MurkyWetWolf198 wrote: »So, now that the synergy between this and the beams is dead, what’s the point of this skill?
MurkyWetWolf198 wrote: »It does only buff Necro skills, the in-game tooltip has been changed
LukosCreyden wrote: »GLS was always bad. Always.
They need to delete this damn skill and either revert back to stalking blastbones, or make it do something better than "blastbones now TRIES to attack YOU!"
Yes, I have a MASSIVE hatred for GLS. I was gojng on and on for ages about adjusting one of the blastbones morphs to offer some diversity and they gave us THIS deeply cursed nonsense.
I assume you're joking since Ritual is a big circle, but it's centered around your casting position, so not really a ranged dps skill. Eruption is tiny static aoe that's hard to target. Both are in healing lines with nothing else to offer a dps.VoidCommander wrote: »It is useful if you want a ranged necro dps, as BB’s greatest damage can only be done from “super melee” range. It is also way more forgiving in terms of aligning dots and priorities. With subclassing, tacking on a few more good dots like ritual of retribution and Eruption can go a long way.
VoidCommander wrote: »It is useful if you want a ranged necro dps, as BB’s greatest damage can only be done from “super melee” range. It is also way more forgiving in terms of aligning dots and priorities. With subclassing, tacking on a few more good dots like ritual of retribution and Eruption can go a long way.
PeacefulAnarchy wrote: »I assume you're joking since Ritual is a big circle, but it's centered around your casting position, so not really a ranged dps skill. Eruption is tiny static aoe that's hard to target. Both are in healing lines with nothing else to offer a dps.VoidCommander wrote: »It is useful if you want a ranged necro dps, as BB’s greatest damage can only be done from “super melee” range. It is also way more forgiving in terms of aligning dots and priorities. With subclassing, tacking on a few more good dots like ritual of retribution and Eruption can go a long way.
Also Eruption has a big upfront hit which means it maybe doesn't count as a dot? https://eso-hub.com/en/skills/dragonknight/earthen-heart/eruption This says buffed by Master-at-Arms rather than thaumateurge.
CameraBeardThePirate wrote: »VoidCommander wrote: »It is useful if you want a ranged necro dps, as BB’s greatest damage can only be done from “super melee” range. It is also way more forgiving in terms of aligning dots and priorities. With subclassing, tacking on a few more good dots like ritual of retribution and Eruption can go a long way.
Blastbones has a leap range of 28 meters. Not sure how thats "super melee" range.
CameraBeardThePirate wrote: »VoidCommander wrote: »It is useful if you want a ranged necro dps, as BB’s greatest damage can only be done from “super melee” range. It is also way more forgiving in terms of aligning dots and priorities. With subclassing, tacking on a few more good dots like ritual of retribution and Eruption can go a long way.
Blastbones has a leap range of 28 meters. Not sure how thats "super melee" range.
necro_the_crafter wrote: »PeacefulAnarchy wrote: »I assume you're joking since Ritual is a big circle, but it's centered around your casting position, so not really a ranged dps skill. Eruption is tiny static aoe that's hard to target. Both are in healing lines with nothing else to offer a dps.VoidCommander wrote: »It is useful if you want a ranged necro dps, as BB’s greatest damage can only be done from “super melee” range. It is also way more forgiving in terms of aligning dots and priorities. With subclassing, tacking on a few more good dots like ritual of retribution and Eruption can go a long way.
Also Eruption has a big upfront hit which means it maybe doesn't count as a dot? https://eso-hub.com/en/skills/dragonknight/earthen-heart/eruption This says buffed by Master-at-Arms rather than thaumateurge.
Also, blighted outdpsing GLS even with dot oriented setups. arc beam and templar beam were the only ones that could make a difference, so GLS is worth slotting. It was trash, then it break the game, and now its trash again.
VoidCommander wrote: »necro_the_crafter wrote: »PeacefulAnarchy wrote: »I assume you're joking since Ritual is a big circle, but it's centered around your casting position, so not really a ranged dps skill. Eruption is tiny static aoe that's hard to target. Both are in healing lines with nothing else to offer a dps.VoidCommander wrote: »It is useful if you want a ranged necro dps, as BB’s greatest damage can only be done from “super melee” range. It is also way more forgiving in terms of aligning dots and priorities. With subclassing, tacking on a few more good dots like ritual of retribution and Eruption can go a long way.
Also Eruption has a big upfront hit which means it maybe doesn't count as a dot? https://eso-hub.com/en/skills/dragonknight/earthen-heart/eruption This says buffed by Master-at-Arms rather than thaumateurge.
Also, blighted outdpsing GLS even with dot oriented setups. arc beam and templar beam were the only ones that could make a difference, so GLS is worth slotting. It was trash, then it break the game, and now its trash again.
I wouldn’t say its trash just because it doesn’t deal as much damage as BB. It offers a significantly easier playset for Necros at the justified cost of some min-max damage. I was ecstatic at this change to be able to have a much more relaxed damage rotation for one of my favorite classes. I think balance wise, it landed in a decent spot, with my only criticism being that it would have been nice for it to consistently generate corpses without the need to use Flame Skull.
VoidCommander wrote: »I wouldn’t say its trash just because it doesn’t deal as much damage as BB. It offers a significantly easier playset for Necros at the justified cost of some min-max damage. I was ecstatic at this change to be able to have a much more relaxed damage rotation for one of my favorite classes. I think balance wise, it landed in a decent spot, with my only criticism being that it would have been nice for it to consistently generate corpses without the need to use Flame Skull.
Zyaneth_Bal wrote: »rip and dead sound in line with the necro fantasy
RandomKodiak wrote: »MurkyWetWolf198 wrote: »It does only buff Necro skills, the in-game tooltip has been changed
Necro Abilities and DoTs so Just killed the beam synergy. Not saying this skill is that good but it does still buff other class DoTs.
randconfig wrote: »
"beam synergy" was literally busted, of course they were going to nerf that.
GLS is not a bad skill even with the changes.
MurkyWetWolf198 wrote: »CameraBeardThePirate wrote: »VoidCommander wrote: »It is useful if you want a ranged necro dps, as BB’s greatest damage can only be done from “super melee” range. It is also way more forgiving in terms of aligning dots and priorities. With subclassing, tacking on a few more good dots like ritual of retribution and Eruption can go a long way.
Blastbones has a leap range of 28 meters. Not sure how thats "super melee" range.
The leap takes time and affects how often it can be cast. At range, you are casting it every 4 seconds in an optimal rotation rather than 3
My problem with gravelord's sacrifice has always been that the concept of the skill never really gelled with me. Everything about it in it's current design just feels off... Like conceptually the idea of a necromancer sacrificing something for more power? That makes perfect sense but mechanically GLS sacrifices nothing and it's animation just feels out of place for what it's supposed to be.
The current version of the skill feels like I'm casting a buff on myself indirectly by summoning a skeleton to give me a hug. It doesn't have a health cost, it doesn't have a corpse cost, and it's functionality is the default version of the skill so it's not even an opportunity cost. Where's the sacrifice aspect?
I don't hate the idea of the skill, I just feel like it would make more sense if the buff and name were attached to a corpse consumer like siphon. I could even see an argument to attach it to one of the graveyard morphs instead blastbones.
"Gravelord's ritual. Cost x health
Fill an area with necrotic energies, dealing x damage over y seconds and gain the GLS buff. If a corpse is present it will be consumed to extend the duration of both the AoE and the buff, and no health will be consumed."