I guess it’s obvious that a nerf to one skill will have no effect at all on the situation?SpiritKitten wrote: »I guess you didn't hear about the massive polar wind nerf in the last pts patch?
Needless to say that pve healers don’t use polar wind because it scales with max heath.Polar Wind was clearly changed due to PvP.
it doesn't give allies a heal over time anymore plus the burst is weaker, making it less useful to healers in pvp and PvE
•Warden
•Winter’s Embrace
•Arctic Wind
•Polar Wind: Increased the self-healing over time of this ability by 11.1%. Reduced the healing of the ally targeted portion of this ability by ~33.3%. The ally targeted heal no longer applies a heal over time.
[Developer Comment]
Spoiler
With subclassing here, we're toning down the raw power of this burst heal so it doesn't stand above others for group play.
The self-heal portion of this ability will be increased to make it more suitable for tanks, while the ally healing will be reduced to ensure it doesn't surpass other ally-targeted burst heals in all situations.
https://forums.elderscrollsonline.com/en/discussion/676794/pts-patch-notes-v11-0-1#latest
Zyaneth_Bal wrote: »I guess it’s obvious that a nerf to one skill will have no effect at all on the situation?SpiritKitten wrote: »I guess you didn't hear about the massive polar wind nerf in the last pts patch?
SpiritKitten wrote: »Zyaneth_Bal wrote: »I guess it’s obvious that a nerf to one skill will have no effect at all on the situation?SpiritKitten wrote: »I guess you didn't hear about the massive polar wind nerf in the last pts patch?
This doesn't make sense to me, but you believe what you want I guess.
SpiritKitten wrote: »I guess you didn't hear about the massive polar wind nerf in the last pts patch?
Polar Wind was clearly changed due to PvP.
it doesn't give allies a heal over time anymore plus the burst is weaker, making it less useful to healers in pvp and PvE
•Warden
•Winter’s Embrace
•Arctic Wind
•Polar Wind: Increased the self-healing over time of this ability by 11.1%. Reduced the healing of the ally targeted portion of this ability by ~33.3%. The ally targeted heal no longer applies a heal over time.
[Developer Comment]
Spoiler
With subclassing here, we're toning down the raw power of this burst heal so it doesn't stand above others for group play.
The self-heal portion of this ability will be increased to make it more suitable for tanks, while the ally healing will be reduced to ensure it doesn't surpass other ally-targeted burst heals in all situations.
https://forums.elderscrollsonline.com/en/discussion/676794/pts-patch-notes-v11-0-1#latest
If you truly don't understand let me make it clearer for you.
Changing a single skill or adding a set does not fix the systemic issue being exploited in their game design of infinite heal stacking. If they changed every healing ability in PvP to only place a HoT on just yourself and not others then your post would have merit.
Second Polar Wind can currently only be ran by Wardens. If that was the singular issue then half the PvP population would be playing Warden and people would have been fruitlessly going to ZOS about Polar Wind instead of pointlessly warning them about Heal Stacking from other sources like Vigor, Regen, and Scribing eroding their existing PvP community and turning potential new players away in disgust when they learn the developers of an MMO think there's nothing wrong with allowing players to receive 30k+ in healing per second in a PvP environment.
SpiritKitten wrote: »Well, then let me return the favor and explain so you can understand. I am a PVP polar wind healer. Yes, one of the 45k+ health, hated polar wind wardens. Why are we hated? Because we can be the difference between wins and losses. I and other polar wind healers will no longer be able to shift the outcome of the battles like we can do now. I can show up and my faction is losing and now suddenly we are winning. Polar wind healers are CRUCIAL to the survival of non-ball groups and solo pvpers. We are crucial to regular pvpers surviving bombs and ball groups.
Nerfing polar wind is a death sentence for casual, solo, and non-ball group pvpers who want to dps and not be a dedicated healer. It's a huge nerf to healing in PVP. Dots will have to come from other sources, and the 33% nerf to burst heal will not save as many lives at the last second like it did before.
The only choice these players have now is to slot it themselves, which takes up one of their subclassing lines. They would also have to give up some dps power to boost their health to get the most benefit from polar wind. You are going to see people become even more tanky and unkillable if they go that route.
I do understand what you are saying and I do not think you know exactly what you are talking about. This is a huge nerf to healing in PVP. Facts.
My PvP main just got seriously nerfed as a support class. I will NOT be changing my build much, I am not giving up my polar wind as I need it for myself, because I can't heal if I am dead.
I've got nothing else to say about this.
SpiritKitten wrote: »Well, then let me return the favor and explain so you can understand. I am a PVP polar wind healer. Yes, one of the 45k+ health, hated polar wind wardens. Why are we hated? Because we can be the difference between wins and losses. I and other polar wind healers will no longer be able to shift the outcome of the battles like we can do now. I can show up and my faction is losing and now suddenly we are winning. Polar wind healers are CRUCIAL to the survival of non-ball groups and solo pvpers. We are crucial to regular pvpers surviving bombs and ball groups.
Nerfing polar wind is a death sentence for casual, solo, and non-ball group pvpers who want to dps and not be a dedicated healer. It's a huge nerf to healing in PVP. Dots will have to come from other sources, and the 33% nerf to burst heal will not save as many lives at the last second like it did before.
The only choice these players have now is to slot it themselves, which takes up one of their subclassing lines. They would also have to give up some dps power to boost their health to get the most benefit from polar wind. You are going to see people become even more tanky and unkillable if they go that route.
I do understand what you are saying and I do not think you know exactly what you are talking about. This is a huge nerf to healing in PVP. Facts.
My PvP main just got seriously nerfed as a support class. I will NOT be changing my build much, I am not giving up my polar wind as I need it for myself, because I can't heal if I am dead.
I've got nothing else to say about this.
SaffronCitrusflower wrote: »I don't see where ZOS is putting any effort into fixing the most obvious issues ruining PvP as it is now. Specifically the most offending sets like RoA and heal/shield stacking in groups. To me it looks like ZOS is focusing their efforts on a version of vengeance mode instead. And I think it's obvious what that means for the future of PvP as we've known it since release.
SundarahFr3akinrican wrote: »I agree. 4v4 BGs are just no one dying cuz all the heals. Allthey would have to do is adjust the healing some with battle spirit and that'd be enough for the meantine if they wanted a bigger fix down the road.
supabicboi wrote: »im not here to disagree with u. in my exp, the problem with heal stacking is most probably aimed at ball groups. if you arent referring to ballgroup heal stackings.. well imo heal stacking is only an issue with ball groups
im just here to point out 1 thing. any single pug, now with subclassing, can have a negate on their bar.
ball groups, even the best ones, will struggle with coordinated negate dumps, the less optimized ball groups will get destroyed with negate dumps; almost all burst heals are mag based, merely spamming vigor within the negates will not save the group as a ballgroup healer.
...and coordinating this negate dump amongst pugs rly isnt that hard. /yell, negate when the ballgroup pulls. and if pugs all dump, then its an effective counter. it should even become a 'thing' to do whenever a ball group shows up. deny them.
dumping negate ults in keeps, choke points, or wherever the ballgroup is stacking is the best strat that should be used to counter ball groups u46.
no one after u46 should mention the lack of utility to fight against a ballgroup. in the right situations, the power distance between pugs and ballgroups have immensely become more in reach.