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Subclassing - Balance adjustments for everything but werewolf?

Darkness734
Darkness734
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Ive made multiple posts on this topic and I'll continue to bring attention to this subject. The dev team is in the middle of balance adjustments and now is the perfect time to BUFF WEREWOLVES. This is the only class / type of play that benefits the least from multiclassing. You have multiclasses DPS-ing over 120k dps and the werewolf which is a FORCED one bar set up can barely break 50k DPS.

Changes need to be made
  • Erickson9610
    Erickson9610
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    Ive made multiple posts on this topic and I'll continue to bring attention to this subject. The dev team is in the middle of balance adjustments and now is the perfect time to BUFF WEREWOLVES. This is the only class / type of play that benefits the least from multiclassing. You have multiclasses DPS-ing over 120k dps and the werewolf which is a FORCED one bar set up can barely break 50k DPS.

    Changes need to be made

    I was able to hit 120k DPS on a trial dummy using Aedric Spear + Storm Calling + Grave Lord, while staying in Werewolf form the entire time. I might be able to optimize it further, but really we should be concerned that non-Werewolf can hit up to 170k without bugs due to Subclassing. That's a 50k DPS gap that will be very challenging if not outright impossible to close.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Darkness734
    Darkness734
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    I was trying the same type of build but with oakensoul. Glad it works out better than I could get it.

    The changes I, you, as well as everyone else wants are definitely not expansive at all and even with them dps probably wont break 130k. Weapon passives, bug fix to ferocious roar, minor tweaks to morphs, and the biggest of all
    berserk being available at all health %'s when using hircines rage (you probably had this up 100% of the time due to dummy, something not particularly achieved in practice).

    All of these changes are more than likely easily addressed.
    Edited by Darkness734 on 17 April 2025 19:18
  • Darkness734
    Darkness734
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    I agree though 50k dps gap is not going to be closed. More significant buffs would be needed.

    Maybe overall faster light attacks, light attacks that cleave, and execute scaling on all abilities and attacks would do it?

    I still think there should be synergy and heal dot added to hircines fortitude, as well as other synergies added to help group play (maybe utility to the group would help give werewolves a place in groups)
  • Erickson9610
    Erickson9610
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    One person has found a way to parse 136k DPS in Werewolf form when swapping Relequen's out for Null Arca. I'll have to give it a shot myself to see what numbers I can hit.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • huskandhunger
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    @ZOS_GinaBruno @ZOS_Kevin. anything for werewolf skills? *paw paw paw*
  • Zyaneth_Bal
    Zyaneth_Bal
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    Want adjustments? They’ll readily nerf it too
  • RlyDontKnow
    RlyDontKnow
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    Put aside that the current setup for herald of the tome / assassination / grave lord does need some of the buffs it got with subclassing that are unrelated to subclassing taken away so it’s more tuned (so expect 150-160k for it, not 175k): you are comparing a channeled setup with reduced mobility and no utility at all (no heal, no armor, etc.) and compare its dps with werewolf which has increased health, armor, mobility, a self-heal, an execute, … and what do you expect? That the numbers are the same? With slight changes to the currently overperforming top arca setup that everyone agrees needs to be tuned in you’ll be looking at something like 15-20% dps loss for a whole lot of survivability and utility. That seems like a very fair deal to me.
    Edited by RlyDontKnow on 18 April 2025 12:46
  • autocookies
    autocookies
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    deleted
    Edited by autocookies on 30 April 2025 20:14
  • RlyDontKnow
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    My point was that the comparison is made with a build that offers nothing to the group and has no utility at all. And I wasn’t even referring to things you have to opt into above. Rather you can’t even opt out of extra armor and health and so on (because of the static werewolf kit).
    So the complaint from my pov is: werewolf cannot specialize 100% into this one specific thing. Fair, but should it? Does every option have to be the best option?

    I feel like the complaint is more that it’s hard to give werewolves the desired amount of flexibility that they’d like with the very limited options they have with the morphs they can pick. For that I’d say: definitely fair. But I don’t see an easy way out for that one tbh. It’s fundamentally require more skill choices for werewolves. There’s definitely no amount of buffing or nerfing things that’ll result in werewolves having more choices.
  • Stx
    Stx
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    Put aside that the current setup for herald of the tome / assassination / grave lord does need some of the buffs it got with subclassing that are unrelated to subclassing taken away so it’s more tuned (so expect 150-160k for it, not 175k): you are comparing a channeled setup with reduced mobility and no utility at all (no heal, no armor, etc.) and compare its dps with werewolf which has increased health, armor, mobility, a self-heal, an execute, … and what do you expect? That the numbers are the same? With slight changes to the currently overperforming top arca setup that everyone agrees needs to be tuned in you’ll be looking at something like 15-20% dps loss for a whole lot of survivability and utility. That seems like a very fair deal to me.

    What increased health and armor are you talking about? Werewolf gets 30% movement speed that’s true, but other than that there is no increase to survival. Are you talking about the passive major resolve? Every dps can have that from warden. And the self heal is just a basic burst heal that everyone can spec into via non class skill lines or scribing.
    Edited by Stx on 18 April 2025 15:29
  • RlyDontKnow
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    Stx wrote: »
    Put aside that the current setup for herald of the tome / assassination / grave lord does need some of the buffs it got with subclassing that are unrelated to subclassing taken away so it’s more tuned (so expect 150-160k for it, not 175k): you are comparing a channeled setup with reduced mobility and no utility at all (no heal, no armor, etc.) and compare its dps with werewolf which has increased health, armor, mobility, a self-heal, an execute, … and what do you expect? That the numbers are the same? With slight changes to the currently overperforming top arca setup that everyone agrees needs to be tuned in you’ll be looking at something like 15-20% dps loss for a whole lot of survivability and utility. That seems like a very fair deal to me.

    What increased health and armor are you talking about? Werewolf gets 30% movement speed that’s true, but other than that there is no increase to survival. Are you talking about the passive major resolve? Every dps can have that from warden.
    Armor from Savage Strength II. Health was indeed wrong, I misread a passive (not a werewolf player and I was on mobile), so scrap that.
  • Erickson9610
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    There’s definitely no amount of buffing or nerfing things that’ll result in werewolves having more choices.

    Multiple Werewolf Grimoires would be the easiest way to add more choices to Werewolf. Even just one Werewolf Scribing ability would force players to decide which of their existing 5 abilities they swap out. Pure damage dealers could swap out Hircine's Bounty or Roar, since those are utility spells. Tanks could swap out Piercing Howl, and maybe healers would become possible if we get a Werewolf Grimoire which can crossheal.

    Will it be meta? No, of course not. It should at least be possible.
    Edited by Erickson9610 on 18 April 2025 14:59
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • autocookies
    autocookies
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    deleted
    Edited by autocookies on 1 May 2025 18:56
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