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How would folks feel if subclasses were limited to just 1 tree?

R3animate
R3animate
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Keep a sense of identity, cut back the minmaxing a tiny bit..
  • Stx
    Stx
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    I would prefer ultimate freedom and how they are doing it now. But I would still be excited to play around with the combinations of adding just one skill lines
  • Erickson9610
    Erickson9610
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    I personally like how Subclassing currently is.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

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  • LunaFlora
    LunaFlora
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    i would dislike that.
    And since ZOS isn't doing that i believe they would also dislike your idea, so it isn't happening
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  • ForumBully
    ForumBully
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    Better as announced. A class is a set of skills, it's not engrained.
  • madmufffin
    madmufffin
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    So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.
  • Wereswan
    Wereswan
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    madmufffin wrote: »
    So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.

    How is that different from the Arcanist/Necro/NB shenanigans we're already seeing on PTS? Limiting it to one subclass would at least limit the potential for "let's handpick the nastiest three sets of passives we can find."
  • madmufffin
    madmufffin
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    Wereswan wrote: »
    madmufffin wrote: »
    So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.

    How is that different from the Arcanist/Necro/NB shenanigans we're already seeing on PTS? Limiting it to one subclass would at least limit the potential for "let's handpick the nastiest three sets of passives we can find."

    Just because that's all people are crying about doesn't mean it's all that people are playing. I've seen tons of people testing with other classes and actually having fun trying to min-max their favorite class. I alone have spent more time parsing with Warden to test builds this week than I have on all classes combined my entire 5 years playing the game.
  • Wereswan
    Wereswan
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    madmufffin wrote: »
    Wereswan wrote: »
    madmufffin wrote: »
    So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.

    How is that different from the Arcanist/Necro/NB shenanigans we're already seeing on PTS? Limiting it to one subclass would at least limit the potential for "let's handpick the nastiest three sets of passives we can find."

    Just because that's all people are crying about doesn't mean it's all that people are playing. I've seen tons of people testing with other classes and actually having fun trying to min-max their favorite class. I alone have spent more time parsing with Warden to test builds this week than I have on all classes combined my entire 5 years playing the game.

    As a reminder, this is what I replied to:
    So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.

    Why is it that "add one subclass line" will lead to cookie-cutter "X, but with Assassination" builds, but "add two subclass lines" won't eventually converge on those broken Arcnecroblade builds?
  • Cooperharley
    Cooperharley
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    Nah. More freedom is better
    PS5-NA. For The Queen!
  • madmufffin
    madmufffin
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    Wereswan wrote: »
    madmufffin wrote: »
    Wereswan wrote: »
    madmufffin wrote: »
    So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.

    How is that different from the Arcanist/Necro/NB shenanigans we're already seeing on PTS? Limiting it to one subclass would at least limit the potential for "let's handpick the nastiest three sets of passives we can find."

    Just because that's all people are crying about doesn't mean it's all that people are playing. I've seen tons of people testing with other classes and actually having fun trying to min-max their favorite class. I alone have spent more time parsing with Warden to test builds this week than I have on all classes combined my entire 5 years playing the game.

    As a reminder, this is what I replied to:
    So everyone and their dog will just add assassination to an existing class. Doesn't really seem to fix anything and makes the huge combat change much more boring.

    Why is it that "add one subclass line" will lead to cookie-cutter "X, but with Assassination" builds, but "add two subclass lines" won't eventually converge on those broken Arcnecroblade builds?

    Because one skill line doesn't really allow for you to combo certain things a lot more effectively like making a warden frost build using rapid rot and warmth. If you're going to only get one skill line, it greatly reduces the additive value of comboing lines and you end up just with the free crit of assassination being better than everythingelse.
  • ADarklore
    ADarklore
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    No... I much prefer how it is now, replacing up to TWO class lines.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • katorga
    katorga
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    TBH as it stands on first pts, I'd prefer the ability to sub out THREE class lines for THREE lines from another class and be able to swap classes entirely.
  • LunaFlora
    LunaFlora
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    the two promo images for Subclassing both use 3 skill lines.
    556tv6v894up.jpg
    - Aedric Spear from Templar.
    - Animal Companions from Warden.
    - Soldier of Apocrypha from Arcanist.

    qngw0np9ih11.jpg
    - Ardent Flame from Dragonknight.
    - Storm Calling from Sorcerer.
    - Winter's Embrace from Warden.
    ^ Elementalist was also mentioned in the ESO Direct Livestream.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • swook33b16_ESO
    swook33b16_ESO
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    Is it not optional? If you just want one tree.

    For me like the Sorcerer I would replace the deadric and Dark powers and get frost/Ice tree from warden and hmm well fire from another class making the Sorcerer into a Mage. Like a Mage from the Mages Guild.

    The warden character I have that I made into a Druid I would remove the frost/ice and take Sorcerers Lighting magic instead.

    In other words making my characters to the class I see them.

    Ofcourse I won't mix and match that don't make sense for a class. Just make the class more suitable.

    Then you also have the Scribing from Gold road chapter which also lets you customize your skills. change the effect of the skills etc. So I quess the Zenimax team have planned this for some time. Let players decide how they want their characters to be. Kind of like ES:Skyrim.

    I wish the Warden's Animal Companions skill get more Animal Companions and different colors of the Animal Companions. Wolves, Lynxes, Boars, Deers, Moose, Welwa, Eagles etc etc.

    Gray Wolf, Black Wolf, White Wolf etc etc.
  • AlterBlika
    AlterBlika
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    That wouldn't solve a problem anyway. Some classes have somewhat dedicated skill trees: damage, tanking, healing. Sometimes it's just hard to make use of them all. On my solo stam nb builds siphoning is kinda useless. It does have one of the best sustain skills in the game and my builds would collapse without it, but with subclassing I can easily replace that tree with something like animal companions (more damage, aoe breach, better sustain, free purge), thus I become much stronger obviously.

    If subclassing is to go live they either need to nerf everything hard (I'm all for it tbh) or rebalance skill trees somehow.
  • incite
    incite
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    I would feel better if it were limited to 1 skill line. I would be cured if it wasn't possible at all and if we stick to class identity as we've known for the past 10 years.

    If you want to freshen combat experience, there are other ways to do this.

    - add a 6th active skill on 1 or both bars
    - have the option to replace your back bar ultimate to a 6th active skill
    - add new skills to existing skill lines
    - ...

    My 2 cents.
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  • AdmiralDigby
    AdmiralDigby
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    R3animate wrote: »
    Keep a sense of identity, cut back the minmaxing a tiny bit..

    I think its a great idea. Your still an X class. However you get a splash of Y subclassing. It protects class identity while allowing flexibility. Will help contain power creep more. Will help reduce bugs.
  • Ingenon
    Ingenon
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    If ZOS were to make a change, I would be happier if they simply allowed players to pick any three class lines they want for their alts.

    Otherwise, the first week that subclassing goes live, I expect to see posts from players saying they want class change tokens, because ZOS has made this change to the game, and now the alts that they play cannot be used to create one of the new top builds for trials, or battlegrounds, or Infinite Archive, or whatever.

    The way subclassing works now, as I understand, only players with an alt in one of three classes can be used to create any given build (that uses three different skill lines). And there are seven classes in ESO. I'm not seeing how "Play As You Want" is working here the way subclasses are being delivered.
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