Yes it's multi-classing, not subclassing.
While I understand peoples desire for new shiny things and the ability to 'play how you want' and fulfil rp fantasies, I'm also sitting here in disbelief that ZOS is actually considering releasing this in its current form. It's not thought through, it's reactive, it's messy, it's going to create a nightmare of balancing and combat issues for years to come.
I feel completely bewildered that they're willing to totally and utterly destroy any balance in the game with such an untested, ill thought through change, which will have impact on them for months and years as they try and grapple with this nightmare.
But I don't believe they will admit (do they even understand?) how utterly broken this system is and bring it back to the drawing board. So as a bandaid to somewhat temper this ungodly power creep:
- When multi-classing, only allow picking the active skills, disable the passives from the other class.
This will allow people to fulfil flavour fantasies, is still something new and shiny, still useful, still keeps some flavour of class fantasy that a lot of people love, you will minimise the nerfing and gutting of 'pure' classes due to interactions with other class passives, but also goes a long way to prevent the worst interactions of various passives/abilities that will lead to a disaster and unmanageable mess of balance.
If this system is released in it's current form, it will be ESO's version of SWG NGE.
Edited by Nebbles on 17 April 2025 07:18