It's interesting, because we have the same knee jerk reaction just like always happens with a major change. People say the sky is falling, and when it goes Live... nothing. S
barney2525 wrote: »moderatelyfatman wrote: »Absolutely. It's not like if one skill or a new set is unbalanced where you can nerf it without affecting anything else.
If a class which is Arcanist-Nightblade-Templar is seriously overpowered but the pure classes are not, what should ZOS do:
1. Nerf the Arcanist skill line? (never!)
2. Nerf the Nightblade skill line?
3. Nerf the Templar skill line?
4. Nerf all three warden skill lines?
Huh? Why are we picking on the Wardens? They have the friendly fuzzy friend who's only downside is a love for pic-a-nic baskets.
DeadlySerious wrote: »I can't think of a single unpopular change ZOS has ever rolled back.
moderatelyfatman wrote: »Absolutely. It's not like if one skill or a new set is unbalanced where you can nerf it without affecting anything else.
If a class which is Arcanist-Nightblade-Templar is seriously overpowered but the pure classes are not, what should ZOS do:
1. Nerf the Arcanist skill line? (never!)
2. Nerf the Nightblade skill line?
3. Nerf the Templar skill line?
4. Nerf all three warden skill lines?
ImmortalCX wrote: »ImmortalCX wrote: »The only things you pay for in relation to Subclassing are the DLC Classes, if you don't own those yet.
the system itself is base game.
There will be pay mechanism to unlock skill lines that have not been previously leveled. Most players don't have all the classes and skill lines leveled up.
ZOS has not said anything like that. so that's just speculation
It is just speculation. But well reasoned.
MasterSpatula wrote: »I'm sure they expected more controversy over Subclassing than what they expected over AWA, but it still looks like they failed to anticipate that players would find valid and massive flaws they didn't consider.
moderatelyfatman wrote: »Absolutely. It's not like if one skill or a new set is unbalanced where you can nerf it without affecting anything else.
If a class which is Arcanist-Nightblade-Templar is seriously overpowered but the pure classes are not, what should ZOS do:
1. Nerf the Arcanist skill line? (never!)
2. Nerf the Nightblade skill line?
3. Nerf the Templar skill line?
4. Nerf all three warden skill lines?
thinkaboutit wrote: »What is going to happen to all the old endgame content when subclass goes live... i predict it will be trivialized into oblivion with 190k+ damage per dps
The proponents of this change are lobbying hard against any proposed brakes on it, so that does seem likely to be the outcome. I've been through that in a couple games now (the Oppressor Mk. II in GTA:O and legacy energy weapons in FO76) and have no desire to repeat the experience—I'll probably just login to do writs and log out if this goes live as-is.
ImmortalCX wrote: »It has a pay component, so once players spend money to do it, they can't roll it back.
With most bugs or imbalances, there is the expectation that it will eventually get fixed. But I can't remember any game breaking issues that were pay features.
The ominous feeling is not only because it is a seismic change, but also because it is a pay feature. If it is terrible and imbalanced, they can't just turn it off.
BXR_Lonestar wrote: »OP does have a good point. This is a pandora's box so to speak if they go down this road, and it is not something that can easily be undone. If you do this, and it turns out to be really bad for the game, then you cannot simply undo it.
Major_Toughness wrote: »Major_Toughness wrote: »They can not put it live. Like they did with the U35 changes which drove away a large amount of the end-game player base.
Unfortunately the damage was done as soon as it went on PTS, people lost faith in ZoS and the direct of the game.
It's a shame they were right.
Funny, because the opposite can be said as well... that players who left will return and new players will come in because of having more options to play it LIKE Skyrim- which doesn't have solid classes. I know I'm coming back SOLELY because of subclassing... I left because I grew tired of playing the same stale classes.
It's interesting, because we have the same knee jerk reaction just like always happens with a major change. People say the sky is falling, and when it goes Live... nothing. Sure, some people leave- but overall- they probably would have left anyway. I left many times, but I also returned several times over the years. This last time I thought it was for good, now with subclassing, I actually have incentive to return.
What are you talking about, they will return?
Like 50 people on the friends list haven't logged in since U35. I still speak to some of them on discord and they have zero interest in ever playing again. People I played with for 6-7 years. This update will have the same effect, just smaller and the current playerbase is smaller.
Major_Toughness wrote: »Major_Toughness wrote: »They can not put it live. Like they did with the U35 changes which drove away a large amount of the end-game player base.
Unfortunately the damage was done as soon as it went on PTS, people lost faith in ZoS and the direct of the game.
It's a shame they were right.
Funny, because the opposite can be said as well... that players who left will return and new players will come in because of having more options to play it LIKE Skyrim- which doesn't have solid classes. I know I'm coming back SOLELY because of subclassing... I left because I grew tired of playing the same stale classes.
It's interesting, because we have the same knee jerk reaction just like always happens with a major change. People say the sky is falling, and when it goes Live... nothing. Sure, some people leave- but overall- they probably would have left anyway. I left many times, but I also returned several times over the years. This last time I thought it was for good, now with subclassing, I actually have incentive to return.
What are you talking about, they will return?
Like 50 people on the friends list haven't logged in since U35. I still speak to some of them on discord and they have zero interest in ever playing again. People I played with for 6-7 years. This update will have the same effect, just smaller and the current playerbase is smaller.
Aces-High-82 wrote: »moderatelyfatman wrote: »Absolutely. It's not like if one skill or a new set is unbalanced where you can nerf it without affecting anything else.
If a class which is Arcanist-Nightblade-Templar is seriously overpowered but the pure classes are not, what should ZOS do:
1. Nerf the Arcanist skill line? (never!)
2. Nerf the Nightblade skill line?
3. Nerf the Templar skill line?
4. Nerf all three warden skill lines?
Nerf Sorc ofc
Grizzbeorn wrote: »BXR_Lonestar wrote: »OP does have a good point. This is a pandora's box so to speak if they go down this road, and it is not something that can easily be undone. If you do this, and it turns out to be really bad for the game, then you cannot simply undo it.
No, he does not.
He is only GUESSING that it will at some point have a pay component to it.
But right now, it does not. It's a base-game addition; you do not need to make a purchase to access it.
ImmortalCX wrote: »Every dungeon group will be multiple hybrid tank/dps with self healing.
moderatelyfatman wrote: »Absolutely. It's not like if one skill or a new set is unbalanced where you can nerf it without affecting anything else.
If a class which is Arcanist-Nightblade-Templar is seriously overpowered but the pure classes are not, what should ZOS do:
1. Nerf the Arcanist skill line? (never!)
2. Nerf the Nightblade skill line?
3. Nerf the Templar skill line?
4. Nerf all three warden skill lines?
I started a thread on this subject. People probably won't like the answer I came up with.
On the subject of this one, once you've promised your players a shiny new toy, it'll cause major drama if you don't deliver. They're committed.
Warhawke_80 wrote: »The could do a classic megaserver..I mean it's highly impractical but they "could"
In any event I think subclassing is awesome it is much more in keeping with actual TES games and being an Old School D&D player I like how it opens up the character possibilities... I am especially eager to see what Ranger and Summoner type builds I can create.