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why only 100-200 gold in treasure chest ?

  • SilverBride
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    kargen27 wrote: »
    Housing is my gold sink. I spend in the millions buying furnishing mats and patterns and items every time I decorate a house.

    This isn't a gold sink by definition though. A gold sink actually removes gold from the game. You're just transferring gold to another player.

    This is true. Although paying gold for most of my houses is a gold sink. And buying furnishings from the achievement merchants and the Luxury furniture merchant.

    Been a while since I decorated a house but aren't the style stones used to create furnishings purchased from a vendor. That would remove gold from the game. And if you purchase from a guild trader a small part of every transaction is taken from the game.

    Some style stones are but some aren't. Some, like shimmering sand for example, have to be farmed or purchased from other players.
    PCNA
  • Northwold
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    Northwold wrote: »
    Not to be funny but this whole discussion is demonstrating quite how much having a closed selling system via guild traders imbalances the economy of the game. You've got one side saying players are drowning in gold and the other saying they've got barely anything, and you can't meet in the middle with something like treasure chests because that's not where the problem is coming from.

    The problem here doesn't seem to be with any specific in game reward. Changing them would make essentially no difference because the haves would benefit as much as the have nots -- the imbalance would remain and prices would just rise on sold goods to reflect larger amounts of gold in the economy. It is a problem created by the structure of the game's trading system.

    It’s your choice, though. How can you complain about the outcome if you are unwilling to engage with it? Everyone has the opportunity to do so, no one is being kept out against their will.

    Just like real life, you can invest with a financial advisor and increase your wealth, or you can stuff it under your mattress.

    That's true but it doesn't affect the point that a large number of players choose not to engage with it leading to the very discussions playing out here, where one side can't fathom what playing the game is like for the other. It's pretty weird in a way I haven't come across in other MMOs, and I don't think weird in a good way. It is a badly designed system that does not serve its purpose for players as a whole and causes weird distortions elsewhere in the game.
    Edited by Northwold on 11 May 2025 23:11
  • Malyore
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    There is way too much gold in-game already. Raising gold rewards would crash the economy even more.

    The game actually needs to introduce a gold sink, where players can get rid of gold.

    If y'all want a gold sink, hmu on PlayStation and I'll take some 😁 I usually only have a total of 20-80k gold at a time, unless I'm really saving up for something (which takes me weeks/months of writs and stealing to do so).
    Edited by Malyore on 11 May 2025 23:57
  • Necrotech_Master
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    yeah im not opening chests for the gold i open it for the gear lol

    if chests did start having like 10-15k gold in them, that would just further make me richer (as i already have close to 100 million in the bank cause there isnt that much to spend it on lol)
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  • katanagirl1
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    Northwold wrote: »
    Northwold wrote: »
    Not to be funny but this whole discussion is demonstrating quite how much having a closed selling system via guild traders imbalances the economy of the game. You've got one side saying players are drowning in gold and the other saying they've got barely anything, and you can't meet in the middle with something like treasure chests because that's not where the problem is coming from.

    The problem here doesn't seem to be with any specific in game reward. Changing them would make essentially no difference because the haves would benefit as much as the have nots -- the imbalance would remain and prices would just rise on sold goods to reflect larger amounts of gold in the economy. It is a problem created by the structure of the game's trading system.

    It’s your choice, though. How can you complain about the outcome if you are unwilling to engage with it? Everyone has the opportunity to do so, no one is being kept out against their will.

    Just like real life, you can invest with a financial advisor and increase your wealth, or you can stuff it under your mattress.

    That's true but it doesn't affect the point that a large number of players choose not to engage with it leading to the very discussions playing out here, where one side can't fathom what playing the game is like for the other. It's pretty weird in a way I haven't come across in other MMOs, and I don't think weird in a good way. It is a badly designed system that does not serve its purpose for players as a whole and causes weird distortions elsewhere in the game.

    It’s like the argument for wanting PvP rewards without doing PvP. This is the way the devs intended trading to work in this game. You either engage with the system or not. Expecting the game to cater to those who are most likely a very small percentage of the population is unreasonable. I hate ToT but when I want something from there I suck it up and do it.
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  • XSTRONG
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    There is way too much gold in-game already. Raising gold rewards would crash the economy even more.

    The game actually needs to introduce a gold sink, where players can get rid of gold.

    I agree this game needs a gold sink but one problem that comes up are some players have 100m gold and many others struggle to have 50k.

    Which ones will the gold sink be for?

    If Zos make the gold sink to little "cheap" these 100m gold players will still have their gold, if Zos makes the gold sink to big " expensive" only the really rich players will enjoy the gold sink.
  • Northwold
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    Northwold wrote: »
    Northwold wrote: »
    Not to be funny but this whole discussion is demonstrating quite how much having a closed selling system via guild traders imbalances the economy of the game. You've got one side saying players are drowning in gold and the other saying they've got barely anything, and you can't meet in the middle with something like treasure chests because that's not where the problem is coming from.

    The problem here doesn't seem to be with any specific in game reward. Changing them would make essentially no difference because the haves would benefit as much as the have nots -- the imbalance would remain and prices would just rise on sold goods to reflect larger amounts of gold in the economy. It is a problem created by the structure of the game's trading system.

    It’s your choice, though. How can you complain about the outcome if you are unwilling to engage with it? Everyone has the opportunity to do so, no one is being kept out against their will.

    Just like real life, you can invest with a financial advisor and increase your wealth, or you can stuff it under your mattress.

    That's true but it doesn't affect the point that a large number of players choose not to engage with it leading to the very discussions playing out here, where one side can't fathom what playing the game is like for the other. It's pretty weird in a way I haven't come across in other MMOs, and I don't think weird in a good way. It is a badly designed system that does not serve its purpose for players as a whole and causes weird distortions elsewhere in the game.

    It’s like the argument for wanting PvP rewards without doing PvP. This is the way the devs intended trading to work in this game. You either engage with the system or not. Expecting the game to cater to those who are most likely a very small percentage of the population is unreasonable. I hate ToT but when I want something from there I suck it up and do it.

    My increasing suspicion from looking at reddit etc is that this "very small percentage of the population" is actually those who regularly sell via the traders. Hence all these issues with people constantly demanding better rewards and being immediately shot down because the game "needs a gold sink". But I don't want to take this thread down a tangent. It just struck me as yet another example of how the structure of the trading system leads to weird problems and polarised discussion on other topics.
  • RealLoveBVB
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    XSTRONG wrote: »
    There is way too much gold in-game already. Raising gold rewards would crash the economy even more.

    The game actually needs to introduce a gold sink, where players can get rid of gold.

    I agree this game needs a gold sink but one problem that comes up are some players have 100m gold and many others struggle to have 50k.

    Which ones will the gold sink be for?

    If Zos make the gold sink to little "cheap" these 100m gold players will still have their gold, if Zos makes the gold sink to big " expensive" only the really rich players will enjoy the gold sink.


    Generally it doesn't matter, who is in favor of the gold sink.
    The thing is, when most gold is gone, the economy will be reliefed, which will favor the players with 50k gold too, as their gold is more valuable then.

    I still would like to see a gold for ESO+ trade.
    It will favor the rich ones first, but that's somewhat fair, as they are probably a very while in the game already, which rewards their loyalty if they were able to buy a month of ESO+ for 30m gold for example.

    Also the side effect would be an increase in activity, as players have a goal to farm gold or do some trading.
  • SilverBride
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    Generally it doesn't matter, who is in favor of the gold sink.The thing is, when most gold is gone, the economy will be reliefed, which will favor the players with 50k gold too, as their gold is more valuable then.

    I still would like to see a gold for ESO+ trade.
    It will favor the rich ones first, but that's somewhat fair, as they are probably a very while in the game already, which rewards their loyalty if they were able to buy a month of ESO+ for 30m gold for example.

    Also the side effect would be an increase in activity, as players have a goal to farm gold or do some trading.

    How will the economy be relieved when most gold is gone? It will crash because no one will have the gold to purchase anything.

    If they let players pay for their ESO+ subscriptions with gold they would lose revenue that is important to keep the game running.

    As far as having a goal to farm, that's a big no from me. I hate farming so I trade so that I can buy the things I need instead of spending hours getting them myself.
    Edited by SilverBride on 12 May 2025 14:52
    PCNA
  • RealLoveBVB
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    How will the economy be relieved when most gold is gone? It will crash because no one will have the gold to purchase anything.

    If they let players pay for their ESO+ subscriptions with gold they would lose revenue that is important to keep the game running.

    As far as having a goal to farm, that's a big no from me. I hate farming so I trade so that I can buy the things I need instead of spending hours getting them myself.

    Because the rich players/hard-core traders are the reason for the pricings.
    Take chromium platings for example.. some years ago on EU many trading guilds worked together to buy all "cheap" chromium platings off the market and sell it for the triple of the price. That was one of the reasons why platings skyrocketed that much. Such initiatives are only possible with several hundred millions of gold.

    Then the simple flipping. Buying everything cheap and sell it expensive. That's only possible if you are rich.

    So if most gold is gone, the prices stay cheap and therefore the economy can relief.

  • SilverBride
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    How will the economy be relieved when most gold is gone? It will crash because no one will have the gold to purchase anything.

    If they let players pay for their ESO+ subscriptions with gold they would lose revenue that is important to keep the game running.

    As far as having a goal to farm, that's a big no from me. I hate farming so I trade so that I can buy the things I need instead of spending hours getting them myself.

    Because the rich players/hard-core traders are the reason for the pricings.
    Take chromium platings for example.. some years ago on EU many trading guilds worked together to buy all "cheap" chromium platings off the market and sell it for the triple of the price. That was one of the reasons why platings skyrocketed that much. Such initiatives are only possible with several hundred millions of gold.

    Then the simple flipping. Buying everything cheap and sell it expensive. That's only possible if you are rich.

    So if most gold is gone, the prices stay cheap and therefore the economy can relief.

    If most of the gold is gone then no one is buying anything. That is not what we need.
    PCNA
  • RealLoveBVB
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    How will the economy be relieved when most gold is gone? It will crash because no one will have the gold to purchase anything.

    If they let players pay for their ESO+ subscriptions with gold they would lose revenue that is important to keep the game running.

    As far as having a goal to farm, that's a big no from me. I hate farming so I trade so that I can buy the things I need instead of spending hours getting them myself.

    Because the rich players/hard-core traders are the reason for the pricings.
    Take chromium platings for example.. some years ago on EU many trading guilds worked together to buy all "cheap" chromium platings off the market and sell it for the triple of the price. That was one of the reasons why platings skyrocketed that much. Such initiatives are only possible with several hundred millions of gold.

    Then the simple flipping. Buying everything cheap and sell it expensive. That's only possible if you are rich.

    So if most gold is gone, the prices stay cheap and therefore the economy can relief.

    If most of the gold is gone then no one is buying anything. That is not what we need.

    Don't get me wrong. I don't want to be everyone being poor or that players are forced to spend their gold on something. An optional option would be the best.
    What I was aiming for are those who have several hundred million of gold, who are often into flipping, straight out of boredom, as they have nothing to spend this gold on.
  • xylena_lazarow
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    What I was aiming for are those who have several hundred million of gold, who are often into flipping, straight out of boredom, as they have nothing to spend this gold on.
    I can solve your problem. Give all the gold to me. I'll have fun with it, and you can have fun vicariously!
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  • Malyore
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    I can solve your problem. Give all the gold to me. I'll have fun with it, and you can have fun vicariously!
    Malyore wrote: »
    If y'all want a gold sink, hmu on PlayStation and I'll take some 😁 I usually only have a total of 20-80k gold at a time, unless I'm really saving up for something (which takes me weeks/months of writs and stealing to do so).

    Nuh uh I asked first!
    Edited by Malyore on 12 May 2025 16:43
  • RealLoveBVB
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    What I was aiming for are those who have several hundred million of gold, who are often into flipping, straight out of boredom, as they have nothing to spend this gold on.
    I can solve your problem. Give all the gold to me. I'll have fun with it, and you can have fun vicariously!

    We are sadly not on the same server. Else I would give you 10m for every death caused by RoA :p
  • ArchMikem
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    Count yourself lucky. Back in 2014, any loot table from any source only gave one single Gold.

    Bosses maybe gave you TWO!
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  • SilverBride
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    What I was aiming for are those who have several hundred million of gold, who are often into flipping, straight out of boredom, as they have nothing to spend this gold on.

    I don't think flippers are doing so out of boredom. I think they just enjoy trading and accumulating wealth.

    I have a lot of gold but I don't flip. I just sell steadily because I actually enjoy trading. I like that I have enough gold that I don't have to worry about being able to afford to buy and decorate more houses without going broke.
    Edited by SilverBride on 12 May 2025 17:55
    PCNA
  • UrQuan
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    Housing is my gold sink. I spend in the millions buying furnishing mats and patterns and items every time I decorate a house.

    This isn't a gold sink by definition though. A gold sink actually removes gold from the game. You're just transferring gold to another player.
    It actually is a gold sink, though, because every time someone lists an item on a guild trader they pay a listing fee based on the price they list it at, which removes gold from the game, every time an item is bought from a guild trader a tax is taken from the proceeds before they get sent to the seller, which also removes gold from the game, and every week that a guild has a guild trader to allow their members to sell their items that guild has to bid on the trader and if they're the winning bid and get the trader that gold also gets removed from the game.
    So when you spend millions of gold buying furnishing mats and patterns and stuff from guild stores most of that gold gets transferred to other players, but it's still a gold sink because some of it gets eaten up by the game.
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  • Silaf
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    I agree on the fact that the reward is really little but you must keep in mind that the spawn location for treasure chest on the map is fixed and if you put too much gold in them players will start farming them preventing casual gamers from finding any.
  • SilverBride
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    Traders are also a big gold sink because it's very expensive to pay for a trader every week.
    PCNA
  • Renato90085
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    In game highest gold item sell Npc is 10k each (trial hm clean item) so I can Accept use 2 sec open a chest take 60-200gold..
  • Xarc
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    Silaf wrote: »
    I agree on the fact that the reward is really little but you must keep in mind that the spawn location for treasure chest on the map is fixed and if you put too much gold in them players will start farming them preventing casual gamers from finding any.

    i'm talking about treasure chest from MAPS in inventory, it's limited and you cant farm it waitinf spawn...
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  • RealLoveBVB
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    Xarc wrote: »
    Silaf wrote: »
    I agree on the fact that the reward is really little but you must keep in mind that the spawn location for treasure chest on the map is fixed and if you put too much gold in them players will start farming them preventing casual gamers from finding any.

    i'm talking about treasure chest from MAPS in inventory, it's limited and you cant farm it waitinf spawn...

    You should have made it more clear from the beginning. Because in your first 2 postings you mentioned "master chest", which have nothing to do with chests from a treasure map. That confused everyone.
    Edited by RealLoveBVB on 13 May 2025 10:50
  • Xarc
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    If it's confusing, then it means it changes something.
    If it changes something, then you agree with the first post?

    The argument is to say "we can't increase the gold in chests because there are farmers" (an argument that I would dispute because we can also farm NPCs in dungeons and have 20k gold in 10 minutes, the time it takes to respawn two chests, so in the end, an argument that doesn't hold water)
    Edited by Xarc on 13 May 2025 11:07
    @xarcs FR-EU-PC -
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  • Quackery
    Quackery
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    There is way too much gold in-game already. Raising gold rewards would crash the economy even more.

    The game actually needs to introduce a gold sink, where players can get rid of gold.

    Completely agree. My gold used to have a value when I had about 50 million gold in the bank. And then something happened that inflated the market to such a degree that my gold was pretty much worthless. Everything went down in price, and I could barely sell anything at all. There's WAAAAAAAAAAAY too much gold in the market.
  • XSTRONG
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    Xarc wrote: »
    If it's confusing, then it means it changes something.
    If it changes something, then you agree with the first post?

    The argument is to say "we can't increase the gold in chests because there are farmers" (an argument that I would dispute because we can also farm NPCs in dungeons and have 20k gold in 10 minutes, the time it takes to respawn two chests, so in the end, an argument that doesn't hold water)

    20k gold in 10 mins from mobs in a dungeon?

    I have never heard about that dungeon.
  • Xarc
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    XSTRONG wrote: »
    Xarc wrote: »
    If it's confusing, then it means it changes something.
    If it changes something, then you agree with the first post?

    The argument is to say "we can't increase the gold in chests because there are farmers" (an argument that I would dispute because we can also farm NPCs in dungeons and have 20k gold in 10 minutes, the time it takes to respawn two chests, so in the end, an argument that doesn't hold water)

    20k gold in 10 mins from mobs in a dungeon?

    I have never heard about that dungeon.

    public dungeon ? you never heard it ?
    PBDG.jpg << this on map

    Imperial legion NPC have a lot of gold on them, you can try public dungeon in Repear's march, it's easy to farm a lot of gold + xp + possible loot to sell
    better than waiting chest at spawn if ever if would have more gold...
    but nobody is crying for farmers, because nobody is farming like that, it's boring like waiting at possible chest spawn

    Edited by Xarc on 13 May 2025 11:43
    @xarcs FR-EU-PC -
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  • kargen27
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    Northwold wrote: »
    Northwold wrote: »
    Not to be funny but this whole discussion is demonstrating quite how much having a closed selling system via guild traders imbalances the economy of the game. You've got one side saying players are drowning in gold and the other saying they've got barely anything, and you can't meet in the middle with something like treasure chests because that's not where the problem is coming from.

    The problem here doesn't seem to be with any specific in game reward. Changing them would make essentially no difference because the haves would benefit as much as the have nots -- the imbalance would remain and prices would just rise on sold goods to reflect larger amounts of gold in the economy. It is a problem created by the structure of the game's trading system.

    It’s your choice, though. How can you complain about the outcome if you are unwilling to engage with it? Everyone has the opportunity to do so, no one is being kept out against their will.

    Just like real life, you can invest with a financial advisor and increase your wealth, or you can stuff it under your mattress.

    That's true but it doesn't affect the point that a large number of players choose not to engage with it leading to the very discussions playing out here, where one side can't fathom what playing the game is like for the other. It's pretty weird in a way I haven't come across in other MMOs, and I don't think weird in a good way. It is a badly designed system that does not serve its purpose for players as a whole and causes weird distortions elsewhere in the game.

    I think how the economy works in ESO is fairly well designed. Could use a couple of quality of life upgrades but overall the economy works really well. It has an actual level to it most games do not provide. There is entire guilds based on the trading system. Much like trials what players put into the system helps determine what they get in return. Look at the high traffic traders as the vet hard mode trials. Takes time and effort to get to that level.
    There are tiers though. You can sell goods in zone chat. You can sell goods to fellow guild mates through the guild store even without a trader. You can find guilds that have no dues but usually have a trader available. There is nothing stopping any player from participating at the level they choose. This system to me is much better than any other I've experienced in different MMOs. It is actually engaging if you want to put in the effort.
    and then the parrot said, "must be the water mines green too."
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