Skill Lines:
- Sorcerer:
- Daedric Summoning:
- General Skill Line: We’re removing the separation of a pet vs no pet build in this skill line now that sub-classing is here. Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole. Many abilities in this skill line have been adjusted with this in mind.
Juju_beans wrote: »I'm not a competitive end game player. I'm the casual player that likes the lore and class identity.
Not only for the above skill line you mentioned but for all the skill lines for all the characters.
Will there even be "class identity" when you can take sills from other classes and use them yourself ?
Something similar happened to another game I played for a long time. One by one I stopped playing my alts and eventually stopped playing my main....all because they were not the characters I had created a decade earlier...not even close
Juju_beans wrote: »I'm not a competitive end game player. I'm the casual player that likes the lore and class identity.
Not only for the above skill line you mentioned but for all the skill lines for all the characters.
Will there even be "class identity" when you can take sills from other classes and use them yourself ?
Something similar happened to another game I played for a long time. One by one I stopped playing my alts and eventually stopped playing my main....all because they were not the characters I had created a decade earlier...not even close
And yet, this is an MMO, and MMO's tend to change over time. It has happened NUMEROUS times in ESO. Classes get nerfed, then buffed months or years later. Nobody is forcing you to change your class, they may be nerfing/changing/buffing some class skills or passives- but that is not 'changing your class identity'. You can still play that class fully, but expecting an MMO to stay stale just because you don't like change, that's bad for many players AND the longevity of the game itself.
Juju_beans wrote: »I'm not a competitive end game player. I'm the casual player that likes the lore and class identity.
Not only for the above skill line you mentioned but for all the skill lines for all the characters.
Will there even be "class identity" when you can take sills from other classes and use them yourself ?
Something similar happened to another game I played for a long time. One by one I stopped playing my alts and eventually stopped playing my main....all because they were not the characters I had created a decade earlier...not even close
And yet, this is an MMO, and MMO's tend to change over time. It has happened NUMEROUS times in ESO. Classes get nerfed, then buffed months or years later. Nobody is forcing you to change your class, they may be nerfing/changing/buffing some class skills or passives- but that is not 'changing your class identity'. You can still play that class fully, but expecting an MMO to stay stale just because you don't like change, that's bad for many players AND the longevity of the game itself.
Juju_beans wrote: »I'm not a competitive end game player. I'm the casual player that likes the lore and class identity.
Not only for the above skill line you mentioned but for all the skill lines for all the characters.
Will there even be "class identity" when you can take sills from other classes and use them yourself ?
Something similar happened to another game I played for a long time. One by one I stopped playing my alts and eventually stopped playing my main....all because they were not the characters I had created a decade earlier...not even close
And yet, this is an MMO, and MMO's tend to change over time. It has happened NUMEROUS times in ESO. Classes get nerfed, then buffed months or years later. Nobody is forcing you to change your class, they may be nerfing/changing/buffing some class skills or passives- but that is not 'changing your class identity'. You can still play that class fully, but expecting an MMO to stay stale just because you don't like change, that's bad for many players AND the longevity of the game itself.
Stale is not a problem ESO suffers from. ESO suffers from poorly thought out and implemented changes like subclassing. Time will tell. The player population has been suffering very noticeably since AWA's, U35 and it's already taken another hit that will become more obvious after subclassing goes live.
now read this week's patch notes as they reacted to player feedback.
https://forums.elderscrollsonline.com/en/discussion/676794/pts-patch-notes-v11-0-1#latest
• Sorcerer
• Daedric Summoning
• Daedric Protection: Fixed an issue where this passive would not activate when using Bound Armor or its morphs.
Expert Summoner: This passive’s increase to your Max Magicka and Stamina no longer require a permanent pet to be active to gain their benefits, but Max Health does still require this condition to be met.
[Developer Comment]
Spoiler
Based on a lot of the initial feedback we’ve seen, there were some very good cases about how walking this passive back to a pet-build hurt those who don't want to subclass. While we are still going to keep Daedric Summoning focused on what the name implies, we do realize we can still account for the fact not every ability in this skill line is about summoning.
In this case, the passive will be slightly less dense than something like Magicka Flood while offering a potential advantage if you lean further into the skill line.
This exact solution isn't something we can apply everywhere (largely because this split can lead to a significant amount of performance drain), but it is something that works in this case where we are gaining something both for players and the servers.
Juju_beans wrote: »I'm not a competitive end game player. I'm the casual player that likes the lore and class identity.
Not only for the above skill line you mentioned but for all the skill lines for all the characters.
Will there even be "class identity" when you can take sills from other classes and use them yourself ?
Something similar happened to another game I played for a long time. One by one I stopped playing my alts and eventually stopped playing my main....all because they were not the characters I had created a decade earlier...not even close
BXR_Lonestar wrote: »Juju_beans wrote: »I'm not a competitive end game player. I'm the casual player that likes the lore and class identity.
Not only for the above skill line you mentioned but for all the skill lines for all the characters.
Will there even be "class identity" when you can take sills from other classes and use them yourself ?
Something similar happened to another game I played for a long time. One by one I stopped playing my alts and eventually stopped playing my main....all because they were not the characters I had created a decade earlier...not even close
They seem to be going the way of eliminating class identity, which I think is a big mistake. I don't know who wants this - whether it be the Elder Scrolls Purists, who aren't really used to "class" selection being a major choice in the single-player versions of this game, or if its the people who only want to play one character/class in ESO and feel stuck with their choice (no class change tokens), but either way, I'm highly skeptical that this is going to be a good change for the game in the long-term. Short-term, it is going to be completely broken, and it will be a good time for those who can figure out the most ridiculously unbalanced builds - for PVP and PVE.
But in the long-term, they are going to need to be heavy handed with the nerf hammer to maintain any semblance of balance with this game, which will definitely not be good for the game IMO, and you will also have further narrowing of the meta. Right now, there are meta races, meta classes, but they all run the same meta gear thanks to hybridization (squishing mag and stam meta's together basically). Now subclassing will lead to further narrowing of the metas because players will select only the most optimal combinations of class skill lines for their chosen roles.
That will basically leave the ONLY difference between characters to be their chosen races. So who else foresees a great watering down of racial passives in our future?
Juju_beans wrote: »I'm not a competitive end game player. I'm the casual player that likes the lore and class identity.
Not only for the above skill line you mentioned but for all the skill lines for all the characters.
Will there even be "class identity" when you can take sills from other classes and use them yourself ?
Something similar happened to another game I played for a long time. One by one I stopped playing my alts and eventually stopped playing my main....all because they were not the characters I had created a decade earlier...not even close
And yet, this is an MMO, and MMO's tend to change over time. It has happened NUMEROUS times in ESO. Classes get nerfed, then buffed months or years later. Nobody is forcing you to change your class, they may be nerfing/changing/buffing some class skills or passives- but that is not 'changing your class identity'. You can still play that class fully, but expecting an MMO to stay stale just because you don't like change, that's bad for many players AND the longevity of the game itself.
Stale is not a problem ESO suffers from. ESO suffers from poorly thought out and implemented changes like subclassing. Time will tell. The player population has been suffering very noticeably since AWA's, U35 and it's already taken another hit that will become more obvious after subclassing goes live.
Oblivion_Protocol wrote: »Let me ask a question. Take a look at this list of skills and gear:
- Dizzying Swing or Arterial Burst/Blood for Blood
- Executioner or Whirlwind
- Dawnbreaker
- Resolving Vigor
- A one-button armor skill
- A one-button burst heal skill
- Rallying Cry or Wretched Vitality
- Oakfather’s, Essence Thief, or Mechanical Acuity
- Balorgh
- Saint and Seducer, Markyn Ring, or Death Dealer’s Fete
After looking at that list, tell me. What class am I playing?
If your answer is “any of them except maybe NB”, congratulations, you now understand why class identity has been dead for a long time in this game.
Sure, every class has one, two, or even three defining abilities that make them slightly unique. But we’re in a situation where, yes, I can play Sorcerer as the ultimate arcane caster, slinging magic from a distance and conjuring demons to do my bidding. But I can also swing a huge sword, don heavy armor, wade into battle with 40K+ HP, and be just as effective, if not more.
Try that in D&D, and you’ll have a bad time. In ESO, any class can do and be anything. Some classes may be marginally better, but at the end of the day, (not counting score pushing in endgame trials) the number difference isn’t high enough to justify sticking to one class for a specific thing because that’s what it does better than anyone else.
This could be true for casual gameplay. But is it best to balance a game around casuals or is it better to balance around the top echelon?
In score pushing PVE and the most competitive PVP such as organized BGs or GVG, this is absolutely not the case. Certain classes are needed due to the abilities that they bring to the table. In fact, you use significantly less weapon skills and more class skills when you are min-maxing a group composition.
Remember, casuals play the game the easiest way. Meaning the easiest builds to put together, learn and become effective with. Top echelon play the game the most effective way. Abusing the best skill and class combinations via math and group idea composition.
With that being said, how does Subclassing not make the options even more limited and maybe more unbalanced without destroying class identity/ class strength?