madmufffin wrote: »So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.
madmufffin wrote: »So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.
How is that different from the Arcanist/Necro/NB shenanigans we're already seeing on PTS? Limiting it to one subclass would at least limit the potential for "let's handpick the nastiest three sets of passives we can find."
madmufffin wrote: »madmufffin wrote: »So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.
How is that different from the Arcanist/Necro/NB shenanigans we're already seeing on PTS? Limiting it to one subclass would at least limit the potential for "let's handpick the nastiest three sets of passives we can find."
Just because that's all people are crying about doesn't mean it's all that people are playing. I've seen tons of people testing with other classes and actually having fun trying to min-max their favorite class. I alone have spent more time parsing with Warden to test builds this week than I have on all classes combined my entire 5 years playing the game.
So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.
madmufffin wrote: »madmufffin wrote: »So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.
How is that different from the Arcanist/Necro/NB shenanigans we're already seeing on PTS? Limiting it to one subclass would at least limit the potential for "let's handpick the nastiest three sets of passives we can find."
Just because that's all people are crying about doesn't mean it's all that people are playing. I've seen tons of people testing with other classes and actually having fun trying to min-max their favorite class. I alone have spent more time parsing with Warden to test builds this week than I have on all classes combined my entire 5 years playing the game.
As a reminder, this is what I replied to:So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.
Why is it that "add one subclass line" will lead to cookie-cutter "X, but with Assassination" builds, but "add two subclass lines" won't eventually converge on those broken Arcnecroblade builds?