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Future Ideas for Fishing and Lockpicking

Defatank
Defatank
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I've been doing some more pondering while working on fishing achievements and came up with a couple of ideas I think would be very beneficial to adjust in the game for the future.

1: Regarding fishing, can we all agree that the mind numbing Pressing E and letting RNG have its course needs to be improved upon? Here's my idea. When you go out to a fishing spot you would be pulled into a minigame that depending on your success and accuracy of the game leads to you getting a single fish likely non rare and reduces the chance of being able to apply the next level of benefits to that fishing hole. Level 2 benefits would be a fishing net being cast on the fishing hole which would yield more rewards (numerous single fish for filet) more likely to contain rare fish for achievements (which these fish IMO need to be able to be filet too with improved chances to perfect roe, but not so high that it hurts markets) as well as special containers and also achieving level 2 instantly drains the fishing hole. Level 3 which would be the highest most desired outcome would be a fishing trap / box. To achieve this your success in the minigame would have to be perfect and your accuracy also perfect. (whatever the minigame may be, <insert further ideas here>). The fishing trap would put a special marker on your map and after <Set amount of time> you come back to the spot and collect your loot. This would be a much larger reward of normal filetable fish, most likely outcome to get special fish for the achievement and also most likely to contain additional special containers. This also would instantly consume the fishing hole upon success.

2: Regarding Lockpicking. I believe we can all pretty well agree as well when we see a "simple" chest we roll our eyes and its like meh not really worth my time. OR we see a "chest" that someone has already looted and left items in it and we >:| am I right? Of course I am. :) So what if EVERY chest was a "master" chest? I think this could be obtainable by again introducing an actual lockpicking minigame in which going along with the same general idea of fishing as above depending on your success, accuracy and time spent in the minigame yields what outcome the chest has to contain loot. You could also very easily create a lockpick sink with this system as well in the sense that if you take to much time, your accuracy is off, or cetain parts of the game you fail then additional lockpicks would be consumed. OR you could go the other way and say obtaining perfect master chest would consume more lockpicks thus making the new system more appealable to newer players trying to learn the system. Either way thats for the devs to figure out whats best. Goal of this particular post is to get your guys gears turning of creativity for both of these systems to try and improve upon what we have because IMO both of these systems need a drastic shake up to be more relevant and entice players to participate in them.

Do your thing chat lets hear your thoughts and impressions :)

Thank you,
Defatank
  • Erickson9610
    Erickson9610
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    I would love to have a fishing minigame! I think one reason people don't seem to interact with the system much is because of how it isn't engaging to interact with, apart from fishing for Antiquity leads or rare drops.

    If we got an update to fishing, then we'd likely also get Customized Actions for fishing to customize how our fishing rod looks. Maybe we could get some unique Customized Actions for fishing, like a spear throw or something.
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  • freespirit
    freespirit
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    1:- I like fishing as it is, infact I was actually upset when it fell to AWA and I could no longer do the achievements again on a new character! I find it quite relaxing.

    2:- I'm ambivalent about chests because as soon as I have the force locks levelled on my accounts I just force the locks anyway.
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  • Defatank
    Defatank
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    Just had another million dollar idea for fishing too...

    After say getting 10 master angler achievements can we please get a tool like the Antiquarians Eye to locate specific bodies of water to fish in. The farther you are away from a body of water it would be an extremely wide "its in that direction" and as you get closer the indicator could narrow in towards the body of water to fish in.
    Edited by Defatank on 12 May 2025 17:55
  • katanagirl1
    katanagirl1
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    I’m happy with the relaxing way fishing is implemented and would not want a minigame whatsoever.

    Lockpicking is fine too, I don’t need to go hard mode for every simple little thing in the game. No mimigame.
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  • kargen27
    kargen27
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    Defatank wrote: »
    Just had another million dollar idea for fishing too...

    After say getting 10 master angler achievements can we please get a tool like the Antiquarians Eye to locate specific bodies of water to fish in. The farther you are away from a body of water it would be an extremely wide "its in that direction" and as you get closer the indicator could narrow in towards the body of water to fish in.

    You can't get 10 Master Angler achievements any longer. You can get one and then all your other characters just pretend to have earned the achievement.
    I wouldn't mind an upgrade to fishing but even in games where fishing requires more than just one button it still can get fairly tedious. I would like them to add a chance to fish up a creature you then have to fight in more zones.
    and then the parrot said, "must be the water mines green too."
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