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I hate AwA

  • barney2525
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    It never made sense but they did it anyway.

    The story of the character, which is what they promote, only makes sense if you understand the Achievements are FOR the Character. They are Not for the Player.

    The second character is fresh off the boat on the starting zone, having simply survived Wailing Prison, but Bingo! they are a Master Craftsman in ALL Crafts, Master fisherman, etc, etc, etc

    Interestingly enough, there are a few things that have been selectively denied from the AwA. Mount improvement. Why do we have to pay for this (in gold or credits) for every character? Inventory bag space. The Bank is account wide, why not the bag space already paid for? Companions. In order to have a companion you have already done the quest for on a new character, you have to repeat that same quest for every additional character. If somebody in your character's group of friends knows them, why does everyone have to jump through the same hoops? It shows them in your Collections, as IF they were account wide, but they are actually NOT account wide.

    :#
    Edited by barney2525 on 21 April 2025 08:27
  • Ishtarknows
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    I hated AwA when it came out and it still irks me a little now and then, but as I've been getting my characters ready for U46 and sub-classing I've been gathering skyshards and AwA has frustrated me all over again!
    Previously you could go through achievements and select unattained and quickly go through the zones to see which ones that character was missing. Now it's a mess of go to big map - click on zone- has character collected all skyshards? Yes - repeat on next zone. It's exhausting and annoying and not a QoL improvement at all!

    I did notice later on, that if you've already collected all the skyshards you can use the Crown Store Upgrade tab to see which zones are available to buy for that character and use that as an indicator for where to go. Probably not the intended use of this tab, but it works
  • Ragnarok0130
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    Dragonnord wrote: »
    Sorry for this post, but I just wanted to say that.

    I hate AwA. It completely destroyed replayability for me. It killed a lot of fun I was having.

    I realized I have been playing 10 times less than I was playing before (I have my main and 10 alts).

    I knew this was going to happen. :(

    I had to look at the date of your post as I thought this was a necro from several years ago. Did you just return to the game after a few years?

    I love AWA because I am now able to play any of my toons without being worried about getting the achievement on the "right" toon. I can now flex to a class for raid comp without being worried that the title won't be on my main. I can now run the best healer or DPS class for the same reason. AWA has been a 100% win for end game players and it's given us a lot of flexibility.

    I feel for the guys that don't like it and wish that they could have integrated both systems and made a toggle for guys that didn't want to use it but ZoS didn't do it for our benefit. ZoS' reason for implementing AWA was reducing the database size due to its impact on performance.
  • sans-culottes
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    TaSheen wrote: »
    LunaFlora wrote: »
    ADarklore wrote: »
    Tandor wrote: »
    I also hate it.

    I also hate that ZOS never gave a real explanation of why they did it or why they implemented it in the way that they did, and that they never had any real interaction with the feedback they got on the PTS forum. I still harbour a hope that they learnt something from that experience but they've never given any indication of having done so.

    I thought ZOS said they implemented it because of server bloat and to reduce the amount of server data that it was storing.

    yep
    https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a

    I always felt that was a "late copout", personally.

    Now, fair is fair: AWA didn't/doesn't affect me at all because I despise achievements in games (makes me think of gold stars in kindergarten), and I've never looked at any of them or used them for anything. Tracking alt progress? Oh hell no. My alts are progressing as I play them in their own backstories, and none of the garbage of achievements has anything to do with that. I also don't need something to "track" what alts are doing as I always know where I left them and where they need to go next.

    Agreed. Achievements, trophies, or whatever other marketing terms companies use do not have any bearing on my enjoyment of this or any other game.

    PS. That’s not to say I haven’t focused on some of the ones that appeal to me, particularly when it comes to titles or other cosmetic items that seem cool. But in terms of practically affecting my experience, the consolidation has had zero effect on me.
    Edited by sans-culottes on 21 April 2025 15:28
  • DenverRalphy
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    Character bound outfit styles would be cool. Only droping from HM final bosses (weapon), final bosses within a time limit (shoulder), and final bosses with no deaths (head).
  • Solariken
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    I like the idea of AwA, the problem is they implemented it in the worst way possible. It should be tracking individual character achievements as well as cumulative. It wouldn't even have been that complicated, but sadly I don't think they were willing to put much effort or forethought into it.
  • AcadianPaladin
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    I like AWA but agree some of the implementation could have been smoother. In addition to the reasons those above list for liking AWA, it particularly suits the odd way I play. That is:

    My characters actually 'are' each other. I've been playing the same little wood elf since 2007 (Oblivion at that time), through Skyrim and into ESO. She mastered time travel long ago so chronology/era-hopping is of no concern to her. She wakes up in the morning and decides whether to grab her staff or bow and moves among the differing versions of herself (magplar, magsorc, stamsorc, etc) as easily as she changes hairstyles or costumes. Each version of her looks identical and has only minimal different modifiers to her base name (Buffy).
    PC NA(no Steam), PvE, mostly solo
  • heaven13
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    I love AwA. I want all the achievements on my main, but sometimes my group needs me to play a tank or a healer. This way, it still shows completed on all my characters, and I love that. It doesn't make me play less; it makes me less frustrated.

    What I don't understand is why they didn't do it like the add-on that already existed? Show each of the achievements for each character, then have a global tab that shows all the achievements for your account. Would have satisfied both groups of people much more than what we have now. ZoS basically just flipped who liked the achievement system (in most cases).
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • TempestM
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    Tandor wrote: »
    ADarklore wrote: »
    Tandor wrote: »
    I also hate it.

    I also hate that ZOS never gave a real explanation of why they did it or why they implemented it in the way that they did, and that they never had any real interaction with the feedback they got on the PTS forum. I still harbour a hope that they learnt something from that experience but they've never given any indication of having done so.

    I thought ZOS said they implemented it because of server bloat and to reduce the amount of server data that it was storing.

    They announced it at ESO Live as being something everyone wanted. When they discovered everyone didn't want it they came up with a different reason. When testers then queried that and criticised the decision they went silent. We've never had a convincing explanation for it.

    Who is that "everyone"? I wanted it for a very long time because they were long overdue and still love them. Loud minority on forums isn't everyone
  • Cooperharley
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    I enjoy account wide achievements as it lets me know as an account how much I progressed; however, the way to implement this ALWAYS was to implement a character view and account view like many other games plain and simple so that you can progress your character AND account as desired.
    PS5-NA. For The Queen!
  • heaven13
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    I enjoy account wide achievements as it lets me know as an account how much I progressed; however, the way to implement this ALWAYS was to implement a character view and account view like many other games plain and simple so that you can progress your character AND account as desired.

    Exactly! I had Kyoma's Global Achievements add-on because I did like seeing, overall, what my account was at. Some things I'd done on my tank, some on my healer (who then became my main). Some things my main didn't do, like stealing or murder and I liked that the achievements weren't there for her but that didn't mean I didn't want to see everything summed nicely. But now, my law-abiding citizens are exactly the same as my anti-heros or my ne'er-do-wells. God forbid I actually attempt to play on an alt and remember which zones they've completed all stuff in like world bosses, dolmens, etc. It just all shows as done. So why bother? The replay value in the story isn't great without the achievements and it makes doing trifectas on multiple characters almost impossible to accurately know if you've done it, if you already have the achievement once.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Rishikesa108
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    I DO like AwA. Well done ZOS !
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • moderatelyfatman
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    With AwA, I would have never been able to get this achievement on my 11th level character in Cyrodiil because I already had it on my level 50.
    685uh01yy6s2.png
    So yes, I do miss the days before AwA.
  • barney2525
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    Dragonnord wrote: »
    Sorry for this post, but I just wanted to say that.

    I hate AwA. It completely destroyed replayability for me. It killed a lot of fun I was having.

    I realized I have been playing 10 times less than I was playing before (I have my main and 10 alts).

    I knew this was going to happen. :(

    I had to look at the date of your post as I thought this was a necro from several years ago. Did you just return to the game after a few years?

    I love AWA because I am now able to play any of my toons without being worried about getting the achievement on the "right" toon. I can now flex to a class for raid comp without being worried that the title won't be on my main. I can now run the best healer or DPS class for the same reason. AWA has been a 100% win for end game players and it's given us a lot of flexibility.

    I feel for the guys that don't like it and wish that they could have integrated both systems and made a toggle for guys that didn't want to use it but ZoS didn't do it for our benefit. ZoS' reason for implementing AWA was reducing the database size due to its impact on performance.

    Seriously? How does a title improve the combat/skill capabilities of the character? Does it add DPS? Armor? Speed?

    Never bought that performance argument. Why would a title on a character have such a drastic impact that it would reduce performance as a whole? Especially since all the steps toward gaining the achievement for a character still have to be followed?
    For example - A character starts the game having already achieved master crafter.
    But all their crafting skills are still at 1. In order to use the crafting skills at master level they have to go through the entire process of earning the title, level by level.
    How much performance have you actually improved?
    The real question - IS the achievement for the Character .... or the Player ?
    It Should be the Character IMHO

    :#
  • Heelie
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    I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.
    Most OwOrated healer of all time
  • Tandor
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    TempestM wrote: »
    Tandor wrote: »
    ADarklore wrote: »
    Tandor wrote: »
    I also hate it.

    I also hate that ZOS never gave a real explanation of why they did it or why they implemented it in the way that they did, and that they never had any real interaction with the feedback they got on the PTS forum. I still harbour a hope that they learnt something from that experience but they've never given any indication of having done so.

    I thought ZOS said they implemented it because of server bloat and to reduce the amount of server data that it was storing.

    They announced it at ESO Live as being something everyone wanted. When they discovered everyone didn't want it they came up with a different reason. When testers then queried that and criticised the decision they went silent. We've never had a convincing explanation for it.

    Who is that "everyone"? I wanted it for a very long time because they were long overdue and still love them. Loud minority on forums isn't everyone

    Perhaps my point will be clearer if I reword the bolded part in my earlier comment "When they discovered not everyone did want it". The point is, ZOS claimed it was something that would be far more popular than it actually was, not least in the way they implemented it.
    Edited by Tandor on 22 April 2025 10:54
  • heaven13
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    Heelie wrote: »
    I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.

    Or perhaps some of these people liked the challenge of trying something with a different class or role combo and enjoyed the success on completion that was acknowledged through the achievement pop-up? With my dungeon group, I brought whoever I was most interested in playing unless we were progging a trifecta. Sometimes that meant getting to try out different stuff. Getting Mountain God on my tank was a vastly different experience than getting it on my dps back in the day and I enjoyed being able to challenge myself like that. But for trials, I always brought the character that was most needed/whoever I was asked to bring.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • sans-culottes
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    heaven13 wrote: »
    Heelie wrote: »
    I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.

    Or perhaps some of these people liked the challenge of trying something with a different class or role combo and enjoyed the success on completion that was acknowledged through the achievement pop-up? With my dungeon group, I brought whoever I was most interested in playing unless we were progging a trifecta. Sometimes that meant getting to try out different stuff. Getting Mountain God on my tank was a vastly different experience than getting it on my dps back in the day and I enjoyed being able to challenge myself like that. But for trials, I always brought the character that was most needed/whoever I was asked to bring.

    It is still not entirely clear to me how account-wide achievements prevent anyone from enjoying the personal challenge of re-running content on different classes or roles. The system does not block you from doing that. It simply stops issuing duplicate pop-ups for the same title or achievement.

    For those who value the experience, the difficulty, and the group process, none of that is removed. If what is truly missing is the dopamine of a second on-screen notification, then that may be worth reflecting on, but it does not make AwA inherently anti-immersion or anti-challenge. The content, after all, remains exactly as demanding.
  • Dragonnord
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    heaven13 wrote: »
    Heelie wrote: »
    I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.

    Or perhaps some of these people liked the challenge of trying something with a different class or role combo and enjoyed the success on completion that was acknowledged through the achievement pop-up? With my dungeon group, I brought whoever I was most interested in playing unless we were progging a trifecta. Sometimes that meant getting to try out different stuff. Getting Mountain God on my tank was a vastly different experience than getting it on my dps back in the day and I enjoyed being able to challenge myself like that. But for trials, I always brought the character that was most needed/whoever I was asked to bring.

    It is still not entirely clear to me how account-wide achievements prevent anyone from enjoying the personal challenge of re-running content on different classes or roles. The system does not block you from doing that. It simply stops issuing duplicate pop-ups for the same title or achievement.

    For those who value the experience, the difficulty, and the group process, none of that is removed. If what is truly missing is the dopamine of a second on-screen notification, then that may be worth reflecting on, but it does not make AwA inherently anti-immersion or anti-challenge. The content, after all, remains exactly as demanding.

    Several guys above explained exactly the feeling (for endgamers) and also other situations where maps already show a delve completed, a map completed, achievements completed... There is no way you can track all of that.

    Also, even outside the endgaming world and that, simple example:

    With my main I completed the achievement of killing 1000 players in Battlegrounds, also the one kiling 500 players on flags in Crazy King and Domination games in Battlegrounds, and also killing 1500 players, capturing 100 resources, taking 50 keeps and completing 30 boards dailies.

    How in this world can I know how many players I have killed in Battlegrounds with my alts, how many players I have killed on flags in Crazy King and Domination games in Battlegrounds with my alts, and how many players, resources, keeps and dailies I have killed/taken/completed with my alts?

    And same as with that specific examples, I can give you hundred and hundred of more examples:

    How many monster trophies did I collect with my alts?
    How many fishes for Master Angler achievement did I catch with my alts?
    How many colossus did I kill inside City of Ash 2?

    Should I continue?...
     
    Edited by Dragonnord on 22 April 2025 19:46
  • heaven13
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    heaven13 wrote: »
    Heelie wrote: »
    I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.

    Or perhaps some of these people liked the challenge of trying something with a different class or role combo and enjoyed the success on completion that was acknowledged through the achievement pop-up? With my dungeon group, I brought whoever I was most interested in playing unless we were progging a trifecta. Sometimes that meant getting to try out different stuff. Getting Mountain God on my tank was a vastly different experience than getting it on my dps back in the day and I enjoyed being able to challenge myself like that. But for trials, I always brought the character that was most needed/whoever I was asked to bring.

    It is still not entirely clear to me how account-wide achievements prevent anyone from enjoying the personal challenge of re-running content on different classes or roles. The system does not block you from doing that. It simply stops issuing duplicate pop-ups for the same title or achievement.

    For those who value the experience, the difficulty, and the group process, none of that is removed. If what is truly missing is the dopamine of a second on-screen notification, then that may be worth reflecting on, but it does not make AwA inherently anti-immersion or anti-challenge. The content, after all, remains exactly as demanding.

    Some of the achievements are hard to know whether you got it or not, like trifectas in dungeons due to the differing requirements. For example, some of those timers start when you enter the dungeon, some start at a particular spot in the dungeon, some start when you first engage the first set of mobs. Missed Depths Defier (DoM trifecta) by only a couple seconds when our group was doing this one.

    Even back when achievements were a thing on multiple characters, sometimes it was easy to miss something and achievements helped with that. A group of 3 of us were trying to help a 4th friend get the Beast personality. The last thing he needed was No Death for MoS. We made it all the way to the end, killed the boss, and he did NOT get the achievement. We meticulously went backwards and found that we had missed a single spriggan in the hedge maze. If there hadn't been achievements/everyone already had it, we'd have assumed we did the thing when, in fact, we did not.

    If 4 people wanted to try to get a trifecta they all had on their main, just with a different group, it becomes challenging to know if you managed so you have to make it a "best guess". It's not that you can't enjoy the content itself with different classes/roles; it's that if you're trying for a specific challenge on that particular character, it becomes difficult to gauge whether you succeeded in the challenge itself.

    I'll also point out that my issue with it is more than that: I also dislike the way it messed up character progression in single-player content as well. I was replaying the entire story through on a completely different character and wanted to do all the things. AwA dropped and now that character's progress is tied to my main's - I can't tell/can't remember which bosses/dolmens she has actually completed herself, vs what was already done. I use True Exploration add-on to help with this (if the map was fogged, she clearly hasn't done the boss, regardless of what it looks like) but it does mean as soon as I discover something I have to complete it shortly thereafter. And not everyone has access to that add-on.

    I did a fun challenge for myself/with a friend to see how low level we could be to complete Master Angler. Answer - level 10. Couldn't have done this once AwA released because all the fish are already collected so I'd have to create a spreadsheet which pulls you out of the game to do something you used to be able to do internally.

    I think @peacenote explains the problems with AwA way better than I ever could so, if you're interested/open to these other viewpoints, I'd recommend reading through their thread about it.
    Edited by heaven13 on 22 April 2025 12:08
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • sans-culottes
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    I understand that players who used character-specific achievements as a way to track personal goals may still feel disoriented by account-wide achievements. Still, I think it is worth clarifying what has and has not changed.

    For instance, if you want to challenge yourself by completing Depths Defier on multiple characters, nothing prevents you from doing so. The achievement notification will not appear again, but the feat remains entirely possible. If the concern is about being unsure whether certain conditions were met, then that speaks more to how the game communicates internal criteria. That is a valid concern, but it would be present with or without account-wide achievements.

    The example about killing a single Spriggan in March of Sacrifices illustrates that the group had difficulty confirming whether a specific condition had been met. Yet this could have happened with character-specific tracking as well, especially if group members had inconsistent progression.

    Likewise, the examples about dolmens, delves, or Master Angler are really concerns about map fog, exploration indicators, and collection logs. Those systems could certainly be improved. However, tying the problem back to account-wide achievements seems misplaced. You can still fish, kill bosses, and explore on a new character. What has changed is not the activity but the feedback structure. That is a fair thing to critique, but it does not mean the gameplay itself has become impossible or meaningless.

    Finally, if tracking specific kills or progression on alts is important, then it is worth advocating for better UI tools or optional character-specific toggles, rather than arguing that AwA should never have happened. For many players, the streamlining it provides has been a net benefit.
    Edited by sans-culottes on 22 April 2025 14:49
  • Aggrovious
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    I'll have you know that I proudly wear my titles from difficult content on the characters that have completed them.

    AWA is convenient for furnishings, a tracker for how much gear I know and to be able to link the achievements for clear proof.

    In my opinion, if you think its pointless to do the same dungeon for an achievement you already have, then you are right. It was designed to waste your time and now you have more time for other things.

    This subject was brought up a couple of years ago as to why AWA was a good idea. https://forums.elderscrollsonline.com/en/discussion/550226/please-make-achievement-rewards-account-bound
    Edited by Aggrovious on 22 April 2025 15:37
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • heaven13
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    I understand that players who used character-specific achievements as a way to track personal goals may still feel disoriented by account-wide achievements. Still, I think it is worth clarifying what has and has not changed.

    For instance, if you want to challenge yourself by completing Depths Defier on multiple characters, nothing prevents you from doing so. The achievement notification will not appear again, but the feat remains entirely possible. If the concern is about being unsure whether certain conditions were met, then that speaks more to how the game communicates internal criteria. That is a valid concern, but it would be present with or without account-wide achievements.

    The example about killing a single Spriggan in March of Sacrifices illustrates that the group had difficulty confirming whether a specific condition had been met. Yet this could have happened with character-specific tracking as well, especially if group members had inconsistent progression.

    Likewise, the examples about dolmens, delves, or Master Angler are really concerns about map fog, exploration indicators, and collection logs. Those systems could certainly be improved. However, tying the problem back to account-wide achievements seems misplaced. You can still fish, kill bosses, and explore on a new character. What has changed is not the activity but the feedback structure. That is a fair thing to critique, but it does not mean the gameplay itself has become impossible or meaningless.

    Finally, if tracking specific kills or progression on alts is important, then it is worth advocating for better UI tools or optional character-specific toggles, rather than arguing that AwA should never have happened. For many players, the streamlining it provides has been a net benefit.

    Oh, I mean I don't disagree that what really is the issue is UI/character journal stuff. Which is why I recommended reading peacenote's comments about it. It's just that for so long the achievements WERE the character journal. Many (so many) of us tried to advocate for splitting this out before AwA went live because, once the data was merged, there's really no going back. I basically copied all that data over to spreadsheets but I don't really want to micromanage spreadsheets with best guesses and most likelies and the drag that it becomes when trying to actually, you know, play.

    Which is why I hate AwA. It's not what it is, on the face of it. It's the implementation.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
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    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Ryori729
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    I am on XBox and at least for the moment we don't have add-ons. When AwA came out it became tougher to track things that needed to be done on every character. DLC Group Dungeons were always a little rough as you had to look each DLC achievement category. But for base game group dungeons you could look in achievements. Now I have to check all the dungeons on the map.

    At first the delves didn't indicate the skyshard status so I had to try to avoid getting too close to them if I was planning on getting all the shards in one go. They improved that but you still have to mouse over them to see which you have really gotten. We have to discover everything on each character, but the map tracker shows everything.

    To do master writs every character needs to have the motif. Easier to just do it on one, but the point as many have made is the inconsistency of what is account wide and what is character specific. On companions they are shared on level and setup but everyone has to unlock them. That one is annoying as most can unlock the first quest by accident so I either have a quest I don't want to do in my log, or a arrow always over their head. NOTE: I like doing some of the quests again, but over up to 20 characters that gets silly.
  • Tandor
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    heaven13 wrote: »
    Heelie wrote: »
    I find it hard to hate AwA myself because I could'nt care less about which character has which achievement, and I care more about my core group than always running trifectas I don't have. That being said, AwA does stop the most anti-social and narcissistic minority of the community doing content, because they only want to participate when they have something to gain. Frankly in that regard it's a blessing in disguise. ZOS could have made room for these people by letting them track multiple completions in some way. But I am happy they did'nt. If you want to prove you're the best. That is what the leaderboard is for. An infinite amount of 5 min off phase trifectas just shows you don't have what it takes.

    Or perhaps some of these people liked the challenge of trying something with a different class or role combo and enjoyed the success on completion that was acknowledged through the achievement pop-up? With my dungeon group, I brought whoever I was most interested in playing unless we were progging a trifecta. Sometimes that meant getting to try out different stuff. Getting Mountain God on my tank was a vastly different experience than getting it on my dps back in the day and I enjoyed being able to challenge myself like that. But for trials, I always brought the character that was most needed/whoever I was asked to bring.

    It is still not entirely clear to me how account-wide achievements prevent anyone from enjoying the personal challenge of re-running content on different classes or roles. The system does not block you from doing that. It simply stops issuing duplicate pop-ups for the same title or achievement.

    For those who value the experience, the difficulty, and the group process, none of that is removed. If what is truly missing is the dopamine of a second on-screen notification, then that may be worth reflecting on, but it does not make AwA inherently anti-immersion or anti-challenge. The content, after all, remains exactly as demanding.

    While it's true that you can repeat content on multiple characters, there are two reasons why I find that adversely affected by AwA. First, unless you keep spreadsheets you have no idea which character has done what. Second, there was always a sense of achievement in completing something - each time, for example, catching rare fish and aiming for Master Angler. Now all your characters have that title as soon as the first one has earned it.

    So yes, you can still repeat content multiple times, it's just that there is less sense of achievement in doing so. It's not about getting an achievement per se, it's about keeping track of your characters' individual progress.
  • driosketch
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    AwA = Account wide Achievements

    Is that how we're abbreviating it? Anyway, also wasn't a fan, and ironically I've been playing my alts less since the change.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • AzuraFan
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    Likewise, the examples about dolmens, delves, or Master Angler are really concerns about map fog, exploration indicators, and collection logs. Those systems could certainly be improved. However, tying the problem back to account-wide achievements seems misplaced.

    Not misplaced, because those problems didn't exist before AwA. Before AwA, the map was clean when an alt entered a zone for the first time. When AwA was introduced, the map problems (which include dolmens, delves, WBs, etc.) came along with it. I don't know why it had to be that way, unless whatever tracks achievements is tied to the map somehow. So they are definitely tied together - AwA and the map problem.
    Finally, if tracking specific kills or progression on alts is important, then it is worth advocating for better UI tools or optional character-specific toggles,

    The first thing players asked for when they saw the abomination that was called AwA was to make it optional, or to have toggles. Lots of alternative ways were suggested. Maybe you weren't around when it was introduced, or weren't on the forums?

    Like I've said, I like AwA in theory, for the grindy and difficult achievements. But making exploration and story quest achievements account wide, and destroying the map for alts, wasn't necessary at all.
    Edited by AzuraFan on 22 April 2025 19:34
  • Dragonnord
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    @sans-culottes Have you read my comment #50 here? https://forums.elderscrollsonline.com/en/discussion/comment/8303343/#Comment_8303343

    There's an immense amount of achievement impossible to track.
  • sans-culottes
    sans-culottes
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    Dragonnord wrote: »
    @sans-culottes Have you read my comment #50 here? https://forums.elderscrollsonline.com/en/discussion/comment/8303343/#Comment_8303343

    There's an immense amount of achievement impossible to track.

    I did read it, yes, and my response was directly addressing your concerns. I’m still unclear on what, specifically, you’re finding untrackable.

    The examples you gave—battleground kills, Crazy King objectives, delves, fishing progress, dungeon boss kills—are all things you can still do and repeat on alts. If what you’re asking for is an interface that better tracks these things per character, that’s a request for improved UI and progression transparency. That’s a reasonable suggestion. But that’s a separate issue from account-wide achievements themselves, which don’t stop you from replaying or challenging yourself again. They simply consolidate the recognition for those challenges across your account.

    In short, nothing in the current system prevents you from continuing to do what you’ve always done. The achievements may not pop again, but the gameplay is still there, and so is your agency to take it on.
    AzuraFan wrote: »
    Likewise, the examples about dolmens, delves, or Master Angler are really concerns about map fog, exploration indicators, and collection logs. Those systems could certainly be improved. However, tying the problem back to account-wide achievements seems misplaced.

    Not misplaced, because those problems didn't exist before AwA. Before AwA, the map was clean when an alt entered a zone for the first time. When AwA was introduced, the map problems (which include dolmens, delves, WBs, etc.) came along with it. I don't know why it had to be that way, unless whatever tracks achievements is tied to the map somehow. So they are definitely tied together - AwA and the map problem.
    Finally, if tracking specific kills or progression on alts is important, then it is worth advocating for better UI tools or optional character-specific toggles,

    The first thing players asked for when they saw the abomination that was called AwA was to make it optional, or to have toggles. Lots of alternative ways were suggested. Maybe you weren't around when it was introduced, or weren't on the forums?

    Like I've said, I like AwA in theory, for the grindy and difficult achievements. But making exploration and story quest achievements account wide, and destroying the map for alts, wasn't necessary at all.

    That’s an odd assumption to make. My forum account may be relatively recent, but I’ve been playing ESO since 2014. I remember the days before the Champion System, before the Justice System, before One Tamriel. None of this is new to me.

    The “you must be new” response is a common rhetorical deflection. It avoids engaging with the argument itself and instead tries to undermine the speaker. But even if I were new, would that automatically invalidate the point? Players with fresh perspectives are just as entitled to raise concerns or critiques. Either the argument stands on its own or it doesn’t. Longevity in a game is not a substitute for logic.

    So to reiterate: Account-wide achievements do not prevent anyone from re-experiencing content, nor do they preclude challenge. The concern about tracking could absolutely be resolved by better UI tools or optional character-level toggles. But the gameplay remains intact; and if someone genuinely enjoys it, then they’ll still enjoy it without a redundant pop-up.
    Edited by sans-culottes on 22 April 2025 20:32
  • Dragonnord
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    I did read it, yes, and my response was directly addressing your concerns. I’m still unclear on what, specifically, you’re finding untrackable.

    The examples you gave—battleground kills, Crazy King objectives, delves, fishing progress, dungeon boss kills—are all things you can still do and repeat on alts. If what you’re asking for is an interface that better tracks these things per character, that’s a request for improved UI and progression transparency. That’s a reasonable suggestion. But that’s a separate issue from account-wide achievements themselves, which don’t stop you from replaying or challenging yourself again. They simply consolidate the recognition for those challenges across your account.

    In short, nothing in the current system prevents you from continuing to do what you’ve always done. The achievements may not pop again, but the gameplay is still there, and so is your agency to take it on.

    I'm sorry, but you clearly don't understand the situation. Even if you say you do, you don't.

    There's a immense amount of players that left and/or are not using alts anymore because of AwA.

    Not acknowledging that is a clear proof of not understanding it.
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