Dragonnord wrote: »Sorry for this post, but I just wanted to say that.
I hate AwA. It completely destroyed replayability for me. It killed a lot of fun I was having.
I realized I have been playing 10 times less than I was playing before (I have my main and 10 alts).
I knew this was going to happen.
I also hate it.
I also hate that ZOS never gave a real explanation of why they did it or why they implemented it in the way that they did, and that they never had any real interaction with the feedback they got on the PTS forum. I still harbour a hope that they learnt something from that experience but they've never given any indication of having done so.
I thought ZOS said they implemented it because of server bloat and to reduce the amount of server data that it was storing.
yep
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
I always felt that was a "late copout", personally.
Now, fair is fair: AWA didn't/doesn't affect me at all because I despise achievements in games (makes me think of gold stars in kindergarten), and I've never looked at any of them or used them for anything. Tracking alt progress? Oh hell no. My alts are progressing as I play them in their own backstories, and none of the garbage of achievements has anything to do with that. I also don't need something to "track" what alts are doing as I always know where I left them and where they need to go next.
Cloudtrader wrote: »I love AwA. I want all the achievements on my main, but sometimes my group needs me to play a tank or a healer. This way, it still shows completed on all my characters, and I love that. It doesn't make me play less; it makes me less frustrated.
I also hate it.
I also hate that ZOS never gave a real explanation of why they did it or why they implemented it in the way that they did, and that they never had any real interaction with the feedback they got on the PTS forum. I still harbour a hope that they learnt something from that experience but they've never given any indication of having done so.
I thought ZOS said they implemented it because of server bloat and to reduce the amount of server data that it was storing.
They announced it at ESO Live as being something everyone wanted. When they discovered everyone didn't want it they came up with a different reason. When testers then queried that and criticised the decision they went silent. We've never had a convincing explanation for it.
Cooperharley wrote: »I enjoy account wide achievements as it lets me know as an account how much I progressed; however, the way to implement this ALWAYS was to implement a character view and account view like many other games plain and simple so that you can progress your character AND account as desired.

Ragnarok0130 wrote: »Dragonnord wrote: »Sorry for this post, but I just wanted to say that.
I hate AwA. It completely destroyed replayability for me. It killed a lot of fun I was having.
I realized I have been playing 10 times less than I was playing before (I have my main and 10 alts).
I knew this was going to happen.
I had to look at the date of your post as I thought this was a necro from several years ago. Did you just return to the game after a few years?
I love AWA because I am now able to play any of my toons without being worried about getting the achievement on the "right" toon. I can now flex to a class for raid comp without being worried that the title won't be on my main. I can now run the best healer or DPS class for the same reason. AWA has been a 100% win for end game players and it's given us a lot of flexibility.
I feel for the guys that don't like it and wish that they could have integrated both systems and made a toggle for guys that didn't want to use it but ZoS didn't do it for our benefit. ZoS' reason for implementing AWA was reducing the database size due to its impact on performance.
I also hate it.
I also hate that ZOS never gave a real explanation of why they did it or why they implemented it in the way that they did, and that they never had any real interaction with the feedback they got on the PTS forum. I still harbour a hope that they learnt something from that experience but they've never given any indication of having done so.
I thought ZOS said they implemented it because of server bloat and to reduce the amount of server data that it was storing.
They announced it at ESO Live as being something everyone wanted. When they discovered everyone didn't want it they came up with a different reason. When testers then queried that and criticised the decision they went silent. We've never had a convincing explanation for it.
Who is that "everyone"? I wanted it for a very long time because they were long overdue and still love them. Loud minority on forums isn't everyone
I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.
I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.
Or perhaps some of these people liked the challenge of trying something with a different class or role combo and enjoyed the success on completion that was acknowledged through the achievement pop-up? With my dungeon group, I brought whoever I was most interested in playing unless we were progging a trifecta. Sometimes that meant getting to try out different stuff. Getting Mountain God on my tank was a vastly different experience than getting it on my dps back in the day and I enjoyed being able to challenge myself like that. But for trials, I always brought the character that was most needed/whoever I was asked to bring.
sans-culottes wrote: »I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.
Or perhaps some of these people liked the challenge of trying something with a different class or role combo and enjoyed the success on completion that was acknowledged through the achievement pop-up? With my dungeon group, I brought whoever I was most interested in playing unless we were progging a trifecta. Sometimes that meant getting to try out different stuff. Getting Mountain God on my tank was a vastly different experience than getting it on my dps back in the day and I enjoyed being able to challenge myself like that. But for trials, I always brought the character that was most needed/whoever I was asked to bring.
It is still not entirely clear to me how account-wide achievements prevent anyone from enjoying the personal challenge of re-running content on different classes or roles. The system does not block you from doing that. It simply stops issuing duplicate pop-ups for the same title or achievement.
For those who value the experience, the difficulty, and the group process, none of that is removed. If what is truly missing is the dopamine of a second on-screen notification, then that may be worth reflecting on, but it does not make AwA inherently anti-immersion or anti-challenge. The content, after all, remains exactly as demanding.
sans-culottes wrote: »I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.
Or perhaps some of these people liked the challenge of trying something with a different class or role combo and enjoyed the success on completion that was acknowledged through the achievement pop-up? With my dungeon group, I brought whoever I was most interested in playing unless we were progging a trifecta. Sometimes that meant getting to try out different stuff. Getting Mountain God on my tank was a vastly different experience than getting it on my dps back in the day and I enjoyed being able to challenge myself like that. But for trials, I always brought the character that was most needed/whoever I was asked to bring.
It is still not entirely clear to me how account-wide achievements prevent anyone from enjoying the personal challenge of re-running content on different classes or roles. The system does not block you from doing that. It simply stops issuing duplicate pop-ups for the same title or achievement.
For those who value the experience, the difficulty, and the group process, none of that is removed. If what is truly missing is the dopamine of a second on-screen notification, then that may be worth reflecting on, but it does not make AwA inherently anti-immersion or anti-challenge. The content, after all, remains exactly as demanding.
sans-culottes wrote: »I understand that players who used character-specific achievements as a way to track personal goals may still feel disoriented by account-wide achievements. Still, I think it is worth clarifying what has and has not changed.
For instance, if you want to challenge yourself by completing Depths Defier on multiple characters, nothing prevents you from doing so. The achievement notification will not appear again, but the feat remains entirely possible. If the concern is about being unsure whether certain conditions were met, then that speaks more to how the game communicates internal criteria. That is a valid concern, but it would be present with or without account-wide achievements.
The example about killing a single Spriggan in March of Sacrifices illustrates that the group had difficulty confirming whether a specific condition had been met. Yet this could have happened with character-specific tracking as well, especially if group members had inconsistent progression.
Likewise, the examples about dolmens, delves, or Master Angler are really concerns about map fog, exploration indicators, and collection logs. Those systems could certainly be improved. However, tying the problem back to account-wide achievements seems misplaced. You can still fish, kill bosses, and explore on a new character. What has changed is not the activity but the feedback structure. That is a fair thing to critique, but it does not mean the gameplay itself has become impossible or meaningless.
Finally, if tracking specific kills or progression on alts is important, then it is worth advocating for better UI tools or optional character-specific toggles, rather than arguing that AwA should never have happened. For many players, the streamlining it provides has been a net benefit.
sans-culottes wrote: »I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.
Or perhaps some of these people liked the challenge of trying something with a different class or role combo and enjoyed the success on completion that was acknowledged through the achievement pop-up? With my dungeon group, I brought whoever I was most interested in playing unless we were progging a trifecta. Sometimes that meant getting to try out different stuff. Getting Mountain God on my tank was a vastly different experience than getting it on my dps back in the day and I enjoyed being able to challenge myself like that. But for trials, I always brought the character that was most needed/whoever I was asked to bring.
It is still not entirely clear to me how account-wide achievements prevent anyone from enjoying the personal challenge of re-running content on different classes or roles. The system does not block you from doing that. It simply stops issuing duplicate pop-ups for the same title or achievement.
For those who value the experience, the difficulty, and the group process, none of that is removed. If what is truly missing is the dopamine of a second on-screen notification, then that may be worth reflecting on, but it does not make AwA inherently anti-immersion or anti-challenge. The content, after all, remains exactly as demanding.
sans-culottes wrote: »Likewise, the examples about dolmens, delves, or Master Angler are really concerns about map fog, exploration indicators, and collection logs. Those systems could certainly be improved. However, tying the problem back to account-wide achievements seems misplaced.
Finally, if tracking specific kills or progression on alts is important, then it is worth advocating for better UI tools or optional character-specific toggles,
Dragonnord wrote: »@sans-culottes Have you read my comment #50 here? https://forums.elderscrollsonline.com/en/discussion/comment/8303343/#Comment_8303343
There's an immense amount of achievement impossible to track.
sans-culottes wrote: »Likewise, the examples about dolmens, delves, or Master Angler are really concerns about map fog, exploration indicators, and collection logs. Those systems could certainly be improved. However, tying the problem back to account-wide achievements seems misplaced.
Not misplaced, because those problems didn't exist before AwA. Before AwA, the map was clean when an alt entered a zone for the first time. When AwA was introduced, the map problems (which include dolmens, delves, WBs, etc.) came along with it. I don't know why it had to be that way, unless whatever tracks achievements is tied to the map somehow. So they are definitely tied together - AwA and the map problem.Finally, if tracking specific kills or progression on alts is important, then it is worth advocating for better UI tools or optional character-specific toggles,
The first thing players asked for when they saw the abomination that was called AwA was to make it optional, or to have toggles. Lots of alternative ways were suggested. Maybe you weren't around when it was introduced, or weren't on the forums?
Like I've said, I like AwA in theory, for the grindy and difficult achievements. But making exploration and story quest achievements account wide, and destroying the map for alts, wasn't necessary at all.
sans-culottes wrote: »I did read it, yes, and my response was directly addressing your concerns. I’m still unclear on what, specifically, you’re finding untrackable.
The examples you gave—battleground kills, Crazy King objectives, delves, fishing progress, dungeon boss kills—are all things you can still do and repeat on alts. If what you’re asking for is an interface that better tracks these things per character, that’s a request for improved UI and progression transparency. That’s a reasonable suggestion. But that’s a separate issue from account-wide achievements themselves, which don’t stop you from replaying or challenging yourself again. They simply consolidate the recognition for those challenges across your account.
In short, nothing in the current system prevents you from continuing to do what you’ve always done. The achievements may not pop again, but the gameplay is still there, and so is your agency to take it on.