Teeba_Shei wrote: »Magma shell should be the defensive option and corrosive should be the offensive. Magma shell right now is basically corrosive without the penetration. The only change needed for magma shell is to make the range on the damage shield it gives to allies larger. Corrosive is just overtuned.
Urzigurumash wrote: »August 2022:
Let me try to be objective and talk about why this is bad for Class Identity, in the long haul, with consideration for the preservation of Class Identity through the fluctuations of the meta which are sure to come in the future:
I understand the simplicity of this idea is attractive, but in my opinion it's too binary. Part of the DK identity in PvP was always to be more tankish than the other classes but still able to deal damage - with its own limitations compared to other classes in terms of mobility, sustain out of combat, evasiveness, range, etc - things not associated with a "Knight" class. An Ult which let one be extremely tanky and deal extreme damage at once was the "Ultimate" experience for this Identity.
If Corrosive were changed to simply be a damage augmentation Ult without any defensive component, then it would no longer have any particular strength when used by a Knight that it didn't have when used by a mobile, evasive, and possibly ranged Rogue. Its power budget would have to be adjusted to account for the increased damage done by a Rogue while having no consideration for the Knight's necessity of mitigation to achieve "Ultimate" power.
That's not to say that Corrosive in its present state isn't obviously quite strong and outperforming similar Ults.
So many things have changed over the years, but not Corrosive, not by much.
Here are two big things which have changed besides Hybridization which have effected the power of this old, sub-class-defining, generally constant Ult:
- Increased access to Ult Gain. To name a few - Nord never had an innate Ult gain, there were no Ult pots, Major Heroism only existed in the Last Stand passive - which, it so happens, combined well with DK's Battle Roar and the general class theme of not retreating but fighting until the end - again like a Knight, not at all like a Rogue.
The way to balance Corrosive in light of this is to increase its cost.
- The continual increase of new integer sources of HP Regen (Sugar Skulls - compare this to the only prior Max Resource + HP Regen foods, Bergama Warning Fire and Frosted Sugar Skulls, buffed HP Regen sets, HP Regen Champion passives) led to a generally accepted indication that HP Regen should be subject to Battlespirit like Healing (fairly sound logic if HP Regen were ever going to be balanced against Healing in both PvE and PvP so long as Healing were subject to Battlespirit). Meanwhile, Vampire had been revised. Undeath now scaled to 100% health, rather than just under 50% (I think). One of the old trade-offs for the defensive advantage of Undeath was that you gave up quite a bit of HP Regen. But with the nerf to HP Regen, the change to Undeath, and most of all - the general increase in damage - as we know by some point last year I think pretty much every single spec began to run Vampire Stage 3 exclusively for the Undeath passive.
But, Vampire has a Flame Damage Taken Penalty.
Then, Corrosive got Spell Pen, and then DK's World in Ruin passive was revised to provide a Damage Done Bonus to all Flame Damage whatsoever. So everybody's a Vampire, because they take less damage than Mortals, even Flame, but point for point, anything which is Flame will do more damage to a Vampire - and DK has a Flame Damage Done passive, and of course a bunch of Flame Damage Skills.
All of the sudden, this old, unchanged, classic Ult, which for years provided unique power and identity to one of the generally regarded as least powerful sub-classes, is the single most effective non-burst Ult in the game - completely eclipsing Sleet Storm on Warden, Vamp Ult on MagPlar as was powerful there for a minute, Atro on Sorc, even Goliath on Necro.
The way to balance Corrosive in light of this while preserving the Spell Pen Hybridization on Corrosive is to remove or alter the Flame Damage Taken Penalty on Vampirism.
It's not just about Corrosive, but about balancing MagDK and Vampire in PvP in general. The same way those old racial passives - while thematic and in line with TES standards - simply had to be adjusted to allow any race to be as flexible in content as an MMO requires - so too does this thematic Vampire passive, in my opinion.
Urzigurumash wrote: »And no, Magma Shell isn't the Defensive morph. It's the Group morph. Corrosive is the solo morph.
That's how it was back in the day, since StamDKs weren't welcome in groups anyway.
Urzigurumash wrote: »I agree with Stamicka, that's my impression. I'll take Aedric Spear over Restoring though and make up the healing and Resolve with scribing. (You can even make a better Hasty Prayer with scribing but for the 12% passive)
If Corrosive and Standard switched places, then it might be an issue.
Teeba_Shei wrote: »Urzigurumash wrote: »And no, Magma Shell isn't the Defensive morph. It's the Group morph. Corrosive is the solo morph.
That's how it was back in the day, since StamDKs weren't welcome in groups anyway.
You continue to reframe and misinterpret everything I say. I never said that Magma Shell is currently labeled as the “defensive morph” — I was saying that it should be the defensive option. The problem is that Corrosive is providing both offense and defense, while Magma Shell feels like Corrosive without the penetration, which makes it objectively weaker in most scenarios.
Framing it as “group vs. solo” doesn’t address the imbalance I brought up. Corrosive gives full penetration and makes you incredibly tanky. Magma Shell, even as the so-called “group morph,” has a small-radius shield that isn’t impactful enough to justify picking it over Corrosive. That’s why I suggested a range increase to better define it as the defensive/group utility option, while Corrosive should remain the offensive option and lose the damage reduction.
The issue isn’t what the morphs are called—it’s how they function in practice.
Urzigurumash wrote: »Teeba_Shei wrote: »Urzigurumash wrote: »And no, Magma Shell isn't the Defensive morph. It's the Group morph. Corrosive is the solo morph.
That's how it was back in the day, since StamDKs weren't welcome in groups anyway.
You continue to reframe and misinterpret everything I say. I never said that Magma Shell is currently labeled as the “defensive morph” — I was saying that it should be the defensive option. The problem is that Corrosive is providing both offense and defense, while Magma Shell feels like Corrosive without the penetration, which makes it objectively weaker in most scenarios.
Framing it as “group vs. solo” doesn’t address the imbalance I brought up. Corrosive gives full penetration and makes you incredibly tanky. Magma Shell, even as the so-called “group morph,” has a small-radius shield that isn’t impactful enough to justify picking it over Corrosive. That’s why I suggested a range increase to better define it as the defensive/group utility option, while Corrosive should remain the offensive option and lose the damage reduction.
The issue isn’t what the morphs are called—it’s how they function in practice.
Ok well you havent addressed my central argument in what I pasted. Nobody ever has, but when most everyone agrees the Ult they never used before its 2022 and 2023 meta should be great for ranged ganking and not for melee attrition, what can I say. Hope the Devs see my point.
I don't know that I agree with the "ball groups will abuse it" sentiment, as I'm sure there are much better and more efficient options than spamming corrosives and gimping their ult gen.
That said, I do think corrosive should be changed to a purely offensive ult. Remove the defensive aspect entirely and buff the DOT portion substantially. If people want a defensive ult, they can take the magma shell morph.
HelloPlayers wrote: »
However, I disagree with the idea of buffing the DoT — the value of Corrosive already lies in its penetration and uptime, and adding a stronger DoT on top would tip it into overtuned territory, especially in PvP.
HelloPlayers wrote: »Also, I have to push back on the claim that ball groups won’t abuse it. They absolutely will. Corrosive provides massive offensive pressure while also making you completely invincible — it’s not just a damage tool, it’s a survivability crutch during an offensive push. That’s incredibly appealing to organized groups. Even with a higher ult cost, being able to dive a stack with immunity and melt targets due to the penetration is well worth it for them. Saying they’d avoid it to “preserve ult gen” underestimates how much value they get from that temporary invincibility during high-lethality bursts.
HelloPlayers wrote: »
However, I disagree with the idea of buffing the DoT — the value of Corrosive already lies in its penetration and uptime, and adding a stronger DoT on top would tip it into overtuned territory, especially in PvP.
It's a PBAoE dot, it's not particularly strong to begin with. If you took away the defensive portion without buffing the PBAoE dot it becomes a worse skill than berserker's rage, and typically most people agree that class abilities should be stronger than weapon skill counterparts. I don't see why buffing the PBAoE in exchange for the removal of the mitigation would be problematic.HelloPlayers wrote: »Also, I have to push back on the claim that ball groups won’t abuse it. They absolutely will. Corrosive provides massive offensive pressure while also making you completely invincible — it’s not just a damage tool, it’s a survivability crutch during an offensive push. That’s incredibly appealing to organized groups. Even with a higher ult cost, being able to dive a stack with immunity and melt targets due to the penetration is well worth it for them. Saying they’d avoid it to “preserve ult gen” underestimates how much value they get from that temporary invincibility during high-lethality bursts.
They're already invincible, they don't need corrosive to get there. The earthen heart skill line is also a terrible choice for a ball group DD, offering nothing of value whatsoever in it's passives or active skills. I am positive the min-max ballgroups will come up with drastically more stat dense setups utilizing other skill lines.
Teeba_Shei wrote: »Urzigurumash wrote: »Teeba_Shei wrote: »Urzigurumash wrote: »And no, Magma Shell isn't the Defensive morph. It's the Group morph. Corrosive is the solo morph.
That's how it was back in the day, since StamDKs weren't welcome in groups anyway.
You continue to reframe and misinterpret everything I say. I never said that Magma Shell is currently labeled as the “defensive morph” — I was saying that it should be the defensive option. The problem is that Corrosive is providing both offense and defense, while Magma Shell feels like Corrosive without the penetration, which makes it objectively weaker in most scenarios.
Framing it as “group vs. solo” doesn’t address the imbalance I brought up. Corrosive gives full penetration and makes you incredibly tanky. Magma Shell, even as the so-called “group morph,” has a small-radius shield that isn’t impactful enough to justify picking it over Corrosive. That’s why I suggested a range increase to better define it as the defensive/group utility option, while Corrosive should remain the offensive option and lose the damage reduction.
The issue isn’t what the morphs are called—it’s how they function in practice.
Ok well you havent addressed my central argument in what I pasted. Nobody ever has, but when most everyone agrees the Ult they never used before its 2022 and 2023 meta should be great for ranged ganking and not for melee attrition, what can I say. Hope the Devs see my point.
I agree—Corrosive definitely feels like it needs a nerf. And you’re right that your core point hasn’t really been addressed: the ultimate was never intended to be a go-to for melee attrition fights, yet that’s exactly how it’s being used now because it offers so much offensive and defensive power with no trade-off. It’s clearly overperforming outside its original purpose, and I hope the devs take a closer look too.
Teeba_Shei wrote: »Urzigurumash wrote: »Teeba_Shei wrote: »Urzigurumash wrote: »And no, Magma Shell isn't the Defensive morph. It's the Group morph. Corrosive is the solo morph.
That's how it was back in the day, since StamDKs weren't welcome in groups anyway.
You continue to reframe and misinterpret everything I say. I never said that Magma Shell is currently labeled as the “defensive morph” — I was saying that it should be the defensive option. The problem is that Corrosive is providing both offense and defense, while Magma Shell feels like Corrosive without the penetration, which makes it objectively weaker in most scenarios.
Framing it as “group vs. solo” doesn’t address the imbalance I brought up. Corrosive gives full penetration and makes you incredibly tanky. Magma Shell, even as the so-called “group morph,” has a small-radius shield that isn’t impactful enough to justify picking it over Corrosive. That’s why I suggested a range increase to better define it as the defensive/group utility option, while Corrosive should remain the offensive option and lose the damage reduction.
The issue isn’t what the morphs are called—it’s how they function in practice.
Ok well you havent addressed my central argument in what I pasted. Nobody ever has, but when most everyone agrees the Ult they never used before its 2022 and 2023 meta should be great for ranged ganking and not for melee attrition, what can I say. Hope the Devs see my point.
I agree—Corrosive definitely feels like it needs a nerf. And you’re right that your core point hasn’t really been addressed: the ultimate was never intended to be a go-to for melee attrition fights, yet that’s exactly how it’s being used now because it offers so much offensive and defensive power with no trade-off. It’s clearly overperforming outside its original purpose, and I hope the devs take a closer look too.
HelloPlayers wrote: »HelloPlayers wrote: »
However, I disagree with the idea of buffing the DoT — the value of Corrosive already lies in its penetration and uptime, and adding a stronger DoT on top would tip it into overtuned territory, especially in PvP.
It's a PBAoE dot, it's not particularly strong to begin with. If you took away the defensive portion without buffing the PBAoE dot it becomes a worse skill than berserker's rage, and typically most people agree that class abilities should be stronger than weapon skill counterparts. I don't see why buffing the PBAoE in exchange for the removal of the mitigation would be problematic.HelloPlayers wrote: »Also, I have to push back on the claim that ball groups won’t abuse it. They absolutely will. Corrosive provides massive offensive pressure while also making you completely invincible — it’s not just a damage tool, it’s a survivability crutch during an offensive push. That’s incredibly appealing to organized groups. Even with a higher ult cost, being able to dive a stack with immunity and melt targets due to the penetration is well worth it for them. Saying they’d avoid it to “preserve ult gen” underestimates how much value they get from that temporary invincibility during high-lethality bursts.
They're already invincible, they don't need corrosive to get there. The earthen heart skill line is also a terrible choice for a ball group DD, offering nothing of value whatsoever in it's passives or active skills. I am positive the min-max ballgroups will come up with drastically more stat dense setups utilizing other skill lines.
I've already seen the ball groups talking about using corrosive because the only thing that threatens good ball groups are other ball groups and corrosive removes the threat.
RealLoveBVB wrote: »There are several threads incoming like this, once the update is live.
The game will sink in Chaos the next months, till they nerf everything to the ground.
Cooperharley wrote: »RealLoveBVB wrote: »There are several threads incoming like this, once the update is live.
The game will sink in Chaos the next months, till they nerf everything to the ground.
Yea that's the problem. Look at a game like WoW that does rolling hotfixes and combat tuning every couple of weeks. We're basically stuck with what we have now until U47 FOR 3 MONTHS
Artisian0001 wrote: »Cooperharley wrote: »RealLoveBVB wrote: »There are several threads incoming like this, once the update is live.
The game will sink in Chaos the next months, till they nerf everything to the ground.
Yea that's the problem. Look at a game like WoW that does rolling hotfixes and combat tuning every couple of weeks. We're basically stuck with what we have now until U47 FOR 3 MONTHS
Yes this is a huge part of the problem, the lack of updates even when things are "game breaking." I say this lightly because they don't necessarily have to break the game, but they can be extremely strong, to the point they shouldn't be allowed, or even things that don't interact properly and cause issues and these issues still sometimes take an extended period of time to be addressed and people are basically told to just live with it for a period of time. Corrosive is going to be one of these issues next patch when it drops and the people who have had issue with ballgroups are going to see that they were in paradise compared to what will happen when a nightblade can pop corrosive and hit a 30k bow while also sitting in a flaming oil
Teeba_Shei wrote: »Artisian0001 wrote: »Cooperharley wrote: »RealLoveBVB wrote: »There are several threads incoming like this, once the update is live.
The game will sink in Chaos the next months, till they nerf everything to the ground.
Yea that's the problem. Look at a game like WoW that does rolling hotfixes and combat tuning every couple of weeks. We're basically stuck with what we have now until U47 FOR 3 MONTHS
Yes this is a huge part of the problem, the lack of updates even when things are "game breaking." I say this lightly because they don't necessarily have to break the game, but they can be extremely strong, to the point they shouldn't be allowed, or even things that don't interact properly and cause issues and these issues still sometimes take an extended period of time to be addressed and people are basically told to just live with it for a period of time. Corrosive is going to be one of these issues next patch when it drops and the people who have had issue with ballgroups are going to see that they were in paradise compared to what will happen when a nightblade can pop corrosive and hit a 30k bow while also sitting in a flaming oil
Absolutely, I agree with the concern about Corrosive—it's poised to be a major issue if it goes live without proper balancing. Giving a Nightblade the ability to ignore armor with Corrosive and then stack that with a 30k bow proc is a recipe for broken gameplay. It takes an already strong burst class and turns it into something oppressive, especially in large group engagements where positioning and survival should actually matter.
Artisian0001 wrote: »Just make it give then pen and nothing else, or if you really want it to do both give it 3% max hp damage and 5k unique pen, anything more than that is absurd.