassing intended for the “elder scrolls crowd”. I can and will complain all I want, I know realistically it’s sink or swim and I’m prepared to never get another trial hm/trifecta again and never scorepush a single thing if it comes down to that. But I wish it didn’t have to come down to that.
    And who knows, maybe I will sacrifice my roleplay fantasy for utility, I’m not a stranger to doing so. But it shouldnt have to be such an extreme choice, especially because I’m a support main so all personal choice goes out the window in exchange for buffs. I’m never subclassing into dk tank (because I hate playing dk), mark my words!!!
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • BretonMage
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    BretonMage wrote: »
    Same reason you cant wear no armor, because its your gaming fantasy to go natural, and ask to compete with people that do wear armor.

    Playing a class you chose when you bought the game is absolutely nothing like foregoing essential things like armour, like what is this even supposed to mean?

    Thumbless isn't saying you shouldn't be able to play the pure class you started as; they're saying that the power gap between pure classes and subclasses is so large that if you want to compete at the top end of score pushing, achievement runs, etc., then you will need to subclass, because your competition in that field will be subclassed.

    Subclassing shouldn't be flat out stronger than pure classes, but it is. That's the world we live in now.

    That doesn't mean you won't be able to play a pure class, nor does it mean you should subclass. The only time subclassing will be "mandatory" is if you wanna compete against the top players in PvP or if you wanna push leaderboards in PvE.

    No one wants to be punished for the very basic and fundamental RPG step of choosing a class. The fact that people are comparing choosing pure classes to REMOVING ARMOUR should tell you exactly why players are upset about this unprecedented power gap.

    And no, it's not just about the top 1% of content, it's every time you group up. Every time you're playing with other players, you're expected to pull your weight.

    So we get it, play something we hate, or be ineffective. That is not what TES, or any RPG, is about.
  • Nestor
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    If you are handling the PVE content you are playing today, Subclassing is not going to take that away if you stay Pure to Class. You will be just like you are now.

    What will matter are the more advanced trials and dungeons. It maybe harder to compete for those group slots if you are a DPS player without subclassing. Maybe it wont be all that much different. Even then, I bet Pure Class will be a viable way to go for some trial groups. Remember, to get the most out of Class Skills, you need to invest in the Passives for that Class. At double skill points, you are looking at about 24 just for each class, then the skills you will choose.

    PVP will be interesting.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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