Another patch with ZERO changes to BG queues

Aldoss
Aldoss
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Subclassing is clearly the draw with this patch. It's a shame that my wife and I have zero desire to return to play something that doesn't even let us play.

BG group queue is terrible. You were informed about this week 1 of PTS 44 and you did nothing. Then did nothing for U45. And now nothing for U46. That means broken group queue will continue to be a thing for a minimum of 9 months.

We've found other games that value our time. My wife and I spent hundreds of dollars per year on this game leading up to U35. We'd love to open the wallet again, but not for a game that forces us to sit in queue for 10-30min, then wait another 5 min in BG purgatory with 13 other players while we wait for a mystical solo player to queue for the group queue to save us, all because one player had to go pee during the ready up.

Complete let down.
  • i11ionward
    i11ionward
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    Aldoss wrote: »
    Subclassing is clearly the draw with this patch. It's a shame that my wife and I have zero desire to return to play something that doesn't even let us play.

    BG group queue is terrible. You were informed about this week 1 of PTS 44 and you did nothing. Then did nothing for U45. And now nothing for U46. That means broken group queue will continue to be a thing for a minimum of 9 months.

    We've found other games that value our time. My wife and I spent hundreds of dollars per year on this game leading up to U35. We'd love to open the wallet again, but not for a game that forces us to sit in queue for 10-30min, then wait another 5 min in BG purgatory with 13 other players while we wait for a mystical solo player to queue for the group queue to save us, all because one player had to go pee during the ready up.

    Complete let down.

    Yes, that’s very much ZOS’s style — releasing a new system without actually finishing it.

    Hybridization is still incomplete.

    Scribing — I also feel like the system is unfinished, especially considering how useless some skills are, like Smash, Torchbearer, and Vault.

    Battlegrounds — queues are still broken, the wait times before matches are too long, and the scoring in competitive mode is a mess.

    And that's not even touching on all the issues with class and set balance.

    Honestly, I wouldn’t be surprised if multiclassing ends up being half-baked too.

    It seems to me that ZOS’s strategy is to keep introducing new systems just to distract from the problems with older ones. Unfortunately, that tactic is now overloaded with unresolved legacy issues. I’d really prefer to see real fixes instead of flashy new systems that come with their own problems.

    Right now, I’ve switched over to Baldur’s Gate 3, and I have zero regrets — I don’t even log into ESO anymore.
  • Silaf
    Silaf
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    War never changes...
  • Veinblood1965
    Veinblood1965
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    i11ionward wrote: »
    Aldoss wrote: »
    Subclassing is clearly the draw with this patch. It's a shame that my wife and I have zero desire to return to play something that doesn't even let us play.

    BG group queue is terrible. You were informed about this week 1 of PTS 44 and you did nothing. Then did nothing for U45. And now nothing for U46. That means broken group queue will continue to be a thing for a minimum of 9 months.

    We've found other games that value our time. My wife and I spent hundreds of dollars per year on this game leading up to U35. We'd love to open the wallet again, but not for a game that forces us to sit in queue for 10-30min, then wait another 5 min in BG purgatory with 13 other players while we wait for a mystical solo player to queue for the group queue to save us, all because one player had to go pee during the ready up.

    Complete let down.

    Yes, that’s very much ZOS’s style — releasing a new system without actually finishing it.

    Hybridization is still incomplete.

    Scribing — I also feel like the system is unfinished, especially considering how useless some skills are, like Smash, Torchbearer, and Vault.

    Battlegrounds — queues are still broken, the wait times before matches are too long, and the scoring in competitive mode is a mess.

    And that's not even touching on all the issues with class and set balance.

    Honestly, I wouldn’t be surprised if multiclassing ends up being half-baked too.

    It seems to me that ZOS’s strategy is to keep introducing new systems just to distract from the problems with older ones. Unfortunately, that tactic is now overloaded with unresolved legacy issues. I’d really prefer to see real fixes instead of flashy new systems that come with their own problems.

    Right now, I’ve switched over to Baldur’s Gate 3, and I have zero regrets — I don’t even log into ESO anymore.

    I have to agree with the Scribing and Battlegrounds. The scribing is 99% worthless, seriously some skills have 2 second cast times?????? Scribing kept people busy rowing for months with no destination.
  • Major_Mangle
    Major_Mangle
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    Group queue always had this issue, even with the 3 team format (was actually worse back then). Some of the reasons group queue takes longer:
    * It's been proven through player testing that playing as a group greatly influences your MMR gain way more than playing solo. The higher MMR your character gets the fewer lobbies and players will the queue system allow you to be paired in. Since there is most likely a limited amount of BG lobbies at any given time, missing that queue/lobbie won't allow your group to find another game in a different lobbie until the occupied ones have ended (semi proven through testing in solo queue where most bg games at higher mmr occurs either instantly or around the 10-15 minute mark when another bg lobbie ends)

    * Uneven group numbers messes with the queue system. Anyone who've done enough group queues will quickly realise that trying to get games as a duo or 4 man reduces queue times significantly. If you decide to play as a 3 man you're lucky to even get a game at all. Only way it will happen is when someone decides to solo queue into the group queue to fill that empty "4th slot" so to say.

    This issue has nothing to do with 2 team or 3 team format since the issue existed before the rework, but it's just sad that zos ignores all feedback from the BG population who'd like proper group vs group fights against other organized teams.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • ruskiii
    ruskiii
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    ZOS could make some very simple changes to make BGs 10x more enjoyable for everyone:

    1) Stop resetting MMR. Self explanatory, the MMR resets have driven a lot of players away, and the ones that have stayed are doomed to club seals for 80% of their games. The seals dont even know why its happening to them, leading them to believe ESO has no mmr system and they shouldn't try to compete. I miss my old MMR bracket. 90% of my ingame friends/connections are from that bracket. Guilds were built on that bracket. They need to let it re-establish itself.

    2) Let games start without full teams like they used to. This change should have been implemented in 4v4v4 if at all (when you would be the only person on one team vs 2 full teams), in two-team battlegrounds, you are never put in that situation and the wait for one more person to fill a team is soul destroying. Let us get the game started and people can fill as it goes on.

    3) Make casual queue the first option, stop pushing casual players into competitive mode. Not much needs to be said about that, its obvious why its a bad idea, it is really bad for the 4v4 mode. Coupled with the MMR resets, and incentives for people to exploit broken healing medals, it can make for a miserable experience for new players and vets.

    4) Change the crit heal medal from awarding 100 to 10 like it is supposed to be. The help entry for crit heals states 10 points, the crit damage medal is 10 points, but the game awards 100 points per medal for crit healing. This is straight up broken, and has been for years. No acknowledgement from ZOS that is even a problem. It suffocates the top spots on the leaderboards, meaning the top 10 are almost always healers and requires literally 10x the effort for damage dealers. It is impossible to get #1 on the leaderboard on non-healer builds.
    Healers exploiting broken medals by pressing one button score high but often lose against competent players. This means they can force you out of being able to play because your mmr is higher, while at the same time earning 5-10k points per game for pressing one button.
    I recently spent a week grinding the leaderboard on PCNA with a pure dps build, I was alternating between #1 and #2 all week until I hit a "critical mass" and I stopped getting games around 400k medal score. I start getting 40+ minute queues, while the guy spamming one button was able to play games back to back. So every hour of gametime, while he was #1 on leaderboard is able to clear 50k+ medals, whereas my hour of game time was one game. This is broken and needs to be fixed.

    In the last 6 months we have been told these are good ideas but they dont want to make any changes to BGs right now.

    What they have actually done is change things without adding them to patch notes:

    - Power sigil nerfed.
    - Environments changed on 4v4 map so you can no longer hit people in their base when they are hiding and holding the lobby hostage. (How is bagging more of a bannable offence than actually stealing someones time idk).
    - targeting of ground aoe spells made more difficult when casting from below, this was probably made to help the people refusing to leave base, but also effects firing up onto platforms in the actual arenas.
    - some good things were changed like removing some invisible walls, but there were new invisible walls added that counteract the positivity here.

    The problem isnt that people can shoot into people's bases, the problem is bad matchmaking meaning new players have no option but to hide in spawn or quit. This is also exploited by trolls who hate whisper while being proud they are wasting your time.

    The real solution would be to lower the time you can spend in spawn drastically, to 10 or 20 seconds, which would let mismatched games end faster. While making sure there is an mmr system that can, over time, prevent those matches from happening.

    It feels yet again that a lot of good feedback is being ignored. The choices to soften the edges of BGs, without patch notes and while not fixing the underlying issues that are preventing people who love BGs from enjoying the game mode feels like a clear message that we don't belong here.
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    ruskiii wrote: »
    1) Stop resetting MMR. Self explanatory, the MMR resets have driven a lot of players away, and the ones that have stayed are doomed to club seals for 80% of their games. The seals dont even know why its happening to them, leading them to believe ESO has no mmr system and they shouldn't try to compete. I miss my old MMR bracket. 90% of my ingame friends/connections are from that bracket. Guilds were built on that bracket. They need to let it re-establish itself.

    Nowadays, I play 1 BG a month and get matched into a game that is clearly full of inexperienced lowbies. I grind out 50+ kills without dying then get accused of cheating and repeat the same thing with my next BG 1 month later.
    PC NA
  • i11ionward
    i11ionward
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    ruskiii wrote: »
    ZOS could make some very simple changes to make BGs 10x more enjoyable for everyone:

    2) Let games start without full teams like they used to. This change should have been implemented in 4v4v4 if at all (when you would be the only person on one team vs 2 full teams), in two-team battlegrounds, you are never put in that situation and the wait for one more person to fill a team is soul destroying. Let us get the game started and people can fill as it goes on.

    What actually annoys me the most in BGs is exactly this. In every second solo 8v8 match, the same thing happens: within 30 seconds, 15 out of 16 players fill the lobby. And then, for anywhere between 30 seconds to 4.5 minutes, you have to wait for that one last person so the countdown to start the match can begin — which itself takes about another minute. In the worst case, the lobby closes altogether, and you have to go through the whole waiting process again. Waiting up to 6 minutes just to start a match — do you think that’s normal? And I’m not even counting the time you might wait in queue for a BG, which can be another 10 minutes.

    I believe that 1 minute for players to join and prepare is more than enough. If after 1 minute the teams differ by just one player, the match should start anyway. The system can keep searching for the missing player, and if they join a minute late, it’s really not a big deal. I'd much rather play with one less teammate than spend my time in a queue simulator.

    Of course, this only applies to 8v8 matches. Your competitive 4v4 mode is garbage — do whatever you want with it.

    Damn it, ZOS, I’m writing this now and I’m furious. How could you release and keep this system in the game for so long without any changes? It’s just a terrible gameplay experience — a queue simulator. Ugh.
    @ZOS_GinaBruno @ZOS_Kevin
    Edited by i11ionward on 30 April 2025 06:39
  • Markytous
    Markytous
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    4v4v4 worked fine. No idea why it had to be removed. Removing content is never good. Where is my snowy Wrothgar Malakath map? The new maps don't come close. Bring me back to Eld Angvar.

    I don't like Cyrodiil Zerg Simulator aka 8v8. I don't like pretending the game is even close to being in a competitive state aka 4v4. I want Three-Banners thematic with the sportsmanship of having 3 unique teams (RIP Stormlords) making absolute chaos in the arena. You know? Fun.

    If the queue is broken now and most of the time I could find matches even at night during witching hours for spooky 4v4v4, why not just revert it? BG Rework was a failure. Its time to pack it up. Nobody likes queuing up into a tiny map with a Slaughterfish pond in the middle just to stomp or be stomped for the next several minutes. The pacing isn't there.

    Losing BGs stung. Now its time to lose Classes, too.
  • Thumbless_Bot
    Thumbless_Bot
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    Markytous wrote: »
    4v4v4 worked fine. No idea why it had to be removed. Removing content is never good. Where is my snowy Wrothgar Malakath map? The new maps don't come close. Bring me back to Eld Angvar.

    I don't like Cyrodiil Zerg Simulator aka 8v8. I don't like pretending the game is even close to being in a competitive state aka 4v4. I want Three-Banners thematic with the sportsmanship of having 3 unique teams (RIP Stormlords) making absolute chaos in the arena. You know? Fun.

    If the queue is broken now and most of the time I could find matches even at night during witching hours for spooky 4v4v4, why not just revert it?

    Losing BGs stung. Now its time to lose Classes, too.

    1000%

    I want Elder Scrolls Online. Not marvel whatever.
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