spartaxoxo wrote: »Mirri was originally described as a "stab ya in the back kind of gal" or something along those lines. She doesn't come across that way at all but I'm not all that surprised to see that description given she's a night blade.
But how would any npc know if she never behaves like that? It's not like she has "nightblade" stamped on her forehead.
I think it's generally a problem to make up things about characters we might have with us most of the time, because it might just not seem believable depending on our playstyle.
JemadarofCaerSalis wrote: »For me, it would really depend on how the arrogance was portrayed. Something like the above could be fine, but I would be afraid they would go overboard with it. Arrogance is one of the traits that often gets on my nerves.
JemadarofCaerSalis wrote: »Now a bit undernourished and sleep deprived? I can get behind that. I can definitely empathize with the sleep deprived part, though sadly, not for the same reasons...
JemadarofCaerSalis wrote: »I don't mind scars. I have scars and I am not an adventurer!
Erickson9610 wrote: »If Companions do something other than offer their passive benefit, aid the player in combat, and star in their own questline, then it should be something that doesn't just give the player free things.
Companions shouldn't have the ability to turn surveys and treasure maps into their loot — Assistants should. It's the job of an Assistant to do work for the player character; they can't just unsummon themselves the way Companions can.
Maybe Companions should have radiant/repeatable daily quests to give a reason to interact with each one every day? That's sort of already what we have with the Rapport grind — but this would ideally offer rare dialogue and some "continuation" to the Companion's storyline, since many people seem to want more to do with their Companions.
SilverBride wrote: »Romance could be something the player has to earn, similar to rapport.
Cooperharley wrote: »Erickson9610 wrote: »If Companions do something other than offer their passive benefit, aid the player in combat, and star in their own questline, then it should be something that doesn't just give the player free things.
Companions shouldn't have the ability to turn surveys and treasure maps into their loot — Assistants should. It's the job of an Assistant to do work for the player character; they can't just unsummon themselves the way Companions can.
Maybe Companions should have radiant/repeatable daily quests to give a reason to interact with each one every day? That's sort of already what we have with the Rapport grind — but this would ideally offer rare dialogue and some "continuation" to the Companion's storyline, since many people seem to want more to do with their Companions.
So you'd rather pay for this feature than have it added on to a system sorely lacking in capabilities? Yikes...
spartaxoxo wrote: »Mirri was originally described as a "stab ya in the back kind of gal" or something along those lines. She doesn't come across that way at all but I'm not all that surprised to see that description given she's a night blade.
But how would any npc know if she never behaves like that? It's not like she has "nightblade" stamped on her forehead.
I think it's generally a problem to make up things about characters we might have with us most of the time, because it might just not seem believable depending on our playstyle. I wouldn't have any doubts if some npc told me that King Jorunn fathered another 2 children in the past 10 years, or Neramo had been travelling to Murkmire last summer, or that Beragon opened a bookstore in Skingrad for a while, but decided to close it again - that's all possible, we have no close contact to them, we can't know what they did. But if someone told me the same things about Azandar, I'd very much doubt that, because he had been by my main's side more or less permanently since they first met.
As I said, the "celebrity" status wouldn't even be a problem with Azandar, since he's a known scholar, but let's say I just started Ember's questline, or had spent 50% of the time since the completion of Bastian's quest just being in the Archive with him, and the other 50% picking flowers or talking to the house guest version of him - how would they have become famous? It might clash completely with what we've experienced with them and therefore with the image we have gotten of them.
Also, I, personally, find it a bit boring to imagine them all as having been become famous people. Maybe I'd prefer to see Isobel as just a young knight leaving home for the first time, someone who still learns and has no status in Tamriel yet? It somehow seems less diverse to say they're all well-known heroes now.
spartaxoxo wrote: »I support this idea every time it has come up. Yes, the companions should be able to do stuff other than combat. They should be able to carry their own gear, go get surveys at some sort of cost, etc.
If it is a chore then skip and do what is fun. But I agree as I said above. We need more things to bring us to these zones not less.
Skipping things I don't find interesting is exactly the thing I'm doing right now, and I'm sure many other players do the same. I don't see how that would get the zones more populated, though. They need interesting things for people to do, otherwise they won't waste their time on it, and zones will remain empty. That's all I'm saying: Not that activities should be removed, but that surveys are hardly exciting and many people skip them, so there should be other (and most important: more interesting) things added to populate the zones more.
I agree but my comment was directed at the idea that players should be able to have a companion do their surveys. I fully support more things be added to draw players to different zones. I am opposed to taking incentives away from players. Letting an NPC do our surveys takes away a reason for players to go into a zone and my opinion is that would not be good for the game.
Erickson9610 wrote: »wolfie1.0. wrote: »Also, might as well allow them to subclass and be able to scribe skills for them too.
I'm not sure about allowing Scribing for Companions anymore. After Tanlorin released, I got the picture ZOS was going for — future Companions will just come with different baked in Class skills.
The other 7 Companions are mentioned by name in the Subclassing quest as examples of their Class — so unless we get an 8th Class with a new Companion of that Class (like with Arcanist and Azandar) then we should expect no other Companions to be "pureclassing", and instead they'll all be "subclassing" like Tanlorin.
In other words, we probably won't get to pick their skills by means of "Companion Scribing" or "Companion Subclassing", because future Companions will likely come with unique combinations of skills that fit their character. After all, Tanlorin is "subclassing" into Soul Magic because of how impactful it is to their character and storyline — it's not "just because".
Ragnarok0130 wrote: »Erickson9610 wrote: »wolfie1.0. wrote: »Also, might as well allow them to subclass and be able to scribe skills for them too.
I'm not sure about allowing Scribing for Companions anymore. After Tanlorin released, I got the picture ZOS was going for — future Companions will just come with different baked in Class skills.
The other 7 Companions are mentioned by name in the Subclassing quest as examples of their Class — so unless we get an 8th Class with a new Companion of that Class (like with Arcanist and Azandar) then we should expect no other Companions to be "pureclassing", and instead they'll all be "subclassing" like Tanlorin.
In other words, we probably won't get to pick their skills by means of "Companion Scribing" or "Companion Subclassing", because future Companions will likely come with unique combinations of skills that fit their character. After all, Tanlorin is "subclassing" into Soul Magic because of how impactful it is to their character and storyline — it's not "just because".
Tanlorin isn’t a subclassing companion, she’s just a dragon knight with the soul magic skill line replacing one of her DK lines making her closer to the player than other companions since we’re the only one who can use soul magic currently. She’d be a subclassing companion if she was a DK with a warden skill line too.
SilverBride wrote: »If they do add romance they need to create some physically appealing options because right now Azandar is the only one.

allochthons wrote: »No, Azandar isn't the only attractive one.SilverBride wrote: »If they do add romance they need to create some physically appealing options because right now Azandar is the only one.
allochthons wrote: »SilverBride wrote: »If they do add romance they need to create some physically appealing options because right now Azandar is the only one.
No, Azandar isn't the only attractive one.
A much different statement than the one I quoted.SilverBride wrote: »allochthons wrote: »No, Azandar isn't the only attractive one.SilverBride wrote: »If they do add romance they need to create some physically appealing options because right now Azandar is the only one.
Out of the 8 Companions we currently have in ESO, Azandar is the only one I personally find physically appealing.
SilverBride wrote: »I consider my Companions as equals, not subordinates that work for me. The Companions were developed with personalities and back stories that define who they are. They fight along side us and together we are a team. They should not be used as chore workers.
I'd much rather see the crafting Hirelings put to use since chores is what they do, and they already work for us. They could gather surveys and other tasks for a small fee.
SilverBride wrote: »I consider my Companions as equals, not subordinates that work for me. The Companions were developed with personalities and back stories that define who they are. They fight along side us and together we are a team. They should not be used as chore workers.
I'd much rather see the crafting Hirelings put to use since chores is what they do, and they already work for us. They could gather surveys and other tasks for a small fee.
I prefer the Altmer scholar.
JemadarofCaerSalis wrote: »Same reason they are travelling with us. Technically they don't have any choice as it is really easy to keep the rapport up, and they don't have a choice when we summon them. But, storywise, they are happy to help us, and travel with us.
JemadarofCaerSalis wrote: »Same. At this point, I would take a Dunmer scholar! Preferably Raynor or Revus...I prefer the Altmer scholar.
Ragnarok0130 wrote: »If it is a chore then skip and do what is fun. But I agree as I said above. We need more things to bring us to these zones not less.
Skipping things I don't find interesting is exactly the thing I'm doing right now, and I'm sure many other players do the same. I don't see how that would get the zones more populated, though. They need interesting things for people to do, otherwise they won't waste their time on it, and zones will remain empty. That's all I'm saying: Not that activities should be removed, but that surveys are hardly exciting and many people skip them, so there should be other (and most important: more interesting) things added to populate the zones more.
I agree but my comment was directed at the idea that players should be able to have a companion do their surveys. I fully support more things be added to draw players to different zones. I am opposed to taking incentives away from players. Letting an NPC do our surveys takes away a reason for players to go into a zone and my opinion is that would not be good for the game.
Going into old zones to do crafting surveys isn’t adding anything to the zone since we’re not engaging in zone content. We’re just there and for a very quick amount of time before going to the next zone so we don’t even make the zone appear more populated to the average player.
Erickson9610 wrote: »JemadarofCaerSalis wrote: »Same reason they are travelling with us. Technically they don't have any choice as it is really easy to keep the rapport up, and they don't have a choice when we summon them. But, storywise, they are happy to help us, and travel with us.
The animation the player character does when summoning a Companion looks like they just spot their Companion in a crowd and wave them over, followed by the Companion giving some short dialogue depending on their rapport with the player character (ranging from happy to see the player to begrudgingly approaching them). It definitely seems like the Companions are meant to join the player by their own free will, since they can easily unsummon themselves if the rapport drops too low.
Revus. He already has a background that you could write interesting and amusing stories with. Not that Raynor hasn't, but Revus seems a bit more flexible in that regard.
JemadarofCaerSalis wrote: »Could I also get a two for one deal with Tiras AND Revus?
JemadarofCaerSalis wrote: »Could I also get a two for one deal with Tiras AND Revus?
Nah, how about you take Tiras and... I've got business to do with Revus anyway. Important Telvanni things, you know. Like trying out a few rare wines from Summerset newly made potions. Also, he really needs to take a look at my... new alchemy lab. Yes, the alchemy lab. Not the hot spring behind my tower, why would anyone look at such a thing at all.
JemadarofCaerSalis wrote: »Uh oh, we might be about to have our first disagreement...
Plus, I think Revus would prefer my ideas better :P I know a few hidden ruins that absolutely have all sorts of buttons to push, and I can take care of any fallout from it.

JemadarofCaerSalis wrote: »Uh oh, we might be about to have our first disagreement...
Plus, I think Revus would prefer my ideas better :P I know a few hidden ruins that absolutely have all sorts of buttons to push, and I can take care of any fallout from it.
[Remark omitted due to questionable content.]
And I have this:
(Just to make sure: We're joking. Everything is alright. No need to inform the guards or the Archmagister.)
JemadarofCaerSalis wrote: »Oops, too late.
JemadarofCaerSalis wrote: »Though, on that note, I am sure Revus would like to visit my Coldharbor estate, that is much more of an archaeological dig than any ruin... *I* am not even sure what is there, and I placed it!