Increase Bear execute to be in line with what looks to be the new standard execute threshold of 33%

madmufffin
madmufffin
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With the pretty brutal nerfing of the Piercing Cold passive, Warden's existence is now very dependent on the Animal Companion's skill line. Feral Guardian is a very big part of the line's toolkit, but is still somewhat underwhelming compared to other strong class ults. Given that it requires being double barred, I feel that that absolutely shouldn't be the case. One way to help alleviate that would be to raise the execute scaling threshold from its current value of 25% to 33% which seems to be what ZOS is trying to push now as the entrance to execute. It's a small change, but would help add some value to our reliable little bear friend. bbz7t0xg79oq.jpg

Edited by madmufffin on 25 April 2025 14:38
  • MATH_COW
    MATH_COW
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    In fact the execute should start at 100% of the target HP (working like Sheer Venom for exemple) and also working on the simple attack the bear does and not only the ultimate cast.

    Then we would have something that worth more to be double slotted and managed to survive and focus the right target.

    Also I would change the magicka morph to become a polar bear doing frost damage instead of having the useless auto rez thing, having then both bear doing the same thing except the type of damage they will deal.
    An Imperial Cow Warden | PC-EU
  • BasP
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    Yeah, now that pure Wardens have received a significant nerf it would be great if the Animal Companions skill line would receive some improvements (especially if the new Piercing Cold passive isn't altered during this PTS cycle). Improving the execute scaling of the bear would be a nice start.
    MATH_COW wrote: »
    Also I would change the magicka morph to become a polar bear doing frost damage instead of having the useless auto rez thing, having then both bear doing the same thing except the type of damage they will deal.

    Yeah, that would have been so much better. Sadly, it seems like we're getting a polar bear skill style now (which makes me doubt that the Eternal Guardian itself will be altered in such a way).

    3hfcmhre5ong.png


  • madmufffin
    madmufffin
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    MATH_COW wrote: »
    In fact the execute should start at 100% of the target HP (working like Sheer Venom for exemple) and also working on the simple attack the bear does and not only the ultimate cast.

    Then we would have something that worth more to be double slotted and managed to survive and focus the right target.

    Also I would change the magicka morph to become a polar bear doing frost damage instead of having the useless auto rez thing, having then both bear doing the same thing except the type of damage they will deal.

    A bleed bear and a frost bear would be veryu thematically appropriate, but I doubt we'd get anything that fun :(
  • madmufffin
    madmufffin
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    BasP wrote: »
    Yeah, now that pure Wardens have received a significant nerf it would be great if the Animal Companions skill line would receive some improvements (especially if the new Piercing Cold passive isn't altered during this PTS cycle). Improving the execute scaling of the bear would be a nice start.
    MATH_COW wrote: »
    Also I would change the magicka morph to become a polar bear doing frost damage instead of having the useless auto rez thing, having then both bear doing the same thing except the type of damage they will deal.

    Yeah, that would have been so much better. Sadly, it seems like we're getting a polar bear skill style now (which makes me doubt that the Eternal Guardian itself will be altered in such a way).

    3hfcmhre5ong.png


    I want a polar bear friendo. When was that released :cry:
  • tomofhyrule
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    madmufffin wrote: »
    BasP wrote: »
    Yeah, now that pure Wardens have received a significant nerf it would be great if the Animal Companions skill line would receive some improvements (especially if the new Piercing Cold passive isn't altered during this PTS cycle). Improving the execute scaling of the bear would be a nice start.
    MATH_COW wrote: »
    Also I would change the magicka morph to become a polar bear doing frost damage instead of having the useless auto rez thing, having then both bear doing the same thing except the type of damage they will deal.

    Yeah, that would have been so much better. Sadly, it seems like we're getting a polar bear skill style now (which makes me doubt that the Eternal Guardian itself will be altered in such a way).

    3hfcmhre5ong.png


    I want a polar bear friendo. When was that released :cry:

    It's not yet. It's in the Skill Styles on PTS, but that looks like it might be an oops for some future sellable. It's not even able to be previewed.

    However, that does imply that it'll be purchaseable (or in Crown Crates) at some point after the patch.
  • tsaescishoeshiner
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    The 25% execute is clunky because you often miss the window, or the times that your ult is available line up with it inconsistently.

    I'd prefer if the bear ult applied a debuff that increases the target's damage taken from you by X%, with a bonus to Animal Companions skills.

    Or, if it just executed by scaling from 100% health like someone mentioned.
    PC-NA
    in-game: @tsaescishoeshiner
  • Dagoth_Rac
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    Make the bear "Bloodthirsty". Just like jewelry trait, except an intrinsic part of the bear.
  • madmufffin
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    Dagoth_Rac wrote: »
    Make the bear "Bloodthirsty". Just like jewelry trait, except an intrinsic part of the bear.

    This would be so dope
  • TempestM
    TempestM
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    Can only imagine how some time after this buff people would say that only pet warden is viable and the devs reply "just subclass it away for arcanist beam" :D
  • madmufffin
    madmufffin
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    TempestM wrote: »
    Can only imagine how some time after this buff people would say that only pet warden is viable and the devs reply "just subclass it away for arcanist beam" :D

    Well after they ruined the Piercing Cold passive, Animal Companions is really the only viable line right now
  • MATH_COW
    MATH_COW
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    BasP wrote: »
    Yeah, that would have been so much better. Sadly, it seems like we're getting a polar bear skill style now (which makes me doubt that the Eternal Guardian itself will be altered in such a way).

    That's a shame but if they want warden to do frost damage only with winter embrace then I got another idea for a better magicka bear morph.

    Making it doing way less damage but resisting way more and allowing it to taunt (like a companion taunt so not taunting if the target is already taunt) with the ultimate (that would cost way less and losing the execute of course) giving an option for solo player who want something to distract ennemies without requiring to unlock companions or to gear up one as tank (or to be able to get a trio by themself with bear tank and companion healer).

    So we would have the option to get an Aggressive Guardian or a Protective Guardian.
    Edited by MATH_COW on 26 April 2025 15:54
    An Imperial Cow Warden | PC-EU
  • tomofhyrule
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    MATH_COW wrote: »
    BasP wrote: »
    Yeah, that would have been so much better. Sadly, it seems like we're getting a polar bear skill style now (which makes me doubt that the Eternal Guardian itself will be altered in such a way).

    That's a shame but if they want warden to do frost damage only with winter embrace then I got another idea for a better magicka bear morph.

    Making it doing way less damage but resisting way more and allowing it to taunt with the ultimate (that would cost way less and losing the execute of course) giving an option for solo player who want something to distract ennemies without requiring to unlock companions or to gear up one as tank (or to be able to get a trio by themself with bear tank and companion healer).

    So we would have the option to get an Aggressive Guardian or a Protective Guardian.

    Oh god no. The last thing this game needs is another thing that will allow 'solo' DPS people to steal taunt from actual tanks.

    We had that problem with ice staff heavies, and then that got fixed in time for them to give it to Companions. Frost Staff companions (which people are told to run because they don't roll dodge) can still steal taunt since the equivalent to Frost Clench doesn't have the "doesn't use it on a target already taunted" that the SnB or Undaunted or Azandar's taunts have. And as much as I love the ability to truly taunt with a werewolf, it's set up so that a DPS running that morph can also steal taunt inadvertently by holding their light attack 0.001 secs too long.

    If they had to do this, it has to have a "doesn't taunt if a monster is already taunted" caveat on it.
  • MATH_COW
    MATH_COW
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    MATH_COW wrote: »
    BasP wrote: »
    Yeah, that would have been so much better. Sadly, it seems like we're getting a polar bear skill style now (which makes me doubt that the Eternal Guardian itself will be altered in such a way).

    That's a shame but if they want warden to do frost damage only with winter embrace then I got another idea for a better magicka bear morph.

    Making it doing way less damage but resisting way more and allowing it to taunt with the ultimate (that would cost way less and losing the execute of course) giving an option for solo player who want something to distract ennemies without requiring to unlock companions or to gear up one as tank (or to be able to get a trio by themself with bear tank and companion healer).

    So we would have the option to get an Aggressive Guardian or a Protective Guardian.

    Oh god no. The last thing this game needs is another thing that will allow 'solo' DPS people to steal taunt from actual tanks.

    We had that problem with ice staff heavies, and then that got fixed in time for them to give it to Companions. Frost Staff companions (which people are told to run because they don't roll dodge) can still steal taunt since the equivalent to Frost Clench doesn't have the "doesn't use it on a target already taunted" that the SnB or Undaunted or Azandar's taunts have. And as much as I love the ability to truly taunt with a werewolf, it's set up so that a DPS running that morph can also steal taunt inadvertently by holding their light attack 0.001 secs too long.

    If they had to do this, it has to have a "doesn't taunt if a monster is already taunted" caveat on it.

    I will edit my message as I forgot to mention but the taunt would of course work like companion taunt and so not steal any taunt.

    And note that this morph would not be something used by DD who play in group content but for solo content as I said it the tank bear would do way less damage so would not be very usefull outside of solo thing.
    Edited by MATH_COW on 26 April 2025 15:55
    An Imperial Cow Warden | PC-EU
  • Ishtarknows
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    Changing the class damage ultimate to have a taunt is a ridiculous and unnecessary move. The bear already takes some aggro allowing the character to keep away from the bigger enemies as they kill them.
    You say it would be aimed at solo play and that's an argument I suppose, but how would this morph change when the solo player joins a group eg for a daily random? It'll be like HA with ice staff all over again.
  • ESO_Nightingale
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    madmufffin wrote: »
    With the pretty brutal nerfing of the Piercing Cold passive, Warden's existence is now very dependent on the Animal Companion's skill line. Feral Guardian is a very big part of the line's toolkit, but is still somewhat underwhelming compared to other strong class ults. Given that it requires being double barred, I feel that that absolutely shouldn't be the case. One way to help alleviate that would be to raise the execute scaling threshold from its current value of 25% to 33% which seems to be what ZOS is trying to push now as the entrance to execute. It's a small change, but would help add some value to our reliable little bear friend. bbz7t0xg79oq.jpg

    i'm not sure exactly how bear is underwhelming compared to other ults. it does at least like 12% of your overall damage and has a ton of hemo proc tied to it. I'd argue it performs insanely well, and honestly probably too well. i'd rather see changes to add in a hemorrhaging bonus to savage beast.
    Edited by ESO_Nightingale on 27 April 2025 08:25
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MATH_COW
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    Changing the class damage ultimate to have a taunt is a ridiculous and unnecessary move. The bear already takes some aggro allowing the character to keep away from the bigger enemies as they kill them.
    You say it would be aimed at solo play and that's an argument I suppose, but how would this morph change when the solo player joins a group eg for a daily random? It'll be like HA with ice staff all over again.

    Because when I think solo player I mostly think of people that never play in group, who just do the quest and exploration and that's for them that I think of this morph. That morph would be a help for them doing world boss or others things like that without needing to go unlock a companion and gear it up.

    And for moment they want to do group content they can just swap ultimate as anyway the bear in group would be bad dps help and even as I said would NOT taunt anything already taunted, or simply go to skill shrine to change the morph or just use the armory to have a build with tank bear and another with damage bear.

    And still remember that would be just for the magicka morph, not the bleed or the default version of the skill so it would not mean every bear would taunt.
    An Imperial Cow Warden | PC-EU
  • madmufffin
    madmufffin
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    madmufffin wrote: »
    With the pretty brutal nerfing of the Piercing Cold passive, Warden's existence is now very dependent on the Animal Companion's skill line. Feral Guardian is a very big part of the line's toolkit, but is still somewhat underwhelming compared to other strong class ults. Given that it requires being double barred, I feel that that absolutely shouldn't be the case. One way to help alleviate that would be to raise the execute scaling threshold from its current value of 25% to 33% which seems to be what ZOS is trying to push now as the entrance to execute. It's a small change, but would help add some value to our reliable little bear friend. bbz7t0xg79oq.jpg

    i'm not sure exactly how bear is underwhelming compared to other ults. it does at least like 12% of your overall damage and has a ton of hemo proc tied to it. I'd argue it performs insanely well, and honestly probably too well. i'd rather see changes to add in a hemorrhaging bonus to savage beast.

    Given that it takes two slots and does nothing but damage, I personally feel it's behind in overall impact from other ults like Standard, Atro, Incap, etc.
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