What improvements would you make to Infinite Archive to make it more entertaining in the long run?

Cooperharley
Cooperharley
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For me, I'd love:

1) To have the option to have anywhere between 1 and 4 players with corresponding leaderboards

2) To have a save option specifically for solo or duos in case you have to log off for dinner or some event for instance and would like to continue when you come back, similar to most other games of similar structure

3) To have a seasonal model with cool rewards and cosmetics, new locales within in addition to classic apocrypha themed tile sets, new marauders, new cool powerups, etc.
PS5-NA. For The Queen!
  • spartaxoxo
    spartaxoxo
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    Saves and skips so you can jump straight into the interesting stuff.

    More random game modes in portals of the unknown

    Nerf the minotaur and Gothmau marauders, the others are fine

    New cool power ups and more variety in the looks of the arenas

    Cycle in and out cosmetic rewards that you can randomly loot

    New class sets

  • SilverBride
    SilverBride
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    A save option. Not having one is why I rarely run the IA any more. I just can't sit for hours at a time doing non-stop combat, but unless we do we will never see the higher Arcs.

    Because of this the Infinite Archive is very Finite for me.
    Edited by SilverBride on 26 April 2025 19:12
    PCNA
  • icapital
    icapital
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    Major rework: take the existing IA and add in a seasonal progression track with savable points (each arc stage can be saved). This is essentially taking Arcs and putting them into their own prog groups.

    Ex: Arc +1 would be 10% of total prog to 100% etc.

    Let's say an Arc +10 is 100% complete meaning at +10 you get the seasonal rewards. Now, because it's "infinite" let's say a player continues past a +10...well, each +2 clear after that yields bonus rewards (think gold or some other farmable currency with the level of reward scaling as the player clears more).

    A timer should also be added -- clear an Arc under time? Bonus rewards, fail to clear in time and you'll still prog but just not with the bonuses.

    You can save an Arc after clearing it and wayshrine anywhere else and take a break and come back to it at any point...BUT if you leave mid-stage/cycle without reaching the Arc checkpoint, you get a deserter debuf with a 30min cooldown.

    This Arc +10 prog seasonal track should be tracked on the UI to be able to refer back to where you are. Rewards can be given out to the player as they meet the reqs OR put them behind a weekly prog rotation maybe in a Necrom Vault where the player can collect their reward for highest Arc cleared.

    Seasonal rewards for clearing a +10 though can only be collected at the end of a season (let's say a season lasts 8 weeks) - so you have 8 weeks to clear a +10.

    You're welcome.
    Edited by icapital on 26 April 2025 19:37
  • AcadianPaladin
    AcadianPaladin
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    Make it a dungeon. One that has selectable difficulty settings corresponding roughly to delve/public dungeon/ normal group dungeon. Each time you enter, the dungeon regenerates into a totally different environment/floorplan that is several times larger than a typical group dungeon.
    PC NA(no Steam), PvE, mostly solo
  • Teeba_Shei
    Teeba_Shei
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    A save option, a smoother difficulty curve that would allow for much longer runs, more choices with less always picking the offensive option, remove the garbage options like additional XP, and maybe allow us to remove some of the vision and verse options from the pool so we don't see options that aren't viable at all for the build we are running.
  • Elvenheart
    Elvenheart
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    These are all great suggestions! I just want to add that I appreciate ZOS adding something recently that has made the IA more interesting for me - 3 weekly furnishing plans that change each week. So far I’ve needed most of the choices on my crafter! And the best thing is, I had just finished getting all of the book furnishings for my library and was not going to have anything else to spend fortunes on, and then the furnishings came along. 🥰
  • Erickson9610
    Erickson9610
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    I want a better illusion of choice regarding where you go. You only ever get one portal to the next area — the "Portal to the Unknown" always leads to a minigame or side area that then leads you through a singular portal back to the next area.

    I'd rework it like this:
    • You always get at least two circular portals that take you to the next area.
    • Rarely, you get a third portal — the "Portal to the Unknown" which works as it does on Live.
    • The two circular portals lead to different areas, with some hint to where they lead or what Verses/Visions you might get from them.
    • The "hint" could be as simple as an icon above the portals, or special VFX that is unique to the area (e.g., a portal may have fire particles if it leads to the fire areas)
    There you go — the player now gets to choose which direction in the Infinite Archive they go, and may get a clue as to what they'll expect going in that direction.

    It's just incredibly boring when you realize that the Infinite Archive is currently a completely linear experience with an optional minigame every now and again.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • StarOfElyon
    StarOfElyon
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    For me, I'd love:

    1) To have the option to have anywhere between 1 and 4 players with corresponding leaderboards

    2) To have a save option specifically for solo or duos in case you have to log off for dinner or some event for instance and would like to continue when you come back, similar to most other games of similar structure

    3) To have a seasonal model with cool rewards and cosmetics, new locales within in addition to classic apocrypha themed tile sets, new marauders, new cool powerups, etc.

    MORE FORTUNES and I want a piece of a class set to drop from every chest. I don't want overland sets. If I wanted overland sets, I would grind for them in overland content. I go to IA for fortunes and class sets. It's not fun, let me just be clear about that. Unlike some dungeons, there's no story to hook me. I'm there for LOOT and nothing more. Make it less grindy and more rewarding.
  • MrCray78
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    For me Infinite Archive need :
    ◾the final panel of class set,
    ◾Second wave of class style,
    ◾2 New Marauders,
    ◾Save system
    ◾New Verses & Visions,
    ◾New Achievement & Collectible,
    ◾Rework of marauders,can spawn in all phase Boss & Tho'At too.
    ◾Shardborn Dremora Companion ,
    ◾Tho'At New Form,
    ◾New Fables,
    ◾Rework of leaderboard,
    ◾Hard Achievement with exclusive Collectible,
    ◾Rework of actual verses and visions
    PC EU PvE CP1800+(Play from Beta 12/02/2014) : @MrCray78
    Love Infinite Archive 🥲
  • BretonMage
    BretonMage
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    Antiquity leads that actually drop would be a good start. Let leads drop from Thoat chests - or increase their chances if they're supposed to, and don't let style page drops cancel out antiquity lead drops.

    The lack of satisfying rewards are making IA a really depressing grind.
  • Orbital78
    Orbital78
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    Double exp and or fortune weekends
  • Pixiepumpkin
    Pixiepumpkin
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    I'd rather the rewards from IA be able to be had elsewhere. I really do not like spending time in there. It's always the same dull play that takes forever to do just to get a small handful of archive points/tokens or whatever they are called.

    I got so burned on it, I just gave up even trying to acquire the rewards.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Major_Mangle
    Major_Mangle
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    Think your 3rd suggestion is probably the best one to keep players coming back. My IA sticker book is completed and outside of a few style pages there is very little reason for me to go back in there.

    Would be cool to have different themes when it comes to the rooms you go to instead of the constant apocrypha/library theme in every room. Have us visit different places of tamriel, maybe from previous areas we've visited during zone quests, stories etc.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Sarannah
    Sarannah
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    Many more fun upgrades, have actually posted a list already somewhere on the forums. Fun upgrades to speed up the archive a bit more.
  • Meiox
    Meiox
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    For me, I'd love:
    .......

    2) To have a save option specifically for solo or duos in case you have to log off for dinner or some event for instance and would like to continue when you come back, similar to most other games of similar structure

    .....

    this!
  • Cooperharley
    Cooperharley
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    Id also like to add that you get significantly more XP from this activity and it scale up to CP 160. Could be cool to level alts in here if we wanted!
    PS5-NA. For The Queen!
  • Desiato
    Desiato
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    For me to play it, it would need a complete rework.

    I find it incredibly tedious, boring and repetitious. There's no way in hell I'm going to grind all the sets and leads.

    If ZOS adds more essential sets and leads to this content that I already hate, it will contibute to pushing me from the game.

    I know it won't happen, but for me to enjoy it, it would need to be restructured to be more similar to a conventional arena.

    I want to complete a session within 30-45 minutes once I have the hang of things. I want that session to contribute to my overall completion to the same degree a single completion of vMA or vVH would.

    I do not want and would never accept IA as part of my daily or weekly routine indefinitely. I want to learn it, grind it, and move on.

    I HATE the ramping difficulty. Please just give me the normal/vet paradigm so I don't have to play through the ezmode trash.

    To me, the problem is foundation. They developed IA to be an incredible, extensible, low-budget time sink and it shows.

    If I sound bitter, it's because I am. It's not an accident that ZOS has incentivized it with a disproportionate number of attractive sets. They clearly want this to be a routine item for ESO players. But I am actually repulsed by it. I just won't play it. I honestly dislike everything about it. I want to say I at least like the art assets because they are well done, but because of the concept the artwork is necessarily generic in many ways and so it becomes painful for me to look at endlessly. So every awesome reward they add to it is extremely frustrating to me.

    Edited by Desiato on 27 April 2025 13:12
    spending a year dead for tax reasons
  • Orbital78
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    visions and verses are way to random, I can go through two arcs without getting my ferocious support, etc. If you don't get certain visions early, you know the run isn't worth extending.

    I do like that it is basically a private grind for you and a friend or companion. I used it to level the two new companions which went pretty quickly. Currently it is basically just a currency grind to fund the 15k style pages for me if I am missing them. But eventually that will not be needed either.
  • Pepegrillos
    Pepegrillos
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    It's too slow.
  • AlterBlika
    AlterBlika
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    Difficulty needs an overhaul to make IA less tedious. It always feels wrong for me - mobs have a lot of hp but don't do any damage (exception is marauders). They either should have less hp or deal more damage. It's extremely boring to get to Arc 5, no real challenge, yet everything takes too much time to kill if you're unlucky with visions and verses.

    We also need a skip button. You should be able to skip up to 4 (or whatever) arcs if you've cleared higher arcs recently. You get all visions from them as well.

    Let us continue after our threads are depleted. We no longer get any rewards (no xp, no gold, no ia currency, no quest/achievement progression) - but we can test our builds and develop a strategy for future runs. Sometimes it takes a lot of wipes to understand a particular fight.

    I'd also like to get more xp from higher arcs. Farming 1 stage in BRP got old a long time ago.
  • katanagirl1
    katanagirl1
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    One year later and I still only have 1/3 codex on all furnishing leads. I don’t even have full stickerbook on the one character I run it on, even though I run two cycles each time.

    This is taking grind to a whole new level.

    I can’t run this every day, maybe only once per week. It’s frustrating to get through arc 2 and not have a single lead.

    I don’t care about saves, I just want to make reasonable progress for an hour’s run and not end up with nothing.

    I am starting to hate this content and feel like it is a complete waste of time.

    Nothing is going to make it entertaining, but it could at least be bearable.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Rkindaleft
    Rkindaleft
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    IA absolutely needs some kind of save feature/ability to start at specific arc levels (for those that care you could just remove the leaderboard/scoring for these types of runs.)

    For those that want to do high arcs it's extremely boring going through the same early arcs over an over until you get to a point where it's actually challenging and this can take several hours of play in something that's not really engaging until you reach that point.

    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • BXR_Lonestar
    BXR_Lonestar
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    Save options similar to Maelstrom Arena would be great (as many ppl here have commented).

    I would also add in that the Marauders need to be toned down a bit, or otherwise, make them spawn in specific arenas or where they don't spawn in other specific arenas. Too often Marauders feel like a scheduled loss because a) depending on which marauder spawns and 2) what map the Marauder spawns on, it can basically feel like the game is intentionally making you lose by putting you in a situation that is impossible to win. Example, spawning Bittog on a map that provides ZERO room for kiting.

    At least make it so certain Marauders can't spawn in certain maps, or perhaps spawn Marauders at specific intervals so we can actually be prepared for the fight by stacking things in our favor (transformation verse, stacking defensive verse or utility verses to improve survivability, etc.).

    Along those same lines, I'm not a big fan of the dragon bosses, whose chief way to beat you is to simply knock you off the edge of a map that IMO is way too small. The Archive is hard enough on later arcs, there's no need to have a gimmicky boss fight that can hand you a cheap loss because you or your partner were at the wrong place at the wrong time. I think the boss arena should be built slightly larger (maybe an additional 8M radius to the circular boss arena) just to make this more of a fair fight.

    And also class sets should drop from doing the side events. Too often they can just be skipped unless you are farming leads. Give us a reason to do them!
  • SilverBride
    SilverBride
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    I'm not a big fan of the dragon bosses, whose chief way to beat you is to simply knock you off the edge of a map that IMO is way too small.

    I agree! These are by far the worst and I can only defeat the lightning dragon when running alone with a Companion. I don't think they should be showing up in the early Arcs at all but I see them in Arc 2 a lot.
    Edited by SilverBride on 28 April 2025 15:05
    PCNA
  • cyclonus11
    cyclonus11
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    Fix the companion disengagement bug!
    Edited by cyclonus11 on 28 April 2025 15:56
  • xylena_lazarow
    xylena_lazarow
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    Save / reload, but then you give up leaderboards / weekly rewards to make it fair. Repeating Arcs 1-2 is fine for easy gear farming, but it starts to feel like a huge waste of 40 minutes when you're trying to go further.

    Along those lines, less time between spawns and between rounds, or give us a way to manually speed it up.
    Edited by xylena_lazarow on 28 April 2025 16:05
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • BXR_Lonestar
    BXR_Lonestar
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    I'm not a big fan of the dragon bosses, whose chief way to beat you is to simply knock you off the edge of a map that IMO is way too small.

    I agree! These are by far the worst and I can only defeat the lightning dragon when running alone with a Companion. I don't think they should be showing up in the early Arcs at all but I see them in Arc 2 a lot.

    LOL I know we've talked about the dragon bosses before so I figured you'd approve of that one.

    Arc 2 is still an early Arc though. Lately, when I go in IA, I usually end the run around Arc 6-7, depending on what visions I get, and I don't even take a specialized character into it. I just take my HA sorc with Macabre's Vintage. I do know how to stack visions and verses very well to take advantage of my build, but it is nothing special.

    I know people who go in and just do Arc 1/2 over and over again, but I can't handle playing IA like that. That would bore me to tears.
  • BXR_Lonestar
    BXR_Lonestar
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    One other thing I would add is that as they continue to add new verses and visions, keep in mind that the more verses and visions you add, the less often the good ones people really want/need to do a long run in IA will come up. They should take a look at the most popular verses and visions people take on deep IA runs and try to design new verses and visions to be of equal quality as those verses and visions so it doesn't feel like you can't get anywhere because of bad RNG with your verses and visions.

    I'd also suggest that you give the player more control over highly sought after leads such as those for Torc of the Aylied King. I know so many people who have been grinding for this for months, and because so many leads have been added to the IA pool, trying to get it has become a serious exercise in frustration. Long hours in IA for no reward.

    Nothing causes disengagement more than frustration and feeling like your efforts were not appropriately rewarded.
  • SilverBride
    SilverBride
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    I know people who go in and just do Arc 1/2 over and over again, but I can't handle playing IA like that. That would bore me to tears.

    My friend and I used to run 4 Arcs on the weekend but going any further without a break is just too exhausting for me, both physically and mentally. So if I run it at all now it's just for 1 or 2 Arcs, which isn't exciting any more but it's all the non-stop combat I can do. We really need a save.
    PCNA
  • katanagirl1
    katanagirl1
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    One other thing I would add is that as they continue to add new verses and visions, keep in mind that the more verses and visions you add, the less often the good ones people really want/need to do a long run in IA will come up. They should take a look at the most popular verses and visions people take on deep IA runs and try to design new verses and visions to be of equal quality as those verses and visions so it doesn't feel like you can't get anywhere because of bad RNG with your verses and visions.

    I'd also suggest that you give the player more control over highly sought after leads such as those for Torc of the Aylied King. I know so many people who have been grinding for this for months, and because so many leads have been added to the IA pool, trying to get it has become a serious exercise in frustration. Long hours in IA for no reward.

    Nothing causes disengagement more than frustration and feeling like your efforts were not appropriately rewarded.

    I agree with the verses and visions. I get way too many heavy attack or bash versions and I don’t play that way.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
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