Stensaxpannk wrote: »As the title said.
2 Skill line changes is to much makes to much difference, 2 much power and kinda take away classes.
Erickson9610 wrote: »How will we get to play an elementalist if we can't have Winter's Embrace, Storm Calling, and Ardent Flame together?
You know the game will be balanced around the strongest combinations, and forget getting any buffs to your class lines, Zos will be like "just swap them out lol".
Erickson9610 wrote: »You know the game will be balanced around the strongest combinations, and forget getting any buffs to your class lines, Zos will be like "just swap them out lol".
Class identity was always second to the meta. If someone is so concerned about maintaining class identity, then they shouldn't expect their Class to also be the meta.
There may have been individual metas for each Class before, but there was always one which performed the best. Now that each Class skill line is individually balanced as modular toolkits, there should be a clear singular meta which people have no excuse not to chase if they want to play the meta above anything else.
Erickson9610 wrote: »You know the game will be balanced around the strongest combinations, and forget getting any buffs to your class lines, Zos will be like "just swap them out lol".
Class identity was always second to the meta. If someone is so concerned about maintaining class identity, then they shouldn't expect their Class to also be the meta.
There may have been individual metas for each Class before, but there was always one which performed the best. Now that each Class skill line is individually balanced as modular toolkits, there should be a clear singular meta which people have no excuse not to chase if they want to play the meta above anything else.
That's my problem, I was never kicked out of a trial group for not playing an arcanist, but now that switching out skill lines will be as simple as 123, I know I'll be expected to do that even in stuff that's not endgame.
Erickson9610 wrote: »Erickson9610 wrote: »You know the game will be balanced around the strongest combinations, and forget getting any buffs to your class lines, Zos will be like "just swap them out lol".
Class identity was always second to the meta. If someone is so concerned about maintaining class identity, then they shouldn't expect their Class to also be the meta.
There may have been individual metas for each Class before, but there was always one which performed the best. Now that each Class skill line is individually balanced as modular toolkits, there should be a clear singular meta which people have no excuse not to chase if they want to play the meta above anything else.
That's my problem, I was never kicked out of a trial group for not playing an arcanist, but now that switching out skill lines will be as simple as 123, I know I'll be expected to do that even in stuff that's not endgame.
I highly doubt groups that aren't endgame will be so strict about which setup players bring to content. It's been my experience that if I can pull my own weight, no one really cares what I bring to the table.
I fully expect scorepushing or trifecta groups to require me to use some meta build that I don't really want to play, but at least with Subclassing it'll be easier for me to set that build up on the character I do want to play.
How is the expectation to use Subclassing any different from the expectation to use Scribing, Classes, or sets? It feels like the next iteration of what has always happened every time the meta shifts due to the introduction of a new feature.
tomofhyrule wrote: »I just don’t think a pure class should be forced to subclass. Sure, optimizing a build to get maybe 5-10% more power by becoming a glass cannon is one thing, but if we’re talking about a power differential of 50% or more, that’s a very big problem.
Erickson9610 wrote: »How will we get to play an elementalist if we can't have Winter's Embrace, Storm Calling, and Ardent Flame together?
The_Meathead wrote: »
VoidCommander wrote: »The_Meathead wrote: »
The new spear looks infinitely better. Stop lying to yourself. When people want the “old spear” back, they want the 4 hit effect, not the physical design.
I would rather it be all 3 for absolute flexibility, but 2 is just fine.
Elvenheart wrote: »Erickson9610 wrote: »How will we get to play an elementalist if we can't have Winter's Embrace, Storm Calling, and Ardent Flame together?
@Erickson9610 I'm actually hoping I can make elementalist work for a brand new character I'm planning to make. Have you tested one on the PTS, and if so are you noticing anything about it - is it good, is it missing anything important, the best base class to use, etc?
Elvenheart wrote: »
Well, it is almost that, but especially in the case of retooling you HAVE to keep one skill line from the original class no matter what, so it’s not quite absolute flexibility, but fortunately it’s close!
And even when creating a brand new character, you have to be sure that you will be happy with the base class you choose because you will always be stuck with at least one skill line from that class going forward forever.
Edited to add: Oh, that’s a thought…Subclassing 2.0, they ability to swap all three skill lines someday! 😄
Elvenheart wrote: »Erickson9610 wrote: »How will we get to play an elementalist if we can't have Winter's Embrace, Storm Calling, and Ardent Flame together?
@Erickson9610 I'm actually hoping I can make elementalist work for a brand new character I'm planning to make. Have you tested one on the PTS, and if so are you noticing anything about it - is it good, is it missing anything important, the best base class to use, etc?
Coincidentally I was messing around with that setup on the PTS today, but while the combination of skills looked cool my DPS was pretty bad (only 126K). I'll be the first to admit that I'm a mediocre player and that others would definitely get better results than me with the exact same setup, but still, even I can do 150K+ DPS on the PTS with other subclass combinations.
As for the base class - I don't think it matters much, unless you want to use one of the Class Sets of course. But none of Class Sets of those classes are really great at the moment (I personally hope that the Winter's Embrace skill set we'll get one day will be awesome for Frost Damage builds).
GloatingSwine wrote: »Yeah, swapping out only one skill line would mean the system would feel like actually having a main and sub class and also mean there would be a lot less scope for degenerate three class combos that need all of the class lines to be nerfed into the ground in order to rein them in (thereby making those combos mandatory if you want to have damage and/or sustain).
Elvenheart wrote: »Elvenheart wrote: »Erickson9610 wrote: »How will we get to play an elementalist if we can't have Winter's Embrace, Storm Calling, and Ardent Flame together?
@Erickson9610 I'm actually hoping I can make elementalist work for a brand new character I'm planning to make. Have you tested one on the PTS, and if so are you noticing anything about it - is it good, is it missing anything important, the best base class to use, etc?
Coincidentally I was messing around with that setup on the PTS today, but while the combination of skills looked cool my DPS was pretty bad (only 126K). I'll be the first to admit that I'm a mediocre player and that others would definitely get better results than me with the exact same setup, but still, even I can do 150K+ DPS on the PTS with other subclass combinations.
As for the base class - I don't think it matters much, unless you want to use one of the Class Sets of course. But none of Class Sets of those classes are really great at the moment (I personally hope that the Winter's Embrace skill set we'll get one day will be awesome for Frost Damage builds).
Thank you for the info! And I hope Wardens get a good set too!