Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
Pixiepumpkin wrote: »Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
It appears that the game was designed with bar swapping so that one game could be made to work on multiple gaming platforms, meaning PC, XBOX and Playstation. Because consoles are limited in buttons due to the controllers, the spells used would be minimal. Bar swapping allows for more skills to be employed (double the amount) while retaining the limited button count of controllers.
The mechanic of swapping "Weapons" was most likely designed to give credibility to why bar swapping would exist. It makes it more understandable.
This allows the game to be sold across multiple platforms, generating more revenue, which is in my estimation, why the design was put forth in the first place. You can see that philosophy throughout the game of recycling and making things already made used over and over. Sub classing that is coming does this. The character models do this (there is really only 1 race in ESO, with 10 different heads.
Now, I agree with you on the swapping bars too often to buff over and over. I hate the mechanic. Buffing is not fun like actually using a skill that does something like a pull, teleport, or even some cool AOE DPS.
It's also hard on older hands or folks with arthritis. It's also hard on folks with high ping as the swapping is not reliable.
Frankly, the way I would have done it is to make weapons feel more like weapons and be unique to themselves without any buffing. New World does an amazing job with this. Their bar swap mechanic feels more natural as its not necessary to swap unless you want to change weapon type for a different playstyle. Sadly, the rest of the game is bleh imo.
This is my guess as to why bar swapping was designed and implemented.
sorry, but this game is litteraly much easier than wow, or FF. Like a lot. And saying "there's a lot of skill needed to use 12 skills" isn't really speaking in your favor.
Oak Ring is litteraly what gives the opportunity to players sharing your mind or your set of skills to have a dps equivalent to a player using 2 bars, and it was a BiS item when it came out.
The arcanist is litteraly the easiest class, you can use 3 skills only and solo a public dungeon at level 4.
If you find this hard, i sincerely don't know what to tell you. Maybe just stop playing videogames involving more than 4 apm, but i'm told it's kind of insulting. I get it, you find it hard. But it's not gonna be easier than that in any other MMO. Wow requires to use at least 20 skills, same for FFXIV.
So, yeah, it's kind of a "you're not good at it" and not a "the game is badly designed" because everything is made by developpers to be an easy no-brainer, especially if you use arcanist 1 bar oak ring.
Urzigurumash wrote: »Between Subclassing and Scribing I think there's a few ways to really minimize this, getting essential buffs passively and from using skills you'd use anyhow. In PvP Oakensoul forces you into 1 role - dd, tank, or heal - where you can pull off 2 roles with 2 bars. But, lots of people have had luck with Mighty Chudan Monster Set, like lots, which gives Resolve passively. Take Arc's passive Brutality and NB's passive Savagery, that's the 3 basic essential buffs passively. Slot skills with passive effects, like Flare in the Support Line, and use Scribing to get buffs with some of your basic attacks. (I cant recommend Vault or Smash yet tho sadly)
Conversely however these things also reward stacking tons of various 4 second long effects and such pushing you further from the meta. But if you're new that doesnt really matter at all.
Pixiepumpkin wrote: »Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
It appears that the game was designed with bar swapping so that one game could be made to work on multiple gaming platforms, meaning PC, XBOX and Playstation. Because consoles are limited in buttons due to the controllers, the spells used would be minimal. Bar swapping allows for more skills to be employed (double the amount) while retaining the limited button count of controllers.
The mechanic of swapping "Weapons" was most likely designed to give credibility to why bar swapping would exist. It makes it more understandable.
This allows the game to be sold across multiple platforms, generating more revenue, which is in my estimation, why the design was put forth in the first place. You can see that philosophy throughout the game of recycling and making things already made used over and over. Sub classing that is coming does this. The character models do this (there is really only 1 race in ESO, with 10 different heads.
Now, I agree with you on the swapping bars too often to buff over and over. I hate the mechanic. Buffing is not fun like actually using a skill that does something like a pull, teleport, or even some cool AOE DPS.
It's also hard on older hands or folks with arthritis. It's also hard on folks with high ping as the swapping is not reliable.
Frankly, the way I would have done it is to make weapons feel more like weapons and be unique to themselves without any buffing. New World does an amazing job with this. Their bar swap mechanic feels more natural as its not necessary to swap unless you want to change weapon type for a different playstyle. Sadly, the rest of the game is bleh imo.
This is my guess as to why bar swapping was designed and implemented.
Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
Adam_Chattaway wrote: »sorry, but this game is litteraly much easier than wow, or FF. Like a lot. And saying "there's a lot of skill needed to use 12 skills" isn't really speaking in your favor.
Oak Ring is litteraly what gives the opportunity to players sharing your mind or your set of skills to have a dps equivalent to a player using 2 bars, and it was a BiS item when it came out.
The arcanist is litteraly the easiest class, you can use 3 skills only and solo a public dungeon at level 4.
If you find this hard, i sincerely don't know what to tell you. Maybe just stop playing videogames involving more than 4 apm, but i'm told it's kind of insulting. I get it, you find it hard. But it's not gonna be easier than that in any other MMO. Wow requires to use at least 20 skills, same for FFXIV.
So, yeah, it's kind of a "you're not good at it" and not a "the game is badly designed" because everything is made by developpers to be an easy no-brainer, especially if you use arcanist 1 bar oak ring.
Let me stop you there, No it's not, In ESO I can't parse over 45k dmg as arcanist, in WOW im topping raid meters on damage after a month. #1 reason i see on redit and youtube quit ESO? the combat, Never had an issue in wow, wow doesn't force you to spam reapply 10 second buffs in a highly mobile, competitive, 10000 gear sets system, ESO Skill ceiling is the difference between 20k dps and 130k dps, THINK ABOUT THAT 25K > 130K from SKILL, that's WRONG.
Adam_Chattaway wrote: »
facts don't care about your feelings. you aint hitting 130k on 1 bar without buff stacking and dot stacking and this required HIGH skill and years of practice. Oh and what about weaving? Animation cancelling?
Adam_Chattaway wrote: »sorry, but this game is litteraly much easier than wow, or FF. Like a lot. And saying "there's a lot of skill needed to use 12 skills" isn't really speaking in your favor.
Oak Ring is litteraly what gives the opportunity to players sharing your mind or your set of skills to have a dps equivalent to a player using 2 bars, and it was a BiS item when it came out.
The arcanist is litteraly the easiest class, you can use 3 skills only and solo a public dungeon at level 4.
If you find this hard, i sincerely don't know what to tell you. Maybe just stop playing videogames involving more than 4 apm, but i'm told it's kind of insulting. I get it, you find it hard. But it's not gonna be easier than that in any other MMO. Wow requires to use at least 20 skills, same for FFXIV.
So, yeah, it's kind of a "you're not good at it" and not a "the game is badly designed" because everything is made by developpers to be an easy no-brainer, especially if you use arcanist 1 bar oak ring.
Let me stop you there, No it's not, In ESO I can't parse over 45k dmg as arcanist, in WOW im topping raid meters on damage after a month. #1 reason i see on redit and youtube quit ESO? the combat, Never had an issue in wow, wow doesn't force you to spam reapply 10 second buffs in a highly mobile, competitive, 10000 gear sets system, ESO Skill ceiling is the difference between 20k dps and 130k dps, THINK ABOUT THAT 25K > 130K from SKILL, that's WRONG.
Adam_Chattaway wrote: »
facts don't care about your feelings. you aint hitting 130k on 1 bar without buff stacking and dot stacking and this required HIGH skill and years of practice. Oh and what about weaving? Animation cancelling?
I like it because I can use different weapons depending on whether I want to be in close combat or at a distance.
Adam_Chattaway wrote: »Urzigurumash wrote: »Between Subclassing and Scribing I think there's a few ways to really minimize this, getting essential buffs passively and from using skills you'd use anyhow. In PvP Oakensoul forces you into 1 role - dd, tank, or heal - where you can pull off 2 roles with 2 bars. But, lots of people have had luck with Mighty Chudan Monster Set, like lots, which gives Resolve passively. Take Arc's passive Brutality and NB's passive Savagery, that's the 3 basic essential buffs passively. Slot skills with passive effects, like Flare in the Support Line, and use Scribing to get buffs with some of your basic attacks. (I cant recommend Vault or Smash yet tho sadly)
Conversely however these things also reward stacking tons of various 4 second long effects and such pushing you further from the meta. But if you're new that doesnt really matter at all.
Thats the problem with ESO though isnt it which no other MMO suffers from, ESO is all about buffs buffs buffs, No ot her mmo i've played is completely build around buffs and set bonuses like this. hell in FFXIV theres 1 set and no speccing lol, your class is set skills, set spec, set gear.