To be honest I gave up with corpse generation for necro in PVP a long time ago - I found it was just too finickety in battle to have the corspes where you wanted them when you wanted them with any reliability... If anyone is still trying to use summoned corspes in PVP I tip my hat to you!
- When I read corpses counted in the 5 pet cap I immediately thought, well that stops necros from diverging to any other pets from other classes. I can see why the cap is in place for PVP -- 10 pets per character would be nuts - but not fixing it so that the corpses don't count (like arcanist crux doesn't count) seems a bit short-sighted.... But maybe they are hoping that vengeance will be ready to rock soon enough that the necros won't hurt for too long due to this temporary evil.
CameraBeardThePirate wrote: »Cutting the corpse+pet limit from 10 to 5 in PvP is also a bad change. Many corpse consumers require more than 1 corpse to reach their full effect. With a shorter duration, and 2 or 3 "slots" for your corpses being taken up by Blastbones, Ghost, and Minion, there are now a number of abilities that will never reach their full efficiency.
Animate Blastbones, Necrotic Potency/Deaden Pain, Enduring Undeath, and the Necro Class Script are gutted by these changes. These skills/effects were already average at best, and are now basically worthless in PvP.[/b]
CameraBeardThePirate wrote: »@ZOS_Kevin I'm going to continue shouting this from the rooftops. The corpse changes introduced this PTS cycle will kill corpse consumers in PvP.
Corpses were already too short duration. Cutting the duration in half was a bad decision that makes Necro much more micro-managey and difficult to play.
Cutting the corpse+pet limit from 10 to 5 in PvP is also a bad change. Many corpse consumers require more than 1 corpse to reach their full effect. With a shorter duration, and 2 or 3 "slots" for your corpses being taken up by Blastbones, Ghost, and Minion, there are now a number of abilities that will never reach their full efficiency.
Animate Blastbones, Necrotic Potency/Deaden Pain, Enduring Undeath, and the Necro Class Script are gutted by these changes. These skills/effects were already average at best, and are now basically worthless in PvP.
I am begging you to revert the corpse changes or buff these abilities BEFORE LIVE. Killing these abilities and taking months to fix them would be more than frustrating for a number of players that enjoy them.
Indeed, yet ballgroups that contribute the most continue to run rampant.Joy_Division wrote: »It's not like Cyrodiil is so full of Necros that reverting the corpse reduction would create any latency issues