JemadarofCaerSalis wrote: »Oops, too late.
Archmagister Otheri will have better things to do
(Meanwhile, Archmagister Otheri has tea with Revus and Tiras).JemadarofCaerSalis wrote: »Though, on that note, I am sure Revus would like to visit my Coldharbor estate, that is much more of an archaeological dig than any ruin... *I* am not even sure what is there, and I placed it!
I have something like that, too. On several plots of land. I usually call it a garbage dump, though.
sneaks off with the altmer scholar while everyone else is distracted by Revus
JemadarofCaerSalis wrote: »Hey! we have been double crossed!sneaks off with the altmer scholar while everyone else is distracted by Revus
JemadarofCaerSalis wrote: »Hey! we have been double crossed!sneaks off with the altmer scholar while everyone else is distracted by Revus
We have to save the Altmer scholar, I'm sure the Bosmer is going to eat him!
ArchangelIsraphel wrote: »JemadarofCaerSalis wrote: »Hey! we have been double crossed!sneaks off with the altmer scholar while everyone else is distracted by Revus
We have to save the Altmer scholar, I'm sure the Bosmer is going to eat him!
*meanwhile, somewhere in a tree* And this is my house full of 700 dwemer puzzle boxes...
JemadarofCaerSalis wrote: »*gets distracted by dwemer puzzle boxes* Nifty! *starts shovelling them into bottomless bag* Wait a minute... I was here for something else wasn't I?
JemadarofCaerSalis wrote: »*gets distracted by dwemer puzzle boxes* Nifty! *starts shovelling them into bottomless bag* Wait a minute... I was here for something else wasn't I?
*sits in his tower with Revus on his lap, horribly drunk on Altmer wine, wondering for a moment whether the Bosmer has already eaten the Altmer scholar, then dismisses the thought*
(I told you you can't trust anyone on Vvardenfell.)
And so ensued maner-made horrors beyond comprehension.
JemadarofCaerSalis wrote: »Who knew how easy it was to get impersonators in Tamriel?
JemadarofCaerSalis wrote: »Who knew how easy it was to get impersonators in Tamriel?
Thinking about the 40 Azandars, 35 Bastians and 30 Mirris I saw at each dolmen during the anniversary event...
So we're finally back at the topic - more or less - after a night of madness: I really hope they'd let us show other people's companions as randomized unnamed npcs sometime in the future. I don't see it helping in any way if I see dozens of copies of someone who's supposed to be an individual. And if they ever introduce that romance thing, it would get even more awkward.
JemadarofCaerSalis wrote: »I forgot about those...
But yeah, that is one reason why, to me, the whole idea of 'character identity' isn't really cutting it when it is used to give a reason why we can't put things like helmets on companions or change their hairstyles/give adornments etc... to.
I remember doing one of Zerith's quests, and even though I put my Zerith in a shiny outfit, I spent like a minute or two trying to talk to him. Only to realize he wasn't MY Zerith. Mine had walked off a ways and I hadn't noticed.
I can see not letting major things be changed, such as race, sex, general build be changed, but to me, things like hairstyle etc... are things that can be easily changed and are often things people DO change.
JemadarofCaerSalis wrote: »I forgot about those...
But yeah, that is one reason why, to me, the whole idea of 'character identity' isn't really cutting it when it is used to give a reason why we can't put things like helmets on companions or change their hairstyles/give adornments etc... to.
I remember doing one of Zerith's quests, and even though I put my Zerith in a shiny outfit, I spent like a minute or two trying to talk to him. Only to realize he wasn't MY Zerith. Mine had walked off a ways and I hadn't noticed.
I can see not letting major things be changed, such as race, sex, general build be changed, but to me, things like hairstyle etc... are things that can be easily changed and are often things people DO change.
I wouldn't let someone else select my hairstyleAlthough I wouldn't let other people select my clothes either, but companions let us, so it's almost on the same level, I think.
Companions not being able to wear a helmet really makes no sense considering that we spend most time with them fighting. And a knight character without helmet?! I know the argument against it was that they want to emphasize the companion's personality. Which I don't really get, since they still talk, so you hear their voice and their specific way of talking, they still have their own body language, also I doubt that anyone forgets who a person is just because that person is wearing a helmet for a while (let alone many of them don't even cover the face). And they could also let the helmet be automatically removed during dialogues.
And having dozens of clones everywhere makes a character feel even less like an individual, not more. It makes them feel less unique, less like a person, more like a game element.
JemadarofCaerSalis wrote: »Going back to the topic, I think in a way being able to romance the companions/put them to work would be a way to be able to further showcase their personality. Allowing them to grumble if given a survey, but being excited about a treasure map, things like that. Or, with regards to romance specifically, things like Isobelle does, where she mentions things like wanting to go to a sweet shop. There could be lines where the companion, when in the romance story line/after, will mention things like 'this would be a great place for a date' or 'I always wanted to go to X inn, I heard it was very romantic!' (not those specific things, but along those lines). They would naturally be tailored to the specific companion and not just generic.
But, it would allow us further insight into the companions as people, and allow them to showcase a bit more personality than they have.
SilverBride wrote: »allochthons wrote: »No, Azandar isn't the only attractive one.SilverBride wrote: »If they do add romance they need to create some physically appealing options because right now Azandar is the only one.
Out of the 8 Companions we currently have in ESO, Azandar is the only one I personally find physically appealing.
JemadarofCaerSalis wrote: »JemadarofCaerSalis wrote: »I forgot about those...
But yeah, that is one reason why, to me, the whole idea of 'character identity' isn't really cutting it when it is used to give a reason why we can't put things like helmets on companions or change their hairstyles/give adornments etc... to.
I remember doing one of Zerith's quests, and even though I put my Zerith in a shiny outfit, I spent like a minute or two trying to talk to him. Only to realize he wasn't MY Zerith. Mine had walked off a ways and I hadn't noticed.
I can see not letting major things be changed, such as race, sex, general build be changed, but to me, things like hairstyle etc... are things that can be easily changed and are often things people DO change.
I wouldn't let someone else select my hairstyleAlthough I wouldn't let other people select my clothes either, but companions let us, so it's almost on the same level, I think.
Companions not being able to wear a helmet really makes no sense considering that we spend most time with them fighting. And a knight character without helmet?! I know the argument against it was that they want to emphasize the companion's personality. Which I don't really get, since they still talk, so you hear their voice and their specific way of talking, they still have their own body language, also I doubt that anyone forgets who a person is just because that person is wearing a helmet for a while (let alone many of them don't even cover the face). And they could also let the helmet be automatically removed during dialogues.
And having dozens of clones everywhere makes a character feel even less like an individual, not more. It makes them feel less unique, less like a person, more like a game element.
True, but like a lot of other things with regards to a game, there are always going to be things that the player can 'force' NPCs/companion type characters to do that don't translate well to the real world. About the only thing that can be done is try to 'dress' those actions up with lore, such as the companions are willing to travel with us, even though they technically do not have a choice. Just as some of the companions hate it when you attack certain creatures, but they will still fight them if you are fighting them. (sometimes even if you aren't, but just trying to run past them :P)
They could potentially add lines in when you change their outfits, as well as hairstyles/other major changes if they gave that ability to us that is along the lines of 'oh, I always wanted to try this hairstyle, but was afraid of being laughed at, now seems to be a good time!' implying that they were the ones to choose their hairstyle. (Or in sharp's case, if you change something like that, it could be a grumble 'I was always told I would look good like this, but I just don't see it, maybe I just have to get used to it' type comment)
I also completely agree with you on the helmet bit. I don't really understand it myself. I can see things like hairstyle that being *expresssions* of a person's personality, but I don't see them as being intrinsically linked to the point that they can't be hidden/changed at all.
Going back to the topic, I think in a way being able to romance the companions/put them to work would be a way to be able to further showcase their personality. Allowing them to grumble if given a survey, but being excited about a treasure map, things like that. Or, with regards to romance specifically, things like Isobelle does, where she mentions things like wanting to go to a sweet shop. There could be lines where the companion, when in the romance story line/after, will mention things like 'this would be a great place for a date' or 'I always wanted to go to X inn, I heard it was very romantic!' (not those specific things, but along those lines). They would naturally be tailored to the specific companion and not just generic.
But, it would allow us further insight into the companions as people, and allow them to showcase a bit more personality than they have.
JemadarofCaerSalis wrote: »Going back to the topic, I think in a way being able to romance the companions/put them to work would be a way to be able to further showcase their personality. Allowing them to grumble if given a survey, but being excited about a treasure map, things like that. Or, with regards to romance specifically, things like Isobelle does, where she mentions things like wanting to go to a sweet shop. There could be lines where the companion, when in the romance story line/after, will mention things like 'this would be a great place for a date' or 'I always wanted to go to X inn, I heard it was very romantic!' (not those specific things, but along those lines). They would naturally be tailored to the specific companion and not just generic.
But, it would allow us further insight into the companions as people, and allow them to showcase a bit more personality than they have.
While we're at this: I wouldn't only want it to fit their individual character traits, I'd like to learn more about their culture through it. Everything can be used to build more lore about TES' cultures, after all. There are big differences among the cultures in the real world (calling someone "mouse" endearingly works in some cultures because people associate that with "small and cute" - in others, it would be considered a harsh insult since the only thing it reminds them of is vermin, and who would like to be called that?!), so among all the very different cultures of Tamriel I'd expect there to be differences too.