Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

Bravo ZOS

Prionyx
Prionyx
✭✭✭✭
Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
Fatecarver and morphs

Glad to see a great change
(Literally all of the other changes are good too, but I'm specifically glad about this one)
  • necro_the_crafter
    necro_the_crafter
    ✭✭✭✭✭
    Yeah, now PLEASE, I BEG OF YOU kill GLS for good, and give necros some decent sticky dot instead.

    The lack of creativity is ming boggling. Why on tamriel the class must have a cost reduction for summons on passive AND on active skill thats in whole another skill line? A DoT damage increasing passive AND a DoT damage increase on active ability? Why?
    Edited by necro_the_crafter on 5 May 2025 17:57
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Yea this was a great change.
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    Now instead of deadly arcanists will just use tideborn lol
    PS5-NA. For The Queen!
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Now instead of deadly arcanists will just use tideborn lol

    Tideborn is indeed awesome, but Deadly Strike also buffs Channeled attacks so it can still be used for beams ^_^
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭
    LunaFlora wrote: »
    Now instead of deadly arcanists will just use tideborn lol

    Tideborn is indeed awesome, but Deadly Strike also buffs Channeled attacks so it can still be used for beams ^_^

    As far as we know. ZoS may have forgotten to update the change that Deadly only buffs DOTs now. Additionally TB is craftable, so easier to fit into a kit.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • VoidCommander
    VoidCommander
    ✭✭✭✭✭
    Nerieneth’s Monster helm potentially relevant again?
  • Zyaneth_Bal
    Zyaneth_Bal
    ✭✭✭✭✭
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)
    This has to be sarcasm, because this changes nothing for pve. Beams are now buffed by vma 2h and tideborn, not to mention their base damage remains unchanged. Arc beam is still going to come out even stronger compared to live
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)

    Why kill those skills for everyone else?
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)
    This has to be sarcasm, because this changes nothing for pve. Beams are now buffed by vma 2h and tideborn, not to mention their base damage remains unchanged. Arc beam is still going to come out even stronger compared to live

    Running two hand back bar isn’t a dps loss over destro staff?
  • Zyaneth_Bal
    Zyaneth_Bal
    ✭✭✭✭✭
    Stx wrote: »
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)
    This has to be sarcasm, because this changes nothing for pve. Beams are now buffed by vma 2h and tideborn, not to mention their base damage remains unchanged. Arc beam is still going to come out even stronger compared to live

    Running two hand back bar isn’t a dps loss over destro staff?
    2h bb is stronger than destro in st for most classes btw
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Stx wrote: »
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)
    This has to be sarcasm, because this changes nothing for pve. Beams are now buffed by vma 2h and tideborn, not to mention their base damage remains unchanged. Arc beam is still going to come out even stronger compared to live

    Running two hand back bar isn’t a dps loss over destro staff?
    2h bb is stronger than destro in st for most classes btw

    Well I guess getting a buff from VMA two hander is still better than a 25% buff from Grave Lord. But if Beam needs to be nerfed further I hope they do that.
  • Zyaneth_Bal
    Zyaneth_Bal
    ✭✭✭✭✭
    Stx wrote: »
    Stx wrote: »
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)
    This has to be sarcasm, because this changes nothing for pve. Beams are now buffed by vma 2h and tideborn, not to mention their base damage remains unchanged. Arc beam is still going to come out even stronger compared to live

    Running two hand back bar isn’t a dps loss over destro staff?
    2h bb is stronger than destro in st for most classes btw

    Well I guess getting a buff from VMA two hander is still better than a 25% buff from Grave Lord. But if Beam needs to be nerfed further I hope they do that.
    vma 2h is going to buff every 0.3s tick which will boost damage tremendously. In other words we will soon see 170k parses on live.

    I hope they won’t nerf any sets because of that. Because that’s not the issue here. Most of the damage still comes from subclassing
    Edited by Zyaneth_Bal on 5 May 2025 19:30
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    LunaFlora wrote: »
    Now instead of deadly arcanists will just use tideborn lol

    Tideborn is indeed awesome, but Deadly Strike also buffs Channeled attacks so it can still be used for beams ^_^

    It does and it's 15%, but the 12% boost is also more beneficial for things like flail and scholarship. Both are fine, but i believe tideborn will be better
    PS5-NA. For The Queen!
  • Prionyx
    Prionyx
    ✭✭✭✭
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)
    This has to be sarcasm, because this changes nothing for pve. Beams are now buffed by vma 2h and tideborn, not to mention their base damage remains unchanged. Arc beam is still going to come out even stronger compared to live

    Tideborn is weaker compared to deadly on arcanist, maelstorm 2h is 12% which is not as good as 25% from necro
    Of course beam still needs like 20% damage decrease but it's a step in the right direction
    Edited by Prionyx on 5 May 2025 20:39
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)

    Why kill those skills for everyone else?

    Yeah this breaks tons of synergy out there on any build using Radiant or Soul Assault. Flamestaff will be in a rough spot in PvP.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Zyaneth_Bal
    Zyaneth_Bal
    ✭✭✭✭✭
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)

    Why kill those skills for everyone else?

    Yeah this breaks tons of synergy out there on any build using Radiant or Soul Assault. Flamestaff will be in a rough spot in PvP.
    Flame staff is already dead for anything other than as pve bb. And soul strike has been by far the worst ultimate in the game ever since it was unjustifiably massacred. It’s not cheap and hits weaker than a great number of non-ultimate skills. Unfortunately
  • Zyaneth_Bal
    Zyaneth_Bal
    ✭✭✭✭✭
    Prionyx wrote: »
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)
    This has to be sarcasm, because this changes nothing for pve. Beams are now buffed by vma 2h and tideborn, not to mention their base damage remains unchanged. Arc beam is still going to come out even stronger compared to live

    Tideborn is weaker compared to deadly on arcanist, maelstorm 2h is 12% which is not as good as 25% from necro
    Of course beam still needs like 20% damage decrease but it's a step in the right direction
    It’s not a step in the right direction. It’s sidestepping the problem
  • Prionyx
    Prionyx
    ✭✭✭✭
    Prionyx wrote: »
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)
    This has to be sarcasm, because this changes nothing for pve. Beams are now buffed by vma 2h and tideborn, not to mention their base damage remains unchanged. Arc beam is still going to come out even stronger compared to live

    Tideborn is weaker compared to deadly on arcanist, maelstorm 2h is 12% which is not as good as 25% from necro
    Of course beam still needs like 20% damage decrease but it's a step in the right direction
    It’s not a step in the right direction. It’s sidestepping the problem

    The goal is to nerf arcanist. Beam being changed into direct damage nerfs arcanist a bit. It's a step into the right direction, though more changes are needed
  • cuddles_with_wroble
    cuddles_with_wroble
    ✭✭✭✭✭
    Prionyx wrote: »
    Prionyx wrote: »
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Fatecarver and morphs

    Glad to see a great change
    (Literally all of the other changes are good too, but I'm specifically glad about this one)
    This has to be sarcasm, because this changes nothing for pve. Beams are now buffed by vma 2h and tideborn, not to mention their base damage remains unchanged. Arc beam is still going to come out even stronger compared to live

    Tideborn is weaker compared to deadly on arcanist, maelstorm 2h is 12% which is not as good as 25% from necro
    Of course beam still needs like 20% damage decrease but it's a step in the right direction
    It’s not a step in the right direction. It’s sidestepping the problem

    i agree, this just shows they dont understand the problem.
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Yeah, now PLEASE, I BEG OF YOU kill GLS for good, and give necros some decent sticky dot instead.

    The lack of creativity is ming boggling. Why on tamriel the class must have a cost reduction for summons on passive AND on active skill thats in whole another skill line? A DoT damage increasing passive AND a DoT damage increase on active ability? Why?

    i like the way it makes my character look tho
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • necro_the_crafter
    necro_the_crafter
    ✭✭✭✭✭
    i like the way it makes my character look tho

    Im okay with the skill being a cosmetic only at this point, vfx might be its strongest aspect.
Sign In or Register to comment.