Erickson9610 wrote: »As long as Skill Styles don't impact the functionality of the skill, they're fine — for instance, the New Life Styles: Winter pack makes three abilities look like ice attacks, but their actual damage type is unchanged.
Model swaps for things like pets might be tricky, if the swap entails changing the creature type. In order to not affect the functionality, such Skill Styles would need to have the new creature attack exactly like the original creature; so a Feral Guardian Skill Style that isn't a bear would still need to function exactly like Feral Guardian would, which might be tricky to get working if the animations don't line up or look right.
TX12001rwb17_ESO wrote: »The thing is giving summons skill styles that change it into a different creature would require new sounds and combat animations for said creature which is very unlikely.
For the Warden Bear to be a Daedric Summon to match Sorcerer Daedric Summon Skills the most you could hope for is turning your Bear into a Storm Atronach Bear.
These are great ideas. If they started working on this now we should see some of these new styles by 2030!
Erickson9610 wrote: »I think Skill Styles should not be tied to your class. I don't want the appearance of subclassed skill lines to automatically change to match the theme of my base class.
It should be optional — and I'd like to be able to use some of these themed Skill Styles (like the Nightblade-themed Feral Guardian in your example) on completely different classes, like Templar.
People were already very upset that Class Set motifs are bound to your class, and I don't think we should make more cosmetics bound like that. The first batch of class ability Skill Styles are simple recolors, but some of them fit the color palette of other classes rather well — that is the direction that should be taken.
Cooperharley wrote: »Erickson9610 wrote: »I think Skill Styles should not be tied to your class. I don't want the appearance of subclassed skill lines to automatically change to match the theme of my base class.
It should be optional — and I'd like to be able to use some of these themed Skill Styles (like the Nightblade-themed Feral Guardian in your example) on completely different classes, like Templar.
People were already very upset that Class Set motifs are bound to your class, and I don't think we should make more cosmetics bound like that. The first batch of class ability Skill Styles are simple recolors, but some of them fit the color palette of other classes rather well — that is the direction that should be taken.
Skill styles are always optional.. just like they are now.
OP is proposing that they become available optional skill styles that you can only use with certain classes as mentioned above. You're not going to be able to use a "shadowy figure" bear ulti on a sorc for instance, just a NB and if you adopt the animal summoning skill line.
I do not agree that we should stick to RGB. That's completely unimaginative. The system should expand to add new warden ultimates - different animals for instance (eg, wolf, elk, kagouti) and other more expansive and class-thematic skill styles as mentioned. It's 2025, let's move away from little-effort-RGB styles.
RGB skill styles (and yes I know this will not happen) in reality should just be made free and given to the players as a pack for each skill rather than sold. They should put more effort into them like the molten puncture morph for instance and tie them to earnable gameplay rewards.
Cooperharley wrote: »OP is proposing that they become available optional skill styles that you can only use with certain classes as mentioned above. You're not going to be able to use a "shadowy figure" bear ulti on a sorc for instance, just a NB and if you adopt the animal summoning skill line.