Teeba_Shei wrote: »Corrosive has been a problem since way before subclassing. The unique armor penetration allows you to completely ignore penetration as a stat and stack into other things. It probably shouldn't have any defensive component on it at all if its going to retain its armor penetration.
RealLoveBVB wrote: »There are several threads incoming like this, once the update is live.
The game will sink in Chaos the next months, till they nerf everything to the ground.
xylena_lazarow wrote: »It's one of those things that really clowns on unaware players, but is pretty easy to avoid if you know what to look and listen for, and has a very long downtime. I haven't seen any one shot clown builds, just a couple normal Bash/Reverb/Corrosive style builds that seemed to do well into the meta Burstplar variants (but not into Storm Calling builds).
Seemed pretty balanced, it has plenty of counterplay, the downtime demands patience, Earthen Heart is kinda weird and generally hard to fit on builds. Something could show up, but right now I don't see Corrosive being a problem or even widespread. Ball groups are their own problem and are already unkillable, nothing changes there.
Burst builds that mostly stay in their Restoring Light circles while setting up combos, resembling a Templar playstyle. The buffs to Restoring make it the strongest defensive line in PvP. For open world the most popular version will probably be Restoring/Assassination/Animals, but Grave Lord, Aedric Spear, and Dawn's Wrath also appeared a lot.Urzigurumash wrote: »but can you explain what specifically a BurstPlar is?
xylena_lazarow wrote: »Burst builds that mostly stay in their Restoring Light circles while setting up combos, resembling a Templar playstyle. The buffs to Restoring make it the strongest defensive line in PvP. For open world the most popular version will probably be Restoring/Assassination/Animals, but Grave Lord, Aedric Spear, and Dawn's Wrath also appeared a lot.Urzigurumash wrote: »but can you explain what specifically a BurstPlar is?

Teeba_Shei wrote: »The developers realize how strong the penetration is. Just look at that set that gives you 100,000 penetration. That set has to reduce your damage by 46% to remain balanced. Corrosive doesn't have any damage reduction and makes you functionally invulnerable. Something feels off about that.
RealLoveBVB wrote: »Teeba_Shei wrote: »The developers realize how strong the penetration is. Just look at that set that gives you 100,000 penetration. That set has to reduce your damage by 46% to remain balanced. Corrosive doesn't have any damage reduction and makes you functionally invulnerable. Something feels off about that.
Well, this set looks powerful, but isn't at all.
You could also have 1 mio penetration, but there is no difference at all.
Most PvPers have around 20-35k armor.
You can easily reach this with balorgh or when building around penetration.
But 46% damage reduction makes this set totally useless.
tomofhyrule wrote: »Honestly, I think Corrosive is too overtuned.
You can shrug off 97% of damage and all of your attacks go through armor? Yeah, that's a lot.
The problem is that since people were using Magma to cheese the Archive, they nerfed the Magma morph to also not generate ult while active. Which, fair, that is a cheese, but that means that Corrosive is 100% better than Magma in every way.
I could see things like a cost increase, or even take the mit (for Corrosive only, not Magma) down to 50% to try to balance out the two morphs and make it not as oppressive in PvP, especially since people are easily going to be able to pair Corrosive with double proc bows now (which is its own problem).
Teeba_Shei wrote: »Corrosive has been a problem since way before subclassing. The unique armor penetration allows you to completely ignore penetration as a stat and stack into other things. It probably shouldn't have any defensive component on it at all if its going to retain its armor penetration.
Yes, but if your opponent recognizes it and is prepared, it is easy to counter just by being evasive. It's not like corrosive is the scourge of Cyrodiil.
There will be no way to counter any ball group that takes advantage of this
randconfig wrote: »Teeba_Shei wrote: »Corrosive has been a problem since way before subclassing. The unique armor penetration allows you to completely ignore penetration as a stat and stack into other things. It probably shouldn't have any defensive component on it at all if its going to retain its armor penetration.
Yes, but if your opponent recognizes it and is prepared, it is easy to counter just by being evasive. It's not like corrosive is the scourge of Cyrodiil.
Exactly, you literally just walk away/heal/damage shield for 10 seconds... I don't even play DK because of how lackluster the class is, and the one thing they have going for them, people are wanting it to be removed lol...
randconfig wrote: »Teeba_Shei wrote: »Corrosive has been a problem since way before subclassing. The unique armor penetration allows you to completely ignore penetration as a stat and stack into other things. It probably shouldn't have any defensive component on it at all if its going to retain its armor penetration.
Yes, but if your opponent recognizes it and is prepared, it is easy to counter just by being evasive. It's not like corrosive is the scourge of Cyrodiil.
Exactly, you literally just walk away/heal/damage shield for 10 seconds... I don't even play DK because of how lackluster the class is, and the one thing they have going for them, people are wanting it to be removed lol...
Urzigurumash wrote: »Corrosive should only buff skills with a melee range. Before Hybridization this Ult was exclusively for PvP StamDK, and the 1 and only non-melee range skill we ran was Flames of Oblivion, which was Flame Damage and not buffed by Corrosive since it only ignored Physical Resistances.
However, we also suffered numerous limitations that no longer exist. We were essentially dependent on Dizzy Swing which is why the class was unpopular both with noobs and also high tier duelists and such whose opponents never die to anything which can be blocked and dodged outside of the .5s it takes to break free. (or so I'm told)
So there will be many cases where many things are overpowered, but for now by far the most logical choice is to
Limit Corrosive's Penetration to Melee Range Skills only.
RealLoveBVB wrote: »Teeba_Shei wrote: »The developers realize how strong the penetration is. Just look at that set that gives you 100,000 penetration. That set has to reduce your damage by 46% to remain balanced. Corrosive doesn't have any damage reduction and makes you functionally invulnerable. Something feels off about that.
Well, this set looks powerful, but isn't at all.
You could also have 1 mio penetration, but there is no difference at all.
Most PvPers have around 20-35k armor.
You can easily reach this with balorgh or when building around penetration.
But 46% damage reduction makes this set totally useless.
Teeba_Shei wrote: »RealLoveBVB wrote: »Teeba_Shei wrote: »The developers realize how strong the penetration is. Just look at that set that gives you 100,000 penetration. That set has to reduce your damage by 46% to remain balanced. Corrosive doesn't have any damage reduction and makes you functionally invulnerable. Something feels off about that.
Well, this set looks powerful, but isn't at all.
You could also have 1 mio penetration, but there is no difference at all.
Most PvPers have around 20-35k armor.
You can easily reach this with balorgh or when building around penetration.
But 46% damage reduction makes this set totally useless.
You missed my point entirely. The set would be completely overtuned without the damage reduction. Corrosive doesn't have that damage reduction, thus its overtuned. You actually agree with me.
The_Meathead wrote: »Urzigurumash wrote: »Corrosive should only buff skills with a melee range. Before Hybridization this Ult was exclusively for PvP StamDK, and the 1 and only non-melee range skill we ran was Flames of Oblivion, which was Flame Damage and not buffed by Corrosive since it only ignored Physical Resistances.
However, we also suffered numerous limitations that no longer exist. We were essentially dependent on Dizzy Swing which is why the class was unpopular both with noobs and also high tier duelists and such whose opponents never die to anything which can be blocked and dodged outside of the .5s it takes to break free. (or so I'm told)
So there will be many cases where many things are overpowered, but for now by far the most logical choice is to
Limit Corrosive's Penetration to Melee Range Skills only.
While I'm not a proponent of nerfing Corrosive itself, this^ would be a very good idea in general and particularly with Subclassing on the horizon.
Urzigurumash wrote: »Teeba_Shei wrote: »RealLoveBVB wrote: »Teeba_Shei wrote: »The developers realize how strong the penetration is. Just look at that set that gives you 100,000 penetration. That set has to reduce your damage by 46% to remain balanced. Corrosive doesn't have any damage reduction and makes you functionally invulnerable. Something feels off about that.
Well, this set looks powerful, but isn't at all.
You could also have 1 mio penetration, but there is no difference at all.
Most PvPers have around 20-35k armor.
You can easily reach this with balorgh or when building around penetration.
But 46% damage reduction makes this set totally useless.
You missed my point entirely. The set would be completely overtuned without the damage reduction. Corrosive doesn't have that damage reduction, thus its overtuned. You actually agree with me.
Ok so Trees Ult needs a nerf cuz it heals so much better than Almalexias Mercy? Since when do 5 Pieces equal Ults
Teeba_Shei wrote: »Urzigurumash wrote: »Teeba_Shei wrote: »RealLoveBVB wrote: »Teeba_Shei wrote: »The developers realize how strong the penetration is. Just look at that set that gives you 100,000 penetration. That set has to reduce your damage by 46% to remain balanced. Corrosive doesn't have any damage reduction and makes you functionally invulnerable. Something feels off about that.
Well, this set looks powerful, but isn't at all.
You could also have 1 mio penetration, but there is no difference at all.
Most PvPers have around 20-35k armor.
You can easily reach this with balorgh or when building around penetration.
But 46% damage reduction makes this set totally useless.
You missed my point entirely. The set would be completely overtuned without the damage reduction. Corrosive doesn't have that damage reduction, thus its overtuned. You actually agree with me.
Ok so Trees Ult needs a nerf cuz it heals so much better than Almalexias Mercy? Since when do 5 Pieces equal Ults
Does wearing Almalexias Mercy reduce your healing by 46%? How are you continuing to miss the point? Lets try this, you try to explain to explain what I was saying with my original point in the most good faith way possible. This is a good test to see if you are understanding what I'm saying. I don't think you do.
Do you really think I believe that if an ult is stronger than a set, the ult needs to be nerfed?
Teeba_Shei wrote: »RealLoveBVB wrote: »Teeba_Shei wrote: »The developers realize how strong the penetration is. Just look at that set that gives you 100,000 penetration. That set has to reduce your damage by 46% to remain balanced. Corrosive doesn't have any damage reduction and makes you functionally invulnerable. Something feels off about that.
Well, this set looks powerful, but isn't at all.
You could also have 1 mio penetration, but there is no difference at all.
Most PvPers have around 20-35k armor.
You can easily reach this with balorgh or when building around penetration.
But 46% damage reduction makes this set totally useless.
You missed my point entirely. The set would be completely overtuned without the damage reduction. Corrosive doesn't have that damage reduction, thus its overtuned. You actually agree with me.
Urzigurumash wrote: »Teeba_Shei wrote: »Urzigurumash wrote: »Teeba_Shei wrote: »RealLoveBVB wrote: »Teeba_Shei wrote: »The developers realize how strong the penetration is. Just look at that set that gives you 100,000 penetration. That set has to reduce your damage by 46% to remain balanced. Corrosive doesn't have any damage reduction and makes you functionally invulnerable. Something feels off about that.
Well, this set looks powerful, but isn't at all.
You could also have 1 mio penetration, but there is no difference at all.
Most PvPers have around 20-35k armor.
You can easily reach this with balorgh or when building around penetration.
But 46% damage reduction makes this set totally useless.
You missed my point entirely. The set would be completely overtuned without the damage reduction. Corrosive doesn't have that damage reduction, thus its overtuned. You actually agree with me.
Ok so Trees Ult needs a nerf cuz it heals so much better than Almalexias Mercy? Since when do 5 Pieces equal Ults
Does wearing Almalexias Mercy reduce your healing by 46%? How are you continuing to miss the point? Lets try this, you try to explain to explain what I was saying with my original point in the most good faith way possible. This is a good test to see if you are understanding what I'm saying. I don't think you do.
Do you really think I believe that if an ult is stronger than a set, the ult needs to be nerfed?
Isnt that what you said? Corrosive needs to be balanced against Lampknight?