Zodiarkslayer wrote: »No can do. What you propose would necessitate a giant 3.5s cast time with an enormous single damage tick at the end. This would render the ability beyond useless and the entire class with it.
And btw., these changes are good.
Making it direct just opens new issues. Then it’d be a channeled ranged direct damage ability. So e.g. both deadly and eagle eye apply to it making room for new weird builds because it’d have a good 3pc set buffing it.If you don't solve arcanist problem ESO will have by far the worst PvE among every other MMO. One of the easiest solutions is to nerf skill itself by around 15%(or at least revert 8% damage *BUFF*) and make it direct so arcanist doesn't benefit from grave lord sacrifice and rapid rot
Zodiarkslayer wrote: »No can do. What you propose would necessitate a giant 3.5s cast time with an enormous single damage tick at the end. This would render the ability beyond useless and the entire class with it.
And btw., these changes are good.
Zodiarkslayer wrote: »No can do. What you propose would necessitate a giant 3.5s cast time with an enormous single damage tick at the end. This would render the ability beyond useless and the entire class with it.
And btw., these changes are good.
Zodiarkslayer wrote: »What? The game doesn't work like that.
As long as an ability has two or more damage ticks over a cast time it is always considered a channel (and so a damage over time) by the game's engine. That stuff is hard coded. You cannot change that.
Zodiarkslayer wrote: »What? The game doesn't work like that.
If your problem is the Rapid Rot passive, then you'll have two options:
1) Remove the cast time and make it instant cast. Or...
2) Reduce all damage ticks except one.
As long as an ability has two or more damage ticks over a cast time it is always considered a channel (and so a damage over time) by the game's engine. That stuff is hard coded. You cannot change that.
EDIT: So, I just looked it up and tge game engine considers Fatecarver as:
Exhaustive Fatecarver
abilityId = 183122
DamageType: Class + Channel/Cast + AOE + DOT + Melee + magic
Bro just change each tick's damage type into direct, what are you talking about "the game doesn't wiork like that"?, how is it hard coded if jabs and rapid strikes works exactly this way?
Is an unsubstantiated opinion that only serves to provoke fear in the readers. Which I have a completely different opinion about ...If you don't solve arcanist problem ESO will have by far the worst PvE among every other MMO.
Zodiarkslayer wrote: »What does that change?
One could use Master at Arms instead of Thaumaturge and the Maelstrom TwoHander backbarred to buff Fatecarver even further. Making it possibly worse, when it comes to damage.
And the devs would need to change the entire animation in order to telegraph when the damage comes and when it does no damage. I am sure the devs'll be looking forward to that...Bro just change each tick's damage type into direct, what are you talking about "the game doesn't wiork like that"?, how is it hard coded if jabs and rapid strikes works exactly this way?
This is nonsensical, because abilities get coded to reflect their animation, not the other way around. Thats the reason why they changed the Sweeps and Flurry animations in the first place!
Flurry: Four armswings equal four instances of direct damage.
Sweeps: Three strikes with the Spear equal three instances of direct damage.
Fatecarver's beam is continuous. There are no "strikes". Take a look at the only other BEAM in the game and see what damage type it has ...
And seriously? A," just change it to ... " comment without providing any proof, logic or sound argument behind, that it would change anything for the better, is just not enough. The "Why?" is missing entirely, in my opinion.
Because this:Is an unsubstantiated opinion that only serves to provoke fear in the readers. Which I have a completely different opinion about ...If you don't solve arcanist problem ESO will have by far the worst PvE among every other MMO.
And as I have stated elsewhere, the Arcanist class depends on Fatecarver being what it is. As it is now. Take that away and you might as well delete the entire class.
... You probably just want to play with a magic machine gun. 😂
Come to think of it ... Thats awesome! 🤯
Just change Fatecarver to direct damage and make it sound like:" Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew"
I'm honestly surprised it counts as a DoT. Seems like an outlier, as similar channel abilites like Jabs and Rapid Strikes are direct damage.
I think the HA channels (Lightning and Resto staff) are still DoTs? Not sure.
All you achieve by making fatecarver direct dmg is you allow people to run maelstrom 2hander and buff it that way so you just took away a 15% buff for a 12% buff
Renato90085 wrote: »All you achieve by making fatecarver direct dmg is you allow people to run maelstrom 2hander and buff it that way so you just took away a 15% buff for a 12% buff
and GLS still can buff class skill so only lost passive 10% dot buff but own 12% vma greatsword buff
GLS:increasing your damage done with class abilities and damage over time effects by 15%.
ok my bad i swap english check,I think my language has not updated the text yet in ptsRenato90085 wrote: »All you achieve by making fatecarver direct dmg is you allow people to run maelstrom 2hander and buff it that way so you just took away a 15% buff for a 12% buff
and GLS still can buff class skill so only lost passive 10% dot buff but own 12% vma greatsword buff
GLS:increasing your damage done with class abilities and damage over time effects by 15%.
GLS only buffs necromancer skills and damage over times they changed it from the live server from class skills to "necromancer skills"
Renato90085 wrote: »ok my bad i swap english check,I think my language has not updated the text yet in ptsRenato90085 wrote: »All you achieve by making fatecarver direct dmg is you allow people to run maelstrom 2hander and buff it that way so you just took away a 15% buff for a 12% buff
and GLS still can buff class skill so only lost passive 10% dot buff but own 12% vma greatsword buff
GLS:increasing your damage done with class abilities and damage over time effects by 15%.
GLS only buffs necromancer skills and damage over times they changed it from the live server from class skills to "necromancer skills"
All you achieve by making fatecarver direct dmg is you allow people to run maelstrom 2hander and buff it that way so you just took away a 15% buff for a 12% buff
Urzigurumash wrote: »
Zodiarkslayer wrote: »Bro just change each tick's damage type into direct, what are you talking about "the game doesn't wiork like that"?, how is it hard coded if jabs and rapid strikes works exactly this way?
This is nonsensical, because abilities get coded to reflect their animation, not the other way around. Thats the reason why they changed the Sweeps and Flurry animations in the first place!
Flurry: Four armswings equal four instances of direct damage.
Sweeps: Three strikes with the Spear equal three instances of direct damage.
Fatecarver's beam is continuous. There are no "strikes". Take a look at the only other BEAM in the game and see what damage type it has ...