I think you should add a "Do Nothing" option. Because that is the option I want to pick.
I think that all the players will never agree on what class balance looks like. Every update, I see players post something like "Too many players are playing that class" or "My class needs a buff" or "That other class needs a nerf".
MurkyWetWolf198 wrote: »I think you should add a "Do Nothing" option. Because that is the option I want to pick.
I think that all the players will never agree on what class balance looks like. Every update, I see players post something like "Too many players are playing that class" or "My class needs a buff" or "That other class needs a nerf".
Doing “nothing” right now is not an option I can respect. Arc is too dominant, and subclassing is pushing it 30k dps higher than its peers. That cannot stay as is.
Just because we’ll never have a perfectly balanced game doesn’t mean we can’t try to make it better, and fair
MurkyWetWolf198 wrote: »I think you should add a "Do Nothing" option. Because that is the option I want to pick.
I think that all the players will never agree on what class balance looks like. Every update, I see players post something like "Too many players are playing that class" or "My class needs a buff" or "That other class needs a nerf".
Doing “nothing” right now is not an option I can respect. Arc is too dominant, and subclassing is pushing it 30k dps higher than its peers. That cannot stay as is.
Just because we’ll never have a perfectly balanced game doesn’t mean we can’t try to make it better, and fair
MurkyWetWolf198 wrote: »I think you should add a "Do Nothing" option. Because that is the option I want to pick.
I think that all the players will never agree on what class balance looks like. Every update, I see players post something like "Too many players are playing that class" or "My class needs a buff" or "That other class needs a nerf".
Doing “nothing” right now is not an option I can respect. Arc is too dominant, and subclassing is pushing it 30k dps higher than its peers. That cannot stay as is.
Just because we’ll never have a perfectly balanced game doesn’t mean we can’t try to make it better, and fair
Everybody is entitled to their own opinion. The builds I have seen posted on PTS have one arcanist skill line and two other classes skill line, which means you will show up in trial group as any one of three different classes and still have a top performing DPS build.
I'd just buff return HAs to form.
Bring back per tick AoE rather than just the last tick and increase it to 100% of the damage (templar style).
Make the AoE tick 8m radius rather than 5m.
Then Arcanist won't be perceived as an issue anymore.
Also, fun. Much fun to be had.
Joy_Division wrote: »MurkyWetWolf198 wrote: »I think you should add a "Do Nothing" option. Because that is the option I want to pick.
I think that all the players will never agree on what class balance looks like. Every update, I see players post something like "Too many players are playing that class" or "My class needs a buff" or "That other class needs a nerf".
Doing “nothing” right now is not an option I can respect. Arc is too dominant, and subclassing is pushing it 30k dps higher than its peers. That cannot stay as is.
Just because we’ll never have a perfectly balanced game doesn’t mean we can’t try to make it better, and fair
Wait and not do anything hasty.
You can't respect it doing nothing for now? Why? Because knee-jerk reactions demand short-sighted fixes to first impressions?
Here are two 170K parses by someone who has been DPSing for a long time.
An Arcanist with no beam:https://www.youtube.com/watch?v=3wbPSMMvbUI
A parse with no Arcanist lines:https://www.youtube.com/watch?v=YGDa78_EM0E
Joy_Division wrote: »
Maybe you posted a wrong link? This is using beam.
BananaBender wrote: »Joy_Division wrote: »MurkyWetWolf198 wrote: »I think you should add a "Do Nothing" option. Because that is the option I want to pick.
I think that all the players will never agree on what class balance looks like. Every update, I see players post something like "Too many players are playing that class" or "My class needs a buff" or "That other class needs a nerf".
Doing “nothing” right now is not an option I can respect. Arc is too dominant, and subclassing is pushing it 30k dps higher than its peers. That cannot stay as is.
Just because we’ll never have a perfectly balanced game doesn’t mean we can’t try to make it better, and fair
Wait and not do anything hasty.
You can't respect it doing nothing for now? Why? Because knee-jerk reactions demand short-sighted fixes to first impressions?
Here are two 170K parses by someone who has been DPSing for a long time.
An Arcanist with no beam:https://www.youtube.com/watch?v=3wbPSMMvbUI
A parse with no Arcanist lines:https://www.youtube.com/watch?v=YGDa78_EM0E
There are parses which have surpassed the highest beam build by now (still using arcanist though), but if you look at the damage solely on dummy you are missing the problem entirely. The highest beam build is able to do the same damage to 6 targets extremely reliably, since it's not relying on single target skills or ground AoEs. If the builds are this close in pure single target, in content it's not even close. On live the other classes can compete with Arc because of Azureblight (other classes can utilize it better than arcanist can), but on PTS arcanist beam is by far and beyond the best AoE tool available since Azure is heavily nerfed as a group set.
The main problem is how insanely well arcanist can utilize subclassing. You have 98% of your offensive power in the one skill line, so subclassing isn't really a trade off, it's just a serious upgrade. This is the same case for necro, but to a slightly lesser degree. All other classes have to give something to access subclassing, but arcanist doesn't.
Herald of the Tome is the skill line for PvE and it's not even close. The beam enables it for insane AoE and single target damage, and the flail with it's unique debuff enables it for every non beam build. They also get a good spammable which works for magicka and stamina and I haven't even talked about the insanely stacked passives. The whole skill line is just way too overloaded. Previously this was barely kept in check by the other lines not doing much, especially in terms of damage, but that's not the case anymore.
MurkyWetWolf198 wrote: »BananaBender wrote: »Joy_Division wrote: »MurkyWetWolf198 wrote: »I think you should add a "Do Nothing" option. Because that is the option I want to pick.
I think that all the players will never agree on what class balance looks like. Every update, I see players post something like "Too many players are playing that class" or "My class needs a buff" or "That other class needs a nerf".
Doing “nothing” right now is not an option I can respect. Arc is too dominant, and subclassing is pushing it 30k dps higher than its peers. That cannot stay as is.
Just because we’ll never have a perfectly balanced game doesn’t mean we can’t try to make it better, and fair
Wait and not do anything hasty.
You can't respect it doing nothing for now? Why? Because knee-jerk reactions demand short-sighted fixes to first impressions?
Here are two 170K parses by someone who has been DPSing for a long time.
An Arcanist with no beam:https://www.youtube.com/watch?v=3wbPSMMvbUI
A parse with no Arcanist lines:https://www.youtube.com/watch?v=YGDa78_EM0E
There are parses which have surpassed the highest beam build by now (still using arcanist though), but if you look at the damage solely on dummy you are missing the problem entirely. The highest beam build is able to do the same damage to 6 targets extremely reliably, since it's not relying on single target skills or ground AoEs. If the builds are this close in pure single target, in content it's not even close. On live the other classes can compete with Arc because of Azureblight (other classes can utilize it better than arcanist can), but on PTS arcanist beam is by far and beyond the best AoE tool available since Azure is heavily nerfed as a group set.
The main problem is how insanely well arcanist can utilize subclassing. You have 98% of your offensive power in the one skill line, so subclassing isn't really a trade off, it's just a serious upgrade. This is the same case for necro, but to a slightly lesser degree. All other classes have to give something to access subclassing, but arcanist doesn't.
Herald of the Tome is the skill line for PvE and it's not even close. The beam enables it for insane AoE and single target damage, and the flail with it's unique debuff enables it for every non beam build. They also get a good spammable which works for magicka and stamina and I haven't even talked about the insanely stacked passives. The whole skill line is just way too overloaded. Previously this was barely kept in check by the other lines not doing much, especially in terms of damage, but that's not the case anymore.
Maybe distributing the offensive power across the skill lines a little would help then?
tomofhyrule wrote: »For me, I'd honestly try to balance the two morphs of tentacles first.
The Cephaliarch's Flail (the one that everyone uses to prep for Fatecarver) is the one almost everyone uses, because it's a setup for Fatecarver and there's no way that Runeblades -> Tentacular Dread could ever hope to match up to that.
- Remove the Abyssal Ink debuff. At least from the standard and the Flail morphs; the Dread morph could maybe keep it but change it to only apply based on Crux spent (e.g. 0%, 3%, 6%, 9% damage taken)
- Give the Dread morph the execute scaling that the old Flail morph had.
That would at least make the Dread morph more appealing, which means that there would be a reason people may want to go to Runeblades->Dread instead of Flail->Fatecarver.
Another thing they could easily do is change the tick rate. Fatecarver ticks every 0.3s, so just having it tick every 0.5s instead even at the same power would drop the power of Fatecarver by about 40% (and may save server compute cycles...)
tomofhyrule wrote: »For me, I'd honestly try to balance the two morphs of tentacles first.
The Cephaliarch's Flail (the one that everyone uses to prep for Fatecarver) is the one almost everyone uses, because it's a setup for Fatecarver and there's no way that Runeblades -> Tentacular Dread could ever hope to match up to that.
- Remove the Abyssal Ink debuff. At least from the standard and the Flail morphs; the Dread morph could maybe keep it but change it to only apply based on Crux spent (e.g. 0%, 3%, 6%, 9% damage taken)
- Give the Dread morph the execute scaling that the old Flail morph had.
That would at least make the Dread morph more appealing, which means that there would be a reason people may want to go to Runeblades->Dread instead of Flail->Fatecarver.
Another thing they could easily do is change the tick rate. Fatecarver ticks every 0.3s, so just having it tick every 0.5s instead even at the same power would drop the power of Fatecarver by about 40% (and may save server compute cycles...)
It already has the % dmg done increase based on crux consumed for the other morph 33% dmg per crux and 2% dmg done debuff per crux
tomofhyrule wrote: »tomofhyrule wrote: »For me, I'd honestly try to balance the two morphs of tentacles first.
The Cephaliarch's Flail (the one that everyone uses to prep for Fatecarver) is the one almost everyone uses, because it's a setup for Fatecarver and there's no way that Runeblades -> Tentacular Dread could ever hope to match up to that.
- Remove the Abyssal Ink debuff. At least from the standard and the Flail morphs; the Dread morph could maybe keep it but change it to only apply based on Crux spent (e.g. 0%, 3%, 6%, 9% damage taken)
- Give the Dread morph the execute scaling that the old Flail morph had.
That would at least make the Dread morph more appealing, which means that there would be a reason people may want to go to Runeblades->Dread instead of Flail->Fatecarver.
Another thing they could easily do is change the tick rate. Fatecarver ticks every 0.3s, so just having it tick every 0.5s instead even at the same power would drop the power of Fatecarver by about 40% (and may save server compute cycles...)
It already has the % dmg done increase based on crux consumed for the other morph 33% dmg per crux and 2% dmg done debuff per crux
I know... currently at a 5%, 7%, 9%, 11% based on Crux. I'd nerf it a bit if it's being kept at all, but the idea of a unique damage taken debuff from one specific person is something that I'm not a huge fan of in the first place. Either that or change it to be a full on support morph and apply Vuln like Azandar's version so that anyone can take advantage of that debuff and not just the person who cast tentacles.
But that is the issue with Dread is that it's a consumer, so no matter how many Crux you have, Dread will never be outclassed by Fatecarver, so people don't tend to run it at all. Some love should be given to Dread to make it more appealing, because then people would actually have to choose between Flail to set up for Fatecarver, or a finish with Dread (which means Fatecarver won't happen and you need a different setup)
Joy_Division wrote: »
Maybe you posted a wrong link? This is using beam.