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π New Scribing Ideas π Class, Weapons, Guilds and More
I'm a returning player and first time introduced to the scribing system, I thought. FINALLY! I've been having this idea of skill creation for 10 plus years now, and this is the first game (of my knowlege) that has created it the way i thought about it. Since returning the ideas have been flowing, and comming from someone that fell in love with build crafting. This is a dream. So i've figured I'll let some of my ideas out there into the either and see what is said.
Ive only came up with a few class oriented things. So many ways you can take this system and ideas and implement it throughout the intire game. Makes it impossible to write down all little ideas or big ones. So i only did a few. May add more as time goes on.CLASS
- Arcanist: Something that can spend Crux
- Pet Abilities: What i mean by this is a melee ability that attacks and does increased damage to targets your pets have attacked
I feel like theres nothing that really benifits you fighting along side your pets. The gameplay is more like a summoner fighting in the back
- Necromancer/Sorcerer Customizable Summons- This can go crazy. Damage type, Effect applied, Death effect
WEAPONS
- Staff Class Utility: Staff Mastery- Signature Script "Class Mastery" built into the staff Triggering on heavy attacks
This might be kinda one sided. I play Arcanist and i kinda hate that the weapon doesnt benifit the class abilities. Weapons feel too stat stick like with Arcanist. and not contributing to the class abilities. Other solutions could be New Staffs or Class sets
- New Staffs: Doubt new Weapons would ever be added but i do feel theres some missing for: Bleed/blood, Poison/Disease
- Staffs Cast: Could create a staff where you can scribe how the Light and heavy attacks act
- Two Handed: Warrior's Brawl- Do a short charge forward grappling and nocking down the first enemy hit. If pressed again within 2 seconds after landing the first hit will be a punch with the end of your weapon stunning them. Final hit would be a cleave that would do exicute scaling damage against Stunned or immoblized enemies.
First hit 3 meter aimable nockdown, Second hit stun, Third hit damaging cleave. Kind of an interactive 2v1 control attack
- Dual Wield: Dancing Blades- Forward momentem with sweeping area attacks hitting once with each weapon
not massive mobility maybe 3ish meters with a 5 meter spin at the end. Spammable core ability
- Bow: Rangers Focus- Holding the ability down roots you and will charge with different stages and effects on release.
stage 1- Knocks targets back. stage 2- shoot an arrow that explodes on impact doing a small cone behind the hit enemy. stage 3 will piece all targets (more damage than other stages)
- Destruction Staff: Elementally Charged- Cast a ricocheting attack that bounces between enemies with the respective status effect. Consuming each status effect increasing damage and duration with each bounce. Final target being the highest health enemy closest to the last status consumed.
bounces a max of 3 status effects and hitting the highest healthed enemy doing the highest damaging status consumed in an area around the target plus 3% per bounce
GUILD
- Fighters Guild: Unfortantly I had a good one but i cant remember what it was. If i remember ill edit this.
- Dark Brotherhood: Honnestly id take anything thats an active ability
WORLD
- Vampire: Harkon's Rampage-Transform into a Vampire lord sumoning a Blade of Blood. Hovering off the ground increasing movement speed.Turning your dodge into a short range blink. Consuming Ulimate each second and light attack. Your light attacks change into a frontal cleave with the blade healing you with each hit, And heavy attack becoming ranged blood magic that restores Ultimate(with demenishing returns)
This idea is mix of Overload and Blood Scion. Which i believe already sounds more of an interactive Vampire Ult then what we already got. Also im a sucker for that good mesh of close and range combat. Giving that true hybrid feel
- Werewolf: Ravage- Ravage an enemy consuming all bleeds on the enemy doing 20% of all bleeds instanty.
Sounds kinds broken. Could be balanced better but the idea is consuming bleeds and doing damage
OTHER
- Dodge Roll:This ones simple. On Roll trigger an effect for the cost of stamina during a duration. Casting again within 4 seconds increases the cost
Edited by InsanexJok3rx on 16 May 2025 04:24