xylena_lazarow wrote: »Can't wait for all those players who haven't read the PTS notes to assume the double spec bow is some new cheat going around... but in all seriousness, playing around the constant persistent threat of being two shotted by NB derivatives is simply not fun PvP, regardless of skill level. At best it warps the meta, at worst it kills BGs the way Rushing Agony killed Cyro. The rest of the line is loaded too, instant spammable that's stronger than cast time spammables, insane crit passives. It won't be a subclass meta, it'll be a NB meta.
Actually, you will be able to use bow & crystal fragments in a combo + some proc sets... yikes. What worries me is that for sure both of those skills will get nerfed. But not because they are (or are not) OP or broken. Those will be nerfed so that the brand new shiny system won't get nerfed. It is subclassing that is causing all of those issues, but since it is "new" it can't be balanced. It is nerf-proof for at least 1 year. And after 1 year all skills we use will look like what we have seen in vengeance PvP mode...dark_hunterxmg wrote: »This is part of why I laugh when they mention "balance" or reigning back on "over tuned" skills or anything of that sort. This thing gets introduced by those same people. This is one of the hardest hitting non ultimate single target skills in game (crystal fragments proc being the other) and now anyone that isn't playing Werewolf can fire two in a row.
It homogenizes the meta into either two shot Assassin NB derivatives, or zero damage unkillable bricks. Remove the insane two shot spam, and now normal balanced brawler builds are effective again.Imagine warden/templar/dk abominations running around with 40-50k health, and small scale will go even crazier with combining everything for tankiness + short synced burst window. How do you kill them?
xylena_lazarow wrote: »It homogenizes the meta into either two shot Assassin NB derivatives, or zero damage unkillable bricks. Remove the insane two shot spam, and now normal balanced brawler builds are effective again.Imagine warden/templar/dk abominations running around with 40-50k health, and small scale will go even crazier with combining everything for tankiness + short synced burst window. How do you kill them?
You won’t, because dark magic is garbageTommy_The_Gun wrote: »Actually, you will be able to use bow & crystal fragments in a combo + some proc sets...dark_hunterxmg wrote: »This is part of why I laugh when they mention "balance" or reigning back on "over tuned" skills or anything of that sort. This thing gets introduced by those same people. This is one of the hardest hitting non ultimate single target skills in game (crystal fragments proc being the other) and now anyone that isn't playing Werewolf can fire two in a row.
Delayed burst died out half a decade agoxylena_lazarow wrote: »It homogenizes the meta into either two shot Assassin NB derivatives, or zero damage unkillable bricks. Remove the insane two shot spam, and now normal balanced brawler builds are effective again.Imagine warden/templar/dk abominations running around with 40-50k health, and small scale will go even crazier with combining everything for tankiness + short synced burst window. How do you kill them?
No they are not, because there are so many potential delayed burst combinations utilising Sorc's curse, Necros' Blastbones, Deep Fissure, etc., that people will tank up anyway to avoid being one-shotted without possibility to do anything. You can dodge-roll or block the bow proc, it's slow. I'm pretty sure it won't be the main problem, delayed unavoidable burst is way worse.
Zyaneth_Bal wrote: »Delayed burst died out half a decade agoxylena_lazarow wrote: »It homogenizes the meta into either two shot Assassin NB derivatives, or zero damage unkillable bricks. Remove the insane two shot spam, and now normal balanced brawler builds are effective again.Imagine warden/templar/dk abominations running around with 40-50k health, and small scale will go even crazier with combining everything for tankiness + short synced burst window. How do you kill them?
No they are not, because there are so many potential delayed burst combinations utilising Sorc's curse, Necros' Blastbones, Deep Fissure, etc., that people will tank up anyway to avoid being one-shotted without possibility to do anything. You can dodge-roll or block the bow proc, it's slow. I'm pretty sure it won't be the main problem, delayed unavoidable burst is way worse.
xylena_lazarow wrote: »Can't wait for all those players who haven't read the PTS notes to assume the double spec bow is some new cheat going around... but in all seriousness, playing around the constant persistent threat of being two shotted by NB derivatives is simply not fun PvP, regardless of skill level. At best it warps the meta, at worst it kills BGs the way Rushing Agony killed Cyro. The rest of the line is loaded too, instant spammable that's stronger than cast time spammables, insane crit passives. It won't be a subclass meta, it'll be a NB meta.
xylena_lazarow wrote: »Can't wait for all those players who haven't read the PTS notes to assume the double spec bow is some new cheat going around... but in all seriousness, playing around the constant persistent threat of being two shotted by NB derivatives is simply not fun PvP, regardless of skill level. At best it warps the meta, at worst it kills BGs the way Rushing Agony killed Cyro. The rest of the line is loaded too, instant spammable that's stronger than cast time spammables, insane crit passives. It won't be a subclass meta, it'll be a NB meta.
I don't want to offend you but if you die to 2 arrows casted in a row it's 100% a skill issue, merciless is an instant cast projectile so it's impossible to guarantee a hit with it, you can't use it any viable combo like you can do with shalks or blastbones, it's just a pressure tool with additional WPD, making merciless stack up to 10 times solves the problem of it being bad at pressure, so it's completely logical that among all super strong abilities like shalks, blastbones or curce(or even POTL, though it's way worse than the previous 3 it's still way better than merciless) merciless is the one that's getting buffed. I'd personally prefer if one of it's morphs damage were nerfed by around 30-40% but had a delay on it, but that works too considering we have a subclassing now
silky_soft wrote: »Why do they need it to be easy double. Why can they use on OP mechanic like from frags. Just have it go to 5 like normal then have a chance from other skills activation to give instant activation.
xylena_lazarow wrote: »
RealLoveBVB wrote: »xylena_lazarow wrote: »
So players will be surprised about 2 arrows, but not from any unforeseeable combo that subclasses allows?
Urzigurumash wrote: »RealLoveBVB wrote: »xylena_lazarow wrote: »
So players will be surprised about 2 arrows, but not from any unforeseeable combo that subclasses allows?
Which other ones are being doubled in strength? Which other ones are the hardest hitting Non Ult?
After living on the PTS for the past few weeks, none of the surprises were ever as threatening as double spec bows, which are also backed up by the strongest offensive line in the game. It's still early, but my gold is on the Assassin line dominating the open world offense meta the same way it's been dominating the PTS dueling offense meta. It doesn't just offer insane burst, it lets you immediately try another bow combo again after the first combo gets countered.RealLoveBVB wrote: »The difference is, that once players recognised the 2 arrows, they will be aware, while with subclasses every player keeps a surprise.
cuddles_with_wroble wrote: »xylena_lazarow wrote: »Can't wait for all those players who haven't read the PTS notes to assume the double spec bow is some new cheat going around... but in all seriousness, playing around the constant persistent threat of being two shotted by NB derivatives is simply not fun PvP, regardless of skill level. At best it warps the meta, at worst it kills BGs the way Rushing Agony killed Cyro. The rest of the line is loaded too, instant spammable that's stronger than cast time spammables, insane crit passives. It won't be a subclass meta, it'll be a NB meta.
I don't want to offend you but if you die to 2 arrows casted in a row it's 100% a skill issue, merciless is an instant cast projectile so it's impossible to guarantee a hit with it, you can't use it any viable combo like you can do with shalks or blastbones, it's just a pressure tool with additional WPD, making merciless stack up to 10 times solves the problem of it being bad at pressure, so it's completely logical that among all super strong abilities like shalks, blastbones or curce(or even POTL, though it's way worse than the previous 3 it's still way better than merciless) merciless is the one that's getting buffed. I'd personally prefer if one of it's morphs damage were nerfed by around 30-40% but had a delay on it, but that works too considering we have a subclassing now
i dont wanna offend you but merciless in indeed not at all a pressure skill and the wpd stacking it gives is just an added little bonus cherry on top. merciless is probably the single greatest burst skill in pvp and you for sure can guarantee a hit if you combo properly, not to mention on a good build this skill hits anywhere from 15 - 20k which makes your ability to instantly 1 tap someone is nearly unrivaled. the one saving grace is that they only have 1 bow so if you dodge it than your good but with them being able to load 2 shots their combo potential and mind games to 1 shot you goes thru the roof.
the point of the change is to make it easier on players in pve but in pvp this change will make make good players much harder to fight
It's not about one NB player. It's about constantly having to deal with this from multiple NBs around you, dropping potential 30-40k burst attempts every few seconds, all the time, every game. It's unfun and exhausting the same way u45 MagSorc was and the same way Rushing Agony has been in large scale the past year. You can say it's a skill issue all you want, and in a sense you're right, but the players who keep quitting don't care and build PvP keeps dying."and you for sure can guarantee a hit if you combo properly" well tell me how you can guarantee it in a viable way(the one where it will not deal less damage than incap+bfb/concealed, basic NB combo without proc sets), guess I somehow didn't notice that proper combo after playing NB for 15000+ hours
I feel that with subclassing people will tank up so much that this will actually be one of the few useful combos to actually finish people. Imagine warden/templar/dk abominations running around with 40-50k health, and small scale will go even crazier with combining everything for tankiness + short synced burst window. How do you kill them?
Assassination is fine in the world where everything goes on steroids.
cuddles_with_wroble wrote: »xylena_lazarow wrote: »Can't wait for all those players who haven't read the PTS notes to assume the double spec bow is some new cheat going around... but in all seriousness, playing around the constant persistent threat of being two shotted by NB derivatives is simply not fun PvP, regardless of skill level. At best it warps the meta, at worst it kills BGs the way Rushing Agony killed Cyro. The rest of the line is loaded too, instant spammable that's stronger than cast time spammables, insane crit passives. It won't be a subclass meta, it'll be a NB meta.
I don't want to offend you but if you die to 2 arrows casted in a row it's 100% a skill issue, merciless is an instant cast projectile so it's impossible to guarantee a hit with it, you can't use it any viable combo like you can do with shalks or blastbones, it's just a pressure tool with additional WPD, making merciless stack up to 10 times solves the problem of it being bad at pressure, so it's completely logical that among all super strong abilities like shalks, blastbones or curce(or even POTL, though it's way worse than the previous 3 it's still way better than merciless) merciless is the one that's getting buffed. I'd personally prefer if one of it's morphs damage were nerfed by around 30-40% but had a delay on it, but that works too considering we have a subclassing now
i dont wanna offend you but merciless in indeed not at all a pressure skill and the wpd stacking it gives is just an added little bonus cherry on top. merciless is probably the single greatest burst skill in pvp and you for sure can guarantee a hit if you combo properly, not to mention on a good build this skill hits anywhere from 15 - 20k which makes your ability to instantly 1 tap someone is nearly unrivaled. the one saving grace is that they only have 1 bow so if you dodge it than your good but with them being able to load 2 shots their combo potential and mind games to 1 shot you goes thru the roof.
the point of the change is to make it easier on players in pve but in pvp this change will make make good players much harder to fight
How in the world is it "the greatest burst skill" if you can't burst with it whatsoever unless you center your build around it entirely(it will be ineffective, just a fun build). 15k hits? That's ridicilious compared to warden's ~12k shalks+ ~10k BFB which is 7k more and can be combined with DB for another ~14k. ~36k VS ~15k. So where is the burst?
"and you for sure can guarantee a hit if you combo properly" well tell me how you can guarantee it in a viable way(the one where it will not deal less damage than incap+bfb/concealed, basic NB combo without proc sets), guess I somehow didn't notice that proper combo after playing NB for 15000+ hours
Technically merciless is not a projectile because it doesn’t interact with skills like spell wall, wings etc.xylena_lazarow wrote: »Can't wait for all those players who haven't read the PTS notes to assume the double spec bow is some new cheat going around... but in all seriousness, playing around the constant persistent threat of being two shotted by NB derivatives is simply not fun PvP, regardless of skill level. At best it warps the meta, at worst it kills BGs the way Rushing Agony killed Cyro. The rest of the line is loaded too, instant spammable that's stronger than cast time spammables, insane crit passives. It won't be a subclass meta, it'll be a NB meta.
I don't want to offend you but if you die to 2 arrows casted in a row it's 100% a skill issue, merciless is an instant cast projectile so it's impossible to guarantee a hit with it, you can't use it any viable combo like you can do with shalks or blastbones, it's just a pressure tool with additional WPD, making merciless stack up to 10 times solves the problem of it being bad at pressure, so it's completely logical that among all super strong abilities like shalks, blastbones or curse(or even POTL, though it's way worse than the previous 3 it's still way better than merciless) merciless is the one that's getting buffed. I'd personally prefer if one of it's morphs damage were nerfed by around 30-40% but had a delay on it, but that works too considering we have a subclassing now
cuddles_with_wroble wrote: »cuddles_with_wroble wrote: »xylena_lazarow wrote: »Can't wait for all those players who haven't read the PTS notes to assume the double spec bow is some new cheat going around... but in all seriousness, playing around the constant persistent threat of being two shotted by NB derivatives is simply not fun PvP, regardless of skill level. At best it warps the meta, at worst it kills BGs the way Rushing Agony killed Cyro. The rest of the line is loaded too, instant spammable that's stronger than cast time spammables, insane crit passives. It won't be a subclass meta, it'll be a NB meta.
I don't want to offend you but if you die to 2 arrows casted in a row it's 100% a skill issue, merciless is an instant cast projectile so it's impossible to guarantee a hit with it, you can't use it any viable combo like you can do with shalks or blastbones, it's just a pressure tool with additional WPD, making merciless stack up to 10 times solves the problem of it being bad at pressure, so it's completely logical that among all super strong abilities like shalks, blastbones or curce(or even POTL, though it's way worse than the previous 3 it's still way better than merciless) merciless is the one that's getting buffed. I'd personally prefer if one of it's morphs damage were nerfed by around 30-40% but had a delay on it, but that works too considering we have a subclassing now
i dont wanna offend you but merciless in indeed not at all a pressure skill and the wpd stacking it gives is just an added little bonus cherry on top. merciless is probably the single greatest burst skill in pvp and you for sure can guarantee a hit if you combo properly, not to mention on a good build this skill hits anywhere from 15 - 20k which makes your ability to instantly 1 tap someone is nearly unrivaled. the one saving grace is that they only have 1 bow so if you dodge it than your good but with them being able to load 2 shots their combo potential and mind games to 1 shot you goes thru the roof.
the point of the change is to make it easier on players in pve but in pvp this change will make make good players much harder to fight
How in the world is it "the greatest burst skill" if you can't burst with it whatsoever unless you center your build around it entirely(it will be ineffective, just a fun build). 15k hits? That's ridicilious compared to warden's ~12k shalks+ ~10k BFB which is 7k more and can be combined with DB for another ~14k. ~36k VS ~15k. So where is the burst?
"and you for sure can guarantee a hit if you combo properly" well tell me how you can guarantee it in a viable way(the one where it will not deal less damage than incap+bfb/concealed, basic NB combo without proc sets), guess I somehow didn't notice that proper combo after playing NB for 15000+ hours
Any meta hybrid brawler can hit those numbers, I get hit for 15 - 20k all the time even with rally and full impen.
And also you guarantee a hit by just knowing when someone isn’t ready for it, ideally you want the incap first for 20% damage but against good players sometimes you gotta switch it up to catch people.
Someone else also brought up a good point, where there’s 1 nightblade there’s 5 and when there’s more than 1 it becomes so hard to deal with
My normal combo is ulfnar -> incap -> bow -> surprise attack
But another really good way to catch people is to incap and then wait for the break free and if they roll you can medium weave and they will get hit by the bow right after the I frames fade. Off balance cc into bow is normally good enough to do 75% of someone hp tho
I should add that warden itself is mega overtuned and does bonkers lvls of damage right now with mechanical acuity northern storms so maybe it’s the second best burst outside of that