Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
No changes to how Corpses work in PvP will kill Corpse Consumers
@ZOS_Kevin I'm going to continue shouting this from the rooftops.
The corpse changes introduced this PTS cycle will kill corpse consumers in PvP.
Corpses were already too short duration.
Cutting the duration in half was a bad decision that makes Necro much more micro-managey and difficult to play.
Cutting the corpse+pet limit from 10 to 5 in PvP is also a bad change.
Many corpse consumers require more than 1 corpse to reach their full effect. With a shorter duration, and 2 or 3 "slots" for your corpses being taken up by Blastbones, Ghost, and Minion, there are now a number of abilities that will never reach their full efficiency.
Animate Blastbones, Necrotic Potency/Deaden Pain, Enduring Undeath, and the Necro Class Script are gutted by these changes. These skills/effects were already average at best, and are now basically worthless in PvP.
I am begging you to revert the corpse changes or buff these abilities BEFORE LIVE. Killing these abilities and taking months to fix them would be more than frustrating for a number of players that enjoy them.