Actually, I think the new subclassing system was mostly created for new players. As subclassing seems to be a way to balance the unbalanced class skilllines, without actually having to balance them. Giving anyone a chance to be top tier, even if they are new, or learning the game, or picked a non-meta class.
To respond to the comments above, I do not feel ZOS should remove the level 1-50 leveling and/or CP system. As these are unique to ESO, and make ESO stand out from the rest of the games. I do feel ZOS needs to expand on the CP system to become an infinite system.
DenverRalphy wrote: »Actually, I think the new subclassing system was mostly created for new players. As subclassing seems to be a way to balance the unbalanced class skilllines, without actually having to balance them. Giving anyone a chance to be top tier, even if they are new, or learning the game, or picked a non-meta class.
To respond to the comments above, I do not feel ZOS should remove the level 1-50 leveling and/or CP system. As these are unique to ESO, and make ESO stand out from the rest of the games. I do feel ZOS needs to expand on the CP system to become an infinite system.
Is it really though? First, the player can't subclass until after they hit level 50. Then the player hash to level another class skill line to 50, and that progression is even slower than the base class skill line. During that time whole time, the base class skill lines have been nerfed to account for the increase power benefits of subclassing, which the player doesn't even have access to yet.
Subclassing lowers the floor for Pure classes, and raises the ceiling with sublasses. Giving new players post subclassing an even longer grind to the top, while the content they have to contend with doesn't change to account for it.
valenwood_vegan wrote: »I can't wait to explain this to new players yeah. *Already* a good 50% of them that cycle into my guilds don't make it much beyond 160 cp. I'm sure they'll be thrilled to have another layer of complexity and grinding to go through lol. Especially when they thought they were choosing a class and learning that while leveling up, only to discover that the class choice was mostly just leftover nonsense from an obsolete system.
As I've said elsewhere, I'm not at all against the "idea" of subclassing - but this just one more example of how it's being rushed out, half-baked, to meet a deadline. Will the tutorial even be changed to mention subclassing? Will the old, mostly-outdated-already skills advisor be updated? Why do new players have to pick a class at all, why not let them choose skill lines right from the start?
Will the game be even more trivial for the rest of us, while being even more difficult for new players stuck on nerfed "pure" classes as they try to learn the basics? Will it be too overwhelming to suddenly present them with 21 class skill lines to sort through and try to understand instead of just 3? Will more of them give up and move on now that more obstacles have been placed in their way as they try to make their first build and move into later game content like dungeons, trials, and pvp?
It's a mess.