I wouldn't say it's boring, it's simply tedious and stupid. I've even seen new players that get tired of the combat and game real quick because of having to constantly reapply them.Swapping weapons isn't really the problem with ESO, after all you swap weapons in plenty of games (shooters, some ARPG, other MMOs like New World, GW2, etc). However the endless buffing in ESO (and therefore the amount of swapping that can sometimes entail) is indeed boring AF.
Red_Feather wrote: »Buffs being something you just toggle on and off would be amazing.
I really liked how in Everquest 2 I could have buffs that lasted permanently, but they reserved mana. So my total mana got lowered the more buffs I kept active.
Adam_Chattaway wrote: »
facts don't care about your feelings. you aint hitting 130k on 1 bar without buff stacking and dot stacking and this required HIGH skill and years of practice. Oh and what about weaving? Animation cancelling?
Renato90085 wrote: »game 90% pve meta is 1 bar sorc and arcanist so you not really must swap bar...
It is technically possible to write an addon that would give a 1 to 10 key press for skills and display a skillbar on the UI, and auto swap to the backbar when pressing 6 to 10 (and either staying on that bar until 1 to 5 are pressed or immediately swapping back after the skill cast).
There would however need to clarification from @ZOS as to whether this would violate policy as it is a technically a macro - one key press to perform 2+ actions.
randconfig wrote: »Renato90085 wrote: »game 90% pve meta is 1 bar sorc and arcanist so you not really must swap bar...
It's possible to do more DPS without 1 bar, but yes, it's strong and exists as an accessibility playstyle for players who are unable to use 2 bars.
Arcanist feels unintentionally easy to play though, as the beam clearly out performs all other Arcanist abilities/play-styles, and previous patch notes where they nerfed the beam have stated that their goal is to require slightly more complex ability rotation to get the same DPS. Though their nerf failed to actually incentivize doing a more complex rotation, people just got better at optimizing the beam damage, and banner bearer with crux generation made that even worse because you can consistently get full crux stacks during each beam channel, only having to not spam beam when you need to rebuff. So I guess it would be fine to leave this in game as another alternative for players that aren't able to adjust to 2 bars and light attack weaving, but they need to bring the 6 enemy max cap nerf from PTS to live, and they need to buff the other Arcanist abilities so this isn't the ONLY thing Arcanists can do. Oh and fix the Tentacular Dread + Inspiration bug that's been in the game since Arcanist was released.
Renato90085 wrote: »randconfig wrote: »Renato90085 wrote: »game 90% pve meta is 1 bar sorc and arcanist so you not really must swap bar...
It's possible to do more DPS without 1 bar, but yes, it's strong and exists as an accessibility playstyle for players who are unable to use 2 bars.
Arcanist feels unintentionally easy to play though, as the beam clearly out performs all other Arcanist abilities/play-styles, and previous patch notes where they nerfed the beam have stated that their goal is to require slightly more complex ability rotation to get the same DPS. Though their nerf failed to actually incentivize doing a more complex rotation, people just got better at optimizing the beam damage, and banner bearer with crux generation made that even worse because you can consistently get full crux stacks during each beam channel, only having to not spam beam when you need to rebuff. So I guess it would be fine to leave this in game as another alternative for players that aren't able to adjust to 2 bars and light attack weaving, but they need to bring the 6 enemy max cap nerf from PTS to live, and they need to buff the other Arcanist abilities so this isn't the ONLY thing Arcanists can do. Oh and fix the Tentacular Dread + Inspiration bug that's been in the game since Arcanist was released.
You reminded me...if op really need do 130k dps in Pve like he want do real hard thing he still need give up 1 bar,because Ha build lost aoe dmg so long and 1 bar can't use other set...
but is one bar have enough aoe?I know new ha is good set,but op mean one bar and now really need 130k st only some hardmode skip mechanics(dsrhm 0 bridge??) but more is need quick aoe(LC Crystal/necro bridge)and ha not other set can run ,I think aoe still a problem for 1 bar done hardmode or trifectasRenato90085 wrote: »randconfig wrote: »Renato90085 wrote: »game 90% pve meta is 1 bar sorc and arcanist so you not really must swap bar...
It's possible to do more DPS without 1 bar, but yes, it's strong and exists as an accessibility playstyle for players who are unable to use 2 bars.
Arcanist feels unintentionally easy to play though, as the beam clearly out performs all other Arcanist abilities/play-styles, and previous patch notes where they nerfed the beam have stated that their goal is to require slightly more complex ability rotation to get the same DPS. Though their nerf failed to actually incentivize doing a more complex rotation, people just got better at optimizing the beam damage, and banner bearer with crux generation made that even worse because you can consistently get full crux stacks during each beam channel, only having to not spam beam when you need to rebuff. So I guess it would be fine to leave this in game as another alternative for players that aren't able to adjust to 2 bars and light attack weaving, but they need to bring the 6 enemy max cap nerf from PTS to live, and they need to buff the other Arcanist abilities so this isn't the ONLY thing Arcanists can do. Oh and fix the Tentacular Dread + Inspiration bug that's been in the game since Arcanist was released.
You reminded me...if op really need do 130k dps in Pve like he want do real hard thing he still need give up 1 bar,because Ha build lost aoe dmg so long and 1 bar can't use other set...
It's been a while since I checked, but next patch you can easily hit 130-150k with the new HA mythic by doing nothing but holding left click and queueing ulfsild's once every 10 seconds. The game can't get any simpler than that.
I like it because I can use different weapons depending on whether I want to be in close combat or at a distance.
Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
It is technically possible to write an addon that would give a 1 to 10 key press for skills and display a skillbar on the UI, and auto swap to the backbar when pressing 6 to 10 (and either staying on that bar until 1 to 5 are pressed or immediately swapping back after the skill cast).
There would however need to clarification from @ZOS as to whether this would violate policy as it is a technically a macro - one key press to perform 2+ actions.
I don't see ESO combat as being harder than WoW combat. It is different. If a player started with ESO and then after a couple of years switched to WoW they would think WoW is the harder combat style. Switching bars is treated as far as mechanics go like another skill. Just one button push in your rotation.
Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
Elvenheart wrote: »Adam_Chattaway wrote: »Urzigurumash wrote: »Between Subclassing and Scribing I think there's a few ways to really minimize this, getting essential buffs passively and from using skills you'd use anyhow. In PvP Oakensoul forces you into 1 role - dd, tank, or heal - where you can pull off 2 roles with 2 bars. But, lots of people have had luck with Mighty Chudan Monster Set, like lots, which gives Resolve passively. Take Arc's passive Brutality and NB's passive Savagery, that's the 3 basic essential buffs passively. Slot skills with passive effects, like Flare in the Support Line, and use Scribing to get buffs with some of your basic attacks. (I cant recommend Vault or Smash yet tho sadly)
Conversely however these things also reward stacking tons of various 4 second long effects and such pushing you further from the meta. But if you're new that doesnt really matter at all.
Thats the problem with ESO though isnt it which no other MMO suffers from, ESO is all about buffs buffs buffs, No ot her mmo i've played is completely build around buffs and set bonuses like this. hell in FFXIV theres 1 set and no speccing lol, your class is set skills, set spec, set gear.
That’s the beauty with ESO though isn’t it which no other MMO features, ESO is about building around buffs and set bonuses. In other MMOs there sometimes is only one set, no speccing, just class skills and set gear. How boring! 🥱
I don't see ESO combat as being harder than WoW combat. It is different. If a player started with ESO and then after a couple of years switched to WoW they would think WoW is the harder combat style. Switching bars is treated as far as mechanics go like another skill. Just one button push in your rotation.
WoW ended some addons and they've added a one button rotation.
They've also added player housing.
I don't see ESO combat as being harder than WoW combat. It is different. If a player started with ESO and then after a couple of years switched to WoW they would think WoW is the harder combat style. Switching bars is treated as far as mechanics go like another skill. Just one button push in your rotation.
WoW ended some addons and they've added a one button rotation.