WHY are you giving in to fear... and what will you do if it happens? Fear-mongering doesn't help anything or anyone. The problem isn't with ZOS, it's with players allowing min/maxer meta chasers to dictate how the game is played. If more players stopped fueling these people, stopped grouping with them, started making their own groups... eventually those players would either leave, or start opening their groups with less 'restrictions'. This problem has occurred since ESO was established, people always chasing the 'best build' and every patch, every update, that changed... and people who allowed it, were forced to continue the chase. Subclassing is more of the same... but at least for a huge number of players, this will open up the game to much more possibilities... those who allow others to dictate how they play, not so much.
WHY are you giving in to fear... and what will you do if it happens? Fear-mongering doesn't help anything or anyone. The problem isn't with ZOS, it's with players allowing min/maxer meta chasers to dictate how the game is played. If more players stopped fueling these people, stopped grouping with them, started making their own groups... eventually those players would either leave, or start opening their groups with less 'restrictions'. This problem has occurred since ESO was established, people always chasing the 'best build' and every patch, every update, that changed... and people who allowed it, were forced to continue the chase. Subclassing is more of the same... but at least for a huge number of players, this will open up the game to much more possibilities... those who allow others to dictate how they play, not so much.
If they balance things to have “pure” classes on par with sub classing why would anyone engage with sub classing if they can be as effective? Sub classing is the new big thing this update so it’s gonna be the big thing if they make it where staying “pure” is just as effective no one will want to waste their time on it. No one is forcing anyone to subclass no one is forcing anyone to not subclass. It’s players choice. Making a choice has its consequences. Staying pure class obviously your probably not gonna parse as high as someone sub classing however you will likely have better survivability over the ones sub classing as they had to give up tanking and healing related passives for glass cannon building. At the end of the day it’s just a game to play and have fun.
If they balance things to have “pure” classes on par with sub classing why would anyone engage with sub classing if they can be as effective? Sub classing is the new big thing this update so it’s gonna be the big thing if they make it where staying “pure” is just as effective no one will want to waste their time on it. No one is forcing anyone to subclass no one is forcing anyone to not subclass. It’s players choice. Making a choice has its consequences. Staying pure class obviously your probably not gonna parse as high as someone sub classing however you will likely have better survivability over the ones sub classing as they had to give up tanking and healing related passives for glass cannon building. At the end of the day it’s just a game to play and have fun.
WitchyKiki wrote: »No subclass, no fungal grotto 1 for u.
ForumBully wrote: »What some call "pure" classes, I call chosing to ignore stronger options
Erickson9610 wrote: »Pureclasses shouldn't be as effective as Subclass builds that have specialized into their roles, because a Pureclass build is a jack of all trades build.
Erickson9610 wrote: »It's kind of silly expecting to have equal damage to a build which is min/maxing their skill lines for damage dealing, while also having the healing and tanking skills that the optimized build gave up.
Why would anyone Subclass if it put them in a worse position?
You could ask, why would anyone remain Pureclass if it put them in a worse position — but the way I see it, the tradeoff is that Pureclasses have all of their damage, healing, and tanking skills, while damage dealer Subclasses have given up the healing and tanking skills for more damage.
I don't see the issue. The system is balanced by virtue of what kinds of skills you give up in order to specialize. Pureclasses shouldn't be as effective as Subclass builds that have specialized into their roles, because a Pureclass build is a jack of all trades build.
Erickson9610 wrote: »It's kind of silly expecting to have equal damage to a build which is min/maxing their skill lines for damage dealing, while also having the healing and tanking skills that the optimized build gave up.
Why would anyone Subclass if it put them in a worse position?
You could ask, why would anyone remain Pureclass if it put them in a worse position — but the way I see it, the tradeoff is that Pureclasses have all of their damage, healing, and tanking skills, while damage dealer Subclasses have given up the healing and tanking skills for more damage.
I don't see the issue. The system is balanced by virtue of what kinds of skills you give up in order to specialize. Pureclasses shouldn't be as effective as Subclass builds that have specialized into their roles, because a Pureclass build is a jack of all trades build.
Erickson9610 wrote: »It's kind of silly expecting to have equal damage to a build which is min/maxing their skill lines for damage dealing, while also having the healing and tanking skills that the optimized build gave up.
Why would anyone Subclass if it put them in a worse position?
You could ask, why would anyone remain Pureclass if it put them in a worse position — but the way I see it, the tradeoff is that Pureclasses have all of their damage, healing, and tanking skills, while damage dealer Subclasses have given up the healing and tanking skills for more damage.
I don't see the issue. The system is balanced by virtue of what kinds of skills you give up in order to specialize. Pureclasses shouldn't be as effective as Subclass builds that have specialized into their roles, because a Pureclass build is a jack of all trades build.
Erickson9610 wrote: »Pureclasses shouldn't be as effective as Subclass builds that have specialized into their roles, because a Pureclass build is a jack of all trades build.
SilverBride wrote: »Erickson9610 wrote: »Pureclasses shouldn't be as effective as Subclass builds that have specialized into their roles, because a Pureclass build is a jack of all trades build.
Pure classes are what this game was built around and has been for 11 years now. It is not a jack of all trades because the player determines if they are going to tank or heal or do damage, and then chooses their class skills that compliment that. Players also have weapon skills and guild skills they can use to work along with this, but they always have one goal they choose their skills for.
Subclassing is the jack of all trades because they are using skills from a variety of classes and have no cohesion. Logically, they could not possibly be as strong as a pure class.
SilverBride wrote: »Jack of all trades means they are spreading their skills out over multiple roles. How could that possibly be as strong as the pure class that builds their character for one specific role?
SilverBride wrote: »Jack of all trades means they are spreading their skills out over multiple roles. How could that possibly be as strong as the pure class that builds their character for one specific role?
Becuz they are giving up skill lines with passives that don’t align with their specific role and taking skill lines with passives that further boost their role.
Erickson9610 wrote: »It's kind of silly expecting to have equal damage to a build which is min/maxing their skill lines for damage dealing, while also having the healing and tanking skills that the optimized build gave up.
Why would anyone Subclass if it put them in a worse position?
You could ask, why would anyone remain Pureclass if it put them in a worse position — but the way I see it, the tradeoff is that Pureclasses have all of their damage, healing, and tanking skills, while damage dealer Subclasses have given up the healing and tanking skills for more damage.
I don't see the issue. The system is balanced by virtue of what kinds of skills you give up in order to specialize. Pureclasses shouldn't be as effective as Subclass builds that have specialized into their roles, because a Pureclass build is a jack of all trades build.