I like having the ability to spec in a way that doesn't necessitate having pets active. There's other skills in the skill line like bound Aegis or hardened Ward or haunted curse?. I use these but I don't want to feel like I have to be pigeonholed into having a pet active to get the maximum utility from this skill line that I see fit. Mainly speaking with regenerative or hardened Ward, I don't think the heel should be disabled altogether (or maybe I should say should be missing completely out of a benefit) for not wanting to do a pet build.
Now I understand that the question of balance may come into play here, but in my humble opinion I would see it as a cause for balance tweaking rather than pigeonhoing the skill line to exclusively or overwhelmingly encourage the use of pets. I feel like an example would be a different resource regeneration or maybe a speed buff or something with one of the morphs of conjured Ward that maybe offer something different from a heel when a pet is inactive. If it's deemed that the heel coming with those morphs is overpowered on its own. Or maybe just a weaker heal than they would with a pet. The other thing though I wanted to point out is pet sorks have a substantial heal ability with the matriarch and that sort of benefit might be redundant, but what do I know? I'm willing to be told wrong about this. In fact I encourage it. This is just food for thought and a recommendation from what I see looking at everything and from what I've seen so far.
MurkyWetWolf198 wrote: »I like having the ability to spec in a way that doesn't necessitate having pets active. There's other skills in the skill line like bound Aegis or hardened Ward or haunted curse?. I use these but I don't want to feel like I have to be pigeonholed into having a pet active to get the maximum utility from this skill line that I see fit. Mainly speaking with regenerative or hardened Ward, I don't think the heel should be disabled altogether (or maybe I should say should be missing completely out of a benefit) for not wanting to do a pet build.
Now I understand that the question of balance may come into play here, but in my humble opinion I would see it as a cause for balance tweaking rather than pigeonhoing the skill line to exclusively or overwhelmingly encourage the use of pets. I feel like an example would be a different resource regeneration or maybe a speed buff or something with one of the morphs of conjured Ward that maybe offer something different from a heel when a pet is inactive. If it's deemed that the heel coming with those morphs is overpowered on its own. Or maybe just a weaker heal than they would with a pet. The other thing though I wanted to point out is pet sorks have a substantial heal ability with the matriarch and that sort of benefit might be redundant, but what do I know? I'm willing to be told wrong about this. In fact I encourage it. This is just food for thought and a recommendation from what I see looking at everything and from what I've seen so far.
Nothing in PTS patch notes is set in stone, we have 4 weeks of patch notes before we know for certain what will hit the main servers