What's the harm in letting us complete all daily/weekly endeavors?

StarOfElyon
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I don't see what harm it would do if we were allowed to complete all quests for daily endeavors (totaling 75 endeavors) and all weekly endeavor quests (totaling 825). I can't earn enough endeavors to get even half the stuff that I want a year.
  • Dragonnord
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    I think it's fine and fair as it is now.

    They weren't designed for us to get half the stuff we want for free.
     
    Edited by Dragonnord on 20 April 2025 23:48
  • RealLoveBVB
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    It was meant to only solve 3 endeavours per day. They could also just offer 3 options, but you would have a hard time then. So they added 2 options more, so you can chose the 3 easiest ones.
  • Aylish
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    Endeavors are no kind of „Hey, let‘s do players a favor and make crown crate stuff free“. ZOS needs a system to make lootbox items obtainable by gameplay. Otherwise they couldn‘t sell crown crates in several countries due to the local law.

    ZOS is not interested in giving us more seals to buy stuff via gameplay easier.
    So there‘s no point in gifting more than a certain amount of seals per day.
  • Amottica
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    It was meant to only solve 3 endeavours per day. They could also just offer 3 options, but you would have a hard time then. So they added 2 options more, so you can chose the 3 easiest ones.

    It's pretty much this. Zenimax posts more endeavours, so we have a choice as to which ones we want to do.

    Also, realistically speaking, Zenimax chooses how many endeavors we can earn in a day/week. If they allowed us to do all they posted, they would provide a smaller reward for each.

    So let us keep things as they are.

    Oh, and Ayhlish has a point. Microsoft, Sony, and Nintendo signed onto a voluntary agreement to permit players to earn loot box items in-game. This was to avert legislation concerning the loot boxes. It is why Zenimax started the endeavor program after MS purchased the company.

    Edited by Amottica on 21 April 2025 00:19
  • Izanagi.Xiiib16_ESO
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    I don't see what harm it would do if we were allowed to complete all quests for daily endeavors (totaling 75 endeavors) and all weekly endeavor quests (totaling 825). I can't earn enough endeavors to get even half the stuff that I want a year.

    you can complete them, they just don't provide additional rewards.
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  • spartaxoxo
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    They should it like Golden Pursuits. They'll track it so you can do it for the fun of it but you don't get anything extra. It's just a fun self goal.
  • valenwood_vegan
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    Last year, they had started giving out some seals of endeavor in the login rewards and doing some "special" daily endeavors that were worth more than the others, and it seems they've pulled back from this... so I kinda doubt they're looking for another way to offer us more of them again. I'd love to earn more seals too of course, but the system simply isn't intended for us to get all of the things we want each year - I'm pretty satisfied at having been able to get several radiant apex mounts since the endeavor system started.
  • MreeBiPolar
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    I don't see what harm it would do if we were allowed to complete all quests for daily endeavors (totaling 75 endeavors) and all weekly endeavor quests (totaling 825). I can't earn enough endeavors to get even half the stuff that I want a year.

    The actual harm (sic) is, there are people with OCD and stuff out there who would feel compelled to complete every single one, even if they are completely outside of what they normally do, or even can do.
  • MreeBiPolar
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    Last year, they had started giving out some seals of endeavor in the login rewards and doing some "special" daily endeavors that were worth more than the others, and it seems they've pulled back from this... so I kinda doubt they're looking for another way to offer us more of them again. I'd love to earn more seals too of course, but the system simply isn't intended for us to get all of the things we want each year - I'm pretty satisfied at having been able to get several radiant apex mounts since the endeavor system started.

    Actually, they've done special daily endeavors with bigger rewards this year, too, the last couple around the Jester festival.
  • HatchetHaro
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    I think the Endeavours system is fantastic as it is. Players get to choose among the options which tasks they want to tackle to earn the maximum amount of Seals.

    That being said, I do wish that it is capped at maximum Seals of Endeavours earned, rather than a maximum number of tasks completed. Normally, this isn't an issue, but ZOS did try something different last year; during the 2024 Jubilee, over the course of the event, one Endeavour task was boosted to award a significantly higher amount of Seals. This caused two problems:
    1. players no longer had that choice if they wanted to earn the maximum amount of Seals.
    2. players could and have accidentally locked themselves out of the task that gave them the most Seals because the other tasks were easy to complete in normal gameplay.

    By changing the cap from number of tasks completed to amount of Seals rewarded, ZOS can reintroduce Endeavours that award different amounts of Seals, while still maintaining the players' free choice of which tasks to complete. This can also be further expanded to allow players to complete Endeavours even after they reach the daily Seals cap without any rewards other than just for completion's sake (and perhaps a pittance of EXP).
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  • barney2525
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    I don't see what harm it would do if we were allowed to complete all quests for daily endeavors (totaling 75 endeavors) and all weekly endeavor quests (totaling 825). I can't earn enough endeavors to get even half the stuff that I want a year.

    Endeavors translates into Credits which translates into real money.

    We didn't used to Have Endeavors, or anyway in game to generate the equivalent of credits.

    Like someone said on another post - Let's not get greedy here.

    :#
  • redlink1979
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    It's fine as it is.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • BXR_Lonestar
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    I don't see what harm it would do if we were allowed to complete all quests for daily endeavors (totaling 75 endeavors) and all weekly endeavor quests (totaling 825). I can't earn enough endeavors to get even half the stuff that I want a year.

    That is the point. They don't totally want to eliminate the need for crowns. They want to give you an alternative option so you can acquire SOME items that you want without having to buy crowns. So unless you want to spend 1000's of dollars on this game to buy crowns to get everything you want, you just save your seals and save your crowns for those things you absolutely must have.

    I personally have ~40k Seals of Endeavor on hand for that purpose, and I don't even do all my daily endeavors all the time.
  • Cooperharley
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    Because then we could earn the rewards in a realistic amount of time, which was never the intended purpose :)
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  • Heren
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    It's just a choice between different things to do to get the seals. It's crazy people act like this. Absolutely crazy.
  • Maitsukas
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    Would you like to be forced into doing content you personally dislike just to get as many Seals as possible? There are a lot of players that despise PvP, ToT, Companions, etc. and having all of that appear in a single day is not going to make their day.
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  • zaria
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    barney2525 wrote: »
    I don't see what harm it would do if we were allowed to complete all quests for daily endeavors (totaling 75 endeavors) and all weekly endeavor quests (totaling 825). I can't earn enough endeavors to get even half the stuff that I want a year.

    Endeavors translates into Credits which translates into real money.

    We didn't used to Have Endeavors, or anyway in game to generate the equivalent of credits.

    Like someone said on another post - Let's not get greedy here.
    :#
    Note that seals of endeavors is not the same as crown crate gems, they works opposite of each others.

    1000 seals items cost 16 gems, next level is 2000 or 40 gems, then 3600 or 100 gems, then 8000 or 400 gems for the apex stuff.
    So seals favor the expensive stuff and gems the cheap one.
    For 1000 endeavors items its 62.5 seals/ gems, for apex its 20 seals/ gems, so burn your gems on the 16 gem stuff, 40 if you have plenty, the rest use endeavors.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ragnarok0130
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    I don't see what harm it would do if we were allowed to complete all quests for daily endeavors (totaling 75 endeavors) and all weekly endeavor quests (totaling 825). I can't earn enough endeavors to get even half the stuff that I want a year.

    The actual harm (sic) is, there are people with OCD and stuff out there who would feel compelled to complete every single one, even if they are completely outside of what they normally do, or even can do.

    No offense but one cannot expect a game company to balance game play systems around a small minority of medical cases. It is up to each of us to know our limits so we can choose whether or not to engage with a game or system based on any conditions that one has.

    Since the endeavor system was created to address European anti-gambling laws it's in ZoS' interest to meet the bare minimum compliance to stay out of legal hot water while not allowing us to earn enough endeavors to buy the things that we want without engaging in the crate system. Realistically if you start at day 1 of a loot create season it is impossible to bank enough endeavors to get the apex mount that you want without banking them for months beforehand. I don't like it but as someone who works for a publicly traded company businesses I understand the why of what they do and I usually buy things around the 3600 endeavor mark to get the cool staff skin that I want.
  • AcadianPaladin
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    The things you buy for seals are generally not available for straight crowns. Only for seals or gems. Well, there is something I'd quite like for 8000 seals or 400 gems. Which is more of either than I have. I'm not about to buy crates simply to farm gems. It will be another three or more weeks before I can earn enough seals. If the item I want is still available, I will be a happy panda. If it is removed before I can earn 8000 seals, I will be an unhappy panda and ZoS will have lost a profit opportunity because if the item I wanted was available for straight up crowns, I'd scoop it up in a heartbeat. I have no problem spending crowns when I know exactly what I will get for them. I simply will not buy mystery boxes when I don't know what I'm paying for.

    To the original subject, I like endeavors the way they are (3/5 and 1/3, preferably without different values between the choices).
    Edited by AcadianPaladin on 21 April 2025 17:55
    PC NA(no Steam), PvE, mostly solo
  • Northwold
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    Aylish wrote: »
    Endeavors are no kind of „Hey, let‘s do players a favor and make crown crate stuff free“. ZOS needs a system to make lootbox items obtainable by gameplay. Otherwise they couldn‘t sell crown crates in several countries due to the local law.

    ZOS is not interested in giving us more seals to buy stuff via gameplay easier.
    So there‘s no point in gifting more than a certain amount of seals per day.

    Exactly this. It's not a favour to the player, it's a way to be able to say "but you don't *have* to pay for it" with a reasonably straight face when the gambling regulators come calling.
    Edited by Northwold on 21 April 2025 19:37
  • Iriidius
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    The harm is that players wanting maximum amount of seals have to do every endeavour and can no longer choose to ignore endeavours that are too time consuming or outside their normal activity resulting in much more time required and much more complains about unpopular endeavours if there are no alternatives.
    Also ZoS doesnt want players to get seals too fast because they loose money if players getting items with seals not have to buy crown(crate)s anymore and would just nerf the amount you get for each endeavour.
    Ask for more seals rather than more tasts if you want more seals.
  • Iriidius
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    Aylish wrote: »
    Endeavors are no kind of „Hey, let‘s do players a favor and make crown crate stuff free“. ZOS needs a system to make lootbox items obtainable by gameplay. Otherwise they couldn‘t sell crown crates in several countries due to the local law.

    ZOS is not interested in giving us more seals to buy stuff via gameplay easier.
    So there‘s no point in gifting more than a certain amount of seals per day.
    Northwold wrote: »
    Aylish wrote: »
    Endeavors are no kind of „Hey, let‘s do players a favor and make crown crate stuff free“. ZOS needs a system to make lootbox items obtainable by gameplay. Otherwise they couldn‘t sell crown crates in several countries due to the local law.

    ZOS is not interested in giving us more seals to buy stuff via gameplay easier.
    So there‘s no point in gifting more than a certain amount of seals per day.

    Exactly this. It's not a favour to the player, it's a way to be able to say "but you don't *have* to pay for it" with a reasonably straight face when the gambling regulators come calling.

    It not only solves a problem with local law by „make lootbox items obtainable by gameplay„ but also is a way to „encourage“ players to play specific content or play at all to get seals if they not do it for fun.
    therefore solving two problems at once.
  • RealLoveBVB
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    Also have in mind, that some players can't do some endeavours, even if they wanted, as some are locked behind DLCs. Completing a heist, playing a ToT match, close a volcanic vent etc...

    So to have 5 options gives you the opportunity to skip the "DLC-tasks".
  • AcadianPaladin
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    Iriidius wrote: »
    ...It not only solves a problem with local law by „make lootbox items obtainable by gameplay„ but also is a way to „encourage“ players to play specific content or play at all to get seals if they not do it for fun.
    therefore solving two problems at once.

    I don't disagree that what you say is part of the intent.

    For me, however, I find that trying to encourage me to play specific content I don't enjoy simply lowers my enjoyment of and loyalty to the game. I've done enough PvP and ToT, for example, to know I dislike both of them intensely. Normally that's fine since there is so much other content in the game I love. Trying to push me into those activities simply pisses me off.

    Edited by AcadianPaladin on 25 April 2025 13:30
    PC NA(no Steam), PvE, mostly solo
  • spartaxoxo
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    Iriidius wrote: »
    ...It not only solves a problem with local law by „make lootbox items obtainable by gameplay„ but also is a way to „encourage“ players to play specific content or play at all to get seals if they not do it for fun.
    therefore solving two problems at once.

    I don't disagree that what you say is part of the intent.

    For me, however, I find that trying to encourage me to play specific content I don't enjoy simply lowers my enjoyment of and loyalty to the game. I've done enough PvP and ToT, for example, to know I dislike both of them intensely. Normally that's fine since there is so much other content in the game I love. Trying to push me into those activities simply pisses me off.

    I expect games to incentivize doing all content, so I just skip on the stuff that I don't like and don't worry about the cosmetic behind it. I tend to not even bother looking at the endeavor shop unless I have enough seals or gems for the browse through to be worth it. And I don't push myself to get all endeavors each day. I used to try to do them all but it put me in a negative mindset about the game and I realized I didn't even regularly use a lot of the cosmetics that I do have. So, now I don't and how optional the system really is designed and became made me appreciate it a lot more.
  • LootAllTheStuff
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    I would have no problem with the system continuing to update the (dimmed) progress bars after completing the 3/3 and 1/1, even without an additional reward. (The reward notations could also be removed from the remaining items.). Sometimes it's just nice to see progress clearly indicated.

    My only comment is that I would prefer the 15 seals per daily endeavour completed rather than the 10 + gold. Gold can be earned through multiple means in game; seals, less so.
  • SwimsWithMemes
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    If you could do them all, the rewards would probably. E reduced per task.
  • StarOfElyon
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    If you could do them all, the rewards would probably. E reduced per task.

    Which would be evil
  • Iriidius
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    I don't see what harm it would do if we were allowed to complete all quests for daily endeavors (totaling 75 endeavors) and all weekly endeavor quests (totaling 825). I can't earn enough endeavors to get even half the stuff that I want a year.

    The actual harm (sic) is, there are people with OCD and stuff out there who would feel compelled to complete every single one, even if they are completely outside of what they normally do, or even can do.

    No offense but one cannot expect a game company to balance game play systems around a small minority of medical cases. It is up to each of us to know our limits so we can choose whether or not to engage with a game or system based on any conditions that one has.

    Since the endeavor system was created to address European anti-gambling laws it's in ZoS' interest to meet the bare minimum compliance to stay out of legal hot water while not allowing us to earn enough endeavors to buy the things that we want without engaging in the crate system. Realistically if you start at day 1 of a loot create season it is impossible to bank enough endeavors to get the apex mount that you want without banking them for months beforehand. I don't like it but as someone who works for a publicly traded company businesses I understand the why of what they do and I usually buy things around the 3600 endeavor mark to get the cool staff skin that I want.

    MreeBiPolar did not „expect a game company to balance game play systems around a small minority of medical cases“ but just showed OP the harm it would do which OP claimed not to see.

    OP asked to balance/change game in a way harming players with ocd claiming not to see harm.

    While minority of medical ocd cases is probably small the numberof players sometimes doing things they dont like doing to get seals is surely not.

    Many game companies already balance gameplay around FOMO but to abuse it rather than to avoid it so the „minority“ is not too small to balance around them and games would just have to not build around (exploiting) them.
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