Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I am not holding my breath. The logistical issues of implementing a new class with the addition of sub-classing just made a whole world of difference.
Also, making a new class is real work, a lot of $$$$ in development time. Selling you skills again already developed does not.
Pixiepumpkin wrote: »Agreed. There is so much unlocked potential here that it boggles my mind that this has not been put into development.
The engineer in GW2 was by far one of the funnest classes to play. I main a gnomish engineer hunter in WOW (and most of my characters use Engineering as a profession). The dwarf engineer in Warhammer online was also a ton of fun.
I see no reason lorewise that a Sotha Sil/Dwemer "Artificer" class could not be implemented.
But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I am not holding my breath. The logistical issues of implementing a new class with the addition of sub-classing just made a whole world of difference.
Also, making a new class is real work, a lot of $$$$ in development time. Selling you skills again already developed does not.
Subclassing actually makes new Classes even more appealing to players who want to stick to their favorite characters. Of course the players who want to experience the game again with a new perspective will also appreciate a new Class to play as.
ZOS doesn't really have anything to lose from developing new Classes, and players don't have anything to lose from having access to new Classes, with or without Subclassing.
Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I am not holding my breath. The logistical issues of implementing a new class with the addition of sub-classing just made a whole world of difference.
Also, making a new class is real work, a lot of $$$$ in development time. Selling you skills again already developed does not.
Subclassing actually makes new Classes even more appealing to players who want to stick to their favorite characters. Of course the players who want to experience the game again with a new perspective will also appreciate a new Class to play as.
ZOS doesn't really have anything to lose from developing new Classes, and players don't have anything to lose from having access to new Classes, with or without Subclassing.
You did not read what I said. Logistically being the key word.
You see the PTS right now? The amount of work ZOS has done this past year to make "sub-classing" happen? A new class would require a ton of rebalancing and working around the classes. Heck, from a design perspective its a nightmare because of all the factors that have to be taken into consideration just to create a new class.
Secondly. Players have already lost out. Pure classes are now the bottom feeders in game. Pushing mediocre DPS vs sub classes. For the massive amount of players who are here for the RPG aspect, all of that just went down the drain.
Nemesis7884 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I am not holding my breath. The logistical issues of implementing a new class with the addition of sub-classing just made a whole world of difference.
Also, making a new class is real work, a lot of $$$$ in development time. Selling you skills again already developed does not.
Subclassing actually makes new Classes even more appealing to players who want to stick to their favorite characters. Of course the players who want to experience the game again with a new perspective will also appreciate a new Class to play as.
ZOS doesn't really have anything to lose from developing new Classes, and players don't have anything to lose from having access to new Classes, with or without Subclassing.
You did not read what I said. Logistically being the key word.
You see the PTS right now? The amount of work ZOS has done this past year to make "sub-classing" happen? A new class would require a ton of rebalancing and working around the classes. Heck, from a design perspective its a nightmare because of all the factors that have to be taken into consideration just to create a new class.
Secondly. Players have already lost out. Pure classes are now the bottom feeders in game. Pushing mediocre DPS vs sub classes. For the massive amount of players who are here for the RPG aspect, all of that just went down the drain.
why would a new class require rebalancing of existing classes? ? ? they just have to fit it into the current system / meta...now with subclassing in mind it would be easier since they can already account for it.
Pixiepumpkin wrote: »Nemesis7884 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I am not holding my breath. The logistical issues of implementing a new class with the addition of sub-classing just made a whole world of difference.
Also, making a new class is real work, a lot of $$$$ in development time. Selling you skills again already developed does not.
Subclassing actually makes new Classes even more appealing to players who want to stick to their favorite characters. Of course the players who want to experience the game again with a new perspective will also appreciate a new Class to play as.
ZOS doesn't really have anything to lose from developing new Classes, and players don't have anything to lose from having access to new Classes, with or without Subclassing.
You did not read what I said. Logistically being the key word.
You see the PTS right now? The amount of work ZOS has done this past year to make "sub-classing" happen? A new class would require a ton of rebalancing and working around the classes. Heck, from a design perspective its a nightmare because of all the factors that have to be taken into consideration just to create a new class.
Secondly. Players have already lost out. Pure classes are now the bottom feeders in game. Pushing mediocre DPS vs sub classes. For the massive amount of players who are here for the RPG aspect, all of that just went down the drain.
why would a new class require rebalancing of existing classes? ? ? they just have to fit it into the current system / meta...now with subclassing in mind it would be easier since they can already account for it.
They are rebalancing classes RIGHT NOW on the PTS (in most cases nerfing pure classes) to faciliate the implementation of sub classing.
Adding a new class would require an entire rebalance pass.
Erickson9610 wrote: »Pixiepumpkin wrote: »Nemesis7884 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I am not holding my breath. The logistical issues of implementing a new class with the addition of sub-classing just made a whole world of difference.
Also, making a new class is real work, a lot of $$$$ in development time. Selling you skills again already developed does not.
Subclassing actually makes new Classes even more appealing to players who want to stick to their favorite characters. Of course the players who want to experience the game again with a new perspective will also appreciate a new Class to play as.
ZOS doesn't really have anything to lose from developing new Classes, and players don't have anything to lose from having access to new Classes, with or without Subclassing.
You did not read what I said. Logistically being the key word.
You see the PTS right now? The amount of work ZOS has done this past year to make "sub-classing" happen? A new class would require a ton of rebalancing and working around the classes. Heck, from a design perspective its a nightmare because of all the factors that have to be taken into consideration just to create a new class.
Secondly. Players have already lost out. Pure classes are now the bottom feeders in game. Pushing mediocre DPS vs sub classes. For the massive amount of players who are here for the RPG aspect, all of that just went down the drain.
why would a new class require rebalancing of existing classes? ? ? they just have to fit it into the current system / meta...now with subclassing in mind it would be easier since they can already account for it.
They are rebalancing classes RIGHT NOW on the PTS (in most cases nerfing pure classes) to faciliate the implementation of sub classing.
Adding a new class would require an entire rebalance pass.
It'll be easier to add a new Class if it's designed to be on par with other Classes from the start.
Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »Nemesis7884 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I am not holding my breath. The logistical issues of implementing a new class with the addition of sub-classing just made a whole world of difference.
Also, making a new class is real work, a lot of $$$$ in development time. Selling you skills again already developed does not.
Subclassing actually makes new Classes even more appealing to players who want to stick to their favorite characters. Of course the players who want to experience the game again with a new perspective will also appreciate a new Class to play as.
ZOS doesn't really have anything to lose from developing new Classes, and players don't have anything to lose from having access to new Classes, with or without Subclassing.
You did not read what I said. Logistically being the key word.
You see the PTS right now? The amount of work ZOS has done this past year to make "sub-classing" happen? A new class would require a ton of rebalancing and working around the classes. Heck, from a design perspective its a nightmare because of all the factors that have to be taken into consideration just to create a new class.
Secondly. Players have already lost out. Pure classes are now the bottom feeders in game. Pushing mediocre DPS vs sub classes. For the massive amount of players who are here for the RPG aspect, all of that just went down the drain.
why would a new class require rebalancing of existing classes? ? ? they just have to fit it into the current system / meta...now with subclassing in mind it would be easier since they can already account for it.
They are rebalancing classes RIGHT NOW on the PTS (in most cases nerfing pure classes) to faciliate the implementation of sub classing.
Adding a new class would require an entire rebalance pass.
It'll be easier to add a new Class if it's designed to be on par with other Classes from the start.
If that was the case, balance would exist in the game at the moment, and yet it does not, it never has, not in 11 years.
Pixiepumpkin wrote: »Nemesis7884 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I am not holding my breath. The logistical issues of implementing a new class with the addition of sub-classing just made a whole world of difference.
Also, making a new class is real work, a lot of $$$$ in development time. Selling you skills again already developed does not.
Subclassing actually makes new Classes even more appealing to players who want to stick to their favorite characters. Of course the players who want to experience the game again with a new perspective will also appreciate a new Class to play as.
ZOS doesn't really have anything to lose from developing new Classes, and players don't have anything to lose from having access to new Classes, with or without Subclassing.
You did not read what I said. Logistically being the key word.
You see the PTS right now? The amount of work ZOS has done this past year to make "sub-classing" happen? A new class would require a ton of rebalancing and working around the classes. Heck, from a design perspective its a nightmare because of all the factors that have to be taken into consideration just to create a new class.
Secondly. Players have already lost out. Pure classes are now the bottom feeders in game. Pushing mediocre DPS vs sub classes. For the massive amount of players who are here for the RPG aspect, all of that just went down the drain.
why would a new class require rebalancing of existing classes? ? ? they just have to fit it into the current system / meta...now with subclassing in mind it would be easier since they can already account for it.
They are rebalancing classes RIGHT NOW on the PTS (in most cases nerfing pure classes) to faciliate the implementation of sub classing.
Adding a new class would require an entire rebalance pass.
Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
katanagirl1 wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I would have vastly preferred a new class over subclassing, because it would truly be optional.
I know they left the door open to create one in the future, but unless the current climate in the game changes drastically, I think the likelihood of it happening is about zero.
Nemesis7884 wrote: »katanagirl1 wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »But it's probably a wish in the wind, a moot desire...sub-classing destroys class identity so really no reason for them to release a class going forward. The bed is made.
I thought ZOS wouldn't make another Class for a different reason, but ZOS_Kevin had this to say about it:Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.
I would have vastly preferred a new class over subclassing, because it would truly be optional.
I know they left the door open to create one in the future, but unless the current climate in the game changes drastically, I think the likelihood of it happening is about zero.
Maybe; but ZOS also knows classes and companions are a huge draw and seller...
Besides, I am having a really hard time believing that such a concept or the idea aren't already in the drawers or have been talked about since it seems such an obvious win.
tomofhyrule wrote: »There is nothing I want more than an Artificer Class.
It’d fit so perfectly in with this game, and there’s already so much lore around that they could run with. After all, we’ve had Dwemer researchers since TES3, and even a summon Sphere spell there, so it’s not even like that would be lore-breaking in any way. Besides, I know (and agree!) that we shouldn’t solve the mystery of the Dwemer… but that doesn’t mean you can’t start to play with it. I definitely think an Artificer, being closely related to TES lore, would sell really well.
If I were to make a Dwemer Artificer, I’d actually set it up more like one of the basegame classes where the three lines are themed with each other rather than making a strict tank/heal/DPS line.
- Secrets of Dwemer Animunculi - a pet line with temporary (jumping spiders) and permanent (spiders and spheres) pets. Also with a sentry for shields and a vamidium armor skill
- Kagrenac’s Armory - a gadgetry line, mostly with things like grenades and settable traps and turrets
- Tonal Architecture - your standard D&D Bard stuff, with buffs and heals
I feel like that could be extra fun to have something unique too. While pets are nothing new thanks to Sorc and Necro, we don’t really have any triggerable traps in any line. Sure, Sorc has their mines (which morph to either heals or a placeable AoE), Necro and NB have a placeable fear trap, and the MG and FG lines have a placeable trap, all of those trigger when someone walks over it. I think it’s be fun to place a trap on a chokepoint in PvP or something and then trigger it only on a button press, so a scout could walk over it no problem, but then you hit it when the whole group comes by.
Also, it totally does fit into the lore. Heck, we already even have NPCs who are basically Artificers already - Neramo, the Vanos twins, Tharayya…
On a broader note, I love the new character level process, but I realize I’m in the minority there. But now with Subclassing, you don’t need to start from scratch. I have a feeling that a lot of players would love to take e.g. just the Tonal Magic line to finally get their Bards. It wpuld also be fun to get a Class after Subclassing, since this would then be balanced already knowing Subclassing is a thing.
Please ZOS, give us a Dwemer Artificer Class!