Darkness734 wrote: »Ive made multiple posts on this topic and I'll continue to bring attention to this subject. The dev team is in the middle of balance adjustments and now is the perfect time to BUFF WEREWOLVES. This is the only class / type of play that benefits the least from multiclassing. You have multiclasses DPS-ing over 120k dps and the werewolf which is a FORCED one bar set up can barely break 50k DPS.
Changes need to be made
RlyDontKnow wrote: »Put aside that the current setup for herald of the tome / assassination / grave lord does need some of the buffs it got with subclassing that are unrelated to subclassing taken away so it’s more tuned (so expect 150-160k for it, not 175k): you are comparing a channeled setup with reduced mobility and no utility at all (no heal, no armor, etc.) and compare its dps with werewolf which has increased health, armor, mobility, a self-heal, an execute, … and what do you expect? That the numbers are the same? With slight changes to the currently overperforming top arca setup that everyone agrees needs to be tuned in you’ll be looking at something like 15-20% dps loss for a whole lot of survivability and utility. That seems like a very fair deal to me.
Armor from Savage Strength II. Health was indeed wrong, I misread a passive (not a werewolf player and I was on mobile), so scrap that.RlyDontKnow wrote: »Put aside that the current setup for herald of the tome / assassination / grave lord does need some of the buffs it got with subclassing that are unrelated to subclassing taken away so it’s more tuned (so expect 150-160k for it, not 175k): you are comparing a channeled setup with reduced mobility and no utility at all (no heal, no armor, etc.) and compare its dps with werewolf which has increased health, armor, mobility, a self-heal, an execute, … and what do you expect? That the numbers are the same? With slight changes to the currently overperforming top arca setup that everyone agrees needs to be tuned in you’ll be looking at something like 15-20% dps loss for a whole lot of survivability and utility. That seems like a very fair deal to me.
What increased health and armor are you talking about? Werewolf gets 30% movement speed that’s true, but other than that there is no increase to survival. Are you talking about the passive major resolve? Every dps can have that from warden.
RlyDontKnow wrote: »There’s definitely no amount of buffing or nerfing things that’ll result in werewolves having more choices.